Super Smash Bros. Ultimate

Steve (SSBU)/Forward aerial: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
==Hitbox visualizations==
{| class="wikitable" style="float:right; margin:4pt;"
{| class="wikitable"
|-
!Type!!No tool!!Non-Gold tool!!Gold tool
!colspan=5| Steve forward aerial hitbox visualizations.
|-
! Not Gold Pickaxe || Not Gold Sword
|-
| |[[File:SteveFAirPickaxeWoodStoneIronDiamond.gif|180px]] || [[File:SteveFAirSwordWoodStoneIronDiamond.gif|180px]]
|-
! Gold Pickaxe || Gold Sword
|-
| |[[File:SteveFAirPickaxeGold.gif|180px]] || [[File:SteveFAirSwordGold.gif|180px]]
|-
! Broken Pickaxe || Broken Sword
|-
|-
| |[[File:SteveFAirPunch.gif|180px]] || [[File:SteveFAirSwordPunch.gif|180px]]
!Pickaxe
|[[File:SteveFAirPunch.gif|160px]]||[[File:SteveFAirPickaxeWoodStoneIronDiamond.gif|200px]]||[[File:SteveFAirPickaxeGold.gif|200px]]
|-
|-
!Sword
|[[File:SteveFAirSwordPunch.gif|170px]]||[[File:SteveFAirSwordWoodStoneIronDiamond.gif|200px]]||[[File:SteveFAirSwordGold.gif|200px]]
|}
|}
==Overview==
==Overview==
{{competitive expertise}}
==Hitboxes==
==Hitboxes==
===Broken Pickaxe ===
Steve attacks with a sword if the move is [[buffer]]ed as a [[short hop]] aerial attack; otherwise, he attacks with a pickaxe. Hitting with a sword uses up 2 durability points, out of a maximum of 25 for a Wood or Gold sword, 40 for a Stone sword, and 50 for an Iron or Diamond sword; hitting with a pickaxe instead uses up 6.5 durability points, out of a maximum of 70 for a Wood or Gold pickaxe, 85 for a Stone pickaxe, and 95 for an Iron or Diamond pickaxe.
 
===No pickaxe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=8.4%
|damage=8.4%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=63
|ks=63
Line 47: Line 45:
|damage=8.4%
|damage=8.4%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=63
|ks=63
Line 63: Line 62:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=9.6%
|damage=9.6%
|angle=361
|angle=361
|af=3
|bk=48
|bk=48
|ks=63
|ks=63
Line 88: Line 88:
|damage=9.6%
|damage=9.6%
|angle=361
|angle=361
|af=3
|bk=48
|bk=48
|ks=63
|ks=63
Line 105: Line 106:
}}
}}
|}
|}
===Wood Pickaxe===
 
===Wood pickaxe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=10.5%
|damage=10.5%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=63
|ks=63
Line 132: Line 135:
|damage=10.5%
|damage=10.5%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=63
|ks=63
Line 152: Line 156:
|damage=10.5%
|damage=10.5%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=69
|ks=69
Line 172: Line 177:
|damage=10.5%
|damage=10.5%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=69
|ks=69
Line 188: Line 194:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Mid|24}}
{{HitboxTableTitle|Mid hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=10.5%
|damage=10.5%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=63
|ks=63
Line 213: Line 220:
|damage=10.5%
|damage=10.5%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=63
|ks=63
Line 233: Line 241:
|damage=10.5%
|damage=10.5%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=69
|ks=69
Line 253: Line 262:
|damage=10.5%
|damage=10.5%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=69
|ks=69
Line 273: Line 283:
|damage=10.5%
|damage=10.5%
|angle=275
|angle=275
|af=3
|bk=25
|bk=25
|ks=58
|ks=58
Line 289: Line 300:
|g=f
|g=f
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=12.0%
|damage=12.0%
|angle=361
|angle=361
|af=3
|bk=48
|bk=48
|ks=63
|ks=63
Line 314: Line 326:
|damage=12.0%
|damage=12.0%
|angle=361
|angle=361
|af=3
|bk=48
|bk=48
|ks=63
|ks=63
Line 331: Line 344:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=3
|damage=12.0%
|damage=12.0%
|angle=275
|angle=275
|af=3
|bk=25
|bk=25
|ks=58
|ks=58
Line 351: Line 365:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=4
|damage=12.0%
|damage=12.0%
|angle=361
|angle=361
|bk=48
|af=3
|bk=56
|ks=67
|ks=67
|fkv=0
|fkv=0
Line 371: Line 386:
}}
}}
|}
|}
===Stone Pickaxe===
 
===Stone pickaxe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=11.55%
|damage=11.55%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=63
|ks=63
Line 398: Line 415:
|damage=11.55%
|damage=11.55%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=63
|ks=63
Line 418: Line 436:
|damage=11.55%
|damage=11.55%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=69
|ks=69
Line 438: Line 457:
|damage=11.55%
|damage=11.55%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=69
|ks=69
Line 454: Line 474:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Mid|24}}
{{HitboxTableTitle|Mid hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=11.55%
|damage=11.55%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=63
|ks=63
Line 479: Line 500:
|damage=11.55%
|damage=11.55%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=63
|ks=63
Line 499: Line 521:
|damage=11.55%
|damage=11.55%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=69
|ks=69
Line 519: Line 542:
|damage=11.55%
|damage=11.55%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=69
|ks=69
Line 539: Line 563:
|damage=11.55%
|damage=11.55%
|angle=275
|angle=275
|af=3
|bk=25
|bk=25
|ks=58
|ks=58
Line 555: Line 580:
|g=f
|g=f
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=13.2%
|damage=13.2%
|angle=361
|angle=361
|af=3
|bk=48
|bk=48
|ks=63
|ks=63
Line 580: Line 606:
|damage=13.2%
|damage=13.2%
|angle=361
|angle=361
|af=3
|bk=48
|bk=48
|ks=63
|ks=63
Line 597: Line 624:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=3
|damage=13.2%
|damage=13.2%
|angle=275
|angle=275
|af=3
|bk=25
|bk=25
|ks=58
|ks=58
Line 617: Line 645:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=4
|damage=13.2%
|damage=13.2%
|angle=361
|angle=361
|bk=48
|af=3
|bk=56
|ks=67
|ks=67
|fkv=0
|fkv=0
Line 637: Line 666:
}}
}}
|}
|}
===Iron Pickaxe===
 
===Iron pickaxe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=12.6%
|damage=12.6%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=63
|ks=63
Line 664: Line 695:
|damage=12.6%
|damage=12.6%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=63
|ks=63
Line 684: Line 716:
|damage=12.6%
|damage=12.6%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=69
|ks=69
Line 704: Line 737:
|damage=12.6%
|damage=12.6%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=69
|ks=69
Line 720: Line 754:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Mid|24}}
{{HitboxTableTitle|Mid hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=12.6%
|damage=12.6%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=63
|ks=63
Line 745: Line 780:
|damage=12.6%
|damage=12.6%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=63
|ks=63
Line 765: Line 801:
|damage=12.6%
|damage=12.6%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=69
|ks=69
Line 785: Line 822:
|damage=12.6%
|damage=12.6%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=69
|ks=69
Line 805: Line 843:
|damage=12.6%
|damage=12.6%
|angle=275
|angle=275
|af=3
|bk=25
|bk=25
|ks=58
|ks=58
Line 821: Line 860:
|g=f
|g=f
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=14.4%
|damage=14.4%
|angle=361
|angle=361
|af=3
|bk=48
|bk=48
|ks=63
|ks=63
Line 846: Line 886:
|damage=14.4%
|damage=14.4%
|angle=361
|angle=361
|af=3
|bk=48
|bk=48
|ks=63
|ks=63
Line 863: Line 904:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=3
|damage=14.4%
|damage=14.4%
|angle=275
|angle=275
|af=3
|bk=25
|bk=25
|ks=58
|ks=58
Line 883: Line 925:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=4
|damage=14.4%
|damage=14.4%
|angle=361
|angle=361
|bk=48
|af=3
|bk=56
|ks=67
|ks=67
|fkv=0
|fkv=0
Line 903: Line 946:
}}
}}
|}
|}
===Gold Pickaxe===
 
===Gold pickaxe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=10.5%
|damage=10.5%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=81
|ks=81
Line 930: Line 975:
|damage=10.5%
|damage=10.5%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=81
|ks=81
Line 950: Line 996:
|damage=10.5%
|damage=10.5%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=81
|ks=81
Line 970: Line 1,017:
|damage=10.5%
|damage=10.5%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=81
|ks=81
Line 986: Line 1,034:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Mid|24}}
{{HitboxTableTitle|Mid hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=10.5%
|damage=10.5%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=81
|ks=81
Line 1,011: Line 1,060:
|damage=10.5%
|damage=10.5%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=81
|ks=81
Line 1,031: Line 1,081:
|damage=10.5%
|damage=10.5%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=81
|ks=81
Line 1,051: Line 1,102:
|damage=10.5%
|damage=10.5%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=81
|ks=81
Line 1,071: Line 1,123:
|damage=10.5%
|damage=10.5%
|angle=275
|angle=275
|af=3
|bk=25
|bk=25
|ks=67
|ks=67
Line 1,087: Line 1,140:
|g=f
|g=f
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=12.0%
|damage=12.0%
|angle=361
|angle=361
|af=3
|bk=48
|bk=48
|ks=??
|ks=79
|fkv=0
|fkv=0
|r=2.2
|r=2.2
Line 1,112: Line 1,166:
|damage=12.0%
|damage=12.0%
|angle=361
|angle=361
|af=3
|bk=48
|bk=48
|ks=??
|ks=79
|fkv=0
|fkv=0
|r=2.2
|r=2.2
Line 1,129: Line 1,184:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=3
|damage=12.0%
|damage=12.0%
|angle=275
|angle=275
|af=3
|bk=25
|bk=25
|ks=??
|ks=68
|fkv=0
|fkv=0
|r=4.2
|r=4.2
Line 1,149: Line 1,205:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=4
|damage=12.0%
|damage=12.0%
|angle=361
|angle=361
|bk=48
|af=3
|ks=??
|bk=56
|ks=79
|fkv=0
|fkv=0
|r=4.2
|r=4.2
Line 1,169: Line 1,226:
}}
}}
|}
|}
===Diamond Pickaxe===
 
===Diamond pickaxe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=14.175%
|damage=14.175%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=63
|ks=63
Line 1,196: Line 1,255:
|damage=14.175%
|damage=14.175%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=63
|ks=63
Line 1,216: Line 1,276:
|damage=14.175%
|damage=14.175%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=69
|ks=69
Line 1,236: Line 1,297:
|damage=14.175%
|damage=14.175%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=69
|ks=69
Line 1,252: Line 1,314:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Mid|24}}
{{HitboxTableTitle|Mid hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=14.175%
|damage=14.175%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=63
|ks=63
Line 1,277: Line 1,340:
|damage=14.175%
|damage=14.175%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=63
|ks=63
Line 1,297: Line 1,361:
|damage=14.175%
|damage=14.175%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=69
|ks=69
Line 1,317: Line 1,382:
|damage=14.175%
|damage=14.175%
|angle=361
|angle=361
|af=3
|bk=56
|bk=56
|ks=69
|ks=69
Line 1,337: Line 1,403:
|damage=14.175%
|damage=14.175%
|angle=275
|angle=275
|af=3
|bk=25
|bk=25
|ks=67
|ks=67
Line 1,353: Line 1,420:
|g=f
|g=f
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=16.2%
|damage=16.2%
|angle=361
|angle=361
|af=3
|bk=48
|bk=48
|ks=63
|ks=63
Line 1,378: Line 1,446:
|damage=16.2%
|damage=16.2%
|angle=361
|angle=361
|af=3
|bk=48
|bk=48
|ks=63
|ks=63
Line 1,395: Line 1,464:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=3
|damage=16.2%
|damage=16.2%
|angle=275
|angle=275
|af=3
|bk=25
|bk=25
|ks=67
|ks=58
|fkv=0
|fkv=0
|r=4.2
|r=4.2
Line 1,415: Line 1,485:
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=4
|damage=16.2%
|damage=16.2%
|angle=361
|angle=361
|bk=48
|af=3
|bk=56
|ks=67
|ks=67
|fkv=0
|fkv=0
Line 1,435: Line 1,506:
}}
}}
|}
|}
===Broken Sword===
 
===No sword===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Hitstun
!Hitstun
!Shieldstun
!Shieldstun
{{HitboxTableTitle|Early|26}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=2.72%
|damage={{rollover|2.72%|2.312% due to the short hop aerial attack multiplier|y}}
|angle=60
|angle=60
|af=3
|bk=72
|bk=72
|ks=50
|ks=50
Line 1,452: Line 1,524:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
Line 1,459: Line 1,532:
}}
}}
|'''-10''' frames
|'''-10''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=4
|id=4
|damage=2.72%
|damage={{rollover|2.72%|2.312% due to the short hop aerial attack multiplier|y}}
|angle=60
|angle=60
|af=3
|bk=72
|bk=72
|ks=50
|ks=50
Line 1,472: Line 1,546:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Hand
|type=Hand
|effect=Normal
|effect=Normal
Line 1,479: Line 1,554:
}}
}}
|'''-10''' frames
|'''-10''' frames
|0.25x
|0.25×
|}
|}
===Wood/Stone Sword===
 
===Wood/Stone sword===
Base damage is increased to {{rollover|3.74%|3.179% due to the short hop aerial attack multiplier|y}} for a Stone sword.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Hitstun
!Hitstun
!Shieldstun
!Shieldstun
{{HitboxTableTitle|Early|26}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.4%
|damage={{rollover|3.4%|2.89% due to the short hop aerial attack multiplier|y}}
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 1,498: Line 1,575:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 1,505: Line 1,583:
}}
}}
|'''-5''' frames
|'''-5''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=3.4%
|damage={{rollover|3.4%|2.89% due to the short hop aerial attack multiplier|y}}
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 1,518: Line 1,597:
|ypos=3.6
|ypos=3.6
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 1,525: Line 1,605:
}}
}}
|'''-5''' frames
|'''-5''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=3.4%
|damage={{rollover|3.4%|2.89% due to the short hop aerial attack multiplier|y}}
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 1,538: Line 1,619:
|ypos=7.2
|ypos=7.2
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 1,545: Line 1,627:
}}
}}
|'''-5''' frames
|'''-5''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=3.4%
|damage={{rollover|3.4%|2.89% due to the short hop aerial attack multiplier|y}}
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 1,558: Line 1,641:
|ypos=6.8
|ypos=6.8
|zpos=5.4 to 10.2
|zpos=5.4 to 10.2
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 1,565: Line 1,649:
}}
}}
|'''-5''' frames
|'''-5''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=4
|id=4
|damage=3.4%
|damage={{rollover|3.4%|2.89% due to the short hop aerial attack multiplier|y}}
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 1,578: Line 1,663:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 1,585: Line 1,671:
}}
}}
|'''-3''' frames
|'''-3''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=5
|id=5
|damage=3.4%
|damage={{rollover|3.4%|2.89% due to the short hop aerial attack multiplier|y}}
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 1,598: Line 1,685:
|ypos=3.6
|ypos=3.6
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 1,605: Line 1,693:
}}
}}
|'''-3''' frames
|'''-3''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=6
|id=6
|damage=3.4%
|damage={{rollover|3.4%|2.89% due to the short hop aerial attack multiplier|y}}
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 1,618: Line 1,707:
|ypos=7.2
|ypos=7.2
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 1,625: Line 1,715:
}}
}}
|'''-3''' frames
|'''-3''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=7
|id=7
|damage=3.4%
|damage={{rollover|3.4%|2.89% due to the short hop aerial attack multiplier|y}}
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 1,638: Line 1,729:
|ypos=6.8
|ypos=6.8
|zpos=5.4 to 10.2
|zpos=5.4 to 10.2
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 1,645: Line 1,737:
}}
}}
|'''-3''' frames
|'''-3''' frames
|0.25x
|0.25×
|}
|}


===Iron/Gold/Diamond Sword===
===Iron/Gold/Diamond sword===
Base damage is increased to {{rollover|4.08%|3.468% due to the short hop aerial attack multiplier|y}} for an Iron sword, and {{rollover|4.59%|3.9015% due to the short hop aerial attack multiplier|y}} for a Diamond sword.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Hitstun
!Hitstun
!Shieldstun
!Shieldstun
{{HitboxTableTitle|Early|26}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.4%
|damage={{rollover|3.4%|2.89% due to the short hop aerial attack multiplier|y}}
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 1,665: Line 1,758:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 1,672: Line 1,766:
}}
}}
|'''-5''' frames
|'''-5''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=3.4%
|damage={{rollover|3.4%|2.89% due to the short hop aerial attack multiplier|y}}
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 1,685: Line 1,780:
|ypos=3.6
|ypos=3.6
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 1,692: Line 1,788:
}}
}}
|'''-5''' frames
|'''-5''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=3.4%
|damage={{rollover|3.4%|2.89% due to the short hop aerial attack multiplier|y}}
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 1,705: Line 1,802:
|ypos=7.2
|ypos=7.2
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 1,712: Line 1,810:
}}
}}
|'''-5''' frames
|'''-5''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=3.4%
|damage={{rollover|3.4%|2.89% due to the short hop aerial attack multiplier|y}}
|angle=45
|angle=45
|af=3
|bk=27
|bk=27
|ks=134
|ks=134
Line 1,725: Line 1,824:
|ypos=6.8
|ypos=6.8
|zpos=5.4 to 10.2
|zpos=5.4 to 10.2
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 1,732: Line 1,832:
}}
}}
|'''-5''' frames
|'''-5''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=4
|id=4
|damage=3.4%
|damage={{rollover|3.4%|2.89% due to the short hop aerial attack multiplier|y}}
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 1,745: Line 1,846:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 1,752: Line 1,854:
}}
}}
|'''-3''' frames
|'''-3''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=5
|id=5
|damage=3.4%
|damage={{rollover|3.4%|2.89% due to the short hop aerial attack multiplier|y}}
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 1,765: Line 1,868:
|ypos=3.6
|ypos=3.6
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 1,772: Line 1,876:
}}
}}
|'''-3''' frames
|'''-3''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=6
|id=6
|damage=3.4%
|damage={{rollover|3.4%|2.89% due to the short hop aerial attack multiplier|y}}
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 1,785: Line 1,890:
|ypos=7.2
|ypos=7.2
|zpos=0.0
|zpos=0.0
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 1,792: Line 1,898:
}}
}}
|'''-3''' frames
|'''-3''' frames
|0.25x
|0.25×
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=7
|id=7
|damage=3.4%
|damage={{rollover|3.4%|2.89% due to the short hop aerial attack multiplier|y}}
|angle=57
|angle=57
|af=3
|bk=20
|bk=20
|ks=134
|ks=134
Line 1,805: Line 1,912:
|ypos=6.8
|ypos=6.8
|zpos=5.4 to 10.2
|zpos=5.4 to 10.2
|sdi=2.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 1,812: Line 1,920:
}}
}}
|'''-3''' frames
|'''-3''' frames
|0.25x
|0.25×
|}
|}
==Timing==
==Timing==
===Broken Pickaxe===
===No pickaxe===
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
!Initial autocancel
Line 1,841: Line 1,950:
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Autocancel|c=13}}
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Autocancel|c=13}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Not Gold Pickaxe===
 
===Pickaxe===
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
!Initial autocancel
Line 1,855: Line 1,965:
|10-12
|10-12
|-
|-
!Ending autocancel
!Ending autocancel (Not Gold, Gold)
|20-
|20-, 19-
|-
|-
!Interruptible
!Interruptible (Not Gold, Gold)
|32
|32, 29
|-
|-
!Animation length
!Animation length
|32
|32, 28
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeS|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=1}}
!rowspan=2|Not Gold {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeS|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=1}}
|-
|-
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Autocancel|c=13}}
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Autocancel|c=13}}
|-
!rowspan=2|Gold {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeS|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Blank|c=4}}
|-
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=16}}{{FrameStrip|t=Autocancel|c=10}}{{FrameStrip|t=Blank|c=4}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Gold Pickaxe===
 
===Sword===
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
!Initial autocancel
|1-2
|1-2
|-
|-
!Early hit
!Hitboxes (Not Gold, Gold)
|8
|4-6, 3-5
|-
!Mid hit
|9
|-
!Late hit
|10-12
|-
|-
!Ending autocancel
!Ending autocancel (Not Gold, Gold)
|19-
|11-, 10-
|-
|-
!Interruptible
!Interruptible (Not Gold, Gold)
|29
|17, 15
|-
|-
!Animation length
!Animation length (Not Gold, Gold)
|28
|17, 15
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeS|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=16}}
!rowspan=2|Not Gold {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=1}}
|-
|-
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=16}}{{FrameStrip|t=Autocancel|c=10}}
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=8}}{{FrameStrip|t=Autocancel|c=7}}
{{FrameStripEnd}}
 
===Landing lag (Pickaxe only)===
{|class="wikitable"
!Interruptible
|13
|-
!Animation length
|34
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStripEnd}}
 
===Not Gold/Broken Sword===
{|class="wikitable"
!Hitboxes
|4-6
|-
|-
!Interruptible
!rowspan=2|Gold {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=2}}
|17
|-
|-
!Animation length
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=2}}
|17
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Gold Sword===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Hitboxes
|3-5
|-
!Interruptible
!Interruptible
|15
|13
|-
|-
!Animation length
!Animation length
|15
|22
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|autocancel=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|autocancel=y}}
{{MvSubNavSteve|g=SSBU}}
{{MvSubNavSteve|g=SSBU}}
[[Category:Steve (SSBU)]]
[[Category:Steve (SSBU)]]
[[Category:Forward aerials (SSBU)]]
[[Category:Forward aerials (SSBU)]]

Latest revision as of 16:52, August 16, 2022

Hitbox visualizationsEdit

Type No tool Non-Gold tool Gold tool
Pickaxe      
Sword      

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

Steve attacks with a sword if the move is buffered as a short hop aerial attack; otherwise, he attacks with a pickaxe. Hitting with a sword uses up 2 durability points, out of a maximum of 25 for a Wood or Gold sword, 40 for a Stone sword, and 50 for an Iron or Diamond sword; hitting with a pickaxe instead uses up 6.5 durability points, out of a maximum of 70 for a Wood or Gold pickaxe, 85 for a Stone pickaxe, and 95 for an Iron or Diamond pickaxe.

No pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 8.4% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            
1 0 0 8.4% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            
Late hit
0 0 0 9.6% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            
1 0 0 9.6% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Punch   All All            

Wood pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 10.5% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 10.5% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 10.5% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 10.5% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Mid hit
0 0 0 10.5% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 10.5% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 10.5% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 10.5% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 10.5% 0   Forward 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Late hit
0 0 0 12.0% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 12.0% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 12.0% 0   Forward 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 12.0% 0   Forward 56 67 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            

Stone pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 11.55% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 11.55% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 11.55% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 11.55% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Mid hit
0 0 0 11.55% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 11.55% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 11.55% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 11.55% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 11.55% 0   Forward 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Late hit
0 0 0 13.2% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 13.2% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 13.2% 0   Forward 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 13.2% 0   Forward 56 67 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            

Iron pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 12.6% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 12.6% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 12.6% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 12.6% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Mid hit
0 0 0 12.6% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 12.6% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 12.6% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 12.6% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 12.6% 0   Forward 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Late hit
0 0 0 14.4% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 14.4% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 14.4% 0   Forward 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 14.4% 0   Forward 56 67 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            

Gold pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 10.5% 0   Forward 56 81 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 10.5% 0   Forward 56 81 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 10.5% 0   Forward 56 81 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 10.5% 0   Forward 56 81 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Mid hit
0 0 0 10.5% 0   Forward 56 81 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 10.5% 0   Forward 56 81 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 10.5% 0   Forward 56 81 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 10.5% 0   Forward 56 81 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 10.5% 0   Forward 25 67 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Late hit
0 0 0 12.0% 0   Forward 48 79 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 12.0% 0   Forward 48 79 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 12.0% 0   Forward 25 68 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 12.0% 0   Forward 56 79 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            

Diamond pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 14.175% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 14.175% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 14.175% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 14.175% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Mid hit
0 0 0 14.175% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 14.175% 0   Forward 56 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 14.175% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 14.175% 0   Forward 56 69 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
2 0 0 14.175% 0   Forward 25 67 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
Late hit
0 0 0 16.2% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
1 0 0 16.2% 0   Forward 48 63 0   2.2 armr 0.0 0.0 0.0 1.5× 2.0× 0%               Kick   All All            
3 0 0 16.2% 0   Forward 25 58 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            
4 0 0 16.2% 0   Forward 56 67 0   4.2 haver 0.0 4.8 0.0 1.5× 2.0× 0%               Kick   All All            

No swordEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 2.72% 0   Forward 72 50 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -10 frames 0.25×
4 0 0 2.72% 0   Forward 72 50 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -10 frames 0.25×

Wood/Stone swordEdit

Base damage is increased to 3.74% for a Stone sword.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×
1 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 3.6 0.0 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×
2 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 7.2 0.0 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×
3 0 0 3.4% 0   Forward 27 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0%               Punch   All All             -5 frames 0.25×
4 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Punch   All All             -3 frames 0.25×
5 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 3.6 0.0 1.0× 2.0× 0%               Punch   All All             -3 frames 0.25×
6 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 7.2 0.0 1.0× 2.0× 0%               Punch   All All             -3 frames 0.25×
7 0 0 3.4% 0   Forward 20 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0%               Punch   All All             -3 frames 0.25×

Iron/Gold/Diamond swordEdit

Base damage is increased to 4.08% for an Iron sword, and 4.59% for a Diamond sword.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
0 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×
1 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 3.6 0.0 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×
2 0 0 3.4% 0   Forward 27 134 0   2.3 haver 0.0 7.2 0.0 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×
3 0 0 3.4% 0   Forward 27 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0%               Slash   All All             -5 frames 0.25×
4 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 0.0 0.0 1.0× 2.0× 0%               Slash   All All             -3 frames 0.25×
5 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 3.6 0.0 1.0× 2.0× 0%               Slash   All All             -3 frames 0.25×
6 0 0 3.4% 0   Forward 20 134 0   2.3 haver 0.0 7.2 0.0 1.0× 2.0× 0%               Slash   All All             -3 frames 0.25×
7 0 0 3.4% 0   Forward 20 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 2.0× 0%               Slash   All All             -3 frames 0.25×

TimingEdit

No pickaxeEdit

Initial autocancel 1-2
Early hit 8-9
Late hit 10-12
Ending autocancel 20-
Interruptible 32
Animation length 32
                                                               
                                                               

PickaxeEdit

Initial autocancel 1-2
Early hit 8
Mid hit 9
Late hit 10-12
Ending autocancel (Not Gold, Gold) 20-, 19-
Interruptible (Not Gold, Gold) 32, 29
Animation length 32, 28
Not Gold                                                                 
                                                               
Gold                                                                 
                                                               

SwordEdit

Initial autocancel 1-2
Hitboxes (Not Gold, Gold) 4-6, 3-5
Ending autocancel (Not Gold, Gold) 11-, 10-
Interruptible (Not Gold, Gold) 17, 15
Animation length (Not Gold, Gold) 17, 15
Not Gold                                   
                                 
Gold                                   
                                 

Landing lagEdit

Interruptible 13
Animation length 22
                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible