Super Smash Bros. Ultimate

Luigi (SSBU)/Down throw: Difference between revisions

(Added Trivia. I'm not sure why this happens but it does and its weird)
Tag: Mobile edit
 
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{{competitive expertise}}
{|class="wikitable" style="float:right; margin:4pt;"
[[File:LuigiDThrowSSBU.gif|thumb|300px|Hitbox visualization showing Luigi's down throw.]]
!colspan=5|Luigi down throw hurtbox and hitbox visualization
|-
|[[File:LuigiDThrowSSBU.gif|400px]]
|-
|}


==Overview==
==Overview==
Luigi ground-pounds the opponent. This is Luigi's best combo starter. It can combo into several moves, including all of Luigi's aerials, and he can act as soon as his feet touch the ground.
Luigi ground-pounds the opponent. This is Luigi's best combo starter. As it’s useful both for racking up damage and setting up for kills. It can combo into several moves, including all of Luigi's aerials, and he can act as soon as his feet touch the ground.
 
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{change|Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.}}


==Throw and Hitbox Data==
==Throw and Hitbox Data==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hitbox|24}}
{{HitboxTableTitle|Hitbox|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=3.0%
|damage=3.0%
|angle=361
|angle=361
|af=3
|bk=30
|bk=30
|ks=100
|ks=100
Line 29: Line 29:
|type=Body
|type=Body
|effect=Normal
|effect=Normal
|sfx=Kick
|sfx=None
|slvl=S
|slvl=S
|clang=f
|clang=f
Line 46: Line 46:
|fkv=0
|fkv=0
|ff=0.0
|ff=0.0
|effect=Normal
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None
Line 53: Line 66:


==Timing==
==Timing==
If used at an edge, the opponent is pushed 1 unit up and away when thrown, preventing certain characters from getting [[stage spike]]d underneath.
{|class="wikitable"
{|class="wikitable"
!Invincibility
!Invincibility
Line 76: Line 90:


{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}
==Trivia==
When performed on [[Ridley]] close to an edge while facing away, the throw will release him slightly underneath the stage.


{{MvSubNavLuigi|g=SSBU}}
{{MvSubNavLuigi|g=SSBU}}

Latest revision as of 04:16, January 1, 2024

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Luigi's down throw.

OverviewEdit

Luigi ground-pounds the opponent. This is Luigi's best combo starter. As it’s useful both for racking up damage and setting up for kills. It can combo into several moves, including all of Luigi's aerials, and he can act as soon as his feet touch the ground.

Update HistoryEdit

  8.0.0

  •   Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 3.0% 0   Forward 30 100 0   5.0 top 0.0 3.0 0.0 1.0× 1.0× 0%               None   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 3.0%   Forward 45 135 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

If used at an edge, the opponent is pushed 1 unit up and away when thrown, preventing certain characters from getting stage spiked underneath.

Invincibility 1-29
Hitbox 18-28
Throw Release 29
Interruptible 41
Animation length 57
                                                                                                                 
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible