List of updates (SSBU)/4.0.0 changelog: Difference between revisions

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(Undid edit by Fran: Improper use of editing (please use the talk page the next time). As for why only for ZSS this is listed as a nerf, my guess is that this was used as a mixup by her more than other characters.)
Tag: Undo
 
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<!--The 368˚ angle change is not universal, as the individual moves were changed manually-->
<!--The 368˚ angle change is not universal, as the individual moves were changed manually-->
<!--The changes to stall-then-fall moves are not universal, as the individual moves were changed manually, and Ice Climbers' down aerial was not affected-->
<!--The changes to stall-then-fall moves are not universal, as the individual moves were changed manually, and Ice Climbers' down aerial was not affected-->
*{{buff|Characters with [[passive shield]]s ({{SSBU|Link}}, {{SSBU|Young Link}}, {{SSBU|Toon Link}}, and {{SSBU|Hero}}) have gained the ability to [[shield SDI]] when blocking an attack with them.}}
{{UpdateList (SSBU)/4.0.0|char=Universal}}
*{{nerf|The [[Final Smash Meter]] now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.}}
*{{change|The [[combo counter]] in [[Training mode]] no longer has extra frames of leniency after the opponent's [[hitstun]] ends, increasing its accuracy.}}
*{{bugfix|The [[Z-axis glitch]] has been fixed.}}
*{{bugfix|Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.}}
 
==Items==
==Items==
*{{buff|The [[Daybreak]]'s blast has a lower [[SDI multiplier]], making it harder to escape.}}
{{UpdateList (SSBU)/4.0.0|char=Items}}
*{{nerf|[[Thwomp]] can no longer hit grounded opponents twice.}}
*{{bugfix|Certain Final Smashes colliding with [[Klaptrap]] no longer cause characters to become stuck indefinitely.}}
 
==Stages==
==Stages==
*{{bugfix|A bug that resulted a game crash where characters grab through certain shaped designs with multiple ledge grabs nearby in custom stages has been fixed.}}
{{UpdateList (SSBU)/4.0.0|char=Stages}}
*{{bugfix|In [[Pokémon Stadium 2]], the "Current Leader" segment displays the names of all leading characters, much like in [[Pokémon Stadium]].}}
 
=={{SSBU|Mario}}==
=={{SSBU|Mario}}==
*{{change|The lag upon waking up from the [[sleep]] effect has been adjusted, matching the rest of the cast.}}
{{UpdateList (SSBU)/4.0.0|char=Mario}}
 
=={{SSBU|Donkey Kong}}==
=={{SSBU|Donkey Kong}}==
*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}}
{{UpdateList (SSBU)/4.0.0|char=Donkey Kong}}
 
=={{SSBU|Link}}==
=={{SSBU|Link}}==
*{{buff|The universal buff to passive shields allows Link to [[shield SDI]] if a projectile hits his Hylian Shield.}}
{{UpdateList (SSBU)/4.0.0|char=Link}}
*{{change|The lag for his wakeup animation has been adjusted to match the rest of the cast.}}
*{{bugfix|[[Spin Attack]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusual high speed if the move fails to connect.}}
*{{bugfix|Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.}}
 
=={{SSBU|Samus}}==
=={{SSBU|Samus}}==
*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}}
{{UpdateList (SSBU)/4.0.0|char=Samus}}
*{{bugfix|Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}}
 
=={{SSBU|Dark Samus}}==
=={{SSBU|Dark Samus}}==
*{{bugfix|Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}}
{{UpdateList (SSBU)/4.0.0|char=Dark Samus}}
 
=={{SSBU|Yoshi}}==
=={{SSBU|Yoshi}}==
*{{nerf|Yoshi pushes opponents away less while charging his [[forward smash]], no longer causing certain characters' [[grab]]s to be unable to reach him from the front.}}
{{UpdateList (SSBU)/4.0.0|char=Yoshi}}
 
=={{SSBU|Fox}}==
=={{SSBU|Fox}}==
*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}}
{{UpdateList (SSBU)/4.0.0|char=Fox}}
 
=={{SSBU|Peach}}==
=={{SSBU|Peach}}==
*{{change|Walking, initial dash, initial dash turnaround and running animations have been adjusted to prevent her dress from clipping.}}
{{UpdateList (SSBU)/4.0.0|char=Peach}}
*{{buff|[[Toad]]'s counterattack connects more easily when blocking an attack from behind.}}
*{{bugfix|[[Peach Parasol]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}}
*{{change|A rare bug with [[Peach Parasol]] when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.}}
 
=={{SSBU|Daisy}}==
=={{SSBU|Daisy}}==
*{{change|Medium and fast walking, running and run turnaround animations have been adjusted to prevent her dress from clipping.}}
{{UpdateList (SSBU)/4.0.0|char=Daisy}}
*{{bugfix|Neutral attack 1 now makes the correct sound, regardless of whether Peach is present in the match or not.}}
*{{buff|Toad's counterattack connects more easily when blocking an attack from behind.}}
*{{bugfix|[[Daisy Parasol]]'s autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.}}
 
=={{SSBU|Bowser}}==
=={{SSBU|Bowser}}==
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
{{UpdateList (SSBU)/4.0.0|char=Bowser}}
 
=={{SSBU|Ice Climbers}}==
=={{SSBU|Ice Climbers}}==
*{{nerf|Nana is no longer able to ledge-trump opponents.}}
{{UpdateList (SSBU)/4.0.0|char=Ice Climbers}}
 
=={{SSBU|Sheik}}==
=={{SSBU|Sheik}}==
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
{{UpdateList (SSBU)/4.0.0|char=Sheik}}
 
=={{SSBU|Zelda}}==
=={{SSBU|Zelda}}==
*{{change|Medium and fast walking animations have been adjusted to prevent her dress from clipping.}}
{{UpdateList (SSBU)/4.0.0|char=Zelda}}
 
=={{SSBU|Young Link}}==
*{{buff|The universal buff to passive shields allows Young Link to shield SDI if a projectile hits his Deku Shield.}}
 
=={{SSBU|Ganondorf}}==
=={{SSBU|Ganondorf}}==
*{{change|Up tilt's windboxes no longer affect items or attackable stage elements. Notably, this prevents Ganondorf from riding on rolling crates at high speed.}}
{{UpdateList (SSBU)/4.0.0|char=Ganondorf}}
 
=={{SSBU|Mewtwo}}==
=={{SSBU|Mewtwo}}==
*{{buff|Mewtwo has a slightly shorter and thinner hurtbox on its tail.}}
{{UpdateList (SSBU)/4.0.0|char=Mewtwo}}
*{{buff|Up smash's final hit has a longer hitbox duration (2 frames → 4) and more knockback scaling (107 → 111).}}
*{{buff|Down smash has less ending lag (FAF 44 → 41).}}
*{{buff|Back throw deals more damage (10% → 11%) with no compensation on knockback.}}
*{{buff|[[Confusion]] has less startup lag and reflects projectiles faster (frame 12 → 10).}}
 
=={{SSBU|Mr. Game & Watch}}==
=={{SSBU|Mr. Game & Watch}}==
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
{{UpdateList (SSBU)/4.0.0|char=Mr. Game & Watch}}
*{{bugfix|Fixed an issue that resulted Game & Watch to do a T-Pose with Fire upon hitting opponents off screen by their last stock.}}
 
=={{SSBU|Pit}}==
=={{SSBU|Pit}}==
*{{buff|Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).}}
{{UpdateList (SSBU)/4.0.0|char=Pit}}
*{{buff|Up tilt has less ending lag (FAF 35 → 33).}}
*{{buff|Back aerial has less landing lag (11 frames → 8).}}
*{{buff|Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.}}
*{{buff|Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).}}
*{{bugfix|Fixed an issue in Mega Special Smash that resulted [[Power of Flight]] to be used in tight spaces indefinitely, resulting Pit to be stuck in his up special.}}
 
=={{SSBU|Dark Pit}}==
=={{SSBU|Dark Pit}}==
*{{buff|Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).}}
{{UpdateList (SSBU)/4.0.0|char=Dark Pit}}
*{{buff|Up tilt has less ending lag (FAF 35 → 33).}}
*{{buff|Back aerial has less landing lag (11 frames → 8).}}
*{{buff|Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.}}
*{{buff|Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).}}
*{{bugfix|Fixed an issue in Mega Special Smash that resulted [[Power of Flight]] to be used in tight spaces indefinitely, resulting Dark Pit to be stuck in his up special.}}
 
=={{SSBU|Zero Suit Samus}}==
=={{SSBU|Zero Suit Samus}}==
*{{nerf|The universal change make to stall-then-fall down aerial hinders its mixup potential.}}
{{UpdateList (SSBU)/4.0.0|char=Zero Suit Samus}}
 
=={{SSBU|Snake}}==
=={{SSBU|Snake}}==
*{{change|The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.}}
{{UpdateList (SSBU)/4.0.0|char=Snake}}
*{{nerf|Up throw's collateral hitbox is now blockable.}}
 
=={{SSBU|Pokémon Trainer}}==
=={{SSBU|Pokémon Trainer}}==
*{{bugfix|The duration of ledge invincibility is no longer shortened when using [[Pokémon Change]] in the air before grabbing the ledge.}}
{{UpdateList (SSBU)/4.0.0|char=Pokémon Trainer}}
 
=={{SSBU|Ivysaur}}==
=={{SSBU|Ivysaur}}==
*{{nerf|Down aerial's sweetspot is significantly smaller (7u → 4u).}}
{{UpdateList (SSBU)/4.0.0|char=Ivysaur}}
*{{nerf|Down aerial's sourspot deals less knockback against airborne opponents (9 base/68 scaling → 8/62), hindering its spiking capabilities.}}
*{{nerf|[[Razor Leaf]] has more startup lag (frame 22 → 24) with its total duration increased as well (FAF 47 → 49).}}
*{{nerf|Aerial [[Vine Whip]]'s sweetspot has less base knockback (80 → 70).}}
*{{bugfix|Fixed a rare glitch in which Vine Whip would not grab ledges properly.}}
 
=={{SSBU|Charizard}}==
=={{SSBU|Charizard}}==
*{{buff|Forward tilt's sweetspot deals more knockback (40 base/100 scaling → 45/104).}}
{{UpdateList (SSBU)/4.0.0|char=Charizard}}
*{{buff|Forward smash deals more damage (17% → 19% (clean, late body), 14% → 16.4% (late head)) with knockback scaling not fully compensated (94 → 91 (clean, late body), 86 (late head)).}}
=={{SSBU|Diddy Kong}}==
*{{buff|Neutral aerial has a slightly longer hitbox duration (frames 8-19 → 8-20) and less landing lag (13 frames → 10).}}
{{UpdateList (SSBU)/4.0.0|char=Diddy Kong}}
*{{buff|Forward throw deals more knockback (60 base/65 scaling → 63/70).}}
*{{buff|[[Flare Blitz]] can snap to the ledge earlier.}}
*{{change|Up smash has new hitboxes on the first hit which help it to connect into the second hit properly. Oddly, one of these hitboxes deals no damage, which is likely a mistake.}}
 
=={{SSBU|Lucas}}==
=={{SSBU|Lucas}}==
*{{buff|Forward tilt's sweetspot has more base knockback (45 (unangled), 35 (angled up/down) → 55) and its hitbox is bigger during the first 2 active frames (4.7u → 5.6u).}}
{{UpdateList (SSBU)/4.0.0|char=Lucas}}
*{{buff|Dash attack has a longer hitbox duration (frames 13-15 → 13-17).}}
*{{buff|Up smash has more invulnerability during startup (frames 1-4 → 1-7).}}
*{{buff|Up aerial has less ending lag (FAF 34 → 32).}}
*{{buff|[[PK Fire]] has less landing lag (21 frames → 19).}}
 
=={{SSBU|Sonic}}==
=={{SSBU|Sonic}}==
*{{change|Down aerial no longer has its downward movement disabled when used out from of hitstun.}}
{{UpdateList (SSBU)/4.0.0|char=Sonic}}
*{{change|A glitch created where upon recovering with [[Spring Jump]] then landing, the landing lag animation would play more slowly.}}
 
=={{SSBU|King Dedede}}==
=={{SSBU|King Dedede}}==
*{{bugfix|Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.}}
{{UpdateList (SSBU)/4.0.0|char=King Dedede}}
*{{bugfix|Fixed an issue where Gordo would become stuck under King Dedede after catching it back during invulnerabily.}}
 
=={{SSBU|Olimar}}==
=={{SSBU|Olimar}}==
*{{buff|Forward smash's hixbox duration and range has been increased when using Purple Pikmin, reverting to its pre-3.1.0 behavior.}}
{{UpdateList (SSBU)/4.0.0|char=Olimar}}
*{{bugfix|A glitch where pummeling the opponents would sometimes make fall out of the grab immediately has been fixed.}}
 
=={{SSBU|R.O.B.}}==
=={{SSBU|R.O.B.}}==
*{{nerf|Neutral attack 1's 180° hitbox has less base knockback (40 → 23) and hitstun, no longer being able to lead into a down tilt loop.}}
{{UpdateList (SSBU)/4.0.0|char=R.O.B.}}
 
=={{SSBU|Toon Link}}==
=={{SSBU|Toon Link}}==
*{{change|Down aerial no longer has its downward movement disabled when used out from of hitstun.}}
{{UpdateList (SSBU)/4.0.0|char=Toon Link}}
*{{buff|The universal buff to passive shields allows Toon Link to shield SDI if a projectile hits his Hero's Shield.}}
 
=={{SSBU|Villager}}==
=={{SSBU|Villager}}==
*{{buff|Up smash's hits connect more reliably, fixing the issue patch {{SSBU|3.1.0}} introduced.}}
{{UpdateList (SSBU)/4.0.0|char=Villager}}
 
=={{SSBU|Rosalina & Luma}}==
=={{SSBU|Rosalina & Luma}}==
*{{nerf|It is now easier to grab Rosalina during her walking, crouching and shielding animations if Luma is in front of her.}}
{{UpdateList (SSBU)/4.0.0|char=Rosalina & Luma}}
*{{buff|Luma will be in front of Rosalina for the first hit of neutral attack, forward smash and up smash when using them immediately after turning around.}}
 
=={{SSBU|Little Mac}}==
=={{SSBU|Little Mac}}==
*{{nerf|Neutral Attack manual inputed hits can no longer reduce its ending lag, significantly reducing its combo potential.}}
{{UpdateList (SSBU)/4.0.0|char=Little Mac}}
 
=={{SSBU|Greninja}}==
=={{SSBU|Greninja}}==
*{{change|Greninja nows immediately descends when using down aerial after being launched, rather air stalling.}}
{{UpdateList (SSBU)/4.0.0|char=Greninja}}
 
=={{SSBU|Mii Brawler}}==
=={{SSBU|Mii Brawler}}==
*{{change|The Mii Brawler's fall speed and fast falling speed has been reverted back to the pre-3.1.0 values (1.7 → 1.92 (normal), 2.72 → 3.072 (fast fall))}}.
{{UpdateList (SSBU)/4.0.0|char=Mii Brawler}}
**{{change|[[List of updates (SSBU)/3.1.0 changelog#Mii Brawler|All resulting changes from 3.1.0]] have been reversed as a result.}}
*{{buff|[[Flashing Mach Punch]] has less startup lag (frame 15 → 10) with its total duration reduced as well (FAF 60 → 55 (miss), 108 → 94 (hit)).}}
*{{buff|Flashing Mach Punch has more invulnerability if it connects (frames 15-37 & 60-73 → 10-69).}}
*{{buff|Flashing Mach Punch's final hit has more knockback scaling (103 → 109).}}
*{{buff|[[Thrust Uppercut]]'s final hit has more knockback scaling (58 → 71).}}
 
=={{SSBU|Mii Swordfighter}}==
=={{SSBU|Mii Swordfighter}}==
*{{buff|[[Blurring Blade]]'s hits connect more reliably into the final slash.}}
{{UpdateList (SSBU)/4.0.0|char=Mii Swordfighter}}
 
=={{SSBU|Mii Gunner}}==
=={{SSBU|Mii Gunner}}==
*{{buff|Up smash's hits connect more reliably, due to a new autolink angle (368°), with knockback on the multihits adjusted to prevent opponents being launched at unusually high speeds.}}
{{UpdateList (SSBU)/4.0.0|char=Mii Gunner}}
 
=={{SSBU|Pac-Man}}==
=={{SSBU|Pac-Man}}==
*{{buff|Pac-Man will no longer drop his [[Bonus Fruit]] if he is hit with a move that [[reverse]]s while charging the attack.}}
{{UpdateList (SSBU)/4.0.0|char=Pac-Man}}
 
=={{SSBU|Shulk}}==
=={{SSBU|Shulk}}==
*{{bugfix|Fixed an issue that allowed the revival platform to be immediately cancel by [[Back Slash]] after self-destructing while choosing [[Monado Arts]].}}
{{UpdateList (SSBU)/4.0.0|char=Shulk}}
**{{bugfix|Additonally, the Monado Art HUD Glitch has been fixed.}}
*{{bugfix|Fixed an issue that resulted throws with insufficient knockback to land a final KO zoom with Buster Art.}}
 
=={{SSBU|Ryu}}==
=={{SSBU|Ryu}}==
*{{buff|Ryu now turns to face opponents after perfect shielding.}}
{{UpdateList (SSBU)/4.0.0|char=Ryu}}
 
=={{SSBU|Ken}}==
=={{SSBU|Ken}}==
*{{buff|Ken now turns to face opponents after perfect shielding.}}
{{UpdateList (SSBU)/4.0.0|char=Ken}}
 
=={{SSBU|Corrin}}==
=={{SSBU|Corrin}}==
*{{buff|Forward smash has more base knockback (35 → 40 (base and middle), 45 (tip)).}}
{{UpdateList (SSBU)/4.0.0|char=Corrin}}
*{{nerf|Due to universal changes made to stall-then-fall down aerials, down aerial can no longer fully connect against targets at certain height worsening its damage output. Additionally, Corrin no longer maintains momentum after timing with a double jump and down aerial.}}
*{{buff|[[Dragon Lunge]]'s jump option has less ending lag (FAF 46 → 40).}}
*{{buff|[[Dragon Ascent]] travels noticeably more vertical and horizontal distance.}}
 
=={{SSBU|Bayonetta}}==
=={{SSBU|Bayonetta}}==
*{{bugfix|Bayonetta's up and side [[taunt]]s no longer cause her voice clips to delay or cut off after finishing her taunting animation.}}
{{UpdateList (SSBU)/4.0.0|char=Bayonetta}}
*{{change|Down aerial descends immediately when using the move after being launched.}}
 
=={{SSBU|Ridley}}==
=={{SSBU|Ridley}}==
<!--Dash attack patch note is confirmed fake-->
<!--Dash attack patch note is confirmed fake-->
*{{buff|Up smash has a longer hitbox duration (frames 12-16 → 12-17), increasing its range in front of Ridley.}}
{{UpdateList (SSBU)/4.0.0|char=Ridley}}
*{{buff|Up smash has more knockback scaling (76 → 78).}}
*{{buff|Back aerial deals more damage (15% → 16%) with no compensation on knockback.}}
*{{buff|Up aerial's sweetspot is bigger (4.5u → 5.5u) and takes priority over the sourspot.}}
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
*{{buff|[[Space Pirate Rush]] has less ending lag when jumping after grabbing an opponent (FAF 42 → 39).}}
*{{buff|Space Pirate Rush has more knockback scaling when throwing the opponent at an edge (83 → 90).}}
*{{bugfix|Fixed an issue that resulted in Space Pirate Rush launching floaty characters much higher when used in a Sacrificial KO.}}
*{{buff|[[Wing Blitz]] has less startup lag (frame 37 → 34 (up), 39 → 36 (forward/back), 40 → 37 (down)), travels faster and covers more distance.}}
 
=={{SSBU|Simon}}==
=={{SSBU|Simon}}==
*{{change|Down aerial descends immediately when using the move after being launched.}}
{{UpdateList (SSBU)/4.0.0|char=Simon}}
 
=={{SSBU|Richter}}==
=={{SSBU|Richter}}==
*{{change|Down aerial descends immediately when using the move after being launched.}}
{{UpdateList (SSBU)/4.0.0|char=Richter}}
 
=={{SSBU|Isabelle}}==
=={{SSBU|Isabelle}}==
*{{buff|Isabelle's rolls travel a longer distance (2.25u → 2.85u).}}
{{UpdateList (SSBU)/4.0.0|char=Isabelle}}
*{{buff|Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.}}
*{{buff|Up smash's second hit has more knockback scaling (111 → 116).}}
*{{buff|[[Fishing Rod]] has less startup lag (frame 25 → 21).}}
*{{buff|Fishing Rod's up throw has more knockback scaling (62 → 66).}}
*{{buff|[[Lloid Trap]] has less startup lag once activated (frame 11 → 9). This means most characters can no longer run over it without getting hit.}}
 
=={{SSBU|Piranha Plant}}==
=={{SSBU|Piranha Plant}}==
*{{buff|Up tilt has less ending lag (FAF 32 → 29).}}
{{UpdateList (SSBU)/4.0.0|char=Piranha Plant}}
*{{buff|Dash attack launches at a lower angle (55° → 45°), improving its edgeguarding and KO potential.}}
*{{change|[[Poison Breath]]'s damage increase caps after being reflected multiple times.}}
*{{buff|Poison Breath has less startup (frame 23 → 21) and ending lag (FAF 49 → 46).}}
*{{buff|Poison Breath has a slightly longer hitbox duration (97 frames → 99 (uncharged), 133 → 135 (fully charged), 18 → 19 (windbox)).}}
*{{buff|[[Long-Stem Strike]] charges faster (Max charge: 78 frames → 68).}}
*{{buff|Long-Stem Strike has less ending lag (Uncharged: FAF 65 → 60, max charge: 126 → 116, max charge (sideways): 136 → 121).}}
*{{buff|Long-Stem Strike deals more shield damage (0 → 5).}}
*{{bugfix|The [https://youtu.be/kqVHRH_uz1Q Strike Cancel glitch] has been fixed.}}
 
=={{SSBU|Joker}}==
=={{SSBU|Joker}}==
*{{change|Grappling Hook's air resistance was changed from 0.27 → 0.24, and fighter offset from 6 → 8, making it no longer have Joker clip into the walls of stages.<ref>https://twitter.com/Meshima_/status/1156931657691090945</ref>}}
{{UpdateList (SSBU)/4.0.0|char=Joker}}
*{{nerf|Makarakarn no longer reflects projectiles that have been reflected and deal 50% or more damage, bringing it in line with other reflectors in ''Ultimate''.}}
*{{buff|Makarakarn's vertical searchbox has been raised to 0.25u<ref>https://twitter.com/PlagueVonKarma/status/1156972770812661760</ref>}}
*{{bugfix|Fixed an issue that caused Arsene to be summoned after getting Star KOed.}}


==References==
==References==

Latest revision as of 03:49, April 17, 2021

This is a list of known changes in version 4.0.0 of Super Smash Bros. Ultimate.

Universal[edit]

  • Nerf The Final Smash Meter now resets if the Final Smash is not used within 20 seconds after it is obtained. This does not happen in Spirits mode.
  • Change The combo counter in Training mode no longer has extra frames of leniency after the opponent's hitstun ends, increasing its accuracy.
  • Bug fix The spring activated Z-axis glitch has been fixed.
  • Bug fix Players can no longer take damage during a Stamina Sudden Death countdown preventing characters to disappear from the stage.

Items[edit]

  • Buff The Daybreak's blast has a lower SDI multiplier, making it harder to escape.
  • Nerf Thwomp can no longer hit grounded opponents twice.
  • Bug fix Certain Final Smashes colliding with Klaptrap no longer cause characters to become stuck indefinitely.

Stages[edit]

  • Bug fix A bug that resulted a game crash where characters grab through certain shaped designs with multiple ledge grabs nearby in custom stages has been fixed.
  • Bug fix In Pokémon Stadium 2, the "Current Leader" segment displays the names of all leading characters, much like in Pokémon Stadium.

Mario[edit]

  • Change The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.

Donkey Kong[edit]

  • Change The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.

Link[edit]

  • Buff Link can now shield SDI if a projectile hits his Hylian Shield.
  • Change The lag for his wakeup animation has been adjusted to match the rest of the cast.
  • Bug fix Aerial Spin Attack's back hits no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.
  • Bug fix Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.

Samus[edit]

  • Change The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
  • Bug fix Certain hitboxes of up smash no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.

Dark Samus[edit]

  • Bug fix Certain hitboxes of up smash no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.

Yoshi[edit]

  • Nerf Yoshi pushes opponents away less while charging his forward smash, no longer causing certain characters' grabs to be unable to reach him from the front.

Fox[edit]

  • Change The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.

Peach[edit]

  • Change Walking, initial dash, initial dash turnaround and running animations have been adjusted to prevent her dress from clipping.
  • Buff Toad's counterattack connects more easily when blocking an attack from behind.
  • Bug fix Peach Parasol's late loop hits no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.
  • Change A rare bug with Peach Parasol when self-destructing has been created where the hitboxes of the move would be misplaced as well as respawning in a shadow form.

Daisy[edit]

  • Change Medium and fast walking, initial dash, running and run turnaround animations have been adjusted to prevent her dress from clipping.
  • Bug fix Neutral attack 1 now makes the correct sound, regardless of whether Peach is present in the match or not.
  • Buff Toad's counterattack connects more easily when blocking an attack from behind.
  • Bug fix Daisy Parasol's late loop hits no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.

Bowser[edit]

  • Change Down aerial no longer has its downward movement disabled when used out of hitstun.

Ice Climbers[edit]

  • Nerf Partner climber is no longer able to ledge trump opponents.

Sheik[edit]

  • Change Down aerial no longer has its downward movement disabled when used out of hitstun.

Zelda[edit]

  • Change Medium and fast walking animations have been adjusted to prevent her dress from clipping.

Ganondorf[edit]

  • Change Up tilt's windboxes no longer affect items or attackable stage elements. Notably, this prevents Ganondorf from riding on rolling crates at high speed.

Mewtwo[edit]

  • Buff Mewtwo has a slightly shorter and thinner hurtbox on its tail.
  • Buff Up smash's last hit has more knockback scaling (107 → 111).
  • Buff Up smash's last hit has a longer hitbox duration (frames 22-23 → 22-25).
  • Buff Down smash has less ending lag (FAF 44 → 41).
  • Buff Back throw deals more damage (10% → 11%) with no compensation on knockback.
  • Buff Confusion has less startup lag (frame 12 → 10) with its total duration reduced as well (FAF 45 → 43).
  • Buff Confusion starts reflecting projectiles earlier (frame 12 → 10).

Mr. Game & Watch[edit]

  • Change Down aerial no longer has its downward movement disabled when used out of hitstun.
  • Bug fix Fixed an issue that resulted Game & Watch to do a T-Pose with Fire upon hitting opponents off screen by their last stock.

Pit[edit]

  • Buff Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).
  • Buff Up tilt has less ending lag (FAF 35 → 33).
  • Buff Back aerial has less landing lag (11 frames → 8).
  • Buff Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.
  • Buff Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).
  • Bug fix Fixed an issue in Mega Special Smash that resulted Power of Flight to be used in tight spaces indefinitely, resulting Pit to be stuck in his up special.

Dark Pit[edit]

  • Buff Neutral attack 1 has slightly less startup lag (frame 5 → 4) with its total duration reduced as well (FAF 27 → 26).
  • Buff Up tilt has less ending lag (FAF 35 → 33).
  • Buff Back aerial has less landing lag (11 frames → 8).
  • Buff Down smash's first hit deals more knockback on the sweetspot (35 base/93 scaling → 40/98), improving its KO potential.
  • Buff Down aerial's meteor smash has more base knockback against airborne opponents (0 → 10).
  • Bug fix Fixed an issue in Mega Special Smash that resulted Power of Flight to be used in tight spaces indefinitely, resulting Dark Pit to be stuck in his up special.

Zero Suit Samus[edit]

  • Change Down aerial no longer has its downward movement disabled when used out of hitstun, though Zero Suit Samus still falls slower when using the move out of hitstun due to her vertical air friction not being disabled.

Snake[edit]

  • Change The lag upon waking up from the sleep effect has been adjusted, matching the rest of the cast.
  • Nerf Up throw's collateral hitbox is now blockable.

Pokémon Trainer[edit]

  • Bug fix The duration of ledge invincibility is no longer shortened when using Pokémon Change in the air before grabbing the ledge.

Ivysaur[edit]

  • Nerf Down aerial's sweetspot is significantly smaller (7u → 4u).
  • Nerf Down aerial's sourspot deals less knockback against airborne opponents (9 base/68 scaling → 8/62), hindering its spiking capabilities.
  • Nerf Razor Leaf has more startup lag (frame 22 → 24) with its total duration increased as well (FAF 47 → 49).
  • Nerf Aerial Vine Whip's sweetspot has less base knockback (80 → 70), hindering its KO potential, especially as a follow-up from down throw.
  • Bug fix Fixed a rare glitch in which Vine Whip would not grab ledges properly.

Charizard[edit]

  • Buff Forward tilt's sweetspot deals more knockback (40 base/100 scaling → 45/104).
  • Buff Forward smash deals more damage (17% → 19% (clean, late body), 14% → 16.4% (late head)) with knockback scaling not fully compensated (94 → 91 (clean, late body), 86 (late head)).
  • Change The outermost hitbox of up smash's first hit uses set angles (368° → 280°/320°/340° (frame 7/8/9)) and fixed knockback (0 → 32/42/60). On frame 9, there is a new highest priority hitbox that has the same position as and keeps the pre-patch properties of the outermost hitbox (aside from set weight).
    • Nerf However, this new hitbox deals no damage (5% → 0%), reducing the move's damage potential.
  • Bug fix The autolink hitboxes of up smash no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.
  • Nerf The second hit of up smash always launches in the direction Charizard is facing, making it easier to DI.
  • Buff Neutral aerial has a slightly longer hitbox duration (frames 8-19 → 8-20) and less landing lag (13 frames → 10).
  • Buff Forward throw deals more knockback (60 base/65 scaling → 63/70).
  • Buff Flare Blitz can snap to the ledge earlier (frame 54 → frame 45).

Diddy Kong[edit]

  • Bug fix The glitch that resulted Rocketbarrel Boost to disappear instantaneous when hit by a certain move (ex. Palutena's neutral aerial) during the release has been fixed.

Lucas[edit]

  • Buff Forward tilt's sweetspot has more base knockback (45 (unangled), 35 (angled up/down) → 55) and its hitbox is bigger during the first 2 active frames (4.7u → 5.6u).
  • Buff Dash attack has a longer hitbox duration (frames 13-15 → 13-17).
  • Buff Up smash has more invulnerability during startup (frames 1-4 → 1-7).
  • Buff Up aerial has less ending lag (FAF 34 → 32).
  • Buff PK Fire has less landing lag (21 frames → 19).

Sonic[edit]

  • Change Down aerial no longer has its downward movement disabled when used out from of hitstun.
  • Bug introduced A glitch created where upon recovering with Spring Jump then landing, the landing lag animation would play more slowly.

King Dedede[edit]

  • Bug fix Fixed an issue where Inhaling certain projectile would become stuck at the center of the stage.
  • Bug fix Fixed an issue where Gordo would become stuck under King Dedede after catching it back during invulnerabily.

Olimar[edit]

  • Buff Forward smash's range has been increased when using Purple Pikmin, reverting to its pre-3.1.0 behavior.
  • Bug fix A glitch where pummeling the opponents would sometimes make fall out of the grab immediately has been fixed.

R.O.B.[edit]

  • Nerf Neutral attack 1's 180° hitbox has less base knockback (40 → 23) and hitstun, no longer being able to lead into a down tilt loop.

Toon Link[edit]

  • Buff Toon Link can now shield SDI if a projectile hits his Hero's Shield.
  • Change Down aerial no longer has its downward movement disabled when used out from of hitstun.

Villager[edit]

  • Buff Up smash's hits connect more reliably, fixing the issue patch 3.1.0 introduced.

Rosalina & Luma[edit]

  • Nerf It is now easier to grab Rosalina during her walking, crouching and shielding animations if Luma is in front of her.
  • Buff Luma will be in front of Rosalina for the first hit of neutral attack, forward smash and up smash when using them immediately after turning around.

Little Mac[edit]

  • Nerf Neutral Attack manual inputed hits can no longer reduce its ending lag, significantly reducing its combo potential.

Greninja[edit]

  • Change Greninja nows immediately descends when using down aerial after being launched, rather than air stalling.

Mii Brawler[edit]

  • Change The Mii Brawler's fall speed and fast falling speed has been reverted back to the pre-3.1.0 values (1.7 → 1.92 (normal), 2.72 → 3.072 (fast fall)).
  • Buff Flashing Mach Punch has less startup lag (frame 15 → 10) with its total duration reduced as well (FAF 60 → 55 (miss), 108 → 94 (hit)).
  • Buff Flashing Mach Punch has more invulnerability if it connects (frames 15-37 & 60-73 → 10-69).
  • Buff Flashing Mach Punch's final hit has more knockback scaling (103 → 109).
  • Buff Thrust Uppercut's final hit has more knockback scaling (58 → 71).

Mii Swordfighter[edit]

Mii Gunner[edit]

  • Buff Up smash's hits have adjusted angles and position vectors, allowing them to connect more reliably.
  • Bug fix Certain hitboxes of up smash no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.

Pac-Man[edit]

  • Buff Pac-Man will no longer drop his Bonus Fruit if he is hit with a move that reverses while charging the attack.

Shulk[edit]

  • Bug fix Fixed a glitch that allowed Shulk to cancel the revival platform immediately by using Back Slash after self-destructing while choosing Monado Arts.
  • Bug fix Fixed the aforementioned glitch where the Monado Arts would actively display the previous art on player screen after Shulk self-destructs.
  • Bug fix Fixed a glitch where throws with insufficient knockback would often trigger a Finish Zoom with Buster Art.

Ryu[edit]

  • Buff Ryu now turns to face opponents after perfect shielding.

Ken[edit]

  • Buff Ken now turns to face opponents after perfect shielding.

Corrin[edit]

  • Buff Forward smash has more base knockback (35 → 40 (base and middle), 45 (tip)).
  • Change Down aerial no longer has its downward movement disabled when used out of hitstun.
  • Buff Dragon Lunge's jump out of the pin has less ending lag (FAF 46 → 40).
  • Buff Dragon Ascent travels noticeably more vertical and horizontal distance (height multiplier: 1.63x (ground)/1.53x (aerial) → 1.83x/1.73x).

Bayonetta[edit]

  • Bug fix Bayonetta's up and side taunts no longer cause her voice clips to delay or cut off after finishing her taunting animation.
  • Change Down aerial descends immediately when using the move after being launched.

Ridley[edit]

  • Buff Up smash has a longer hitbox duration (frames 12-16 → 12-17), increasing its range in front of Ridley.
  • Buff Up smash has more knockback scaling (76 → 78).
  • Buff Back aerial deals more damage (15% → 16%) with no compensation on knockback.
  • Buff Up aerial's sweetspot is bigger (4.5u → 5.5u) and takes priority over the sourspot.
  • Change Down aerial no longer has its downward movement disabled when used out of hitstun.
  • Buff Space Pirate Rush has less ending lag when jumping after grabbing an opponent (FAF 42 → 39).
  • Buff Space Pirate Rush has more knockback scaling when throwing the opponent at an edge (83 → 90).
  • Bug fix Fixed an issue that resulted in Space Pirate Rush launching floaty characters much higher when used in a Sacrificial KO.
  • Buff Wing Blitz has less startup lag (frame 37 → 34 (up), 39 → 36 (forward/back), 40 → 37 (down)), travels faster and covers more distance.

Simon[edit]

  • Change Down aerial descends immediately when using the move after being launched.

Richter[edit]

  • Change Down aerial descends immediately when using the move after being launched.

Isabelle[edit]

  • Buff Isabelle's rolls travel a longer distance (2.25u → 2.85u).
  • Buff Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.
  • Buff Up smash's second hit has more knockback scaling (111 → 116).
  • Buff Fishing Rod has less startup lag (frame 25 → 21) and can be reeled in faster (frame 50 → 46).
  • Buff Fishing Rod's up throw has more knockback scaling (62 → 66).
  • Buff Lloid Trap has less startup lag once activated (frame 11 → 9). This means most characters can no longer run over it without getting hit.
    • Nerf The rehit interval was increased to compensate (8 frames → 9), which can result in fewer hits occurring when catching opponents partway through the attack.

Piranha Plant[edit]

  • Buff Up tilt has less ending lag (FAF 32 → 29).
  • Buff Dash attack launches at a lower angle (55° → 45°), improving its edgeguarding and KO potential.
  • Change Poison Breath's damage increase caps after being reflected multiple times.
  • Buff Poison Breath has less startup (frame 23 → 21) and ending lag (FAF 49 → 46).
  • Buff Poison Breath has a slightly longer hitbox duration (97 frames → 99 (uncharged), 133 → 135 (fully charged), 18 → 19 (windbox)).
  • Buff Long-Stem Strike charges faster (Max charge: 78 frames → 68).
  • Buff Long-Stem Strike has less ending lag (Uncharged: FAF 65 → 60, max charge: 126 → 116, max charge (sideways): 136 → 121).
  • Buff Long-Stem Strike deals more shield damage (0 → 5).
  • Bug fix The Strike Cancel glitch has been fixed.

Joker[edit]

  • Change Grappling Hook's air resistance was changed from 0.27 → 0.24, and fighter offset from 6 → 8, making it no longer have Joker clip into the walls of stages.[1]
  • Nerf Makarakarn no longer reflects projectiles that have been reflected and deal 50% or more damage, bringing it in line with other reflectors in Ultimate.
  • Buff Makarakarn's vertical searchbox has been raised to 0.25u.[2]
  • Bug fix Fixed an issue that caused Arsene to be summoned after getting Star KOed.

References[edit]

  1. ^ @Meshima_ (August 1, 2019). Meshima_ on Twitter. “"Undocumented Joker change, these are related to Grappling Hook so probably they fixed the glitch regarding to tether recovery. air_resist_hang: 0.27 -> 0.24. fighter_offset: 6 -> 8. Also Tetrakarn reflect box has slightly buffed, now having 0.25u larger vertical range"”
  2. ^ @Meshima_. Meshima_ on Twitter.