Super Smash Bros. Ultimate

Banjo & Kazooie (SSBU)/Floor attack (trip): Difference between revisions

(Description added.)
Tag: Mobile edit
(sfx is punch.)
 
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:Banjo&KazooieTripAttack.gif|thumb|450px|Hitbox visualization showing Banjo & Kazooie's getup attack when tripped.]]
[[File:Banjo&KazooieTripAttack.gif|thumb|350px|Hitbox visualization showing Banjo & Kazooie's getup attack when tripped.]]


==Overview==
==Overview==
Banjo claps behind and then in front of himself. It’s one of the only attacks to use the "slap" sound effect, with others being [[Pound]] and {{SSBU|Peach}} and {{SSBU|Daisy}}'s neutral attacks.
Banjo claps behind and then in front of himself.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|36}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|36}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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{{MvSubNavBanjo&Kazooie|g=SSBU}}
{{MvSubNavBanjo&Kazooie|g=SSBU}}
[[Category:Banjo & Kazooie (SSBU)]]
[[Category:Banjo & Kazooie (SSBU)]]
[[Category:Getup attacks (SSBU)]]
[[Category:Floor attacks (SSBU)]]

Latest revision as of 17:36, January 27, 2022

Hitbox visualization showing Banjo & Kazooie's getup attack when tripped.

OverviewEdit

Banjo claps behind and then in front of himself.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 -10.0 to -3.5 1.0× 1.0× 0%               Punch   All All            
Hit 2
0 0 0 5.0% 8.0   Standard 60 50 0   4.5 top 0.0 4.5 9.5 to 3.5 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Intangibility 1-7
Hit 1 19-20
Hit 2 31-32
Interruptible 50
Animation length 61
                                                                                                                         
                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible