Mario (SSBU)/Forward throw: Difference between revisions
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==Overview== | ==Overview== | ||
A spinning throw. Reminiscent of an uncharged bowser throw in Super Mario 64. His fastest throw, has a good launch angle and speed making it a quick way to put opponents offstage and set up for edge guarding, but the throw cannot combo effectively into any of his moves nor kill reliably until over 200% near the ledge, making it inferior when compare to his other throws. | |||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
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|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None |
Latest revision as of 10:30, February 18, 2024
Mario forward throw hurtbox visualization | ||||
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Overview[edit]
A spinning throw. Reminiscent of an uncharged bowser throw in Super Mario 64. His fastest throw, has a good launch angle and speed making it a quick way to put opponents offstage and set up for edge guarding, but the throw cannot combo effectively into any of his moves nor kill reliably until over 200% near the ledge, making it inferior when compare to his other throws.
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 8.0% | Forward | 60 | 65 | 0 | 0.0× | None | |||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-13 |
---|---|
Throw Release | 13 |
Interruptible | 28 |
Animation length | 42 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|