Super Smash Bros. Ultimate

Mii Swordfighter (SSBU)/Down tilt: Difference between revisions

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m (For some reason, the innermost hitbox has trascendent priority)
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:MiiSwordfighterDTiltSSBU.gif|thumb|500px|Hitbox visualization showing Mii Swordfighter's down tilt.]]
[[File:MiiSwordfighterDTiltSSBU.gif|thumb|320px|Hitbox visualization showing Mii Swordfighter's down tilt.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
A swift downward stab. Along with its above-average [[reach]] making it an effective ranged option, its fast [[startup]] and low [[endlag]] also makes it effective in close quarters, though the move's [[hitbox]]es being small and close to the ground makes it easy for opponents to high-profile over it with [[aerial]]s. Down tilt's mostly vertical launch [[angle]] also makes it a decent damage racking tool, as it can combo into {{mvsub|Mii Swordfighter|SSBU|dash attack}}, {{mvsub|Mii Swordfighter|SSBU|grab}}, {{mvsub|Mii Swordfighter|SSBU|forward aerial}}, [[Mii Swordfighter (SSBU)/Up special/Custom 2|Hero's Spin]], and [[Mii Swordfighter (SSBU)/Down special/Custom 2|Power Thrust]] at low percents. However, since the move launches at 65 degrees, it is also vulnerable to [[LSI]], which knowledgeable opponents can utilize to make these followups more difficult to land.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
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|damage=8.0%
|damage=8.0%
|angle=65
|angle=65
|af=3
|bk=50
|bk=50
|ks=80
|ks=80
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|damage=8.0%
|damage=8.0%
|angle=65
|angle=65
|af=3
|bk=50
|bk=50
|ks=80
|ks=80
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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Trivia==
*The move has a 30% [[trip]] chance that can never actually happen, due to its largely vertical launch angle.


{{MvSubNavMiiSwordfighter|g=SSBU}}
{{MvSubNavMiiSwordfighter|g=SSBU}}
[[Category:Mii Swordfighter (SSBU)]]
[[Category:Mii Swordfighter (SSBU)]]
[[Category:Down tilts (SSBU)]]
[[Category:Down tilts (SSBU)]]

Latest revision as of 19:55, August 12, 2023

Hitbox visualization showing Mii Swordfighter's down tilt.
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You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

A swift downward stab. Along with its above-average reach making it an effective ranged option, its fast startup and low endlag also makes it effective in close quarters, though the move's hitboxes being small and close to the ground makes it easy for opponents to high-profile over it with aerials. Down tilt's mostly vertical launch angle also makes it a decent damage racking tool, as it can combo into dash attack, grab, forward aerial, Hero's Spin, and Power Thrust at low percents. However, since the move launches at 65 degrees, it is also vulnerable to LSI, which knowledgeable opponents can utilize to make these followups more difficult to land.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 8.0% 0 AngleIcon65.png Forward 50 80 0 HitboxTableIcon(False).png 2.4 top 0.0 3.3 to 2.7 13.0 to 20.0 1.0× 1.0× 30% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Stab (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.0% 0 AngleIcon65.png Forward 50 80 0 HitboxTableIcon(False).png 2.4 top 0.0 3.6 8.5 to 9.0 1.0× 1.0× 30% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Stab (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 5-6
Interruptible 20
Animation length 33
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

Trivia[edit]

  • The move has a 30% trip chance that can never actually happen, due to its largely vertical launch angle.