Mii Swordfighter (SSBU)/Up special/Custom 2: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Hero's Spin}} | |||
[[File:MiiSwordfighterHero'sSpinGroundedSSBU.gif|thumb|350px|Hitbox visualization showing Mii Swordfighter's up special 3, Hero's Spin, when grounded.]] | |||
[[File:MiiSwordfighterHero'sSpinAerialSSBU.gif|thumb|350px|Hitbox visualization showing Mii Swordfighter's up special 3, Hero's Spin, when aerial.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | ||
*{{buff|Aerial [[Hero's Spin]]'s third and fourth hits launch at different angles (85° → 75° (hit 3), 75° → 65° (hit 4)), and the last hit has a larger hitbox (7.5u → 8.2u), allowing the move to connect more reliably.}} | *{{buff|Aerial [[Hero's Spin]]'s third and fourth hits launch at different angles (85° → 75° (hit 3), 75° → 65° (hit 4)), and the last hit has a larger hitbox (7.5u → 8.2u), allowing the move to connect more reliably.}} | ||
==Changes from {{SSBU|Link}}'s [[Link (SSBU)/Up special|Spin Attack]]== | |||
*Grounded | |||
**{{nerf|Grounded Hero's Spin has more startup (frame 7 → 8) and ending lag (FAF 77 → 79).}} | |||
**{{nerf|Its mid and outer hitboxes deal less damage (14/11.2 → 13/10).}} | |||
**{{nerf|It has different knockback values (60 (base)/88 (scaling) → 90/60), being weaker overall.}} | |||
**{{buff|The second and third stages (after the clean hit) of the attack launch at a lower angle (43˚ → 361˚).}} | |||
**{{nerf|Charging the move doesn't increase the move's power as much (1.6x → 1.4x).}} | |||
*Aerial | |||
**{{nerf|Aerial Hero's Spin's first 4 hits use different launch angles, and connect less consistently if Mii Swordfighter is not moving forward.}} | |||
**{{nerf|It gives less height (54.54u → 47.36u), and Mii Swordfighter cannot pull back as much, making it worse for recovering, and riskier to use offstage.}} | |||
**{{buff|The first hit deals 1% less damage, with the final hit dealing 1% more damage instead. This noticeably increases its knockback, making it better for KOing.}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Grounded=== | |||
{{UltimateHitboxTableHeader}} | |||
{{HitboxTableTitle|Clean hit|50}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=14.0% | |||
|angle=45 | |||
|bk=90 | |||
|ks=60 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=haver | |||
|xpos=1.0 | |||
|ypos=1.0 | |||
|zpos=-2.0 | |||
|ff=1.0 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=L | |||
|clang=f | |||
|rebound=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=13.0% | |||
|angle=45 | |||
|bk=90 | |||
|ks=60 | |||
|fkv=0 | |||
|r=3.0 | |||
|bn=haver | |||
|xpos=1.0 | |||
|ypos=6.3 | |||
|zpos=-2.0 | |||
|ff=1.0 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=L | |||
|clang=f | |||
|rebound=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=2 | |||
|damage=10.0% | |||
|angle=45 | |||
|bk=90 | |||
|ks=60 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=haver | |||
|xpos=1.0 | |||
|ypos=9.1 | |||
|zpos=-2.0 | |||
|ff=1.0 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=M | |||
|clang=f | |||
|rebound=f | |||
}} | |||
{{HitboxTableTitle|Mid hit|50}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=12.0% | |||
|angle=361 | |||
|bk=80 | |||
|ks=60 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=haver | |||
|xpos=1.0 | |||
|ypos=1.0 | |||
|zpos=-2.0 | |||
|ff=1.0 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=M | |||
|clang=f | |||
|rebound=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=11.0% | |||
|angle=361 | |||
|bk=80 | |||
|ks=60 | |||
|fkv=0 | |||
|r=3.0 | |||
|bn=haver | |||
|xpos=1.0 | |||
|ypos=6.3 | |||
|zpos=-2.0 | |||
|ff=1.0 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=M | |||
|clang=f | |||
|rebound=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=2 | |||
|damage=8.0% | |||
|angle=361 | |||
|bk=80 | |||
|ks=60 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=haver | |||
|xpos=1.0 | |||
|ypos=9.1 | |||
|zpos=-2.0 | |||
|ff=1.0 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
}} | |||
{{HitboxTableTitle|Late hit|50}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=9.0% | |||
|angle=361 | |||
|bk=75 | |||
|ks=60 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=haver | |||
|xpos=1.0 | |||
|ypos=1.0 | |||
|zpos=-2.0 | |||
|ff=1.0 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=M | |||
|clang=f | |||
|rebound=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=9.0% | |||
|angle=361 | |||
|bk=75 | |||
|ks=60 | |||
|fkv=0 | |||
|r=3.0 | |||
|bn=haver | |||
|xpos=1.0 | |||
|ypos=6.3 | |||
|zpos=-2.0 | |||
|ff=1.0 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=M | |||
|clang=f | |||
|rebound=f | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=2 | |||
|damage=7.0% | |||
|angle=361 | |||
|bk=75 | |||
|ks=60 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=haver | |||
|xpos=1.0 | |||
|ypos=9.1 | |||
|zpos=-2.0 | |||
|ff=1.0 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
}} | |||
{{HitboxTableTitle|Latest hit|50}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=7.0% | |||
|angle=361 | |||
|bk=70 | |||
|ks=60 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=haver | |||
|xpos=1.0 | |||
|ypos=1.0 | |||
|zpos=-2.0 | |||
|ff=1.0 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=S | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=7.0% | |||
|angle=361 | |||
|bk=70 | |||
|ks=60 | |||
|fkv=0 | |||
|r=3.0 | |||
|bn=haver | |||
|xpos=1.0 | |||
|ypos=6.3 | |||
|zpos=-2.0 | |||
|ff=1.0 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=S | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=2 | |||
|damage=5.0% | |||
|angle=361 | |||
|bk=70 | |||
|ks=60 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=haver | |||
|xpos=1.0 | |||
|ypos=9.1 | |||
|zpos=-2.0 | |||
|ff=1.0 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=S | |||
}} | |||
|} | |||
===Aerial=== | |||
{{UltimateHitboxTableHeader}} | |||
{{HitboxTableTitle|Front hit 1|50}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=3.0% | |||
|af=3 | |||
|angle=367 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=115 | |||
|setweight=t | |||
|r=6.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=9.0 to 6.0 | |||
|zpos=7.0 to 14.0 | |||
|ff=1.0 | |||
|sdi=0.3 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
}} | |||
{{HitboxTableTitle|Back hit 1|50}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=2.0% | |||
|angle=60 | |||
|af=3 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=80 | |||
|r=6.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=10.0 | |||
|zpos=-14.0 to -9.0 | |||
|ff=1.0 | |||
|sdi=0.3 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|setweight=t | |||
}} | |||
{{HitboxTableTitle|Front hit 2|50}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=2.0% | |||
|angle=367 | |||
|af=3 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=90 | |||
|setweight=t | |||
|r=6.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=8.0 to 7.0 | |||
|zpos=9.0 to 14.0 | |||
|ff=1.0 | |||
|sdi=0.3 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
}} | |||
{{HitboxTableTitle|Back hit 2|50}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=2.0% | |||
|angle=60 | |||
|af=3 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=90 | |||
|r=6.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=5.0 to 6.0 | |||
|zpos=-15.0 to -11.0 | |||
|ff=1.0 | |||
|sdi=0.3 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|setweight=t | |||
}} | |||
{{HitboxTableTitle|Front hit 3|50}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=2.0% | |||
|angle=75 | |||
|af=3 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=75 | |||
|setweight=t | |||
|r=6.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=8.0 to 6.0 | |||
|zpos=9.0 to 14.0 | |||
|ff=1.0 | |||
|sdi=0.3 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=M | |||
|clang=f | |||
|rebound=f | |||
}} | |||
{{HitboxTableTitle|Back hit 3|50}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=2.0% | |||
|angle=60 | |||
|af=3 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=90 | |||
|r=6.5 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=8.0 | |||
|zpos=-13.0 to -10.0 | |||
|ff=1.0 | |||
|sdi=0.3 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=M | |||
|clang=f | |||
|rebound=f | |||
|setweight=t | |||
}} | |||
{{HitboxTableTitle|Front hit 4|50}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=2.0% | |||
|angle=65 | |||
|af=3 | |||
|bk=0 | |||
|ks=95 | |||
|fkv=60 | |||
|setweight=t | |||
|r=6.3 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=9.0 | |||
|zpos=9.0 to 15.0 | |||
|ff=1.0 | |||
|sdi=0.3 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=M | |||
|clang=f | |||
|rebound=f | |||
}} | |||
{{HitboxTableTitle|Back hit 4|50}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=2.0% | |||
|angle=60 | |||
|af=3 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=100 | |||
|r=6.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=9.0 | |||
|zpos=-14.0 to -10.0 | |||
|ff=1.0 | |||
|sdi=0.3 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=M | |||
|clang=f | |||
|rebound=f | |||
|setweight=t | |||
}} | |||
{{HitboxTableTitle|Front hit 5 (early)|50}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=5.0% | |||
|angle=361 | |||
|af=3 | |||
|bk=30 | |||
|ks=200 | |||
|fkv=0 | |||
|r=8.2 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=14.0 to 18.0 | |||
|zpos=4.0 to 11.0 | |||
|ff=2.0 | |||
|sdi=1.0 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=L | |||
|clang=f | |||
|rebound=f | |||
}} | |||
{{HitboxTableTitle|Front hit 5 (late)|50}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=5.0% | |||
|angle=361 | |||
|af=3 | |||
|bk=30 | |||
|ks=200 | |||
|fkv=0 | |||
|r=8.2 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=15.0 to 19.0 | |||
|zpos=3.0 to 7.0 | |||
|ff=2.0 | |||
|sdi=1.0 | |||
|type=Sword | |||
|effect=Slash | |||
|sfx=Slash | |||
|slvl=L | |||
|clang=f | |||
|rebound=f | |||
}} | |||
|} | |||
==Timing== | |||
===Grounded=== | |||
{|class="wikitable" | |||
!Charges between | |||
|4-5 | |||
|- | |||
!Hitboxes (clean, mid, late, latest) | |||
|8-9, 10-14, 15-24, 25-40 | |||
|- | |||
!Hitboxes (from release) | |||
|4-5, 6-10, 11-20, 21-36 | |||
|- | |||
!Interruptible (from release) | |||
|79 (75) | |||
|- | |||
!Animation length (from release) | |||
|86 (82) | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=10|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=16|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=38}}{{FrameStrip|t=Interruptible|c=8}} | |||
{{FrameStripEnd}} | |||
===Aerial=== | |||
The move enables ledge grabs from the front starting on frame 15, and from behind starting on frame 34. | |||
{|class="wikitable" | |||
!Front hits 1-4 | |||
|8, 16, 22, 31 | |||
|- | |||
!Back hits | |||
|11, 19, 26, 38 | |||
|- | |||
!Final hit (early, late) | |||
|47, 48 | |||
|- | |||
!Animation length | |||
|85 | |||
|} | |||
== | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeE|s=HitboxChangeS}}{{FrameStrip|t=Lag|c=37}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|charge=y}} | |||
{{MvSubNavMiiSwordfighter|g=SSBU}} | {{MvSubNavMiiSwordfighter|g=SSBU}} | ||
[[Category:Mii Swordfighter (SSBU)]] | [[Category:Mii Swordfighter (SSBU)]] | ||
[[Category:Up special moves (SSBU)]] | [[Category:Up special moves (SSBU)]] |
Latest revision as of 12:09, May 16, 2022
Overview[edit]
Update history[edit]
- Aerial Hero's Spin's third and fourth hits launch at different angles (85° → 75° (hit 3), 75° → 65° (hit 4)), and the last hit has a larger hitbox (7.5u → 8.2u), allowing the move to connect more reliably.
Changes from Link's Spin Attack[edit]
- Grounded
- Grounded Hero's Spin has more startup (frame 7 → 8) and ending lag (FAF 77 → 79).
- Its mid and outer hitboxes deal less damage (14/11.2 → 13/10).
- It has different knockback values (60 (base)/88 (scaling) → 90/60), being weaker overall.
- The second and third stages (after the clean hit) of the attack launch at a lower angle (43˚ → 361˚).
- Charging the move doesn't increase the move's power as much (1.6x → 1.4x).
- Aerial
- Aerial Hero's Spin's first 4 hits use different launch angles, and connect less consistently if Mii Swordfighter is not moving forward.
- It gives less height (54.54u → 47.36u), and Mii Swordfighter cannot pull back as much, making it worse for recovering, and riskier to use offstage.
- The first hit deals 1% less damage, with the final hit dealing 1% more damage instead. This noticeably increases its knockback, making it better for KOing.
Hitboxes[edit]
Grounded[edit]
Aerial[edit]
Timing[edit]
Grounded[edit]
Charges between | 4-5 |
---|---|
Hitboxes (clean, mid, late, latest) | 8-9, 10-14, 15-24, 25-40 |
Hitboxes (from release) | 4-5, 6-10, 11-20, 21-36 |
Interruptible (from release) | 79 (75) |
Animation length (from release) | 86 (82) |
Aerial[edit]
The move enables ledge grabs from the front starting on frame 15, and from behind starting on frame 34.
Front hits 1-4 | 8, 16, 22, 31 |
---|---|
Back hits | 11, 19, 26, 38 |
Final hit (early, late) | 47, 48 |
Animation length | 85 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|