Meta Knight (SSBU)/Forward aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:MetaKnightFAirSSBU.gif|thumb| | [[File:MetaKnightFAirSSBU.gif|thumb|350px|Hitbox visualization showing Meta Knight's forward aerial.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
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*{{buff|The move has less ending lag (FAF 46 → 40) and autocancels earlier (frame 44 → 39).}} | *{{buff|The move has less ending lag (FAF 46 → 40) and autocancels earlier (frame 44 → 39).}} | ||
*{{buff|The first two hits have [[weight-independent]] knockback, use [[set knockback]] against grounded opponents (60 base/100 scaling → 65 set/100 scaling), and launch at a higher angle with the farthest hitbox (60° → 70°). This allows them to both connect reliably into the third hit and start combos more effectively, now possessing a KO setup into down smash at high percents.}} | *{{buff|The first two hits have [[weight-independent]] knockback, use [[set knockback]] against grounded opponents (60 base/100 scaling → 65 set/100 scaling), and launch at a higher angle with the farthest hitbox (60° → 70°). This allows them to both connect reliably into the third hit and start combos more effectively, now possessing a KO setup into down smash at high percents.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|13.0.1}}''' | |||
*{{buff|The first two hits of forward aerial deal 0.5% more damage (1.5% → 2%).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hits 1-2| | {{HitboxTableTitle|Hits 1-2|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage= | |damage=2.0% | ||
|angle=367 | |angle=367 | ||
|af=3 | |||
|setweight=t | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 33: | Line 36: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage= | |damage=2.0% | ||
|angle=367 | |angle=367 | ||
|af=3 | |||
|setweight=t | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 53: | Line 58: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
|damage= | |damage=2.0% | ||
|angle=70 | |angle=70 | ||
|af=3 | |||
|setweight=t | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 73: | Line 80: | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
|damage= | |damage=2.0% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|setweight=t | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 91: | Line 100: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 3| | {{HitboxTableTitle|Hit 3|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=48 | |angle=48 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=140 | |ks=140 | ||
Line 115: | Line 125: | ||
|damage=3.0% | |damage=3.0% | ||
|angle=48 | |angle=48 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=140 | |ks=140 | ||
Line 130: | Line 141: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Attack=== | ===Attack=== | ||
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|- | |- | ||
!Animation length | !Animation length | ||
| | |16 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=6}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} |
Latest revision as of 15:28, July 13, 2022
Overview[edit]
Update History[edit]
- The move has less ending lag (FAF 46 → 40) and autocancels earlier (frame 44 → 39).
- The first two hits have weight-independent knockback, use set knockback against grounded opponents (60 base/100 scaling → 65 set/100 scaling), and launch at a higher angle with the farthest hitbox (60° → 70°). This allows them to both connect reliably into the third hit and start combos more effectively, now possessing a KO setup into down smash at high percents.
- The first two hits of forward aerial deal 0.5% more damage (1.5% → 2%).
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1 |
---|---|
Hits 1-2 | 9, 12 |
Hit 3 | 15 |
Ending autocancel | 39- |
Interruptible | 40 |
Animation length | 54 |
Landing lag[edit]
Interruptible | 11 |
---|---|
Animation length | 16 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|