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Meta Knight (SSB4)/Neutral aerial: Difference between revisions
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SuperSqank (talk | contribs) m (→Timing: The move doesn't have a late auto-cancel window. The game has a timer call on frame 40 but there is no auto-cancel command afterwards.) |
SuperSqank (talk | contribs) No edit summary |
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==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1''' | ||
*{{buff| | *{{buff|Damage (7% (clean)/5% (late) → 10%/7.5%).}} | ||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | '''{{GameIcon|ssb4}} [[1.0.8]]''' | ||
*{{buff| | *{{buff|Landing lag (20 frames → 16).}} | ||
==Hitboxes== | ==Hitboxes== | ||
Line 176: | Line 176: | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | ||
==Trivia== | |||
*Within the move's script, there is a timer on frame 40 which is most likely present to activate the move's late auto-cancel window. However, the flag to activate the late auto-cancel is simply missing, meaning that the move has no late auto-cancel window. As a result, the move does not auto-cancel until the animation ends on frame 50, rather than on frame 40 as the empty timer suggests. This was fixed in ''Ultimate''. | |||
{{MvSubNavMetaKnight|g=SSB4}} | {{MvSubNavMetaKnight|g=SSB4}} | ||
[[Category:Meta Knight (SSB4)]] | [[Category:Meta Knight (SSB4)]] | ||
[[Category:Neutral aerials (SSB4)]] | [[Category:Neutral aerials (SSB4)]] |
Latest revision as of 17:19, June 16, 2023
Overview[edit]
Meta Knight spins with Galaxia extended. With quick start-up, long duration, low ending and landing lag, and good power, this move is effective for relieving pressure, either as an out of shield option or to break juggles. It is also a decent combo move, being able it to lead into a dash attack at lower percents, and it can easily be comboed into from Meta Knight's dash attack, down throw, and up aerial. Neutral aerial is also a potent edge-guarding tool, as it can cover both immediate and delayed recoveries, and the strong hit KO's offstage at roughly 100%, while the late hit sends foes at a favorable trajectory.
Overall, this is a highly versatile move that is used commonly in competitive play.
Update history[edit]
1.0.4/
1.0.1
Damage (7% (clean)/5% (late) → 10%/7.5%).
Landing lag (20 frames → 16).
Hitboxes[edit]
Timing[edit]
Initial autocancel | 1-5 |
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Clean hit | 6-7 |
Late hit | 8-20 |
Interruptible | 44 |
Animation length | 49 |
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Landing lag[edit]
Animation length | 16 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |
Trivia[edit]
- Within the move's script, there is a timer on frame 40 which is most likely present to activate the move's late auto-cancel window. However, the flag to activate the late auto-cancel is simply missing, meaning that the move has no late auto-cancel window. As a result, the move does not auto-cancel until the animation ends on frame 50, rather than on frame 40 as the empty timer suggests. This was fixed in Ultimate.
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