Super Smash Bros. Ultimate

Kirby (SSBU)/Down throw: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{|class="wikitable" style="float:right; margin:4pt;"
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=5|Kirby down throw hurtbox and hitbox visualization
!colspan=5|Kirby down throw hurtbox and hitbox visualization
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==Overview==
==Overview==
The Fury Stomp from the Suplex ability. Due to its knockback and unfavorable angle, it launches too high for starting combos, making it rather situational in comparison to Kirby's other throws. However, it deals very high damage, dealing 12%, making it good to rack-up damage when no other throw can do so, and its knockback is high enough to make it KO middleweights at around 200%, making it among the 10 strongest down throws in terms of knockback.
The Fury Stomp from the Suplex ability. Due to its knockback and unfavorable angle, it launches too high for starting combos. This throw is most suited for racking up damage, since it has the highest damage of all of Kirby's throws, dealing 12%. It is among the strongest down throws in terms of knockback and damage; however, despite its knockback being high enough to KO middleweights at around 200%, Kirby's back and up throws possess much better KO potential, thus making them far better options unless Kirby is on top of the highest [[Battlefield (SSBU)|Battlefield]] platform.


==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{buff|The first 9 hits of down throw deal more damage (0.8% → 1%, total: 10.2% → 12%).}}
==Throw and Hitbox Data==
==Throw and Hitbox Data==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hits 1-9|24}}
{{HitboxTableTitle|Hits 1-9|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=1.0%
|damage=1.0%
|angle=270
|angle=270
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
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|r=5.8
|r=5.8
|bn=top
|bn=top
|xpos=0.0
|ypos=4.0
|ypos=4.0
|zpos=3.2
|zpos=3.2
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|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Hit 10|24}}
{{HitboxTableTitle|Hit 10|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=1.0%
|damage=1.0%
|angle=90
|angle=90
|af=3
|bk=10
|bk=10
|ks=100
|ks=100
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|r=5.8
|r=5.8
|bn=top
|bn=top
|xpos=0.0
|ypos=4.0
|ypos=4.0
|zpos=2.4
|zpos=2.4
|ff=1.0
|type=Foot
|type=Foot
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
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|}
|}
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
{{HitboxTableTitle|Throw|24}}
{{HitboxTableTitle|Throw|42}}
{{UltimateThrowTableRow
{{UltimateThrowTableRow
|id=0
|id=0
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|fkv=0
|fkv=0
|ff=0.0
|ff=0.0
|sfx=None
|slvl=S
}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage=3.0%
|angle=361
|bk=60
|ks=100
|fkv=0
|effect=Normal
|effect=Normal
|sfx=None
|sfx=None
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|-
|-
!Interruptible
!Interruptible
|80
|88
|-
|-
!Animation length
!Animation length
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|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=22|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=2|e=HitboxThrowS}}{{FrameStrip|t=Lag|c=30|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=7}}
|-
|-
{{FrameStrip|t=Invincible|c=58}}{{FrameStrip|t=Vulnerable|c=36}}
{{FrameStrip|t=Invincible|c=58}}{{FrameStrip|t=Vulnerable|c=36}}

Latest revision as of 17:44, September 30, 2023

Kirby down throw hurtbox and hitbox visualization
KirbyDThrowSSBU.gif

OverviewEdit

The Fury Stomp from the Suplex ability. Due to its knockback and unfavorable angle, it launches too high for starting combos. This throw is most suited for racking up damage, since it has the highest damage of all of Kirby's throws, dealing 12%. It is among the strongest down throws in terms of knockback and damage; however, despite its knockback being high enough to KO middleweights at around 200%, Kirby's back and up throws possess much better KO potential, thus making them far better options unless Kirby is on top of the highest Battlefield platform.

Update HistoryEdit

  3.0.0

  •   The first 9 hits of down throw deal more damage (0.8% → 1%, total: 10.2% → 12%).

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-9
0 0 0 1.0% 0   Forward 0 100 10   5.8 top 0.0 4.0 3.2 0.0× 1.0× 0%               Kick   All All            
Hit 10
0 0 0 1.0% 0   Forward 10 100 0   5.8 top 0.0 4.0 2.4 1.0× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 2.0%   Forward 60 180 0 0.0×       None
Break 0 3.0%   Forward 60 100 0 0.0×       None

TimingEdit

Invincibility 1-58
Hits 1-9 9-10, 13-14, 17-18, 21-22, 25-26, 29-30, 33-34, 37-38, 41-42
Hit 10 56-57
Throw Release 58
Interruptible 88
Animation length 94
                                                                                                                                                                                           
                                                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible