Mr. Game & Watch (SSBM)/Forward tilt: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} thumb|300px|Hitbox visualization showing Mr. Game & Watch's forward tilt. {{competitive expertise}} ==Overview== ==Hitboxes==...) |
Omega Tyrant (talk | contribs) m (2 framing does not exist in melee) |
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==Overview== | ==Overview== | ||
Mr. Game and Watch holds out a chair in front of him. The move lasts very long with 18 active frames, hitting from frames 13-30. However, the move is heavily outclassed in neutral and advantage state by forward smash, as it starts on the same frame, has more kill power, and lingers longer than forward tilt. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Latest revision as of 21:42, June 29, 2024
Overview[edit]
Mr. Game and Watch holds out a chair in front of him. The move lasts very long with 18 active frames, hitting from frames 13-30. However, the move is heavily outclassed in neutral and advantage state by forward smash, as it starts on the same frame, has more kill power, and lingers longer than forward tilt.
Hitboxes[edit]
Timing[edit]
Hitboxes | 13-30 |
---|---|
Interruptible | 42 |
Animation length | 44 |
Lag time |
Hitbox |
Interruptible |
|