Kirby (SSB)/Neutral aerial: Difference between revisions
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{{ArticleIcons|ssb=y}} | {{ArticleIcons|ssb=y}} | ||
[[File:Kirby Neutral Aerial Hitboxes Smash 64.gif|thumb|Hitbox of Kirby's neutral air.]] | |||
[[File:Kirby No Cancel Neutral Aerial Hitbox Smash 64.gif|thumb|Landing hitbox of Kirby's neutral air when not Z-cancelled.]] | |||
==Overview== | ==Overview== | ||
Kirby does a [[sex kick]], flattening his foot and sticking it out for a moment. The move deals 15% damage and high knockback during its first four active frames and dealing 10% damage for the rest of its duration. It is one of the strongest neutral aerials in the game as well as Kirby's strongest aerial; being able to KO {{SSB|Mario}} at around 118% at the center of {{SSB|Dream Land}}. Its high power makes it a move usable for [[edgeguarding]], and can be used in certain [[combo]]s, such as after an {{mvsub|Kirby|SSB|up tilt}} however, this also gives it less combo potential compared to Kirby's {{mvsub|Kirby|SSB|forward aerial|alt=forward}} and {{mvsub|Kirby|SSB|back aerial}}s. It also has slightly [[disjointed]] [[range]] and very low [[startup]] lag; coming out on frame 3. This makes it Kirby's fastest aerial as well as an excellent out of shield option. While back aerial has more utility as a spacing and edgeguarding move, and forward aerial has superior and much more versatile combo ability, Kirby's neutral aerial is faster and stronger than both moves; making it a pretty decent move for most situations. | Kirby does a [[sex kick]], flattening his foot and sticking it out for a moment. The move deals 15% damage and high knockback during its first four active frames and dealing 10% damage for the rest of its duration. It is one of the strongest neutral aerials in the game as well as Kirby's strongest aerial; being able to KO {{SSB|Mario}} at around 118% at the center of {{SSB|Dream Land}}. Its high power makes it a move usable for [[edgeguarding]], and can be used in certain [[combo]]s, such as after an {{mvsub|Kirby|SSB|up tilt}} however, this also gives it less combo potential compared to Kirby's {{mvsub|Kirby|SSB|forward aerial|alt=forward}} and {{mvsub|Kirby|SSB|back aerial}}s. It also has slightly [[disjointed]] [[range]] and very low [[startup]] lag; coming out on frame 3. This makes it Kirby's fastest aerial as well as an excellent out of shield option. While back aerial has more utility as a spacing and edgeguarding move, and forward aerial has superior and much more versatile combo ability, Kirby's neutral aerial is faster and stronger than both moves; making it a pretty decent move for most situations. | ||
{{technical data|<br>Landing hit | {{technical data|<br>Landing hit is not correct}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB64HitboxTableHeader}} | {{SSB64HitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} | ||
Line 61: | Line 59: | ||
|damage=10% | |damage=10% | ||
|angle=361 | |angle=361 | ||
|bk= | |bk=10 | ||
|ks=100 | |ks=100 | ||
|fkv=0 | |fkv=0 | ||
Line 111: | Line 109: | ||
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=19}} | {{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=28}}{{FrameStrip|t=Autocancel|c=19}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Landing lag=== | ===Landing lag=== | ||
Line 117: | Line 114: | ||
|- | |- | ||
!Hitboxes | !Hitboxes | ||
|1- | |1-2 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 127: | Line 124: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|Normal {{FrameStrip|t=Hitbox|c= | |Normal {{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=14}} | ||
|- | |- | ||
|L-cancelled {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=12}} | |L-cancelled {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=12}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}} | ||
==Similar moves== | |||
*[[Jigglypuff (SSB)/Neutral aerial]] | |||
{{MvSubNavKirby|g=SSB}} | {{MvSubNavKirby|g=SSB}} |
Latest revision as of 23:49, July 6, 2024
Overview[edit]
Kirby does a sex kick, flattening his foot and sticking it out for a moment. The move deals 15% damage and high knockback during its first four active frames and dealing 10% damage for the rest of its duration. It is one of the strongest neutral aerials in the game as well as Kirby's strongest aerial; being able to KO Mario at around 118% at the center of Dream Land. Its high power makes it a move usable for edgeguarding, and can be used in certain combos, such as after an up tilt however, this also gives it less combo potential compared to Kirby's forward and back aerials. It also has slightly disjointed range and very low startup lag; coming out on frame 3. This makes it Kirby's fastest aerial as well as an excellent out of shield option. While back aerial has more utility as a spacing and edgeguarding move, and forward aerial has superior and much more versatile combo ability, Kirby's neutral aerial is faster and stronger than both moves; making it a pretty decent move for most situations.
Hitboxes[edit]
Timing[edit]
Initial autocancel | 1-2 |
---|---|
Clean hit | 3-6 |
Late hit | 7-30 |
Ending autocancel | 31- |
Animation length | 49 |
Landing lag[edit]
Hitboxes | 1-2 |
---|---|
Animation length | 16 |
L-cancelled animation length | 4 |
Normal | ||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Similar moves[edit]