Air friction: Difference between revisions
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'''Air friction''' is a measure of how long it takes for a character to stop moving from a sideways force when in midair. It is the aerial equivalent to [[traction]], which only applies when grounded. | '''Air friction''' is a measure of how long it takes for a character to stop moving from a sideways force when in midair. It is the aerial equivalent to [[traction]], which only applies when grounded. Air friction is measured in negative [[unit]]s/[[frame]]². There is also vertical air friction, which applies in some circumstances when a character is falling faster than their maximum [[fall speed]]. | ||
Air friction only applies when the player is not holding the [[Control Stick]] in a horizontal direction (or the input is being ignored, such as when in [[hitstun]]). If the player is attempting to slow down, [[air acceleration]] applies instead, and air friction is ignored. This allows characters to be designed with several properties: | Air friction only applies when the player is not holding the [[Control Stick]] in a horizontal direction (or the input is being ignored, such as when in [[hitstun]]). If the player is attempting to slow down, [[air acceleration]] applies instead, and air friction is ignored. This allows characters to be designed with several properties: | ||
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*Low acceleration and low friction means a character will change velocity slowly in all situations. | *Low acceleration and low friction means a character will change velocity slowly in all situations. | ||
Air friction also determines how far a character travels when they are aerial [[grab release]]d (along with [[gravity]] in ''Melee'' and ''Brawl''). A character with low air friction will travel a long horizontal distance whereas characters with high air friction will not travel far at all. This is because air friction acts as a force against the momentum granted by the aerial grab release. This results in characters with higher air friction being left in a more vulnerable position after being aerial grab released. This is especially significant in ''Brawl'', due to the long amount of time the grab released opponent cannot act. Characters with high air friction in ''Brawl'' are much more vulnerable to aerial grab release followups (unless they have extremely high gravity to compensate), especially if they can be forced into an aerial grab release from the ground. This is the reason why {{SSBB|Wario}}'s aerial grab release in ''Brawl'' sends him nowhere horizontally, making him extremely vulnerable to followups. | Air friction also determines how far a character travels when they are aerial [[grab release]]d (along with [[gravity]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''). A character with low air friction will travel a long horizontal distance whereas characters with high air friction will not travel far at all. This is because air friction acts as a force against the momentum granted by the aerial grab release. This results in characters with higher air friction being left in a more vulnerable position after being aerial grab released. This is especially significant in ''Brawl'', due to the long amount of time the grab released opponent cannot act. Characters with high air friction in ''Brawl'' are much more vulnerable to aerial grab release followups (unless they have extremely high gravity to compensate), especially if they can be forced into an aerial grab release from the ground. This is the reason why {{SSBB|Wario}}'s aerial grab release in ''Brawl'' sends him nowhere horizontally, making him extremely vulnerable to followups. | ||
Vertical air friction applies when a character is falling faster than their maximum fall speed, but is not currently [[fast fall]]ing, or is fast falling, but falling faster than their fast fall speed. This can occur if a status increasing a character's fall speed wears off, or starting in ''Brawl'' if a character air dodges while fast falling, which ends the fast falling status, although starting in ''[[Super Smash Bros. 4]]'', using an aerial during a fast fall will instantly bring a character back down to their regular fall speed, bypassing this stat. It can also apply due to the downwards velocity applied by [[stall-then-fall]] aerials, however most of these suppress a fighter's horizontal and vertical air friction for the duration of the move, and thus they won't begin to slow down until the move ends. Finally, in ''[[Super Smash Bros. Ultimate]]'', if a character's fall speed during vertical knockback is higher than their base fall speed, this stat will be applied to slow their descent once [[hitstun]] ends. | |||
It is circumstantial as to whether high or low air friction is good or bad and it is also game dependent (as with the aforementioned ''Brawl'' aerial grab release example). Low air friction means a character will not slow down as much if the player attempts to use a [[neutral aerial]] when moving, and will cause them to travel a bit further during [[combo]]s. But on the other hand, high air friction helps resist being KO'd to a degree, and it may be beneficial in some cases to slow to a stop quicker without providing directional input. | It is circumstantial as to whether high or low air friction is good or bad and it is also game dependent (as with the aforementioned ''Brawl'' aerial grab release example). Low air friction means a character will not slow down as much if the player attempts to use a [[neutral aerial]] when moving, and will cause them to travel a bit further during [[combo]]s. But on the other hand, high air friction helps resist being KO'd to a degree, and it may be beneficial in some cases to slow to a stop quicker without providing directional input. | ||
==Air friction values== | ==Air friction values== | ||
{{incomplete|Vertical air friction values for other games}} | |||
===''[[Super Smash Bros.]]''=== | ===''[[Super Smash Bros.]]''=== | ||
{{technical data|only JPN/NA values here; check for potential EUR/AUS changes}} | {{technical data|only JPN/NA values here; check for potential EUR/AUS changes}} | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
! | !Rank!!Character!!Air friction | ||
|- | |- | ||
|'''1'''||{{CharHead|Jigglypuff|SSB|hsize=15px}}||1 | |'''1'''||{{CharHead|Jigglypuff|SSB|hsize=15px}}||1 | ||
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|'''3'''||{{CharHead|Pikachu|SSB|hsize=15px}}||0.45 | |'''3'''||{{CharHead|Pikachu|SSB|hsize=15px}}||0.45 | ||
|- | |- | ||
|'''4-5'''||{{CharHead|Ness|SSB|hsize=15px}}||0.4 | |rowspan=2|'''4-5'''||{{CharHead|Ness|SSB|hsize=15px}}||rowspan=2|0.4 | ||
|- | |- | ||
|{{CharHead|Yoshi|SSB|hsize=15px}} | |||
|- | |- | ||
|'''6-8'''||{{CharHead|Donkey Kong|SSB|hsize=15px}}||0.3 | |rowspan=3|'''6-8'''||{{CharHead|Donkey Kong|SSB|hsize=15px}}||rowspan=3|0.3 | ||
|- | |- | ||
|{{CharHead|Fox|SSB|hsize=15px}} | |||
|- | |- | ||
|{{CharHead|Samus|SSB|hsize=15px}} | |||
|- | |- | ||
|'''9-10'''||{{CharHead|Captain Falcon|SSB|hsize=15px}}||0.2 | |rowspan=2|'''9-10'''||{{CharHead|Captain Falcon|SSB|hsize=15px}}||rowspan=2|0.2 | ||
|- | |- | ||
|{{CharHead|Mario|SSB|hsize=15px}} | |||
|- | |- | ||
|'''11'''||{{CharHead|Luigi|SSB|hsize=15px}}||0.15 | |'''11'''||{{CharHead|Luigi|SSB|hsize=15px}}||0.15 | ||
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|'''12'''||{{CharHead|Link|SSB|hsize=15px}}||0 | |'''12'''||{{CharHead|Link|SSB|hsize=15px}}||0 | ||
|} | |} | ||
===''[[Super Smash Bros. Melee]]''=== | ===''[[Super Smash Bros. Melee]]''=== | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
! | !Rank!!Character!!Air friction | ||
|- | |- | ||
|'''1'''||{{CharHead|Jigglypuff|SSBM|hsize=20px}}||0.05 | |'''1'''||{{CharHead|Jigglypuff|SSBM|hsize=20px}}||0.05 | ||
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|'''3'''||{{CharHead|Ness|SSBM|hsize=20px}}||0.03 | |'''3'''||{{CharHead|Ness|SSBM|hsize=20px}}||0.03 | ||
|- | |- | ||
|'''4-9'''||{{CharHead|Donkey Kong|SSBM|hsize=20px}}||0.02 | |rowspan=6|'''4-9'''||{{CharHead|Donkey Kong|SSBM|hsize=20px}}||rowspan=6|0.02 | ||
|- | |- | ||
|{{CharHead|Falco|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Fox|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Ganondorf|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Ice Climbers|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Kirby|SSBM|hsize=20px}} | |||
|- | |- | ||
|'''N/A'''||[[Male Wire Frame]]||0.02 | |'''N/A'''||[[Male Wire Frame]]||0.02 | ||
|- | |- | ||
|'''10-13'''||{{CharHead|Dr. Mario|SSBM|hsize=20px}}||0.016 | |rowspan=4|'''10-13'''||{{CharHead|Dr. Mario|SSBM|hsize=20px}}||rowspan=4|0.016 | ||
|- | |- | ||
|{{CharHead|Mario|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Mewtwo|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}} | |||
|- | |- | ||
|'''14'''||{{CharHead|Yoshi|SSBM|hsize=20px}}||0.013 | |'''14'''||{{CharHead|Yoshi|SSBM|hsize=20px}}||0.013 | ||
|- | |- | ||
|'''15-20'''||{{CharHead|Bowser|SSBM|hsize=20px}}||0.01 | |rowspan=6|'''15-20'''||{{CharHead|Bowser|SSBM|hsize=20px}}||rowspan=6|0.01 | ||
|- | |- | ||
|{{CharHead|Captain Falcon|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Luigi|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Pichu|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Pikachu|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Samus|SSBM|hsize=20px}} | |||
|- | |- | ||
|'''N/A'''||{{SSBM|Giga Bowser}}||0.01 | |'''N/A'''||{{SSBM|Giga Bowser}}||0.01 | ||
|- | |- | ||
|'''21-26'''||{{CharHead|Link|SSBM|hsize=20px}}||0.005 | |rowspan=6|'''21-26'''||{{CharHead|Link|SSBM|hsize=20px}}||rowspan=6|0.005 | ||
|- | |- | ||
|{{CharHead|Marth|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Peach|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Roy|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Young Link|SSBM|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Zelda|SSBM|hsize=20px}} | |||
|- | |- | ||
|'''N/A'''||[[Female Wire Frame]]||0.005 | |'''N/A'''||[[Female Wire Frame]]||0.005 | ||
Line 107: | Line 111: | ||
|'''N/A'''||[[Sandbag]]||0.001 | |'''N/A'''||[[Sandbag]]||0.001 | ||
|} | |} | ||
===''[[Super Smash Bros. Brawl]]''=== | ===''[[Super Smash Bros. Brawl]]''=== | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
Line 123: | Line 128: | ||
|'''5'''||{{CharHead|Squirtle|SSBB|hsize=20px}}||0.018 | |'''5'''||{{CharHead|Squirtle|SSBB|hsize=20px}}||0.018 | ||
|- | |- | ||
|'''6-12'''||{{CharHead|Donkey Kong|SSBB|hsize=20px}}||0.015 | |rowspan=7|'''6-12'''||{{CharHead|Donkey Kong|SSBB|hsize=20px}}||rowspan=7|0.015 | ||
|- | |- | ||
|{{CharHead|Fox|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Ganondorf|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Ice Climbers|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Kirby|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Meta Knight|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Olimar|SSBB|hsize=20px}} | |||
|- | |- | ||
|'''13-14'''||{{CharHead|Ivysaur|SSBB|hsize=20px}}||0.014 | |rowspan=2|'''13-14'''||{{CharHead|Ivysaur|SSBB|hsize=20px}}||rowspan=2|0.014 | ||
|- | |- | ||
|{{CharHead|Lucas|SSBB|hsize=20px}} | |||
|- | |- | ||
|'''15'''||{{CharHead|Falco|SSBB|hsize=20px}}||0.013 | |'''15'''||{{CharHead|Falco|SSBB|hsize=20px}}||0.013 | ||
Line 145: | Line 150: | ||
|'''16'''||{{CharHead|Mr. Game & Watch|SSBB|hsize=20px}}||0.012 | |'''16'''||{{CharHead|Mr. Game & Watch|SSBB|hsize=20px}}||0.012 | ||
|- | |- | ||
|'''17-21'''||{{CharHead|Diddy Kong|SSBB|hsize=20px}}||0.01 | |rowspan=5|'''17-21'''||{{CharHead|Diddy Kong|SSBB|hsize=20px}}||rowspan=5|0.01 | ||
|- | |- | ||
|{{CharHead|Mario|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Peach|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Sonic|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Toon Link|SSBB|hsize=20px}} | |||
|- | |- | ||
|'''N/A'''||[[Fighting Alloy Team]]||0.01 | |'''N/A'''||[[Fighting Alloy Team]]||0.01 | ||
Line 161: | Line 166: | ||
|'''23'''||{{CharHead|Ike|SSBB|hsize=20px}}||0.009 | |'''23'''||{{CharHead|Ike|SSBB|hsize=20px}}||0.009 | ||
|- | |- | ||
|'''24-26'''||{{CharHead|Charizard|SSBB|hsize=20px}}||0.008 | |rowspan=3|'''24-26'''||{{CharHead|Charizard|SSBB|hsize=20px}}||rowspan=3|0.008 | ||
|- | |- | ||
|{{CharHead|Pit|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Zero Suit Samus|SSBB|hsize=20px}} | |||
|- | |- | ||
|'''27-31'''||{{CharHead|Bowser|SSBB|hsize=20px}}||0.0075 | |rowspan=5|'''27-31'''||{{CharHead|Bowser|SSBB|hsize=20px}}||rowspan=5|0.0075 | ||
|- | |- | ||
| | |{{CharHead|Captain Falcon|SSBB|hsize=20px}} | ||
|- | |- | ||
|{{CharHead|Luigi|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Pikachu|SSBB|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Samus|SSBB|hsize=20px}} | |||
|- | |- | ||
|''' | |'''N/A'''||{{SSBB|Giga Bowser}}||0.0075 | ||
|- | |- | ||
|'''32-33'''||{{CharHead|King Dedede|SSBB|hsize=20px}}||0.006 | |rowspan=2|'''32-33'''||{{CharHead|King Dedede|SSBB|hsize=20px}}||rowspan=2|0.006 | ||
|- | |- | ||
|{{CharHead|Zelda|SSBB|hsize=20px}} | |||
|- | |- | ||
|'''34-35'''||{{CharHead|Lucario|SSBB|hsize=20px}}||0.005 | |rowspan=2|'''34-35'''||{{CharHead|Lucario|SSBB|hsize=20px}}||rowspan=2|0.005 | ||
|- | |- | ||
|{{CharHead|Snake|SSBB|hsize=20px}} | |||
|- | |- | ||
|'''36-37'''||{{CharHead|R.O.B.|SSBB|hsize=20px}}||0.004 | |rowspan=2|'''36-37'''||{{CharHead|R.O.B.|SSBB|hsize=20px}}||rowspan=2|0.004 | ||
|- | |- | ||
|{{CharHead|Wolf|SSBB|hsize=20px}} | |||
|- | |- | ||
|'''38'''||{{CharHead|Link|SSBB|hsize=20px}}||0.0038 | |'''38'''||{{CharHead|Link|SSBB|hsize=20px}}||0.0038 | ||
Line 195: | Line 200: | ||
|'''39'''||{{CharHead|Marth|SSBB|hsize=20px}}||0.00375 | |'''39'''||{{CharHead|Marth|SSBB|hsize=20px}}||0.00375 | ||
|} | |} | ||
===''[[Super Smash Bros. 4]]''=== | ===''[[Super Smash Bros. 4]]''=== | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
! | !Rank!!Character!!Air friction | ||
|- | |- | ||
|'''N/A'''||[[Wario-Man]]||0.08 | |'''N/A'''||[[Wario-Man]]||0.08 | ||
Line 211: | Line 217: | ||
|'''5'''||{{CharHead|Mewtwo|SSB4|hsize=20px}}||0.016 | |'''5'''||{{CharHead|Mewtwo|SSB4|hsize=20px}}||0.016 | ||
|- | |- | ||
|'''6-19'''||{{CharHead|Bowser Jr.|SSB4|hsize=20px}}||0.015 | |rowspan=14|'''6-19'''||{{CharHead|Bowser Jr.|SSB4|hsize=20px}}||rowspan=13|0.015 | ||
|- | |- | ||
|{{CharHead|Donkey Kong|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Duck Hunt|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Fox|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Ganondorf|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Greninja|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Kirby|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Mario|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Mii Brawler|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Olimar|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Pac-Man|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|R.O.B.|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Sheik|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Ryu|SSB4|hsize=20px}}||0.015{{rollover|*|Value is reduced to 0 when Ryu performs a jump.|y}} | |||
|- | |- | ||
|'''N/A'''||[[Giga Mac]]||0.015 | |'''N/A'''||[[Giga Mac]]||0.015 | ||
Line 243: | Line 249: | ||
|'''20'''||{{CharHead|Lucas|SSB4|hsize=20px}}||0.014 | |'''20'''||{{CharHead|Lucas|SSB4|hsize=20px}}||0.014 | ||
|- | |- | ||
|'''21'''||{{CharHead|Dr. Mario|SSB4|hsize=20px}}||{{rollover|0. | |'''21'''||{{CharHead|Dr. Mario|SSB4|hsize=20px}}||{{rollover|0.01212|Value is stored in-game as the same as Mario, then multiplied by 0.808.|y}} | ||
|- | |- | ||
|'''22-23'''||{{CharHead|Meta Knight|SSB4|hsize=20px}}||0.012 | |rowspan=2|'''22-23'''||{{CharHead|Meta Knight|SSB4|hsize=20px}}||rowspan=2|0.012 | ||
|- | |- | ||
|{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}} | |||
|- | |- | ||
|'''24-32'''||{{CharHead|Falco|SSB4|hsize=20px}}||0.01 | |rowspan=9|'''24-32'''||{{CharHead|Falco|SSB4|hsize=20px}}||rowspan=9|0.01 | ||
|- | |- | ||
|{{CharHead|Mii Gunner|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Palutena|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Peach|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Rosalina & Luma|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Sonic|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Toon Link|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Villager|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Wii Fit Trainer|SSB4|hsize=20px}} | |||
|- | |- | ||
|'''33-36'''||{{CharHead|Cloud|SSB4|hsize=20px}}||0.009 | |rowspan=4|'''33-36'''||{{CharHead|Cloud|SSB4|hsize=20px}}||rowspan=4|0.009 | ||
|- | |- | ||
|{{CharHead|Corrin|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Ike|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Shulk|SSB4|hsize=20px}} | |||
|- | |- | ||
|'''37-42'''||{{CharHead|Bayonetta|SSB4|hsize=20px}}||0.008 | |rowspan=6|'''37-42'''||{{CharHead|Bayonetta|SSB4|hsize=20px}}||rowspan=6|0.008 | ||
|- | |- | ||
|{{CharHead|Charizard|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Dark Pit|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Diddy Kong|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Pit|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Zero Suit Samus|SSB4|hsize=20px}} | |||
|- | |- | ||
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||0.008 | |'''N/A'''||{{b|Giga Bowser|Final Smash}}||0.008 | ||
|- | |- | ||
|'''43-48'''||{{CharHead|Bowser|SSB4|hsize=20px}}||0.0075 | |rowspan=6|'''43-48'''||{{CharHead|Bowser|SSB4|hsize=20px}}||rowspan=6|0.0075 | ||
|- | |- | ||
|{{CharHead|Captain Falcon|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Little Mac|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Luigi|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Pikachu|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Samus|SSB4|hsize=20px}} | |||
|- | |- | ||
|'''49'''||{{CharHead|Robin|SSB4|hsize=20px}}||0.007 | |'''49'''||{{CharHead|Robin|SSB4|hsize=20px}}||0.007 | ||
|- | |- | ||
|'''50-51'''||{{CharHead|King Dedede|SSB4|hsize=20px}}||0.006 | |rowspan=2|'''50-51'''||{{CharHead|King Dedede|SSB4|hsize=20px}}||rowspan=2|0.006 | ||
|- | |- | ||
|{{CharHead|Zelda|SSB4|hsize=20px}} | |||
|- | |- | ||
|'''52-54'''||{{CharHead|Lucario|SSB4|hsize=20px}}||0.005 | |rowspan=3|'''52-54'''||{{CharHead|Lucario|SSB4|hsize=20px}}||rowspan=3|0.005 | ||
|- | |- | ||
|{{CharHead|Roy|SSB4|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Yoshi|SSB4|hsize=20px}} | |||
|- | |- | ||
|'''N/A'''||[[Mega Lucario]]||0.005 | |'''N/A'''||[[Mega Lucario]]||0.005 | ||
|- | |- | ||
|'''55-56'''||{{CharHead|Link|SSB4|hsize=20px}}||0.0038 | |rowspan=2|'''55-56'''||{{CharHead|Link|SSB4|hsize=20px}}||rowspan=2|0.0038 | ||
|- | |- | ||
|{{CharHead|Mii Swordfighter|SSB4|hsize=20px}} | |||
|- | |- | ||
|'''57-58'''||{{CharHead|Lucina|SSB4|hsize=20px}}||0.00375 | |rowspan=2|'''57-58'''||{{CharHead|Lucina|SSB4|hsize=20px}}||rowspan=2|0.00375 | ||
|- | |- | ||
|{{CharHead|Marth|SSB4|hsize=20px}} | |||
|} | |} | ||
<nowiki>* | <nowiki/>* Ryu is a special case thanks to his [[Fighter ability]]. If Ryu jumps, his air friction is 0, meaning he will not slow down at all unless the player attempts to decelerate. If Ryu becomes airborne through other means, his air friction is a standard 0.015. | ||
===''[[Super Smash Bros. Ultimate]]''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | ||
! | !Rank!!Character!!Air friction!!Vertical air friction | ||
|- | |||
|'''1'''||{{CharHead|Mega Man|SSBU|hsize=20px}}||0.05||0.01 | |||
|- | |||
|'''2'''||{{CharHead|Wario|SSBU|hsize=20px}}||0.04||0.006 | |||
|- | |||
|'''3'''||{{CharHead|Jigglypuff|SSBU|hsize=20px}}||0.0375||0.038 | |||
|- | |||
|'''4'''||{{CharHead|Ness|SSBU|hsize=20px}}||0.0225||0.023 | |||
|- | |- | ||
| ''' | |rowspan=2|'''5-6'''||{{CharHead|Simon|SSBU|hsize=20px}}||rowspan=2|0.02||rowspan=2|0.015 | ||
|- | |- | ||
|{{CharHead|Richter|SSBU|hsize=20px}} | |||
|- | |- | ||
| ''' | |'''7'''||{{CharHead|Squirtle|SSBU|hsize=20px}}||0.018||0.018 | ||
|- | |- | ||
| ''' | |'''8'''||{{CharHead|Mewtwo|SSBU|hsize=20px}}||0.016||rowspan=6|0.015 | ||
|- | |- | ||
| ''' | |rowspan=21|'''9-29'''||{{CharHead|Mario|SSBU|hsize=20px}}||rowspan=19|0.015 | ||
|- | |- | ||
|{{CharHead|Donkey Kong|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Kirby|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Fox|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Ice Climbers|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Sheik|SSBU|hsize=20px}}||0.03 | |||
|- | |- | ||
|{{CharHead|Ganondorf|SSBU|hsize=20px}}||rowspan=2|0.015 | |||
|- | |- | ||
|{{CharHead|Olimar|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|R.O.B.|SSBU|hsize=20px}}||0.02 | |||
|- | |- | ||
|{{CharHead|Greninja|SSBU|hsize=20px}}||rowspan=7|0.015 | |||
|- | |- | ||
|{{CharHead|Mii Brawler|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Pac-Man|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Bowser Jr.|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Duck Hunt|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Inkling|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Ridley|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|King K. Rool|SSBU|hsize=20px}}||0.008 | |||
|- | |- | ||
|{{CharHead|Incineroar|SSBU|hsize=20px}}||rowspan=4|0.015 | |||
|- | |- | ||
|{{CharHead|Min Min|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Ryu|SSBU|hsize=20px}}||rowspan=2|0.015{{rollover|*|Value is reduced to 0 when Ryu performs a jump.|y}} | |||
|- | |- | ||
|{{CharHead|Ken|SSBU|hsize=20px}} | |||
|- | |- | ||
| ''' | |rowspan=3|'''30-32'''||{{CharHead|Ivysaur|SSBU|hsize=20px}}||rowspan=3|0.014||0.014 | ||
|- | |- | ||
|{{CharHead|Lucas|SSBU|hsize=20px}}||0.023 | |||
|- | |- | ||
|{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}}||0.014 | |||
|- | |- | ||
| ''' | |rowspan=6|'''33-38'''||{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}||rowspan=6|0.012||0.012 | ||
|- | |- | ||
|{{CharHead|Meta Knight|SSBU|hsize=20px}}||rowspan=4|0.015 | |||
|- | |- | ||
|{{CharHead|Mii Gunner|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Terry|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Mythra|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Sora|SSBU|hsize=20px}}||0.014 | |||
|- | |- | ||
| ''' | |'''39'''||{{CharHead|Dr. Mario|SSBU|hsize=20px}}||{{rollover|0.011472|Value is stored in-game as the same as Mario, then multiplied by 0.7648.|y}}||0.015 | ||
|- | |- | ||
| ''' | |rowspan=12|'''40-51'''||{{CharHead|Peach|SSBU|hsize=20px}}||rowspan=12|0.01||rowspan=2|0.01 | ||
|- | |- | ||
|{{CharHead|Daisy|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Falco|SSBU|hsize=20px}}||0.013 | |||
|- | |- | ||
|{{CharHead|Sonic|SSBU|hsize=20px}}||rowspan=7|0.01 | |||
|- | |- | ||
|{{CharHead|Toon Link|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Villager|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Rosalina & Luma|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Palutena|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Isabelle|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Joker|SSBU|hsize=20px}}||rowspan=2|0.015 | |||
|- | |- | ||
|{{CharHead|Kazuya|SSBU|hsize=20px}} | |||
|- | |- | ||
| ''' | |rowspan=5|'''52-56'''||{{CharHead|Ike|SSBU|hsize=20px}}||rowspan=5|0.009||rowspan=5|0.009 | ||
|- | |- | ||
|{{CharHead|Shulk|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Cloud|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Corrin|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Pyra|SSBU|hsize=20px}} | |||
|- | |- | ||
| ''' | |rowspan=10|'''57-66'''||{{CharHead|Pit|SSBU|hsize=20px}}||rowspan=9|0.008||rowspan=2|0.008 | ||
|- | |- | ||
|{{CharHead|Dark Pit|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||0.2 | |||
|- | |- | ||
|{{CharHead|Charizard|SSBU|hsize=20px}}||0.008 | |||
|- | |- | ||
|{{CharHead|Diddy Kong|SSBU|hsize=20px}}||0.016 | |||
|- | |- | ||
|{{CharHead|Bayonetta|SSBU|hsize=20px}}||rowspan=3|0.015 | |||
|- | |- | ||
|{{CharHead|Piranha Plant|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Hero|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Byleth|SSBU|hsize=20px}}||0.004 | |||
|- | |- | ||
|{{CharHead|Sephiroth|SSBU|hsize=20px}}||{{rollover|0.008|0.0084 in Winged Form.|y}}||{{rollover|0.009|Unaffected by Winged Form.|y}} | |||
|- | |- | ||
| ''' | |rowspan=9|'''67-75'''||{{CharHead|Samus|SSBU|hsize=20px}}||rowspan=9|0.0075||rowspan=8|0.008 | ||
|- | |- | ||
|{{CharHead|Dark Samus|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Pikachu|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Luigi|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Captain Falcon|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Bowser|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Pichu|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Little Mac|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Steve|SSBU|hsize=20px}}||0.015 | |||
|- | |- | ||
| ''' | |'''76'''||{{CharHead|Robin|SSBU|hsize=20px}}||0.007||0.004 | ||
|- | |- | ||
| ''' | |rowspan=2|'''77-78'''||{{CharHead|Zelda|SSBU|hsize=20px}}||rowspan=2|0.006||rowspan=2|0.006 | ||
|- | |- | ||
|{{CharHead|King Dedede|SSBU|hsize=20px}} | |||
|- | |- | ||
| ''' | |rowspan=4|'''79-82'''||{{CharHead|Yoshi|SSBU|hsize=20px}}||rowspan=4|0.005||0.01 | ||
|- | |- | ||
|{{CharHead|Roy|SSBU|hsize=20px}}||rowspan=2|0.004 | |||
|- | |- | ||
|{{CharHead|Chrom|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Snake|SSBU|hsize=20px}}||rowspan=2|0.005 | |||
|- | |- | ||
| ''' | |rowspan=2|'''83-84'''||{{CharHead|Lucario|SSBU|hsize=20px}}||rowspan=2|0.004 | ||
|- | |- | ||
|{{CharHead|Wolf|SSBU|hsize=20px}}||0.01 | |||
|- | |- | ||
| ''' | |rowspan=2|'''85-86'''||{{CharHead|Link|SSBU|hsize=20px}}||rowspan=2|0.0038||rowspan=5|0.004 | ||
|- | |- | ||
|{{CharHead|Mii Swordfighter|SSBU|hsize=20px}} | |||
|- | |- | ||
| ''' | |rowspan=3|'''87-89'''||{{CharHead|Marth|SSBU|hsize=20px}}||rowspan=3|0.00375 | ||
|- | |- | ||
|{{CharHead|Lucina|SSBU|hsize=20px}} | |||
|- | |- | ||
|{{CharHead|Young Link|SSBU|hsize=20px}} | |||
|} | |} | ||
<nowiki>* | <nowiki/>* Ryu and Ken are a special case thanks to their [[Fighter ability]]. If Ryu/Ken jumps, their air friction is 0, meaning they will not slow down at all unless the player attempts to decelerate. If Ryu/Ken become airborne through other means, their air friction is a standard 0.015. | ||
[[Category:Game physics]] | [[Category:Game physics]] | ||
[[Category:Character attributes]] | [[Category:Character attributes]] |
Latest revision as of 17:12, December 16, 2023
Air friction is a measure of how long it takes for a character to stop moving from a sideways force when in midair. It is the aerial equivalent to traction, which only applies when grounded. Air friction is measured in negative units/frame². There is also vertical air friction, which applies in some circumstances when a character is falling faster than their maximum fall speed.
Air friction only applies when the player is not holding the Control Stick in a horizontal direction (or the input is being ignored, such as when in hitstun). If the player is attempting to slow down, air acceleration applies instead, and air friction is ignored. This allows characters to be designed with several properties:
- High acceleration and high friction means a character will change velocity quickly in all situations.
- High acceleration and low friction means a character will respond quickly to the player's controls, but be very slow to decelerate if the player lets go.
- Low acceleration and high friction means a character will respond slowly to the player's controls, but be very quick to decelerate if the player lets go. This would lead to an unintuitive situation where a player trying to slow down will take longer than simply allowing friction to take over.
- Low acceleration and low friction means a character will change velocity slowly in all situations.
Air friction also determines how far a character travels when they are aerial grab released (along with gravity in Super Smash Bros. Melee and Super Smash Bros. Brawl). A character with low air friction will travel a long horizontal distance whereas characters with high air friction will not travel far at all. This is because air friction acts as a force against the momentum granted by the aerial grab release. This results in characters with higher air friction being left in a more vulnerable position after being aerial grab released. This is especially significant in Brawl, due to the long amount of time the grab released opponent cannot act. Characters with high air friction in Brawl are much more vulnerable to aerial grab release followups (unless they have extremely high gravity to compensate), especially if they can be forced into an aerial grab release from the ground. This is the reason why Wario's aerial grab release in Brawl sends him nowhere horizontally, making him extremely vulnerable to followups.
Vertical air friction applies when a character is falling faster than their maximum fall speed, but is not currently fast falling, or is fast falling, but falling faster than their fast fall speed. This can occur if a status increasing a character's fall speed wears off, or starting in Brawl if a character air dodges while fast falling, which ends the fast falling status, although starting in Super Smash Bros. 4, using an aerial during a fast fall will instantly bring a character back down to their regular fall speed, bypassing this stat. It can also apply due to the downwards velocity applied by stall-then-fall aerials, however most of these suppress a fighter's horizontal and vertical air friction for the duration of the move, and thus they won't begin to slow down until the move ends. Finally, in Super Smash Bros. Ultimate, if a character's fall speed during vertical knockback is higher than their base fall speed, this stat will be applied to slow their descent once hitstun ends.
It is circumstantial as to whether high or low air friction is good or bad and it is also game dependent (as with the aforementioned Brawl aerial grab release example). Low air friction means a character will not slow down as much if the player attempts to use a neutral aerial when moving, and will cause them to travel a bit further during combos. But on the other hand, high air friction helps resist being KO'd to a degree, and it may be beneficial in some cases to slow to a stop quicker without providing directional input.
Air friction values[edit]
Super Smash Bros.[edit]
Rank | Character | Air friction |
---|---|---|
1 | ![]() |
1 |
2 | ![]() |
0.5 |
3 | ![]() |
0.45 |
4-5 | ![]() |
0.4 |
![]() | ||
6-8 | ![]() |
0.3 |
![]() | ||
![]() | ||
9-10 | ![]() |
0.2 |
![]() | ||
11 | ![]() |
0.15 |
12 | ![]() |
0 |
Super Smash Bros. Melee[edit]
Rank | Character | Air friction |
---|---|---|
1 | ![]() |
0.05 |
2 | ![]() |
0.04 |
3 | ![]() |
0.03 |
4-9 | ![]() |
0.02 |
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
N/A | Male Wire Frame | 0.02 |
10-13 | ![]() |
0.016 |
![]() | ||
![]() | ||
![]() | ||
14 | ![]() |
0.013 |
15-20 | ![]() |
0.01 |
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
N/A | Giga Bowser | 0.01 |
21-26 | ![]() |
0.005 |
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
N/A | Female Wire Frame | 0.005 |
N/A | Sandbag | 0.001 |
Super Smash Bros. Brawl[edit]
Rank | Character | Air friction |
---|---|---|
1 | ![]() |
0.08 |
N/A | Wario-Man | 0.08 |
2 | ![]() |
0.0375 |
3 | ![]() |
0.0225 |
4 | ![]() |
0.021 |
5 | ![]() |
0.018 |
6-12 | ![]() |
0.015 |
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
13-14 | ![]() |
0.014 |
![]() | ||
15 | ![]() |
0.013 |
16 | ![]() |
0.012 |
17-21 | ![]() |
0.01 |
![]() | ||
![]() | ||
![]() | ||
![]() | ||
N/A | Fighting Alloy Team | 0.01 |
22 | ![]() |
0.00975 |
23 | ![]() |
0.009 |
24-26 | ![]() |
0.008 |
![]() | ||
![]() | ||
27-31 | ![]() |
0.0075 |
![]() | ||
![]() | ||
![]() | ||
![]() | ||
N/A | Giga Bowser | 0.0075 |
32-33 | ![]() |
0.006 |
![]() | ||
34-35 | ![]() |
0.005 |
![]() | ||
36-37 | ![]() |
0.004 |
![]() | ||
38 | ![]() |
0.0038 |
39 | ![]() |
0.00375 |
Super Smash Bros. 4[edit]
Rank | Character | Air friction |
---|---|---|
N/A | Wario-Man | 0.08 |
1 | ![]() |
0.05 |
2 | ![]() |
0.04 |
3 | ![]() |
0.0375 |
4 | ![]() |
0.0225 |
5 | ![]() |
0.016 |
6-19 | ![]() |
0.015 |
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() |
0.015* | |
N/A | Giga Mac | 0.015 |
20 | ![]() |
0.014 |
21 | ![]() |
0.01212 |
22-23 | ![]() |
0.012 |
![]() | ||
24-32 | ![]() |
0.01 |
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
33-36 | ![]() |
0.009 |
![]() | ||
![]() | ||
![]() | ||
37-42 | ![]() |
0.008 |
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
N/A | Giga Bowser | 0.008 |
43-48 | ![]() |
0.0075 |
![]() | ||
![]() | ||
![]() | ||
![]() | ||
![]() | ||
49 | ![]() |
0.007 |
50-51 | ![]() |
0.006 |
![]() | ||
52-54 | ![]() |
0.005 |
![]() | ||
![]() | ||
N/A | Mega Lucario | 0.005 |
55-56 | ![]() |
0.0038 |
![]() | ||
57-58 | ![]() |
0.00375 |
![]() |
* Ryu is a special case thanks to his Fighter ability. If Ryu jumps, his air friction is 0, meaning he will not slow down at all unless the player attempts to decelerate. If Ryu becomes airborne through other means, his air friction is a standard 0.015.
Super Smash Bros. Ultimate[edit]
* Ryu and Ken are a special case thanks to their Fighter ability. If Ryu/Ken jumps, their air friction is 0, meaning they will not slow down at all unless the player attempts to decelerate. If Ryu/Ken become airborne through other means, their air friction is a standard 0.015.