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Pikachu (SSB)/Neutral attack: Difference between revisions

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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
{{technical data}}
==Overview==
==Overview==
[[File:Pikachu Neutral Attack Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's neutral attack.]]
[[File:Pikachu Neutral Attack Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's neutral attack.]]
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The move also has slightly higher base knockback in the Japanese version making it slightly more effective at lower percents but slightly less effective at higher percents.  
The move also has slightly higher base knockback in the Japanese version making it slightly more effective at lower percents but slightly less effective at higher percents.  


==Hitboxes==
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
{{SSB64HitboxTableRow

Latest revision as of 23:15, April 12, 2022

Overview[edit]

The hitbox of Pikachu's neutral attack.

Pikachu headbutts forward, doing 2% damage for each hit and Pikachu can headbutt rapidly as much as it likes when the player presses the A button rapidly. When it uses the move rapidly, it is easy to chain with the other headbutts. And with its good shield stun, it can break a opponent's shield on a wall and can be used to perform a jab grab, where Pikachu stuns an opponent with this move and follows with a grab. It does have high ending lag once Pikachu is done using this move however.

The move also has slightly higher base knockback in the Japanese version making it slightly more effective at lower percents but slightly less effective at higher percents.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 2% 0 Sakurai angle 4 50 0 130 11 0 65 15 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch
1 0 2% 0 Sakurai angle 4 50 0 80 5 0 0 0 HitboxTableIcon(NoClang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch

Timing[edit]

Attack[edit]

Hitboxes 2-5
Earliest continuable frame 10
Animation length 33
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox