Super Smash Bros. Ultimate

Kirby (SSBU)/Up special: Difference between revisions

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{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Final Cutter}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Final Cutter}}
[[File:KirbyUSpecialSSBU.gif|thumb|270px|Hitbox visualization showing Kirby's up special, Final Cutter.]]
[[File:KirbyUSpecialSSBU.gif|thumb|270px|Hitbox visualization showing Kirby's up special, Final Cutter.]]
[[File:KirbyUSpecialLandingSSBU.gif|thumb|350px|Hitbox visualization showing Kirby's up special, Final Cutter, when landing.]]


{{competitive expertise}}
{{competitive expertise}}
{{technical data|Missing visualization for projectile.}}
==Overview==
Draws out his [[Final Cutter]], jumps a moderate distance upwards before plummeting downwards while holding the Cutter with both hands. If Kirby lands on the ground, the Cutter will release a small projectile that will travel a short distance forwards. The move has niche use with disrupting aerial combos and be used to check approaches. On the ledge, Kirby can use the move to rack up extra chip damage on an unshielded opponent, or edgeguard recoveries that don't snap to the ledge.
 
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
*{{change|The animation for Final Cutter has been adjusted.}}
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{buff|Final Cutter can snap to the ledge earlier (frame 36 → 33).}}
 
==Hitboxes==
==Hitboxes==
===Attack===
===Attack===
 
Clean hit 2 prevents opponents from [[tech]]ing on floors or walls until they bounce off or their [[hitstun]] ends, ensuring the landing hit can connect.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1 (clean)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=0
|damage=5.0%
|damage=5%
|angle=85
|angle=85
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=117
|fkv=117
|setweight=t
|r=3.5
|r=3.5
|bn=0
|bn=top
|xpos=0.0
|ypos=3.5
|ypos=3.5
|zpos=7.0
|zpos=7.0
Line 27: Line 34:
|type=Sword
|type=Sword
|sdi=1.3
|sdi=1.3
|trip=0
|sfx=Slash
|sfx=Slash
|slvl=L
|slvl=L
Line 33: Line 39:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|part=0
|damage=5.0%
|damage=5%
|angle=93
|angle=93
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=117
|fkv=117
|setweight=t
|r=3.5
|r=3.5
|bn=0
|bn=top
|xpos=0.0
|ypos=3.5
|ypos=3.5
|zpos=18.0
|zpos=18.0
Line 47: Line 52:
|type=Sword
|type=Sword
|sdi=1.3
|sdi=1.3
|trip=0
|sfx=Slash
|sfx=Slash
|slvl=L
|slvl=L
Line 53: Line 57:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|part=0
|damage=5.0%
|damage=5%
|angle=90
|angle=90
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=102
|fkv=102
|setweight=t
|r=3.5
|bn=top
|ypos=13.5
|zpos=7.0
|effect=Slash
|type=Sword
|sdi=1.3
|sfx=Slash
|slvl=L
}}
{{UltimateHitboxTableRow
|id=3
|damage=5.0%
|angle=93
|bk=0
|ks=100
|fkv=102
|setweight=t
|r=3.5
|r=3.5
|bn=0
|bn=top
|xpos=0.0
|ypos=13.5
|ypos=13.5
|zpos=18.0
|zpos=18.0
Line 67: Line 88:
|type=Sword
|type=Sword
|sdi=1.3
|sdi=1.3
|trip=0
|sfx=Slash
|slvl=L
}}
{{HitboxTableTitle|Hit 1 (late)|42}}
{{UltimateHitboxTableRow
|id=0
|damage=5.0%
|angle=85
|bk=0
|ks=100
|fkv=60
|setweight=t
|r=3.5
|bn=top
|ypos=3.5
|zpos=7.0
|effect=Slash
|type=Sword
|sdi=1.3
|sfx=Slash
|slvl=L
}}
{{UltimateHitboxTableRow
|id=1
|damage=5.0%
|angle=93
|bk=0
|ks=100
|fkv=60
|setweight=t
|r=3.5
|bn=top
|ypos=3.5
|zpos=18.0
|effect=Slash
|type=Sword
|sdi=1.3
|sfx=Slash
|slvl=L
}}
{{UltimateHitboxTableRow
|id=2
|damage=5.0%
|angle=90
|bk=0
|ks=100
|fkv=50
|setweight=t
|r=3.5
|bn=top
|ypos=13.5
|zpos=7.0
|effect=Slash
|type=Sword
|sdi=1.3
|sfx=Slash
|sfx=Slash
|slvl=L
|slvl=L
Line 73: Line 148:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|part=0
|damage=5.0%
|damage=5%
|angle=93
|angle=93
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=102
|fkv=50
|setweight=t
|r=3.5
|r=3.5
|bn=0
|bn=top
|xpos=0.0
|ypos=13.5
|ypos=13.5
|zpos=18.0
|zpos=18.0
Line 87: Line 161:
|type=Sword
|type=Sword
|sdi=1.3
|sdi=1.3
|trip=0
|sfx=Slash
|sfx=Slash
|slvl=L
|slvl=L
Line 94: Line 167:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=0
|damage=2.0%
|damage=2%
|angle=275
|angle=275
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=100
|fkv=96
|r=6.5
|setweight=t
|bn=25
|r=6.0
|xpos=0.0
|bn=haver
|ypos=9.0
|ypos=8.5
|zpos=0.0
|effect=Slash
|effect=Slash
|type=Sword
|type=Sword
|sdi=1.0
|trip=0
|sfx=Slash
|sfx=Slash
|slvl=L
|slvl=L
Line 115: Line 184:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=0
|damage=2.0%
|damage=2%
|angle=361
|angle=361
|bk=30
|bk=30
|ks=180
|ks=180
|fkv=0
|fkv=0
|r=6.0
|r=5.5
|bn=25
|bn=haver
|xpos=0.0
|ypos=8.5
|ypos=9.0
|zpos=0.0
|effect=Slash
|effect=Slash
|type=Sword
|type=Sword
|sdi=1.0
|trip=0
|sfx=Slash
|sfx=Slash
|slvl=L
|slvl=L
Line 135: Line 199:
|}
|}


===Cutter===
===Landing (cutter)===
 
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Landing|42}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=0
|damage=5.0%
|damage=5%
|angle=70
|angle=70
|af=3
|bk=85
|bk=85
|ks=95
|ks=95
|fkv=0
|fkv=0
|r=5.0
|r=5.0
|bn=0
|bn=top
|xpos=0.0
|ypos=5.6
|ypos=5.6
|zpos=-5.1
|zpos=-5.1
Line 156: Line 218:
|rebound=f
|rebound=f
|effect=Slash
|effect=Slash
|type=Typeless
|sdi=1.0
|trip=0
|sfx=Slash
|sfx=Slash
|slvl=M
|slvl=M
|direct=f
|absorbable=1
|reflectable=1
}}
}}
{{HitboxTableTitle|Projectile|42}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|part=0
|damage=6.0%
|damage=6%
|angle=361
|angle=361
|af=3
|bk=60
|bk=60
|ks=30
|ks=30
|fkv=0
|fkv=0
|r=3.84
|r=3.8
|bn=0
|bn=top
|xpos=0.0
|ypos=3.0 to 9.0
|ypos=5.6
|zpos=-6.1 to -9.6
|zpos=-5.6
|ff=0.7
|ff=0.7
|clang=f
|clang=f
|rebound=f
|rebound=f
|effect=Slash
|effect=Slash
|type=Typeless
|sdi=1.0
|trip=0
|sfx=Slash
|sfx=Slash
|slvl=M
|slvl=M
|direct=f
|absorbable=1
|reflectable=1
}}
}}
|}
|}


==Timing==
===Attack===
The second hit lasts as long as Kirby continues falling. The timings below are when he initiates and lands with the move at ground level.
The move enables ledge grabs from the front starting on frame 33. It cannot grab ledges from behind.
{|class="wikitable"
!Hit 1, clean
|23-24
|-
!Hit 1, late
|25-26
|-
!Hit 2, clean
|41-49
|-
!Hit 2, late
|50-52
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=9|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}
{{FrameStripEnd}}
===Landing (cutter)===
{|class="wikitable"
!Early hit
|1-2
|-
!Clean hit
|3-19
|-
!Interruptible
|31
|-
!Animation length
|40
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=30|s=LagPropE}}{{FrameStrip|t=Interruptible|c=10}}
|-
{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=17|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=21}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|prop=y|hitboxchange=y|interruptible=y}}
==Parameters==
===Move===
{|class="wikitable"
!Aerial height multiplier
|0.8
|-
!Horizontal speed at the start of the jump
|0
|-
!Stick sensitivity to reverse
|0.25
|-
!Cutter X offset
|14u
|}
===Cutter===
{|class="wikitable"
!Lifetime
|19 frames
|-
!Initial speed
|4.8
|-
!Friction
|0.28
|-
!Travel angle
|0°
|-
!Ground collision offsets
|[-0.5, 0.5]
|-
!Can pierce opponents?
|Yes
|}


{{MvSubNavKirby|g=SSBU}}
{{MvSubNavKirby|g=SSBU}}

Latest revision as of 16:40, September 30, 2023

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Final Cutter.
Hitbox visualization showing Kirby's up special, Final Cutter.
Hitbox visualization showing Kirby's up special, Final Cutter, when landing.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Draws out his Final Cutter, jumps a moderate distance upwards before plummeting downwards while holding the Cutter with both hands. If Kirby lands on the ground, the Cutter will release a small projectile that will travel a short distance forwards. The move has niche use with disrupting aerial combos and be used to check approaches. On the ledge, Kirby can use the move to rack up extra chip damage on an unshielded opponent, or edgeguard recoveries that don't snap to the ledge.

Update History[edit]

Super Smash Bros. Ultimate 1.1.0

  • Change The animation for Final Cutter has been adjusted.

Super Smash Bros. Ultimate 3.0.0

  • Buff Final Cutter can snap to the ledge earlier (frame 36 → 33).

Hitboxes[edit]

Attack[edit]

Clean hit 2 prevents opponents from teching on floors or walls until they bounce off or their hitstun ends, ensuring the landing hit can connect.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (clean)
0 0 0 5.0% 0 AngleIcon85.png Standard 0 100 117 HitboxTableIcon(True).png 3.5 top 0.0 3.5 7.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 5.0% 0 AngleIcon93.png Standard 0 100 117 HitboxTableIcon(True).png 3.5 top 0.0 3.5 18.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 5.0% 0 AngleIcon90.png Standard 0 100 102 HitboxTableIcon(True).png 3.5 top 0.0 13.5 7.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 5.0% 0 AngleIcon93.png Standard 0 100 102 HitboxTableIcon(True).png 3.5 top 0.0 13.5 18.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 1 (late)
0 0 0 5.0% 0 AngleIcon85.png Standard 0 100 60 HitboxTableIcon(True).png 3.5 top 0.0 3.5 7.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 5.0% 0 AngleIcon93.png Standard 0 100 60 HitboxTableIcon(True).png 3.5 top 0.0 3.5 18.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 5.0% 0 AngleIcon90.png Standard 0 100 50 HitboxTableIcon(True).png 3.5 top 0.0 13.5 7.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 5.0% 0 AngleIcon93.png Standard 0 100 50 HitboxTableIcon(True).png 3.5 top 0.0 13.5 18.0 1.0× 1.3× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2 (clean)
0 0 0 2.0% 0 AngleIcon275.png Standard 0 100 96 HitboxTableIcon(True).png 6.0 haver 0.0 8.5 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Hit 2 (late)
0 0 0 2.0% 0 Sakurai angle Standard 30 180 0 HitboxTableIcon(False).png 5.5 haver 0.0 8.5 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Landing (cutter)[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 5.0% 0 AngleIcon70.png Forward 85 95 0 HitboxTableIcon(False).png 5.0 top 0.0 5.6 -5.1 0.7× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slash (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Clean hit
0 0 0 6.0% 0 Sakurai angle Forward 60 30 0 HitboxTableIcon(False).png 3.8 top 0.0 3.0 to 9.0 -6.1 to -9.6 0.7× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Slash (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Attack[edit]

The second hit lasts as long as Kirby continues falling. The timings below are when he initiates and lands with the move at ground level.

The move enables ledge grabs from the front starting on frame 33. It cannot grab ledges from behind.

Hit 1, clean 23-24
Hit 1, late 25-26
Hit 2, clean 41-49
Hit 2, late 50-52
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png

Landing (cutter)[edit]

Early hit 1-2
Clean hit 3-19
Interruptible 31
Animation length 40
FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event
Interruptibility
Interruptible

Parameters[edit]

Move[edit]

Aerial height multiplier 0.8
Horizontal speed at the start of the jump 0
Stick sensitivity to reverse 0.25
Cutter X offset 14u

Cutter[edit]

Lifetime 19 frames
Initial speed 4.8
Friction 0.28
Travel angle
Ground collision offsets [-0.5, 0.5]
Can pierce opponents? Yes