Super Smash Bros. Ultimate

Villager (SSBU)/Down special: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
The sprout lasts for 840 frames, or 14 seconds. The tree lasts for 600 frames, or 10 seconds. It has 30 HP.
This move comes in three phrases.
The first phase has the Villager planting a sprout into the ground. The sprout lasts for 840 frames, or 14 seconds.
The second phase has him using a watering can on the sprout. The water that comes from the can can push away opponents.
In the third phase, the water from the watering can is used to make the sprout bounce up into a tree, which is extremely powerful. The tree lasts for 600 frames, or 10 seconds. It has 30 HP. The third phase also lets him attack with an axe that has a lot of ending lag but is very powerful. Hitting the tree with the axe twice makes it fall down, which has short range but is extremely powerful. There is a chance that the tree falling down will cause a small stump to bounce out and be used like an item. It can be thrown for small damage and disappears afterwards.
 
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Water|24}}
{{HitboxTableTitle|Water|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=0.0%
|damage=0.0%
|angle=55
|angle=55
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
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|sfx=None
|sfx=None
|slvl=S
|slvl=S
|flinchless=t
|nogfx=t
}}
}}
{{HitboxTableTitle|Tree growth (clean)|24}}
{{HitboxTableTitle|Tree growth (clean)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|direct=f
|direct=f
}}
}}
{{HitboxTableTitle|Tree growth (late)|24}}
{{HitboxTableTitle|Tree growth (late)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|direct=f
|direct=f
}}
}}
{{HitboxTableTitle|Falling tree|24}}
{{HitboxTableTitle|Falling tree|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|slvl=M
|slvl=M
|direct=f
|direct=f
|reflectable=t
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 116: Line 124:
|slvl=M
|slvl=M
|direct=f
|direct=f
|reflectable=t
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|slvl=M
|slvl=M
|direct=f
|direct=f
|reflectable=t
}}
}}
{{HitboxTableTitle|Axe (early)|24}}
{{HitboxTableTitle|Axe (early)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Axe (late)|24}}
{{HitboxTableTitle|Axe (late)|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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}}
}}
|}
|}
==Timing==
==Timing==
===Growing tree===
===Growing tree===

Latest revision as of 22:18, July 4, 2024

Hitbox visualization showing Villager's down special, Timber, when the tree grows.
Hitbox visualization showing Villager's down special, Timber, when the tree falls.
Hitbox visualization showing Villager's down special, Timber, when using the axe.
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Overview[edit]

This move comes in three phrases. The first phase has the Villager planting a sprout into the ground. The sprout lasts for 840 frames, or 14 seconds. The second phase has him using a watering can on the sprout. The water that comes from the can can push away opponents. In the third phase, the water from the watering can is used to make the sprout bounce up into a tree, which is extremely powerful. The tree lasts for 600 frames, or 10 seconds. It has 30 HP. The third phase also lets him attack with an axe that has a lot of ending lag but is very powerful. Hitting the tree with the axe twice makes it fall down, which has short range but is extremely powerful. There is a chance that the tree falling down will cause a small stump to bounce out and be used like an item. It can be thrown for small damage and disappears afterwards.

Update History[edit]

Super Smash Bros. Ultimate 8.0.0

  • Buff The seed planting and watering have less ending lag (FAF 43 → 39 (planting), 54 → 50 (watering)).
  • Buff The axe deals more base knockback (30 → 36) and shield damage (6 → 9).
  • Buff The axe gained additional hitboxes on frame 8 to compensate the axe going away from the playing field.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Water
0 0 0 0.0% 0 AngleIcon55.png Forward 0 100 25 HitboxTableIcon(False).png 2.9 top 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Water (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png
Tree growth (clean)
0 0 0 18.0% 6.0 AngleIcon80.png Standard 30 100 0 HitboxTableIcon(False).png 7.0 tree 0.0 12.0 to 5.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Tree growth (late)
0 0 0 13.0% 6.0 AngleIcon80.png Standard 30 100 0 HitboxTableIcon(False).png 9.0 tree 0.0 11.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Falling tree
0 0 0 25.0% 6.0 AngleIcon60.png Standard 30 100 0 HitboxTableIcon(False).png 7.0 tree 0.0 17.5 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 25.0% 6.0 AngleIcon60.png Standard 30 100 0 HitboxTableIcon(False).png 5.5 tree 0.0 10.0 5.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 25.0% 6.0 AngleIcon60.png Standard 30 100 0 HitboxTableIcon(False).png 5.5 tree 0.0 10.0 -5.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Axe (early)
0 0 0 14.0% 9.0 Sakurai angle Standard 36 100 0 HitboxTableIcon(False).png 5.0 haver 0.0 6.5 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 14.0% 9.0 Sakurai angle Standard 36 100 0 HitboxTableIcon(False).png 3.0 haver 0.0 1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Axe (late)
0 0 0 14.0% 9.0 Sakurai angle Standard 36 100 0 HitboxTableIcon(False).png 5.0 haver 0.0 6.5 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 14.0% 9.0 Sakurai angle Standard 36 100 0 HitboxTableIcon(False).png 3.0 haver 0.0 1.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 14.0% 9.0 Sakurai angle Standard 36 100 0 HitboxTableIcon(False).png 5.0 top 0.0 5.5 11.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 14.0% 9.0 Sakurai angle Standard 36 100 0 HitboxTableIcon(False).png 3.0 top 0.0 6.0 5.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Growing tree[edit]

Clean hit 14-19
Late hit 20-40
Animation length 50
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png

Falling tree[edit]

The tree has a life of 300 while falling

Hitboxes 14-313

Axe[edit]

Hitboxes (early, late) 6-7, 8
Interruptible 48
Animation length 54
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible