Kirby (SSB)/Down smash: Difference between revisions
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{{FrameStripStart}} | {{FrameStripStart}} | ||
|'''Hitboxes''' {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=16|s=HitboxChangeE}}{{FrameStrip|t=Lag|c= | |'''Hitboxes''' {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=16|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}} | ||
|- | |- | ||
|'''Feet''' {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=20}}{{FrameStrip|t=Vulnerable|c= | |'''Feet''' {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=20}}{{FrameStrip|t=Vulnerable|c=29}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 05:03, May 25, 2020
Overview[edit]
Kirby does a spinning split kick on the ground, covering both sides of him, doing 18% damage and pretty high horizontal knockback. It can be used to punish and edgeguard or gimp an opponent's recovery, though Kirby almost always has better options, with a forward smash being a much better horizontal KO option, and his aerials and down tilt being a better way to edgeguard from the edge. Additionally, it has some ending lag, meaning that if shielded, Kirby will be left rather vulnerable, especially to shield grabs.
Hitboxes[edit]
NTSC-J[edit]
NTSC-U/PAL[edit]
Summary[edit]
- Clean hit damage (20% → 18%).
- Base knockback (40 → 30).
Timing[edit]
Feet intangible | 7-26 |
---|---|
Clean hit | 7-10 |
Late hit | 11-26 |
Animation length | 55 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Feet |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |