Super Smash Bros. Ultimate

Luigi (SSBU)/Grab: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
[[File:LuigiGrabSSBU.gif|thumb|350px|Luigi grab hitbox visualization.]]
[[File:LuigiGrabSSBU.gif|thumb|300px|Luigi grab hitbox visualization.]]
[[File:LuigiDashGrabSSBU.gif|thumb|350px|Luigi dash grab hitbox visualization.]]
[[File:LuigiDashGrabSSBU.gif|thumb|300px|Luigi dash grab hitbox visualization.]]
[[File:LuigiPivotGrabSSBU.gif|thumb|350px|Luigi pivot grab hitbox visualization.]]
[[File:LuigiPivotGrabSSBU.gif|thumb|300px|Luigi pivot grab hitbox visualization.]]


==Overview==
==Overview==
Luigi fires a plunger from the [[Poltergust G-00]]. While the move has significant start up lag, it has low ending lag. This makes it similar to regular grabs.
Luigi fires a plunger from the [[Poltergust G-00]]. While the move has significant start up lag, it has low ending lag. This makes it similar to regular grabs. The slow speed of all three variations allows them to only work effectively as whiff punishes. While it's not impossible to use it in other contexts, it is far less reliable.
 
===Standing Grab===
Luigi's standing grab, while slow at frame 14, is highly useful thanks to its range. It is ranked 7<sup>th</sup> overall. It's able to reliably punish under-spaced moves and lead into Luigi's devastating combos.
 
===Dash Grab===
While ineffective as a burst option due to its speed, Luigi's dash grab is useful as a whiff punish. It suffers, however, from a blindspot. Its grabbox is disabled just before the plunger reaches its maximum range, giving the impression that the move should have worked in certain situations.
 
===Pivot Grab===
Pivot grab's high range, even on its first two active frames, makes it a very reliable option to catch aggressive options.
 
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{buff|Standing and pivot grabs have longer durations (frames 14-19 → 14-20 (standing), frames 17-22 → 17-23 (pivot)), now matching dash grabs's duration.}}
*{{buff|Standing and pivot grabs have longer durations (frames 14-19 → 14-20 (standing), frames 17-22 → 17-23 (pivot)), now matching dash grab's duration.}}
==Grabbox Data==
===Standing Grab===
{{UltimateGrabboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{UltimateGrabboxTableRow
|id=0
|r=3.0
|bn=throw
|xpos=0.0
|ypos=0.0
|zpos=-1.5
}}
{{UltimateGrabboxTableRow
|id=1
|r=3.0
|bn=top
|xpos=0.0
|ypos=6.6
|zpos=4.0 to 8.7
|a=f
}}
{{HitboxTableTitle|Late|24}}
{{UltimateGrabboxTableRow
|id=0
|r=3.0
|bn=throw
|xpos=0.0
|ypos=0.0
|zpos=-1.5
}}
|}
===Dash Grab===
{{UltimateGrabboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{UltimateGrabboxTableRow
|id=0
|r=3.0
|bn=throw
|xpos=0.0
|ypos=0.0
|zpos=-1.5
}}
{{UltimateGrabboxTableRow
|id=1
|r=2.6
|bn=top
|xpos=0.0
|ypos=6.6
|zpos=4.0 to 10.4
|a=f
}}
{{HitboxTableTitle|Late|24}}
{{UltimateGrabboxTableRow
|id=0
|r=3.0
|bn=throw
|xpos=0.0
|ypos=0.0
|zpos=-1.5
}}
|}
===Pivot Grab===
{{UltimateGrabboxTableHeader}}
{{HitboxTableTitle|Early|24}}
{{UltimateGrabboxTableRow
|id=0
|r=3.0
|bn=throw
|xpos=0.0
|ypos=0.0
|zpos=1.5
}}
{{UltimateGrabboxTableRow
|id=1
|r=3.3
|bn=top
|xpos=0.0
|ypos=6.6
|zpos=-4.0 to -14.7
|a=f
}}
{{HitboxTableTitle|Late|24}}
{{UltimateGrabboxTableRow
|id=0
|r=3.0
|bn=throw
|xpos=0.0
|ypos=0.0
|zpos=1.5
}}
|}
==Timing==
==Timing==
===Standing grab===
===Standing grab===
{|class="wikitable"
{|class="wikitable"
!Grab
!Grab
|14-20
|14-15, 16-20
|-
|-
!Interruptible
!Interruptible
Line 24: Line 124:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Grab|c=7}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Grab|c=2|e=GrabChangeS}}{{FrameStrip|t=Grab|c=5|s=GrabChangeE}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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{|class="wikitable"
{|class="wikitable"
!Grab
!Grab
|16-22
|16-17, 18-22
|-
|-
!Interruptible
!Interruptible
Line 40: Line 140:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Grab|c=7}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Grab|c=2|e=GrabChangeS}}{{FrameStrip|t=Grab|c=5|s=GrabChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStripEnd}}
{{FrameStripEnd}}


Line 46: Line 146:
{|class="wikitable"
{|class="wikitable"
!Grab
!Grab
|17-23
|17-18, 19-23
|-
|-
!Interruptible
!Interruptible
Line 56: Line 156:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Grab|c=7}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Grab|c=2|e=GrabChangeS}}{{FrameStrip|t=Grab|c=5|s=GrabChangeE}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|grab=y|interruptible=y}}
{{FrameIconLegend|lag=y|grab=y|interruptible=y|grabchange=y}}


{{MvSubNavLuigi|g=SSBU}}
{{MvSubNavLuigi|g=SSBU}}
[[Category:Luigi (SSBU)]]
[[Category:Luigi (SSBU)]]
[[Category:Grabs (SSBU)]]
[[Category:Grabs (SSBU)]]

Latest revision as of 04:58, January 31, 2024

Luigi grab hitbox visualization.
Luigi dash grab hitbox visualization.
Luigi pivot grab hitbox visualization.

Overview[edit]

Luigi fires a plunger from the Poltergust G-00. While the move has significant start up lag, it has low ending lag. This makes it similar to regular grabs. The slow speed of all three variations allows them to only work effectively as whiff punishes. While it's not impossible to use it in other contexts, it is far less reliable.

Standing Grab[edit]

Luigi's standing grab, while slow at frame 14, is highly useful thanks to its range. It is ranked 7th overall. It's able to reliably punish under-spaced moves and lead into Luigi's devastating combos.

Dash Grab[edit]

While ineffective as a burst option due to its speed, Luigi's dash grab is useful as a whiff punish. It suffers, however, from a blindspot. Its grabbox is disabled just before the plunger reaches its maximum range, giving the impression that the move should have worked in certain situations.

Pivot Grab[edit]

Pivot grab's high range, even on its first two active frames, makes it a very reliable option to catch aggressive options.

Update History[edit]

Super Smash Bros. Ultimate 2.0.0

  • Buff Standing and pivot grabs have longer durations (frames 14-19 → 14-20 (standing), frames 17-22 → 17-23 (pivot)), now matching dash grab's duration.

Grabbox Data[edit]

Standing Grab[edit]

ID Radius Bone Offset G A
Early
0 3.0 throw 0.0 0.0 -1.5 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
1 3.0 top 0.0 6.6 4.0 to 8.7 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png
Late
0 3.0 throw 0.0 0.0 -1.5 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png

Dash Grab[edit]

ID Radius Bone Offset G A
Early
0 3.0 throw 0.0 0.0 -1.5 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
1 2.6 top 0.0 6.6 4.0 to 10.4 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png
Late
0 3.0 throw 0.0 0.0 -1.5 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png

Pivot Grab[edit]

ID Radius Bone Offset G A
Early
0 3.0 throw 0.0 0.0 1.5 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png
1 3.3 top 0.0 6.6 -4.0 to -14.7 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png
Late
0 3.0 throw 0.0 0.0 1.5 HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png

Timing[edit]

Standing grab[edit]

Grab 14-15, 16-20
Interruptible 48
Animation length 63
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png Icon for frames just before a grab changes in frame strips. Icon for frames just after a grab changes in frame strips. FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Dash grab[edit]

Grab 16-17, 18-22
Interruptible 52
Animation length 66
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png Icon for frames just before a grab changes in frame strips. Icon for frames just after a grab changes in frame strips. FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Pivot grab[edit]

Grab 17-18, 19-23
Interruptible 50
Animation length 65
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png Icon for frames just before a grab changes in frame strips. Icon for frames just after a grab changes in frame strips. FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Grab
Grab
Interruptibility
Interruptible