Super Smash Bros. Ultimate

Steve (SSBU)/Dash attack: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:SSBUSteveDashAttackPunch.gif|thumb|450px|Hitbox visualization showing Steve's dash attack with no tool.]]
==Hitbox visualizations==
[[File:SSBUSteveDashAttackWoodStoneIronDiamond.gif|thumb|450px|Hitbox visualization showing Steve's dash attack with a tool other than gold.]]
{| class="wikitable"
[[File:SSBUSteveDashAttackGold.gif|thumb|450px|Hitbox visualization showing Steve's dash attack with a gold pickaxe.]]
!No pickaxe!!Non-Gold pickaxe!!Gold pickaxe
|-
|[[File:SteveDashAttackPunch.gif|300px]]||[[File:SteveDashAttackWoodStoneIronDiamond.gif|300px]]||[[File:SteveDashAttackGold.gif|300px]]
|}
 
==Overview==
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Hitboxes==
==Hitboxes==
===No Tool===
Each hit with a pickaxe uses up 4.5 durability points, out of a maximum of 70 for a Wood or Gold pickaxe, 85 for a Stone pickaxe, and 95 for an Iron or Diamond pickaxe.
===No pickaxe===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 14: Line 19:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=68
|bk=68
|ks=66
|ks=66
Line 27: Line 33:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 33: Line 39:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=66
|bk=66
|ks=58
|ks=58
Line 47: Line 54:
}}
}}
|}
|}
===Wood===
===Wood===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 55: Line 63:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=68
|bk=68
|ks=66
|ks=66
Line 73: Line 82:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=68
|bk=68
|ks=66
|ks=66
Line 86: Line 96:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 92: Line 102:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=66
|bk=66
|ks=58
|ks=58
Line 110: Line 121:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=66
|bk=66
|ks=58
|ks=58
Line 124: Line 136:
}}
}}
|}
|}
===Stone===
===Stone===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 132: Line 145:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=68
|bk=68
|ks=66
|ks=66
Line 150: Line 164:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=68
|bk=68
|ks=66
|ks=66
Line 163: Line 178:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 169: Line 184:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=66
|bk=66
|ks=58
|ks=58
Line 187: Line 203:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=66
|bk=66
|ks=58
|ks=58
Line 201: Line 218:
}}
}}
|}
|}
===Iron===
===Iron===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 209: Line 227:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=68
|bk=68
|ks=66
|ks=66
Line 227: Line 246:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=68
|bk=68
|ks=66
|ks=66
Line 240: Line 260:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 246: Line 266:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=66
|bk=66
|ks=58
|ks=58
Line 264: Line 285:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=66
|bk=66
|ks=58
|ks=58
Line 278: Line 300:
}}
}}
|}
|}
===Gold===
===Gold===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 286: Line 309:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=68
|bk=68
|ks=76
|ks=76
Line 304: Line 328:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=68
|bk=68
|ks=76
|ks=76
Line 317: Line 342:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 323: Line 348:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=66
|bk=66
|ks=66
|ks=66
Line 341: Line 367:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=66
|bk=66
|ks=66
|ks=66
Line 355: Line 382:
}}
}}
|}
|}
===Diamond===
===Diamond===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 363: Line 391:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=68
|bk=68
|ks=66
|ks=66
Line 381: Line 410:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=68
|bk=68
|ks=66
|ks=66
Line 394: Line 424:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 400: Line 430:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=66
|bk=66
|ks=58
|ks=58
Line 418: Line 449:
|sd=1.0
|sd=1.0
|angle=50
|angle=50
|af=3
|bk=66
|bk=66
|ks=58
|ks=58
Line 432: Line 464:
}}
}}
|}
|}
==Timing==
==Timing==
===Attack===
{{incomplete}}
{|class="wikitable"
{|class="wikitable"
!Early
!Clean hit
|
|8-10
|-
|-
!Late
!Late hit
|
|11-13
|-
|-
!Interruptible
!Interruptible (Not Gold, Gold)
|
|32, 29
|-
|-
!Animation length
!Animation length (Not Gold, Gold)
|
|42, 39
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
 
!Not Gold {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=11}}
|-
|-
 
!Gold {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Interruptible|c=11}}{{FrameStrip|t=Blank|c=3}}
{{FrameStripEnd}}
{{FrameStripEnd}}


 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{MvSubNavSteve|g=SSBU}}
{{MvSubNavSteve|g=SSBU}}
[[Category:Steve (SSBU)]]
[[Category:Steve (SSBU)]]
[[Category:Dash attacks (SSBU)]]
[[Category:Dash attacks (SSBU)]]

Latest revision as of 15:00, August 15, 2022

Hitbox visualizationsEdit

No pickaxe Non-Gold pickaxe Gold pickaxe
     

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

Each hit with a pickaxe uses up 4.5 durability points, out of a maximum of 70 for a Wood or Gold pickaxe, 85 for a Stone pickaxe, and 95 for an Iron or Diamond pickaxe.

No pickaxeEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 8.32% 1.0   Forward 68 66 0   5.8 top 0.0 8.8 4.2 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 6.72% 1.0   Forward 66 58 0   5.2 top 0.0 8.8 3.8 1.0× 1.0× 0%               Punch   All All            

WoodEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.4% 1.0   Forward 68 66 0   5.8 top 0.0 8.8 4.2 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.4% 1.0   Forward 68 66 0   5.8 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 8.4% 1.0   Forward 66 58 0   5.2 top 0.0 8.8 3.8 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.4% 1.0   Forward 66 58 0   5.2 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            

StoneEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 11.44% 1.0   Forward 68 66 0   5.8 top 0.0 8.8 4.2 1.0× 1.0× 0%               Kick   All All            
1 0 0 11.44% 1.0   Forward 68 66 0   5.8 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 9.24% 1.0   Forward 66 58 0   5.2 top 0.0 8.8 3.8 1.0× 1.0× 0%               Kick   All All            
1 0 0 9.24% 1.0   Forward 66 58 0   5.2 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            

IronEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 12.48% 1.0   Forward 68 66 0   5.8 top 0.0 8.8 4.2 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.48% 1.0   Forward 68 66 0   5.8 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 10.08% 1.0   Forward 66 58 0   5.2 top 0.0 8.8 3.8 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.08% 1.0   Forward 66 58 0   5.2 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            

GoldEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.4% 1.0   Forward 68 76 0   5.8 top 0.0 8.8 4.2 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.4% 1.0   Forward 68 76 0   5.8 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 8.4% 1.0   Forward 66 66 0   5.2 top 0.0 8.8 3.8 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.4% 1.0   Forward 66 66 0   5.2 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            

DiamondEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.04% 1.0   Forward 68 66 0   5.8 top 0.0 8.8 4.2 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.04% 1.0   Forward 68 66 0   5.8 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 11.34% 1.0   Forward 66 58 0   5.2 top 0.0 8.8 3.8 1.0× 1.0× 0%               Kick   All All            
1 0 0 11.34% 1.0   Forward 66 58 0   5.2 top 0.0 8.8 9.4 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Clean hit 8-10
Late hit 11-13
Interruptible (Not Gold, Gold) 32, 29
Animation length (Not Gold, Gold) 42, 39
Not Gold                                                                                     
Gold                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible