Sonic (SSBU)/Forward throw: Difference between revisions
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(→Throw and Hitbox Data: so poorly) |
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==Overview== | ==Overview== | ||
A stretch kick. Due to its average damage output, very high base knockback, and average knockback growth, it is mainly used to force the opponent off-stage. It also has KO potential, albeit only on edges and at very high percents. It resembles the Top Kick from Sonic Battle. | A stretch kick. Due to its average damage output, very high base knockback, and average knockback growth, it is mainly used to force the opponent off-stage. It also has KO potential, albeit only on edges and at very high percents. It resembles the Top Kick from ''Sonic Battle''. | ||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox| | {{HitboxTableTitle|Hitbox|36}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=1.0% | |damage=1.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=190 | |ks=190 | ||
Line 24: | Line 25: | ||
|bn=kneer | |bn=kneer | ||
|xpos=4.0 | |xpos=4.0 | ||
|ff=1.5 | |ff=1.5 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
Line 38: | Line 36: | ||
|damage=1.0% | |damage=1.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=190 | |ks=190 | ||
Line 43: | Line 42: | ||
|r=3.0 | |r=3.0 | ||
|bn=kneer | |bn=kneer | ||
|ff=1.5 | |ff=1.5 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick | ||
|slvl=L | |slvl=L | ||
Line 71: | Line 66: | ||
}} | }} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|break=1 | |||
|id=0 | |id=0 | ||
|type=Throwing | |type=Throwing | ||
|damage=3% | |damage=3% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=60 | ||
|ks= | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 |
Latest revision as of 12:58, July 20, 2022
Sonic forward throw hurtbox visualization | ||||
---|---|---|---|---|
Overview[edit]
A stretch kick. Due to its average damage output, very high base knockback, and average knockback growth, it is mainly used to force the opponent off-stage. It also has KO potential, albeit only on edges and at very high percents. It resembles the Top Kick from Sonic Battle.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 6% | Forward | 70 | 75 | 0 | 0.0× | None | |||||||||||||||
Throw | 0 | 3% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-11 |
---|---|
Hitbox | 10 |
Throw Release | 11 |
Interruptible | 38 |
Animation length | 52 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|