(→Wii Fit Trainer: Fixed typo) Tag: Mobile edit |
Mariogeek2 (talk | contribs) (Changed the links for reasons listed out in the ''Melee'' semi-spikes talk page: Talk:List_of_semi-spikes_(SSBM), improved minor wordage/technical details/grammar, and replaced all instances of the "MASCULINE ORDINAL INDICATOR" character with the Degree symbol.) |
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==List== | ==List== | ||
==={{SSB4|Bayonetta}}=== | ==={{SSB4|Bayonetta}}=== | ||
*Down smash (hit 1) has an angle of | *{{mvsub|Bayonetta|SSB4|Down smash}} (hit 1) has an angle of 0°. | ||
*[[Bullet Climax]] the uncharged/extended bullets have an angle of | *[[Bullet Climax]] the uncharged/extended bullets have an angle of 0°. | ||
*[[Witch Twist]] (final hit, both variants) has an angle of | *[[Witch Twist]] (final hit, both variants) has an angle of 34° for the first use and 0° for the second. | ||
==={{SSB4|Bowser}}=== | ==={{SSB4|Bowser}}=== | ||
*Neutral attack | *{{mvsub|Bowser|SSB4|Neutral attack/Hit 1}} - A small portion of the punch has an angle of 30°. | ||
*Back aerial - Has an angle of 35°. | *{{mvsub|Bowser|SSB4|Back aerial}} - Has an angle of 35°. | ||
*Down aerial (landing hit) - The landing hit has an angle of 20°. | *{{mvsub|Bowser|SSB4|Down aerial}} (landing hit) - The landing hit has an angle of 20°. | ||
===={{b|Giga Bowser|Final Smash}}==== | ===={{b|Giga Bowser|Final Smash}}==== | ||
*Down smash (hits 1-7) - Either launches at | *Down smash (hits 1-7) - Either launches at 150° or 190° depending on the opponent's position. | ||
*Back aerial - Has an angle of | *Back aerial - Has an angle of 24°. | ||
==={{SSB4|Bowser Jr.}}=== | ==={{SSB4|Bowser Jr.}}=== | ||
*Dash attack (loop hits) - The loop hits have an angle of 25°. | *{{mvsub|Bowser Jr.|SSB4|Dash attack}} (loop hits) - The loop hits have an angle of 25°. | ||
*[[Piercing Cannon]] has an angle of | *[[Piercing Cannon]] has an angle of 35°. | ||
*Air Cannon's windbox has an angle of | *Air Cannon's windbox has an angle of 20°. | ||
==={{SSB4|Captain Falcon}}=== | ==={{SSB4|Captain Falcon}}=== | ||
*Down tilt - Has an angle of 25°. | *{{mvsub|Captain Falcon|SSB4|Down tilt}} - Has an angle of 25°. | ||
*[[Knee Smash | *[[Captain Falcon (SSB4)/Forward aerial|Knee Smash]] - The clean hit is a semi-spike with an angle of 32°. | ||
*Up aerial - The late hit is a semi-spike with an angle of 30°. | *{{mvsub|Captain Falcon|SSB4|Up aerial}} - The late hit is a semi-spike with an angle of 30°. | ||
==={{SSB4|Charizard}}=== | ==={{SSB4|Charizard}}=== | ||
*Neutral attack | *{{mvsub|Charizard|SSB4|Neutral attack/Hit 2}} - A small portion of the slash has an angle of 30°. | ||
*Down tilt - Both the windbox and the hitbox have an angle of 30°. | *{{mvsub|Charizard|SSB4|Down tilt}} - Both the windbox and the hitbox have an angle of 30°. | ||
*Down smash - The hitboxes closer to Charizard has an angle of 33°. | *{{mvsub|Charizard|SSB4|Down smash}} - The hitboxes closer to Charizard has an angle of 33°. | ||
*Forward aerial - The clean hit has an angle of | *{{mvsub|Charizard|SSB4|Forward aerial}} - The clean hit has an angle of 34°. | ||
==={{SSB4|Cloud}}=== | ==={{SSB4|Cloud}}=== | ||
*Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°. | *{{mvsub|Cloud|SSB4|Neutral attack}} (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°. | ||
*Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°. | *{{mvsub|Cloud|SSB4|Forward smash}} (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°. | ||
*Down smash - The first hit has hitboxes of angles 160/167/170/ | *{{mvsub|Cloud|SSB4|Down smash}} - The first hit has hitboxes of angles 160/167/170/176°. The second hit has an angle of 35°. | ||
==={{SSB4|Corrin}}=== | ==={{SSB4|Corrin}}=== | ||
*Dash attack | *{{mvsub|Corrin|SSB4|Dash attack}} - Multi hits have an angle of 15°. | ||
*Down smash front hit has an angle of | *{{mvsub|Corrin|SSB4|Down smash}} - The front hit has an angle of 32° and the back hitboxes have an angle of 35°. | ||
==={{SSB4|Dark Pit}}=== | ==={{SSB4|Dark Pit}}=== | ||
*Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. | *{{mvsub|Dark Pit|SSB4|Forward smash}} (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. | ||
*Down smash (2nd hit) - The second hit has an angle of 30°. | *{{mvsub|Dark Pit|SSB4|Down smash}} (2nd hit) - The second hit has an angle of 30°. | ||
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°. | *{{mvsub|Dark Pit|SSB4|Neutral aerial}} (loop hits) - A small portion of the slashes has an angle of 25°. | ||
*[[Impact Orbitars]] have an angle of | *[[Impact Orbitars]] have an angle of 30°. | ||
==={{SSB4|Diddy Kong}}=== | ==={{SSB4|Diddy Kong}}=== | ||
*Forward smash (1st hit) - A small portion of the punch has an angle of 30°. | *{{mvsub|Diddy Kong|SSB4|Forward smash}} (1st hit) - A small portion of the punch has an angle of 30°. | ||
*Down smash - The front and back hits have an angle of 33° and 35°, respectively. | *{{mvsub|Diddy Kong|SSB4|Down smash}} - The front and back hits have an angle of 33° and 35°, respectively. | ||
*[[Exploding Popgun]] - The smoke hitbox when uncharged has an angle of | *[[Exploding Popgun]] - The smoke hitbox when uncharged has an angle of 30°. | ||
==={{SSB4|Donkey Kong}}=== | ==={{SSB4|Donkey Kong}}=== | ||
*[[Spinning Kong]] - One of the multi-hit hitboxes on the ground has an angle of | *[[Donkey Kong (SSB4)/Up special|Spinning Kong]] - One of the multi-hit hitboxes on the ground has an angle of 20°. | ||
*[[Hot Slap]] - The second aerial hit has an angle of | *[[Hot Slap]] - The second aerial hit has an angle of 35°. | ||
==={{SSB4|Dr. Mario}}=== | ==={{SSB4|Dr. Mario}}=== | ||
*Down smash - The front and back hits have an angle of 32° and 30°, respectively. | *{{mvsub|Dr. Mario|SSB4|Down smash}} - The front and back hits have an angle of 32° and 30°, respectively. | ||
*Doctor Finale - The front capsule launches at | *[[Doctor Finale]] - The front capsule launches at 28°, and the back capsule launches at 26°. | ||
*[[Clothesline Tornado]] - The initial hits are semi-spikes. | *[[Dr. Mario (SSB4)/Down special/Custom 2|Clothesline Tornado]] - The initial hits are semi-spikes. | ||
==={{SSB4|Duck Hunt}}=== | ==={{SSB4|Duck Hunt}}=== | ||
*Down tilt - Has an angle of 30°. | *{{mvsub|Duck Hunt|SSB4|Down tilt}} - Has an angle of 30°. | ||
*Forward smash (1st and 2nd hits) - The first and second hits have an angle of 5°. | *{{mvsub|Duck Hunt|SSB4|Forward smash}} (1st and 2nd hits) - The first and second hits have an angle of 5°. | ||
*Down smash (3rd hit) - The third hit has an angle of 150°. It is one of the few semi- | *{{mvsub|Duck Hunt|SSB4|Down smash}} (1st, 2nd & 3rd hit) - The 1st & 2nd hit have an angle of 165°. The third hit has an angle of 150°. It is one of the few semi-spike moves to send the opponent backwards. | ||
* | *[[Super Duck Jump]] - The windboxes have an angle of 30°. | ||
==={{SSB4|Falco}}=== | ==={{SSB4|Falco}}=== | ||
*Down smash - The hitboxes further away from Falco have an angle of 25°. | *{{mvsub|Falco|SSB4|Down smash}} - The hitboxes further away from Falco have an angle of 25°. | ||
*Back throw (1st hit) - The first hit has an angle of 35°. | *{{mvsub|Falco|SSB4|Back throw}} (1st hit) - The first hit has an angle of 35°. | ||
*Landmaster - The ram hit deals knockback at | *[[Landmaster]] - The ram hit deals knockback at 20°, one of the hitboxes on the turn deals knockback at 25°. One of the landing hitboxes deals knockback at 16°. | ||
==={{SSB4|Fox}}=== | ==={{SSB4|Fox}}=== | ||
*Neutral attack | *{{mvsub|Fox|SSB4|Neutral attack/Hit 1}} - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°. | ||
*Down smash - The hitboxes further away from Fox have an angle of 25°. | *{{mvsub|Fox|SSB4|Down smash}} - The hitboxes further away from Fox have an angle of 25°. | ||
*Back aerial - Has an angle of 30°. | *{{mvsub|Fox|SSB4|Back aerial}} - Has an angle of 30°. | ||
*[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°. | *[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°. | ||
*Landmaster - The ram hit deals knockback at | *[[Landmaster]] - The ram hit deals knockback at 20°, one of the hitboxes on the turn deals knockback at 25°. One of the landing hitboxes deals knockback at 16°. | ||
==={{SSB4|Ganondorf}}=== | ==={{SSB4|Ganondorf}}=== | ||
*Forward tilt - Has an angle of 22°. | *{{mvsub|Ganondorf|SSB4|Forward tilt}} - Has an angle of 22°. | ||
*Up aerial - The mid and late hits have an angle of 30° and 0°, respectively. | *{{mvsub|Ganondorf|SSB4|Up aerial}} - The mid and late hits have an angle of 30° and 0°, respectively. | ||
*[[Warlock Punch]] - The aerial versions of this move have an angle of 30°. | *[[Ganondorf (SSB4)/Neutral special|Warlock Punch]] - The aerial versions of this move have an angle of 30°. | ||
*Beast Ganon - Charge attack deals knockback at | *[[Beast Ganon]] - Charge attack deals knockback at 30°. | ||
==={{SSB4|Greninja}}=== | ==={{SSB4|Greninja}}=== | ||
*Down smash - Has an angle of 30°. | *{{mvsub|Greninja|SSB4|Down smash}} - Has an angle of 30°. | ||
*Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°. | *{{mvsub|Greninja|SSB4|Back aerial}} (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°. | ||
*[[Water Shuriken]] (fully charged, loop hits) - The fully charged loop hits have an angle of 21°. | *[[Greninja (SSB4)/Neutral special|Water Shuriken]] (fully charged, loop hits) - The fully charged loop hits have an angle of 21°. | ||
*[[Substitute]] - Only when angled diagonally downwards, which has an angle of 25°. | *[[Greninja_(SSB4)/Down_special/Default|Substitute]] - Only when angled diagonally downwards, which has an angle of 25°. | ||
==={{SSB4|Ike}}=== | ==={{SSB4|Ike}}=== | ||
*Forward throw - Has an angle of 28°. | *{{mvsub|Ike|SSB4|Forward throw}} - Has an angle of 28°. | ||
*Back throw - Has an angle of 28°. | *{{mvsub|Ike|SSB4|Back throw}} - Has an angle of 28°. | ||
==={{SSB4|Jigglypuff}}=== | ==={{SSB4|Jigglypuff}}=== | ||
*Down tilt - Has an angle of 20°. | *{{mvsub|Jigglypuff|SSB4|Down tilt}} - Has an angle of 20°. | ||
*Down smash - Has an angle of 0°. | *{{mvsub|Jigglypuff|SSB4|Down smash}} - Has an angle of 0°. | ||
*[[Rollout]] - The grounded version of this move is a semi-spike with an angle of 30°. | *[[Jigglypuff (SSB4)/Neutral special|Rollout]] - The grounded version of this move is a semi-spike with an angle of 30°. | ||
*[[Sideways Pound]] - Slow and weak, making it impractical for gimping. | *[[Jigglypuff (SSB4)/Side special/Custom 1|Sideways Pound]] - Slow and weak, making it impractical for gimping. | ||
*Puff Up - Has a launch angle of | *[[Puff Up]] - Has a launch angle of 0°. | ||
==={{SSB4|King Dedede}}=== | ==={{SSB4|King Dedede}}=== | ||
*Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°. | *{{mvsub|King Dedede|SSB4|Neutral attack}} (loop hits) - A small portion of the spinning hammer has an angle of 20°. | ||
*Down smash - The hitboxes further away from King Dedede have an angle of 30°. | *{{mvsub|King Dedede|SSB4|Down smash}} - The hitboxes further away from King Dedede have an angle of 30°. | ||
==={{SSB4|Kirby}}=== | ==={{SSB4|Kirby}}=== | ||
*[[Stone]] (landing hit) - The landing hit has an angle of 0°. | *[[Kirby (SSB4)/Down special|Stone]] (landing hit) - The landing hit has an angle of 0°. | ||
==={{SSB4|Link}}=== | ==={{SSB4|Link}}=== | ||
*Neutral attack | *{{mvsub|Link|SSB4|Neutral attack/Hit 3}} - The third hit has an angle of 30°. | ||
*Down smash (2nd hit) - The second hit has an angle of 30°. | *{{mvsub|Link|SSB4|Down smash}} (2nd hit) - The second hit has an angle of 30°. | ||
*[[Grab aerial]] (1st hit) - The first hit has an angle of 35°. | *[[Link (SSB4)/Grab aerial|Aerial Hookshot]] (1st hit) - The first hit has an angle of 35°. | ||
==={{SSB4|Little Mac}}=== | ==={{SSB4|Little Mac}}=== | ||
*Down smash - Both hits have an angle of 30°. | *{{mvsub|Little Mac|SSB4|Down smash}} - Both hits have an angle of 30°. | ||
*Forward aerial - Has an angle of 30°. | *{{mvsub|Little Mac|SSB4|Forward aerial}} - Has an angle of 30°. | ||
*Back aerial - Has an angle of 30°. | *{{mvsub|Little Mac|SSB4|Back aerial}} - Has an angle of 30°. | ||
*All of the above moves are semi-spikes for Giga Mac | *All of the above moves are semi-spikes for Giga Mac | ||
==={{SSB4|Lucario}}=== | ==={{SSB4|Lucario}}=== | ||
*Down smash - Both hits have an angle of 33°. | *{{mvsub|Lucario|SSB4|Down smash}} - Both hits have an angle of 33°. | ||
==={{SSB4|Lucas}}=== | ==={{SSB4|Lucas}}=== | ||
*Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°. | *{{mvsub|Lucas|SSB4|Neutral attack}} (1st and 2nd hits) - A small portion of the kicks has an angle of 30°. | ||
*Down tilt - A small portion of the kick has an angle of 0° on grounded opponents. | *{{mvsub|Lucas|SSB4|Down tilt}} - A small portion of the kick has an angle of 0° on grounded opponents. | ||
*[[PSI Magnet]] - The deactivation hitbox is a semi-spike with an angle of 25°. | *[[PSI Magnet]] - The deactivation hitbox is a semi-spike with an angle of 25°. | ||
==={{SSB4|Lucina}}=== | ==={{SSB4|Lucina}}=== | ||
*Down tilt - Has an angle of 30°. | *{{mvsub|Lucina|SSB4|Down tilt}} - Has an angle of 30°. | ||
*[[Dancing Blade]] - The hitbox further away from Lucina on the first hit has an angle of 20°. | *[[Dancing Blade]] - The hitbox further away from Lucina on the first hit has an angle of 20°. | ||
==={{SSB4|Luigi}}=== | ==={{SSB4|Luigi}}=== | ||
*Clothesline Cyclone - The initial hits are semi-spikes. | *[[Luigi (SSB4)/Down special/Custom 2|Clothesline Cyclone]] - The initial hits are semi-spikes. | ||
==={{SSB4|Mario}}=== | ==={{SSB4|Mario}}=== | ||
*Down smash - The front and back hits have an angle of 32° and 30°, respectively. | *{{mvsub|Mario|SSB4|Down smash}} - The front and back hits have an angle of 32° and 30°, respectively. | ||
*Mario Finale - The front fireball launches at | *[[Mario Finale]] - The front fireball launches at 28°, and the back fireball launches at 26°. | ||
==={{SSB4|Marth}}=== | ==={{SSB4|Marth}}=== | ||
*Down tilt - Has an angle of 30°. | *{{mvsub|Marth|SSB4|Down tilt}} - Has an angle of 30°. | ||
*[[Dancing Blade]] - The hitbox further away from Marth on the first hit has an angle of 20°. | *[[Marth (SSB4)/Side special|Dancing Blade]] - The hitbox further away from Marth on the first hit has an angle of 20°. | ||
==={{SSB4|Mega Man}}=== | ==={{SSB4|Mega Man}}=== | ||
*Dash attack (loop hits) - The loop hits have an angle of 20°. | *{{mvsub|Mega Man|SSB4|Dash attack}} (loop hits) - The loop hits have an angle of 20°. | ||
==={{SSB4|Meta Knight}}=== | ==={{SSB4|Meta Knight}}=== | ||
*Down smash - Both hits have an angle of 35°. | *{{mvsub|Meta Knight|SSB4|Down smash}} - Both hits have an angle of 35°. | ||
*Down aerial - The hitboxes closer to Meta Knight have an angle of 35°. | *{{mvsub|Meta Knight|SSB4|Down aerial}} - The hitboxes closer to Meta Knight have an angle of 35°. | ||
''*'' Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4). | ''*'' Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4). | ||
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===={{SSB4|Mii Brawler}}==== | ===={{SSB4|Mii Brawler}}==== | ||
*Down smash - The front and back hits have an angle of 32° and 35°, respectively. | *{{mvsub|Mii Brawler|SSB4|Down smash}} - The front and back hits have an angle of 32° and 35°, respectively. | ||
*[[Feint Jump]] - A small portion of the kick has an angle of 35°. | *[[Feint Jump]] - A small portion of the kick has an angle of 35°. | ||
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===={{SSB4|Mii Swordfighter}}==== | ===={{SSB4|Mii Swordfighter}}==== | ||
*Down smash - The front and back hits have an angle of 27° and 32°, respectively. | *{{mvsub|Mii Swordfighter|SSB4|Down smash}} - The front and back hits have an angle of 27° and 32°, respectively. | ||
*[[Gale Strike]] - A small portion of the wind has an angle of 20°. | *[[Gale Strike]] - A small portion of the wind has an angle of 20°. | ||
*[[Power Thrust]] - The grounded version's clean hit is a semi-spike with an angle of 35°. | *[[Power Thrust]] - The grounded version's clean hit is a semi-spike with an angle of 35°. | ||
==={{SSB4|Mr. Game | ==={{SSB4|Mr. Game & Watch}}=== | ||
*Down tilt - Has an angle of 30°. | *{{mvsub|Mr. Game & Watch|SSB4|Down tilt}} - Has an angle of 30°. | ||
*Down smash - The hitboxes on the hammers' handles have an angle of 20°. | *{{mvsub|Mr. Game & Watch|SSB4|Down smash}} - The hitboxes on the hammers' handles have an angle of 20°. | ||
*[[Chef]] (pan) - The pan has an angle of 10°. | *[[Mr. Game & Watch/Neutral special/Default|Chef]] (pan) - The pan has an angle of 10°. | ||
*[[Judge]] (#6) - #6 has an angle of 20°. | *[[Mr. Game & Watch/Side special/Default|Judge]] (#6) - #6 has an angle of 20°. | ||
==={{SSB4|Ness}}=== | ==={{SSB4|Ness}}=== | ||
*Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°. | *{{mvsub|Ness|SSB4|Dash attack}} (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°. | ||
*Down tilt - Has an angle of 0°. | *{{mvsub|Ness|SSB4|Down tilt}} - Has an angle of 0°. | ||
*Down smash (final hit) - The back and front hits have an angle of 28° and 33°, respectively. | *{{mvsub|Ness|SSB4|Down smash}} (final hit) - The back and front hits have an angle of 28° and 33°, respectively. | ||
*[[Forward PSI Magnet]] | *[[Forward PSI Magnet]] | ||
==={{SSB4|Olimar}}=== | ==={{SSB4|Olimar}}=== | ||
*Down smash - The clean and late hits have an angle of 28° with a Red/Blue/Yellow/White Pikmin, and an angle of 28° and 0°, respectively, with a Purple Pikmin. | *{{mvsub|Olimar|SSB4|Down smash}} - The clean and late hits have an angle of 28° with a Red/Blue/Yellow/White Pikmin, and an angle of 28° and 0°, respectively, with a Purple Pikmin. | ||
==={{SSB4|Pac-Man}}=== | ==={{SSB4|Pac-Man}}=== | ||
*Dash attack (1st and 2nd hits) - The first and second hits have an angle of 12°. | *{{mvsub|Pac-Man|SSB4|Dash attack}} (1st and 2nd hits) - The first and second hits have an angle of 12°. | ||
*Down smash - The clean hit is a semi-spike with an angle of 29°. | *{{mvsub|Pac-Man|SSB4|Down smash}} - The clean hit is a semi-spike with an angle of 29°. | ||
*[[Bonus Fruit]] (orange) - The orange has an angle of 30°. | *[[Pac-Man (SSB4)/Neutral special|Bonus Fruit]] (orange) - The orange has an angle of 30°. | ||
==={{SSB4|Palutena}}=== | ==={{SSB4|Palutena}}=== | ||
*Down smash - The late hit is a semi-spike with an angle of 28°. | *{{mvsub|Palutena|SSB4|Down smash}} - The late hit is a semi-spike with an angle of 28°. | ||
*[[Reflect Barrier]] - Has an angle of 25°. | *[[Palutena (SSB4)/Side special/Default|Reflect Barrier]] - Has an angle of 25°. | ||
==={{SSB4|Peach}}=== | ==={{SSB4|Peach}}=== | ||
*Forward smash - When used with the tennis racket, it has an angle of 28°. When sweetspotted and fully charged, it is the strongest semi-spike in the game. | *{{mvsub|Peach|SSB4|Forward smash}} - When used with the tennis racket, it has an angle of 28°. When sweetspotted and fully charged, it is the strongest semi-spike in the game. | ||
*Down smash (loop hits) - A small portion of the slashes has an angle of 15°. | *{{mvsub|Peach|SSB4|Down smash}} (loop hits) - A small portion of the slashes has an angle of 15°. | ||
* | *[[Peach (SSB4)/Neutral special/Default|Toad]] (loop hits) - Some of the loop hits have an angle of 30°. | ||
*[[Vegetables]] - All vegetables (except the [[Bob-omb]] and [[Mr. Saturn]]) have an angle of 30°. | *[[Vegetables]] - All vegetables (except the [[Bob-omb]] and [[Mr. Saturn]]) have an angle of 30°. | ||
==={{SSB4|Pikachu}}=== | ==={{SSB4|Pikachu}}=== | ||
*Neutral attack - Has an angle of 0°. | *{{mvsub|Pikachu|SSB4|Neutral attack}} - Has an angle of 0°. | ||
==={{SSB4|Pit}}=== | ==={{SSB4|Pit}}=== | ||
*Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. | *{{mvsub|Pit|SSB4|Forward smash}} (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents. | ||
*Down smash (2nd hit) - The second hit has an angle of 30°. | *{{mvsub|Pit|SSB4|Down smash}} (2nd hit) - The second hit has an angle of 30°. | ||
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°. | *{{mvsub|Pit|SSB4|Neutral aerial}} (loop hits) - A small portion of the slashes has an angle of 25°. | ||
*[[Impact Orbitars]] have an angle of | *[[Impact Orbitars]] have an angle of 30°. | ||
==={{SSB4|R.O.B.}}=== | ==={{SSB4|R.O.B.}}=== | ||
*Down smash (final hit) - The last hit has an angle of 33°. | *{{mvsub|R.O.B.|SSB4|Down smash}} (final hit) - The last hit has an angle of 33°. | ||
*Back aerial - Both hits have an angle of 35°. | *{{mvsub|R.O.B.|SSB4|Back aerial}} - Both hits have an angle of 35°. | ||
==={{SSB4|Robin}}=== | ==={{SSB4|Robin}}=== | ||
*Down tilt - Has an angle of 30°. | *{{mvsub|Robin|SSB4|Down tilt}} - Has an angle of 30°. | ||
*Down smash - When used with the Bronze Sword, it has an angle of 28°. | *{{mvsub|Robin|SSB4|Down smash}} - When used with the Bronze Sword, it has an angle of 28°. | ||
*Neutral aerial - Has an angle of 30°. | *{{mvsub|Robin|SSB4|Neutral aerial}} - Has an angle of 30°. | ||
==={{SSB4|Rosalina & Luma}}=== | ==={{SSB4|Rosalina & Luma}}=== | ||
*Down tilt - Has an angle of 30° when either hit. | *{{mvsub|Rosalina & Luma|SSB4|Down tilt}} - Has an angle of 30° when either hit. | ||
*Down smash - Rosalina and Luma have an angle of 32° and 33°, respectively. | *{{mvsub|Rosalina & Luma|SSB4|Down smash}} - Rosalina and Luma have an angle of 32° and 33°, respectively. | ||
*Back aerial - Rosalina and Luma have an angle of 30° and 28°, respectively. | *{{mvsub|Rosalina & Luma|SSB4|Back aerial}} - Rosalina and Luma have an angle of 30° and 28°, respectively. | ||
==={{SSB4|Roy}}=== | ==={{SSB4|Roy}}=== | ||
*Down tilt - Has an angle of 30°. | *{{mvsub|Roy|SSB4|Down tilt}} - Has an angle of 30°. | ||
*[[Double-Edge Dance]] - Angled downwards, the third hit is a semi-spike with an angle of 20°. | *[[Double-Edge Dance]] - Angled downwards, the third hit is a semi-spike with an angle of 20°. | ||
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==={{SSB4|Samus}}=== | ==={{SSB4|Samus}}=== | ||
*Down smash - Both hits have an angle of 31°. | *{{mvsub|Samus|SSB4|Down smash}} - Both hits have an angle of 31°. | ||
*Neutral aerial | *{{mvsub|Samus|SSB4|Neutral aerial}} - The first hit has an angle of 32°. | ||
*Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 18°. | *{{mvsub|Samus|SSB4|Forward aerial}} (2nd-4th hits) - A small portion of the blasts has an angle of 18°. | ||
*[[Missile]] (homing missile) - Has an angle of 0°. | *[[Samus (SSB4)/Side special|Missile]] (homing missile) - Has an angle of 0°. | ||
==={{SSB4|Sheik}}=== | ==={{SSB4|Sheik}}=== | ||
*Up tilt (1st hit) - A small portion of the kick has an angle of 0°. | *{{mvsub|Sheik|SSB4|Up tilt}} (1st hit) - A small portion of the kick has an angle of 0°. | ||
*Forward smash (1st hit) - A small portion of the kick has an angle of 26°. | *{{mvsub|Sheik|SSB4|Forward smash}} (1st hit) - A small portion of the kick has an angle of 26°. | ||
*[[Light Arrow]] - Has a launch angle of | *[[Light Arrow]] - Has a launch angle of 20°. | ||
==={{SSB4|Shulk}}=== | ==={{SSB4|Shulk}}=== | ||
*Forward smash (1st hit) - A small portion of the stab has an angle of 10°. | *{{mvsub|Shulk|SSB4|Forward smash}} (1st hit) - A small portion of the stab has an angle of 10°. | ||
==={{SSB4|Sonic}}=== | ==={{SSB4|Sonic}}=== | ||
*Dash attack (loop hits) - The loops have an angle of 0°. | *{{mvsub|Sonic|SSB4|Dash attack}} (loop hits) - The loops have an angle of 0°. | ||
*Down smash - Both hits have an angle of 30°. | *{{mvsub|Sonic|SSB4|Down smash}} - Both hits have an angle of 30°. | ||
*Down throw - The final hit has an angle of 20°. | *{{mvsub|Sonic|SSB4|Down throw}} - The final hit has an angle of 20°. | ||
==={{SSB4|Toon Link}}=== | ==={{SSB4|Toon Link}}=== | ||
*Forward tilt - The hitboxes further away from Toon Link have an angle of 20°. | *{{mvsub|Toon Link|SSB4|Forward tilt}} - The hitboxes further away from Toon Link have an angle of 20°. | ||
==={{SSB4|Wario}}=== | ==={{SSB4|Wario}}=== | ||
*Dash attack - The late hit has an angle of 180°. It is one of the few semi-spikes to send the opponent backwards. | *{{mvsub|Wario|SSB4|Dash attack}} - The late hit has an angle of 180°. It is one of the few semi-spikes to send the opponent backwards. | ||
*Down smash - All hits have an angle of 30°. | *{{mvsub|Wario|SSB4|Down smash}} - All hits have an angle of 30°. | ||
*[[Wario Waft]] (fully charged) - The clean hit is a semi-spike with an angle of 35°. | *[[Wario (SSB4)/Down special|Wario Waft]] (fully charged) - The clean hit is a semi-spike with an angle of 35°. | ||
*All of the above moves are also semi-spikes for Wario Man. | *All of the above moves are also semi-spikes for Wario Man. | ||
==={{SSB4|Wii Fit Trainer}}=== | ==={{SSB4|Wii Fit Trainer}}=== | ||
*Down tilt - The initial windbox has an angle of 0°. | *{{mvsub|Wii Fit Trainer|SSB4|Down tilt}} - The initial windbox has an angle of 0°. | ||
*Down smash - Both hits have an angle of 20°. | *{{mvsub|Wii Fit Trainer|SSB4|Down smash}} - Both hits have an angle of 20°. | ||
==={{SSB4|Yoshi}}=== | ==={{SSB4|Yoshi}}=== | ||
*Down tilt - The hitboxes closer to Yoshi have an angle of 28°. | *{{mvsub|Yoshi|SSB4|Down tilt}} - The hitboxes closer to Yoshi have an angle of 28°. | ||
*Down smash - Both hits have an angle of 30°. | *{{mvsub|Yoshi|SSB4|Down smash}} - Both hits have an angle of 30°. | ||
==={{SSB4|Zelda}}=== | ==={{SSB4|Zelda}}=== | ||
*Forward smash (loop hits) - The hitbox closer to Zelda has an angle of 25°. | *{{mvsub|Zelda|SSB4|Forward smash}} (loop hits) - The hitbox closer to Zelda has an angle of 25°. | ||
*Down smash - The hitboxes closer to Zelda have an angle of 20°. | *{{mvsub|Zelda|SSB4|Down smash}} - The hitboxes closer to Zelda have an angle of 20°. | ||
==See also== | ==See also== | ||
Line 273: | Line 273: | ||
*[[List of semi-spikes (SSBM)]] | *[[List of semi-spikes (SSBM)]] | ||
*[[List of semi-spikes (SSBB)]] | *[[List of semi-spikes (SSBB)]] | ||
*[[List of semi-spikes (SSBU)]] | |||
[[Category:Semi-spikes]] | [[Category:Semi-spikes]] | ||
[[Category:Lists]] | [[Category:Lists]] |
Latest revision as of 14:53, October 24, 2024
This is a list of semi-spikes in Super Smash Bros. 4.
ListEdit
BayonettaEdit
- Down smash (hit 1) has an angle of 0°.
- Bullet Climax the uncharged/extended bullets have an angle of 0°.
- Witch Twist (final hit, both variants) has an angle of 34° for the first use and 0° for the second.
BowserEdit
- Neutral attack/Hit 1 - A small portion of the punch has an angle of 30°.
- Back aerial - Has an angle of 35°.
- Down aerial (landing hit) - The landing hit has an angle of 20°.
Giga BowserEdit
- Down smash (hits 1-7) - Either launches at 150° or 190° depending on the opponent's position.
- Back aerial - Has an angle of 24°.
Bowser Jr.Edit
- Dash attack (loop hits) - The loop hits have an angle of 25°.
- Piercing Cannon has an angle of 35°.
- Air Cannon's windbox has an angle of 20°.
Captain FalconEdit
- Down tilt - Has an angle of 25°.
- Knee Smash - The clean hit is a semi-spike with an angle of 32°.
- Up aerial - The late hit is a semi-spike with an angle of 30°.
CharizardEdit
- Neutral attack/Hit 2 - A small portion of the slash has an angle of 30°.
- Down tilt - Both the windbox and the hitbox have an angle of 30°.
- Down smash - The hitboxes closer to Charizard has an angle of 33°.
- Forward aerial - The clean hit has an angle of 34°.
CloudEdit
- Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
- Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
- Down smash - The first hit has hitboxes of angles 160/167/170/176°. The second hit has an angle of 35°.
CorrinEdit
- Dash attack - Multi hits have an angle of 15°.
- Down smash - The front hit has an angle of 32° and the back hitboxes have an angle of 35°.
Dark PitEdit
- Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
- Down smash (2nd hit) - The second hit has an angle of 30°.
- Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
- Impact Orbitars have an angle of 30°.
Diddy KongEdit
- Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
- Down smash - The front and back hits have an angle of 33° and 35°, respectively.
- Exploding Popgun - The smoke hitbox when uncharged has an angle of 30°.
Donkey KongEdit
- Spinning Kong - One of the multi-hit hitboxes on the ground has an angle of 20°.
- Hot Slap - The second aerial hit has an angle of 35°.
Dr. MarioEdit
- Down smash - The front and back hits have an angle of 32° and 30°, respectively.
- Doctor Finale - The front capsule launches at 28°, and the back capsule launches at 26°.
- Clothesline Tornado - The initial hits are semi-spikes.
Duck HuntEdit
- Down tilt - Has an angle of 30°.
- Forward smash (1st and 2nd hits) - The first and second hits have an angle of 5°.
- Down smash (1st, 2nd & 3rd hit) - The 1st & 2nd hit have an angle of 165°. The third hit has an angle of 150°. It is one of the few semi-spike moves to send the opponent backwards.
- Super Duck Jump - The windboxes have an angle of 30°.
FalcoEdit
- Down smash - The hitboxes further away from Falco have an angle of 25°.
- Back throw (1st hit) - The first hit has an angle of 35°.
- Landmaster - The ram hit deals knockback at 20°, one of the hitboxes on the turn deals knockback at 25°. One of the landing hitboxes deals knockback at 16°.
FoxEdit
- Neutral attack/Hit 1 - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
- Down smash - The hitboxes further away from Fox have an angle of 25°.
- Back aerial - Has an angle of 30°.
- Reflector - On grounded opponents, the hitbox has an angle of 10°.
- Landmaster - The ram hit deals knockback at 20°, one of the hitboxes on the turn deals knockback at 25°. One of the landing hitboxes deals knockback at 16°.
GanondorfEdit
- Forward tilt - Has an angle of 22°.
- Up aerial - The mid and late hits have an angle of 30° and 0°, respectively.
- Warlock Punch - The aerial versions of this move have an angle of 30°.
- Beast Ganon - Charge attack deals knockback at 30°.
GreninjaEdit
- Down smash - Has an angle of 30°.
- Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
- Water Shuriken (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
- Substitute - Only when angled diagonally downwards, which has an angle of 25°.
IkeEdit
- Forward throw - Has an angle of 28°.
- Back throw - Has an angle of 28°.
JigglypuffEdit
- Down tilt - Has an angle of 20°.
- Down smash - Has an angle of 0°.
- Rollout - The grounded version of this move is a semi-spike with an angle of 30°.
- Sideways Pound - Slow and weak, making it impractical for gimping.
- Puff Up - Has a launch angle of 0°.
King DededeEdit
- Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°.
- Down smash - The hitboxes further away from King Dedede have an angle of 30°.
KirbyEdit
- Stone (landing hit) - The landing hit has an angle of 0°.
LinkEdit
- Neutral attack/Hit 3 - The third hit has an angle of 30°.
- Down smash (2nd hit) - The second hit has an angle of 30°.
- Aerial Hookshot (1st hit) - The first hit has an angle of 35°.
Little MacEdit
- Down smash - Both hits have an angle of 30°.
- Forward aerial - Has an angle of 30°.
- Back aerial - Has an angle of 30°.
- All of the above moves are semi-spikes for Giga Mac
LucarioEdit
- Down smash - Both hits have an angle of 33°.
LucasEdit
- Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
- Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
- PSI Magnet - The deactivation hitbox is a semi-spike with an angle of 25°.
LucinaEdit
- Down tilt - Has an angle of 30°.
- Dancing Blade - The hitbox further away from Lucina on the first hit has an angle of 20°.
LuigiEdit
- Clothesline Cyclone - The initial hits are semi-spikes.
MarioEdit
- Down smash - The front and back hits have an angle of 32° and 30°, respectively.
- Mario Finale - The front fireball launches at 28°, and the back fireball launches at 26°.
MarthEdit
- Down tilt - Has an angle of 30°.
- Dancing Blade - The hitbox further away from Marth on the first hit has an angle of 20°.
Mega ManEdit
- Dash attack (loop hits) - The loop hits have an angle of 20°.
Meta KnightEdit
- Down smash - Both hits have an angle of 35°.
- Down aerial - The hitboxes closer to Meta Knight have an angle of 35°.
* Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4).
Mii FightersEdit
Mii BrawlerEdit
- Down smash - The front and back hits have an angle of 32° and 35°, respectively.
- Feint Jump - A small portion of the kick has an angle of 35°.
Mii GunnerEdit
- Gunner Missile (homing missile) - Has an angle of 0°.
Mii SwordfighterEdit
- Down smash - The front and back hits have an angle of 27° and 32°, respectively.
- Gale Strike - A small portion of the wind has an angle of 20°.
- Power Thrust - The grounded version's clean hit is a semi-spike with an angle of 35°.
Mr. Game & WatchEdit
- Down tilt - Has an angle of 30°.
- Down smash - The hitboxes on the hammers' handles have an angle of 20°.
- Chef (pan) - The pan has an angle of 10°.
- Judge (#6) - #6 has an angle of 20°.
NessEdit
- Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
- Down tilt - Has an angle of 0°.
- Down smash (final hit) - The back and front hits have an angle of 28° and 33°, respectively.
- Forward PSI Magnet
OlimarEdit
- Down smash - The clean and late hits have an angle of 28° with a Red/Blue/Yellow/White Pikmin, and an angle of 28° and 0°, respectively, with a Purple Pikmin.
Pac-ManEdit
- Dash attack (1st and 2nd hits) - The first and second hits have an angle of 12°.
- Down smash - The clean hit is a semi-spike with an angle of 29°.
- Bonus Fruit (orange) - The orange has an angle of 30°.
PalutenaEdit
- Down smash - The late hit is a semi-spike with an angle of 28°.
- Reflect Barrier - Has an angle of 25°.
PeachEdit
- Forward smash - When used with the tennis racket, it has an angle of 28°. When sweetspotted and fully charged, it is the strongest semi-spike in the game.
- Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
- Toad (loop hits) - Some of the loop hits have an angle of 30°.
- Vegetables - All vegetables (except the Bob-omb and Mr. Saturn) have an angle of 30°.
PikachuEdit
- Neutral attack - Has an angle of 0°.
PitEdit
- Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
- Down smash (2nd hit) - The second hit has an angle of 30°.
- Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
- Impact Orbitars have an angle of 30°.
R.O.B.Edit
- Down smash (final hit) - The last hit has an angle of 33°.
- Back aerial - Both hits have an angle of 35°.
RobinEdit
- Down tilt - Has an angle of 30°.
- Down smash - When used with the Bronze Sword, it has an angle of 28°.
- Neutral aerial - Has an angle of 30°.
Rosalina & LumaEdit
- Down tilt - Has an angle of 30° when either hit.
- Down smash - Rosalina and Luma have an angle of 32° and 33°, respectively.
- Back aerial - Rosalina and Luma have an angle of 30° and 28°, respectively.
RoyEdit
- Down tilt - Has an angle of 30°.
- Double-Edge Dance - Angled downwards, the third hit is a semi-spike with an angle of 20°.
RyuEdit
- Hadoken - On grounded opponents, all hitboxes (excluding Shakunetsu Hadoken's final hit) have an angle of 0°.
SamusEdit
- Down smash - Both hits have an angle of 31°.
- Neutral aerial - The first hit has an angle of 32°.
- Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 18°.
- Missile (homing missile) - Has an angle of 0°.
SheikEdit
- Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
- Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
- Light Arrow - Has a launch angle of 20°.
ShulkEdit
- Forward smash (1st hit) - A small portion of the stab has an angle of 10°.
SonicEdit
- Dash attack (loop hits) - The loops have an angle of 0°.
- Down smash - Both hits have an angle of 30°.
- Down throw - The final hit has an angle of 20°.
Toon LinkEdit
- Forward tilt - The hitboxes further away from Toon Link have an angle of 20°.
WarioEdit
- Dash attack - The late hit has an angle of 180°. It is one of the few semi-spikes to send the opponent backwards.
- Down smash - All hits have an angle of 30°.
- Wario Waft (fully charged) - The clean hit is a semi-spike with an angle of 35°.
- All of the above moves are also semi-spikes for Wario Man.
Wii Fit TrainerEdit
- Down tilt - The initial windbox has an angle of 0°.
- Down smash - Both hits have an angle of 20°.
YoshiEdit
- Down tilt - The hitboxes closer to Yoshi have an angle of 28°.
- Down smash - Both hits have an angle of 30°.
ZeldaEdit
- Forward smash (loop hits) - The hitbox closer to Zelda has an angle of 25°.
- Down smash - The hitboxes closer to Zelda have an angle of 20°.