(Added Trivia. I'm not sure why this happens but it does and its weird) |
Tag: Mobile edit |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
{{competitive expertise}} | {{competitive expertise}} | ||
[[File:LuigiDThrowSSBU.gif|thumb|300px|Hitbox visualization showing Luigi's down throw.]] | |||
==Overview== | ==Overview== | ||
Luigi ground-pounds the opponent. This is Luigi's best combo starter. It can combo into several moves, including all of Luigi's aerials, and he can act as soon as his feet touch the ground. | Luigi ground-pounds the opponent. This is Luigi's best combo starter. As it’s useful both for racking up damage and setting up for kills. It can combo into several moves, including all of Luigi's aerials, and he can act as soon as his feet touch the ground. | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{change|Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.}} | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox| | {{HitboxTableTitle|Hitbox|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=3.0% | |damage=3.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=100 | |ks=100 | ||
Line 29: | Line 29: | ||
|type=Body | |type=Body | ||
|effect=Normal | |effect=Normal | ||
|sfx= | |sfx=None | ||
|slvl=S | |slvl=S | ||
|clang=f | |clang=f | ||
Line 46: | Line 46: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None | ||
Line 53: | Line 66: | ||
==Timing== | ==Timing== | ||
If used at an edge, the opponent is pushed 1 unit up and away when thrown, preventing certain characters from getting [[stage spike]]d underneath. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
Line 76: | Line 90: | ||
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | ||
{{MvSubNavLuigi|g=SSBU}} | {{MvSubNavLuigi|g=SSBU}} |
Latest revision as of 04:16, January 1, 2024
OverviewEdit
Luigi ground-pounds the opponent. This is Luigi's best combo starter. As it’s useful both for racking up damage and setting up for kills. It can combo into several moves, including all of Luigi's aerials, and he can act as soon as his feet touch the ground.
Update HistoryEdit
- Down throw functions correctly near edges, preventing characters like Ridley from being stage spiked away.
Throw and Hitbox DataEdit
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 3.0% | Forward | 45 | 135 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
TimingEdit
If used at an edge, the opponent is pushed 1 unit up and away when thrown, preventing certain characters from getting stage spiked underneath.
Invincibility | 1-29 |
---|---|
Hitbox | 18-28 |
Throw Release | 29 |
Interruptible | 41 |
Animation length | 57 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|