List of updates (SSBU)/6.0.0 changelog: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
 
(One intermediate revision by one other user not shown)
Line 4: Line 4:


=={{SSBU|Donkey Kong}}==
=={{SSBU|Donkey Kong}}==
*{{buff|Forward tilt has much more knockback scaling (55 → 78), KOing at around 160% at the edge of {{SSBU|Final Destination}}.}}
{{UpdateList (SSBU)/6.0.0|char=Donkey Kong}}
*Neutral aerial:
**{{buff|Neutral aerial deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.}}
**{{buff|It has larger hitboxes (4.5u/4.5u/5.5u → 5u/5u/5.7u), and the clean hit has received an additional hitbox during its first active frame that is placed further vertically (Y offset: 8u) and horizontally (Z offset: 15u), greatly improving the move's range.}}
*{{buff|Giant Punch reaches its full charge faster (frame 131 → 121), and the fully charged punch has more base knockback (20 → 35), but less knockback scaling (78 → 73), slightly improving its KO potential overall.}}
*Spinning Kong (grounded):
**{{buff|Spinning Kong's super armor starts earlier and has a longer duration (frames 8-17 → 5-17).}}
**{{buff|The looping hits have received hitboxes that use the [[autolink angle]] (80° → 366°) against aerial opponents, allowing them to connect more reliably.}}
**{{buff|The last hit has more base knockback (40 → 60), but less knockback scaling (170 → 157), slightly improving its KO potential overall.}}
*{{buff|Grounded Hand Slap has less startup (frame 15 → 12) and ending lag (FAF 58 → 47).}}


=={{SSBU|Kirby}}==
=={{SSBU|Kirby}}==
*{{buff|Neutral attack's first hit has less startup (frame 3 → 2), with its total duration reduced as well (FAF 16 → 15).}}
{{UpdateList (SSBU)/6.0.0|char=Kirby}}
*{{buff|Up smash's clean sourspot deals more knockback (30 base/99 scaling → 36/104), with the knockback values matching the sweetspots.}}
*{{buff|Neutral aerial has less startup (frame 10 → 8) with its total duration reduced as well (FAF 55 → 53), and the clean hit has more knockback scaling (100 → 117), KOing under 150% from the center of {{SSBU|Final Destination}}.}}
*{{buff|Up aerial has less startup (frame 10 → 8) with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) with more knockback scaling (108 → 115), KOing under 160% from ground level.}}
*{{buff|{{b|Inhale|Kirby}} has less startup (frame 14 → 10) with its total duration reduced as well (FAF 68 → 64).}}
*{{buff|Kirby cannot lose Copy Abilities received by Inhale for a longer period of time (10 seconds → 20).}}
*{{buff|Kirby is less likely to lose Copy Abilities when getting hit (Chance to lose: Damage Received/70 * 100% → Damage Received/70 * 70%).}}


=={{SSBU|Fox}}==
=={{SSBU|Fox}}==
*{{nerf|Fox's aerial hitstun animation [https://twitter.com/Meshima_/status/1192519154323976192 has been altered] to have his head placed slightly higher, allowing some multi-hit moves such as [[Spin Charge]] to connect more easily.}}
{{UpdateList (SSBU)/6.0.0|char=Fox}}


=={{SSBU|Jigglypuff}}==
=={{SSBU|Jigglypuff}}==
*{{buff|Air dodge has less ending lag (FAF 75 → 64 (neutral), 123 → 107 (side), 175 → 159 (up), 103 → 86 (down)), no longer being laggier than every other air dodge in the game by a wide margin, although it is still the slowest.}}
{{UpdateList (SSBU)/6.0.0|char=Jigglypuff}}
*{{buff|Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to auto-cancel in a short hop if buffered immediately.}}
*{{buff|Forward throw launches at a much lower angle (50° → 35°), greatly improving its edgeguarding ability.}}
*{{buff|Rollout reaches its full charge faster (frame 60 → 51).}}
*{{buff|Pound inflicts 2 additional frames of hitstun, and has gained a shieldstun multiplier of 1.5×, improving its combo potential and shield pressuring ability.}}


=={{SSBU|Zero Suit Samus}}==
=={{SSBU|Zero Suit Samus}}==
*{{bugfix|[[Flip Jump]]'s burying hitbox is no longer [https://twitter.com/Meshima_/status/1192490649846595584 active during landing lag] if Zero Suit Samus lands before the hitbox is deleted.}}
{{UpdateList (SSBU)/6.0.0|char=Zero Suit Samus}}


=={{SSBU|Snake}}==
=={{SSBU|Snake}}==
*{{bugfix|Fixed bug causing a detonated [[C4]] stuck to a character to [https://twitter.com/Meshima_/status/1192490766280511488 retain its hitbox during knockback] if [[Finish Zoom]] is triggered.}}
{{UpdateList (SSBU)/6.0.0|char=Snake}}


=={{SSBU|Pokémon Trainer}}==
=={{SSBU|Pokémon Trainer}}==
*{{bugfix|The [[Unlimited Rebellion Gauge glitch]] has been fixed.}}
{{UpdateList (SSBU)/6.0.0|char=Pokémon Trainer}}


=={{SSBU|Charizard}}==
=={{SSBU|Charizard}}==
*{{buff|Up smash's 0% hitbox introduced in update {{SSBU|4.0.0}} has been properly given damage like the rest of the hitboxes (0% → 5%).}}
{{UpdateList (SSBU)/6.0.0|char=Charizard}}


=={{SSBU|Lucario}}==
=={{SSBU|Lucario}}==
*{{change|Lucario's portrait now briefly shows upon activating Final Smash Meter version of Aura Storm.}}
{{UpdateList (SSBU)/6.0.0|char=Lucario}}
 
=={{SSBU|Mii Brawler}}==
{{UpdateList (SSBU)/6.0.0|char=Mii Brawler}}


=={{SSBU|Robin}}==
=={{SSBU|Robin}}==
*{{buff|Smash attacks while the Levin Sword is depleted grant a slightly larger recharge boost.}}
{{UpdateList (SSBU)/6.0.0|char=Robin}}
*{{buff|Forward tilt has more base knockback (50 → 62).}}
*{{buff|Neutral aerial has less startup (frame 9 → 7 (hit 1), 22 → 20 (hit 2)), with its total duration reduced as well (FAF 50 → 48).}}
*{{buff|{{b|Thunder|Robin}} charges faster (Elthunder: frame 38 → 33, Arcthunder: frame 88 → 73, Thoron: frame 148 → 133).}}
*{{buff|[[Arcfire]]'s initial fireball has a longer duration (frames 17-62 → 17-77), traveling much farther before expiring.}}
 
=={{SSBU|Mii Brawler}}==
*{{nerf|Counter Throw's grabbox is much less extended horizontally (Z offset: 9u-1u → 9u-7.5u), no longer grabbing opponents behind Mii Brawler.}}


=={{SSBU|King K. Rool}}==
=={{SSBU|King K. Rool}}==
*{{buff|Neutral aerial has less landing lag (13 frames → 9).}}
{{UpdateList (SSBU)/6.0.0|char=King K. Rool}}
*Forward aerial:
**{{buff|Forward aerial's clean and mid hits deal more damage (14%/12% → 15.5%/13.5%) with knockback not fully compensated (40 base/78 scaling (clean), 35/80 (mid) → 36/76), improving their KO potential.}}
**{{buff|The clean and mid hits' sweetspot is larger (5.5u → 6.5u) and placed higher (Y offset: 7.5u → 8.5u (clean), 10.5u → 11.5u (mid)), increasing its range.}}
**{{buff|The mid hit lasts longer (frames 11 (clean)/12-13 (mid)/14-17 (late) → 11/12-14/15-17).}}
*{{buff|Up aerial has a longer hitbox duration (frames 7-8 (clean)/9-16 (late) → 7-13/14-19), and the clean hit deals more knockback (85 base/56 scaling → 84/60), KOing at around 135% from ground level.}}
*[[Blunderbuss]]:
**{{buff|Blunderbuss has less startup (frame 30 → 25), with its total duration reduced as well (FAF 70 → 65).}}
**{{buff|The Kannonball is easier to vacuum, and has less base knockback (30 → 18), but much more knockback scaling (70 → 92), improving its KO potential overall.}}
**{{buff|Both the Kannonball and opponents are shot faster after being vacuumed. This makes it much easier for King K. Rool to recover offstage after using the move without self-destructing, increasing its utility as an edgeguarding tool.}}
*[[Gut Check]]:
**{{buff|The counter detection hitbox has more range (size: 6u → 7.8u, Y offset: 8.6u → 7.4u, Z offset: 6u → 4.4u), now covering some area below his belly.}}
**{{buff|A successful Gut Check has less ending lag (FAF 42 → 38).}}
**{{buff|The counter hitbox and the counterattack's sweetspot have more range (size: 10u → 12u, Y offset: 11u → 12.5u, Z offset: 9u → 10.5u).}}


=={{SSBU|Incineroar}}==
=={{SSBU|Incineroar}}==
*{{buff|Neutral attack's third hit deals more damage (4.7% → 6.7%) and knockback (75 base/50 scaling → 80/60).}}
{{UpdateList (SSBU)/6.0.0|char=Incineroar}}
*{{buff|Forward aerial has gained a late hit on frames 11-14 that deals less damage (12%/13% → 9%/9.6%), increasing the move's duration and allowing it to [[lock]] more effectively.}}
*{{buff|Down aerial's sweetspot takes priority over the sourspot, making the meteor smash easier to land.}}
*[[Darkest Lariat]]:
**{{buff|[[Darkest Lariat]]'s clean first hit deals more damage (16%/12% → 17%/13%) with no compensation on knockback.}}
**{{buff|The clean first hit's hitboxes on Incineroar's arms are larger (4.6u/4.2u → 5.8u/5.4u) and placed higher (Y offset: 10u → 11u), increasing its range.}}
**{{nerf|The late first hit's arm hitboxes are placed higher (Y offset: 10u → 11u). While this better matches the move's animation, it more prominently makes it slightly worse at hitting small characters.}}
*[[Revenge]]:
**{{buff|Revenge's counter window lasts longer (frames 3-22 → 3-27), and the move has reduced ending lag both when missed (FAF 59 → 54) and successful (FAF 29 → 26).}}
**{{buff|The counterattack launches at a marginally lower angle (52°/56° → 51°/54°) with slightly more knockback (36/34 base/38/36 set → 40/38/40/38), and uses [[weight-independent]] knockback, making it consistent across the cast.}}


=={{SSBU|Joker}}==
=={{SSBU|Joker}}==
*{{bugfix|The [[Unlimited Rebellion Gauge glitch]] has been fixed.}}
{{UpdateList (SSBU)/6.0.0|char=Joker}}
*{{nerf|Joker's collision detection during [[forward smash]] has been altered to push opponents less, no longer causing certain characters' moves to be [https://twitter.com/Okayuu31/status/1124340004442886144 unable to reach him from the front].}}


=={{SSBU|Hero}}==
=={{SSBU|Hero}}==
*{{bugfix|[[Gravitational Pull]] and [[Pocket]] can no longer affect the explosion of [[Kafrizz]].}}
{{UpdateList (SSBU)/6.0.0|char=Hero}}


{{SSBU Updates}}
{{SSBU Updates}}

Latest revision as of 03:55, January 31, 2020

This is a list of known changes in version 6.0.0 of Super Smash Bros. Ultimate.


Donkey Kong[edit]

  • Buff Forward tilt has much more knockback scaling (55 → 78), KOing at around 160% at the edge of Final Destination.
  • Neutral aerial:
    • Buff Neutral aerial deals more damage (11% → 12% (clean), 8% → 9% (late)) with no compensation on knockback.
    • Buff It has larger hitboxes (4.5u/4.5u/5.5u → 5u/5u/5.7u), and the clean hit has received an additional hitbox during its first active frame that is placed further vertically (Y offset: 8u) and horizontally (Z offset: 15u), greatly improving the move's range.
  • Buff Giant Punch reaches its full charge faster (frame 131 → 121), and the fully charged punch has more base knockback (20 → 35), but less knockback scaling (78 → 73), slightly improving its KO potential overall.
  • Spinning Kong (grounded):
    • Buff Spinning Kong's super armor starts earlier and has a longer duration (frames 8-17 → 5-17).
    • Buff The looping hits have received hitboxes that use the autolink angle (80° → 366°) against aerial opponents, allowing them to connect more reliably.
    • Buff The last hit has more base knockback (40 → 60), but less knockback scaling (170 → 157), slightly improving its KO potential overall.
  • Buff Grounded Hand Slap has less startup (frame 15 → 12) and ending lag (FAF 58 → 47).

Kirby[edit]

  • Buff Neutral attack's first hit has less startup (frame 3 → 2), with its total duration reduced as well (FAF 16 → 15).
  • Buff Up smash's clean sourspot deals more knockback (30 base/99 scaling → 36/104), with the knockback values matching the sweetspots.
  • Buff Neutral aerial has less startup (frame 10 → 8) with its total duration reduced as well (FAF 55 → 53), and the clean hit has more knockback scaling (100 → 117), KOing under 150% from the center of Final Destination.
  • Buff Up aerial has less startup (frame 10 → 8) with its total duration reduced as well (FAF 38 → 36), and deals more damage (9% → 10%) with more knockback scaling (108 → 115), KOing under 160% from ground level.
  • Buff Inhale has less startup (frame 14 → 10) with its total duration reduced as well (FAF 68 → 64).
  • Buff Kirby cannot lose Copy Abilities received by Inhale for a longer period of time (10 seconds → 20).
  • Buff Kirby is less likely to lose Copy Abilities when getting hit (Chance to lose: Damage Received/70 * 100% → Damage Received/70 * 70%).

Fox[edit]

  • Nerf Fox's aerial hitstun animation has been altered to have his head placed slightly higher, allowing some multi-hit moves such as Spin Charge to connect more easily.

Jigglypuff[edit]

  • Buff Air dodge has less ending lag (FAF 75 → 64 (neutral), 123 → 107 (side), 175 → 159 (up), 103 → 86 (down)), no longer being laggier than every other air dodge in the game by a wide margin, although it is still the slowest.
  • Buff Down aerial has less landing lag (15 frames → 12) and auto-cancels earlier (frame 45 → 42), allowing it to auto-cancel in a short hop if buffered immediately.
  • Buff Forward throw launches at a much lower angle (50° → 35°), greatly improving its edgeguarding ability.
  • Buff Rollout reaches its full charge faster (frame 60 → 51).
  • Buff Pound inflicts 2 additional frames of hitstun, and has gained a shieldstun multiplier of 1.5×, improving its combo potential and shield pressuring ability.

Zero Suit Samus[edit]

Snake[edit]

Pokémon Trainer[edit]

Charizard[edit]

  • Buff Up smash's 0% hitbox introduced in update 4.0.0 has been properly given damage like the rest of the hitboxes (0% → 5%).

Lucario[edit]

  • Change Lucario's portrait now briefly shows upon activating Final Smash Meter version of Aura Storm.

Mii Brawler[edit]

  • Nerf Counter Throw's grabbox is much less extended horizontally (Z offset: 9u-1u → 9u-7.5u), no longer grabbing opponents behind Mii Brawler.

Robin[edit]

  • Buff Smash attacks while the Levin Sword is depleted grant a slightly larger recharge boost (20 frames → 24).
  • Buff Forward tilt has more base knockback (50 → 62).
  • Buff Neutral aerial has less startup (frame 9 → 7 (hit 1), 22 → 20 (hit 2)), with its total duration reduced as well (FAF 50 → 48).
  • Buff Thunder charges faster (Elthunder: frame 38 → 33, Arcthunder: frame 88 → 73, Thoron: frame 148 → 133).
  • Buff Arcfire's initial fireball has a longer duration (frames 17-61 → 17-76), traveling much farther before expiring.

King K. Rool[edit]

  • Buff Neutral aerial has less landing lag (13 frames → 9).
  • Forward aerial:
    • Buff Forward aerial's clean and mid hits deal more damage (14%/12% → 15.5%/13.5%) with knockback not fully compensated (40 base/78 scaling (clean), 35/80 (mid) → 36/76), improving their KO potential.
    • Buff The clean and mid hits' sweetspot is larger (5.5u → 6.5u) and placed higher (Y offset: 7.5u → 8.5u (clean), 10.5u → 11.5u (mid)), increasing its range.
    • Buff The mid hit lasts longer (frames 11 (clean)/12-13 (mid)/14-17 (late) → 11/12-14/15-17).
  • Buff Up aerial has a longer hitbox duration (frames 7-8 (clean)/9-16 (late) → 7-13/14-19), and the clean hit deals more knockback (85 base/56 scaling → 84/60), KOing at around 135% from ground level.
  • Blunderbuss:
    • Buff Blunderbuss has less startup (frame 30 → 25), with its total duration reduced as well (FAF 70 → 65).
    • Buff The Kannonball is easier to vacuum, and has less base knockback (30 → 18), but much more knockback scaling (70 → 92), improving its KO potential overall.
    • Buff Both the Kannonball and opponents are shot faster after being vacuumed. This makes it much easier for King K. Rool to recover offstage after using the move without self-destructing, increasing its utility as an edgeguarding tool.
  • Gut Check:
    • Buff The counter detection hitbox has more range (size: 6u → 7.8u, Y offset: 8.6u → 7.4u, Z offset: 6u → 4.4u), now covering some area below his belly.
    • Buff A successful Gut Check has less ending lag (Normal/Reversed: FAF 42/53 → 38/45).
    • Buff The counter hitbox and the counterattack's sweetspot have more range (size: 10u → 12u, Y offset: 11u → 12.5u, Z offset: 9u → 10.5u).

Incineroar[edit]

  • Buff Neutral attack's third hit deals more damage (4.7% → 6.7%) and knockback (75 base/50 scaling → 80/60).
  • Buff Forward aerial has gained a late hit on frames 11-14 that deals less damage (12%/13% → 9%/9.6%), increasing the move's duration and allowing it to lock more effectively.
  • Buff Down aerial's sweetspot takes priority over the sourspot, making the meteor smash easier to land.
  • Darkest Lariat:
    • Buff Darkest Lariat's clean first hit deals more damage (16%/12% → 17%/13%) with no compensation on knockback.
    • Buff The clean first hit's hitboxes on Incineroar's arms are larger (4.6u/4.2u → 5.8u/5.4u) and placed higher (Y offset: 10u → 11u), increasing its range.
    • Nerf The late first hit's arm hitboxes are placed higher (Y offset: 10u → 11u). While this better matches the move's animation, it more prominently makes it slightly worse at hitting small characters.
  • Revenge:
    • Buff Revenge's counter window lasts longer (frames 3-22 → 3-27), and the move has reduced ending lag both when missed (FAF 59 → 54) and successful (FAF 29 → 26).
    • Buff The counterattack launches at a marginally lower angle (52°/56° → 51°/54°) with slightly more knockback (36/34 base/38/36 set → 40/38/40/38), and uses weight-independent knockback, making it consistent across the cast.

Joker[edit]

Hero[edit]