Super Smash Bros. Ultimate

Luigi (SSBU)/Down aerial: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:LuigiDAirUltimate.gif|thumb|270px|Hitbox visualization showing Luigi's down aerial.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
[[File:LuigiDAirSSBU.gif|thumb|270px|Hitbox visualization showing Luigi's down aerial.]]
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
*{{nerf|Clean down aerial no longer affects grounded opponents. As a result, down aerial has more start-up lag against them (frame 10 → 11) and can no longer [[meteor smash]] them. This significantly hinders its combo potential.}}
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
|id=0
|damage=10.0%
|angle=270
|bk=30
|ks=80
|fkv=0
|r=3.0
|bn=top
|xpos=0.0
|ypos=1.0
|zpos=2.8
|ff=1.4
|g=f
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=L
}}
{{HitboxTableTitle|Late hit|50}}
{{UltimateHitboxTableRow
|id=0
|damage=8.0%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=3.3
|bn=hip
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=L
}}
{{UltimateHitboxTableRow
|id=1
|damage=8.0%
|angle=361
|bk=20
|ks=100
|fkv=0
|r=5.2
|bn=kneer
|xpos=4.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=L
}}
|}


==Hitboxes==
==Timing==
==Timing==
===Attack===
===Attack===
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|-
|-
!Animation length
!Animation length
|35
|34
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=7}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=6}}
|-
|-
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Autocancel|c=12}}
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Autocancel|c=11}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing lag===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Interruptible
|13
|-
!Animation length
!Animation length
|12
|28
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12}}
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=16}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}

Latest revision as of 08:36, June 7, 2022

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You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Luigi's down aerial.

Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 2.0.0

  • Nerf Clean down aerial no longer affects grounded opponents. As a result, down aerial has more start-up lag against them (frame 10 → 11) and can no longer meteor smash them. This significantly hinders its combo potential.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0 AngleIcon270.png Standard 30 80 0 HitboxTableIcon(False).png 3.0 top 0.0 1.0 2.8 1.4× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 8.0% 0 Sakurai angle Standard 20 100 0 HitboxTableIcon(False).png 3.3 hip 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.0% 0 Sakurai angle Standard 20 100 0 HitboxTableIcon(False).png 5.2 kneer 4.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Attack[edit]

Initial autocancel 1-5
Clean hit 10
Late hit 11-14
Ending autocancel 24-
Interruptible 29
Animation length 34
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Interruptible 13
Animation length 28
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible