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Kirby (SSB)/Neutral aerial: Difference between revisions

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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
 
[[File:Kirby Neutral Aerial Hitboxes Smash 64.gif|thumb|Hitbox of Kirby's neutral air.]]
[[File:Kirby No Cancel Neutral Aerial Hitbox Smash 64.gif|thumb|Landing hitbox of Kirby's neutral air when not Z-cancelled.]]
==Overview==
==Overview==
[[File:Kirby Neutral Aerial Hitboxes Smash 64.gif|thumb|Hitbox of Kirby's nair.]]
[[File:Kirby No Cancel Neutral Aerial Hitbox Smash 64.gif|thumb|Hitbox of of Kirby's nair when not Z-cancelled.]]
Kirby does a [[sex kick]], flattening his foot and sticking it out for a moment. The move deals 15% damage and high knockback during its first four active frames and dealing 10% damage for the rest of its duration. It is one of the strongest neutral aerials in the game as well as Kirby's strongest aerial; being able to KO {{SSB|Mario}} at around 118% at the center of {{SSB|Dream Land}}. Its high power makes it a move usable for [[edgeguarding]], and can be used in certain [[combo]]s, such as after an {{mvsub|Kirby|SSB|up tilt}} however, this also gives it less combo potential compared to Kirby's {{mvsub|Kirby|SSB|forward aerial|alt=forward}} and {{mvsub|Kirby|SSB|back aerial}}s. It also has slightly [[disjointed]] [[range]] and very low [[startup]] lag; coming out on frame 3. This makes it Kirby's fastest aerial as well as an excellent out of shield option. While back aerial has more utility as a spacing and edgeguarding move, and forward aerial has superior and much more versatile combo ability, Kirby's neutral aerial is faster and stronger than both moves; making it a pretty decent move for most situations.
Kirby does a [[sex kick]], flattening his foot and sticking it out for a moment. The move deals 15% damage and high knockback during its first four active frames and dealing 10% damage for the rest of its duration. It is one of the strongest neutral aerials in the game as well as Kirby's strongest aerial; being able to KO {{SSB|Mario}} at around 118% at the center of {{SSB|Dream Land}}. Its high power makes it a move usable for [[edgeguarding]], and can be used in certain [[combo]]s, such as after an {{mvsub|Kirby|SSB|up tilt}} however, this also gives it less combo potential compared to Kirby's {{mvsub|Kirby|SSB|forward aerial|alt=forward}} and {{mvsub|Kirby|SSB|back aerial}}s. It also has slightly [[disjointed]] [[range]] and very low [[startup]] lag; coming out on frame 3. This makes it Kirby's fastest aerial as well as an excellent out of shield option. While back aerial has more utility as a spacing and edgeguarding move, and forward aerial has superior and much more versatile combo ability, Kirby's neutral aerial is faster and stronger than both moves; making it a pretty decent move for most situations.


{{technical data|<br>Landing hit may not be correct}}
{{technical data|<br>Landing hit is not correct}}


==Hitboxes==
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
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|damage=10%
|damage=10%
|angle=361
|angle=361
|bk=30
|bk=10
|ks=100
|ks=100
|fkv=0
|fkv=0
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{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=19}}
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=19}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
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|-
|-
!Hitboxes
!Hitboxes
|1-3
|1-2
|-
|-
!Animation length
!Animation length
Line 127: Line 124:


{{FrameStripStart}}
{{FrameStripStart}}
|Normal&nbsp;{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=13}}
|Normal&nbsp;{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=14}}
|-
|-
|L-cancelled&nbsp;{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=12}}
|L-cancelled&nbsp;{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=12}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}
==Similar moves==
*[[Jigglypuff (SSB)/Neutral aerial]]


{{MvSubNavKirby|g=SSB}}
{{MvSubNavKirby|g=SSB}}

Latest revision as of 23:49, July 6, 2024

Hitbox of Kirby's neutral air.
Landing hitbox of Kirby's neutral air when not Z-cancelled.

Overview[edit]

Kirby does a sex kick, flattening his foot and sticking it out for a moment. The move deals 15% damage and high knockback during its first four active frames and dealing 10% damage for the rest of its duration. It is one of the strongest neutral aerials in the game as well as Kirby's strongest aerial; being able to KO Mario at around 118% at the center of Dream Land. Its high power makes it a move usable for edgeguarding, and can be used in certain combos, such as after an up tilt however, this also gives it less combo potential compared to Kirby's forward and back aerials. It also has slightly disjointed range and very low startup lag; coming out on frame 3. This makes it Kirby's fastest aerial as well as an excellent out of shield option. While back aerial has more utility as a spacing and edgeguarding move, and forward aerial has superior and much more versatile combo ability, Kirby's neutral aerial is faster and stronger than both moves; making it a pretty decent move for most situations.


Data.png This article or section may require additional technical data.
The editor who added this tag elaborates:
Landing hit is not correct

You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean hit
0 0 15% 0 Sakurai angle 30 100 0 110 5 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 15% 0 Sakurai angle 30 100 0 130 24 120 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late hit
0 0 10% 0 Sakurai angle 10 100 0 105 5 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 10% 0 Sakurai angle 10 100 0 130 24 120 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Landing
0 0 3% 0 Sakurai angle 0 100 80 130 0 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing[edit]

Initial autocancel 1-2
Clean hit 3-6
Late hit 7-30
Ending autocancel 31-
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Hitboxes 1-2
Animation length 16
L-cancelled animation length 4
Normal  FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel

Similar moves[edit]