Bowser (SSBU)/Neutral attack: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
==Overview== | ==Overview== | ||
Bowser's neutral attacks consist of a | Bowser's neutral attacks consist of a palm strike followed by a punch. It deals 11.0% in total. | ||
For the technical data of each individual hit, see: | For the technical data of each individual hit, see: | ||
*[[Bowser (SSBU)/Neutral attack/Hit 1]] | *[[Bowser (SSBU)/Neutral attack/Hit 1]] | ||
*[[Bowser (SSBU)/Neutral attack/Hit 2]] | *[[Bowser (SSBU)/Neutral attack/Hit 2]] | ||
==Quickest loop== | |||
{|class="wikitable" | |||
!Jab 1 | |||
|7-8 | |||
|- | |||
!Arm intangible | |||
|7-8 | |||
|- | |||
!Jab 2 | |||
|18-20 | |||
|- | |||
!Arm intangible | |||
|18-20 | |||
|- | |||
!Interruptible | |||
|26, 35 | |||
|- | |||
!Animation lengths | |||
|30, 41 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=16|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=5}}{{FrameStrip|t=Blank|c=11}} | |||
|- | |||
{{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=22}}{{FrameStrip|t=Blank|c=11}} | |||
|- | |||
{{FrameStrip|t=Blank|c=9|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=8|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=7}} | |||
|- | |||
{{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=21}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavBowser|g=SSBU}} | {{MvSubNavBowser|g=SSBU}} | ||
[[Category:Bowser (SSBU)]] | [[Category:Bowser (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] |
Latest revision as of 21:54, November 4, 2024
Overview[edit]
Bowser's neutral attacks consist of a palm strike followed by a punch. It deals 11.0% in total.
For the technical data of each individual hit, see:
Quickest loop[edit]
Jab 1 | 7-8 |
---|---|
Arm intangible | 7-8 |
Jab 2 | 18-20 |
Arm intangible | 18-20 |
Interruptible | 26, 35 |
Animation lengths | 30, 41 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|