Kirby (SSBU)/Forward smash: Difference between revisions
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==Overview== | ==Overview== | ||
Kirby lunges forward | Kirby lunges forward and performs the Smash Kick. It has fast startup for a forward smash, as it comes out on frame 13. Since Kirby moves at a decent distance forward while using it, his forward smash has good range, with the clean hit being slightly disjointed. On the first three active frames, it deals 15% damage with great knockback overall, making it a reliable KO option when combined with its fast startup for a smash attack. It's also a powerful punish option. However, it has noticeable ending lag, it's unsafe on shield and the hitbox has a deceptively short duration. | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 25: | Line 24: | ||
|sd=0 | |sd=0 | ||
|angle=361 | |angle=361 | ||
|bk= | |af=3 | ||
|bk=32 | |||
|ks=109 | |ks=109 | ||
|fkv=0 | |fkv=0 | ||
|r=4.2 | |r=4.2 | ||
|bn=footl | |bn=footl | ||
|ypos=-7.5 to 0.0 | |ypos=-7.5 to 0.0 | ||
|ff=1.2 | |ff=1.2 | ||
|type=Foot | |type=Foot | ||
Line 38: | Line 36: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 44: | Line 42: | ||
|sd=0 | |sd=0 | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=90 | |bk=90 | ||
|ks=69 | |ks=69 | ||
Line 49: | Line 48: | ||
|r=3.5 | |r=3.5 | ||
|bn=footl | |bn=footl | ||
|ypos=-5.0 to 0.0 | |ypos=-5.0 to 0.0 | ||
|type=Foot | |type=Foot | ||
|sfx=Kick | |sfx=Kick |
Latest revision as of 15:44, February 16, 2024
Kirby forward smash hitbox visualizations | ||||
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Overview[edit]
Kirby lunges forward and performs the Smash Kick. It has fast startup for a forward smash, as it comes out on frame 13. Since Kirby moves at a decent distance forward while using it, his forward smash has good range, with the clean hit being slightly disjointed. On the first three active frames, it deals 15% damage with great knockback overall, making it a reliable KO option when combined with its fast startup for a smash attack. It's also a powerful punish option. However, it has noticeable ending lag, it's unsafe on shield and the hitbox has a deceptively short duration.
Hitboxes[edit]
Timing[edit]
Charges between | 4-5 |
---|---|
Clean hit | 13-15 |
Late hit | 16-19 |
Interruptible | 48 |
Animation length | 61 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|