Super Smash Bros. Ultimate

Kirby (SSBU)/Forward smash: Difference between revisions

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{{competitive expertise}}
==Overview==
==Overview==
Kirby lunges forward with a powerful kick. It has fast startup for a forward smash, coming out on frame 13, and has the lowest ending lag out of Kirby's smash attacks (FAF 48). Since Kirby moves at a decent distance forward while using it, his forward smash has good range, with the clean hit being slightly disjointed. On the first three active frames, it deals 15% damage with great knockback overall, making it a reliable KO option when combined with its fast startup for a smash attack
Kirby lunges forward and performs the Smash Kick. It has fast startup for a forward smash, as it comes out on frame 13. Since Kirby moves at a decent distance forward while using it, his forward smash has good range, with the clean hit being slightly disjointed. On the first three active frames, it deals 15% damage with great knockback overall, making it a reliable KO option when combined with its fast startup for a smash attack. It's also a powerful punish option. However, it has noticeable ending lag, it's unsafe on shield and the hitbox has a deceptively short duration.


==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|sd=0
|sd=0
|angle=361
|angle=361
|bk=39
|af=3
|bk=32
|ks=109
|ks=109
|fkv=0
|fkv=0
|r=4.2
|r=4.2
|bn=footl
|bn=footl
|xpos=0.0
|ypos=-7.5 to 0.0
|ypos=-7.5 to 0.0
|zpos=0.0
|ff=1.2
|ff=1.2
|type=Foot
|type=Foot
Line 38: Line 36:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|sd=0
|sd=0
|angle=60
|angle=60
|af=3
|bk=90
|bk=90
|ks=69
|ks=69
Line 49: Line 48:
|r=3.5
|r=3.5
|bn=footl
|bn=footl
|xpos=0.0
|ypos=-5.0 to 0.0
|ypos=-5.0 to 0.0
|zpos=0.0
|ff=1.0
|type=Foot
|type=Foot
|sfx=Kick
|sfx=Kick

Latest revision as of 15:44, February 16, 2024

Kirby forward smash hitbox visualizations
KirbyFSmashUpSSBU.gif
KirbyFSmashSSBU.gif
KirbyFSmashDownSSBU.gif

Overview[edit]

Kirby lunges forward and performs the Smash Kick. It has fast startup for a forward smash, as it comes out on frame 13. Since Kirby moves at a decent distance forward while using it, his forward smash has good range, with the clean hit being slightly disjointed. On the first three active frames, it deals 15% damage with great knockback overall, making it a reliable KO option when combined with its fast startup for a smash attack. It's also a powerful punish option. However, it has noticeable ending lag, it's unsafe on shield and the hitbox has a deceptively short duration.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 15.0% 0 Sakurai angle Forward 32 109 0 HitboxTableIcon(False).png 4.2 footl 0.0 -7.5 to 0.0 0.0 1.2× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 11.0% 0 AngleIcon60.png Forward 90 69 0 HitboxTableIcon(False).png 3.5 footl 0.0 -5.0 to 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Charges between 4-5
Clean hit 13-15
Late hit 16-19
Interruptible 48
Animation length 61
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible