List of updates (SSBU)/2.0.0 changelog: Difference between revisions

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This is a list of known changes in version 2.0.0 of ''[[Super Smash Bros. Ultimate]]''
This is a list of known changes in version 2.0.0 of ''[[Super Smash Bros. Ultimate]]''.
 
==Stages==
{{UpdateList (SSBU)/2.0.0|char=Stages}}


=={{SSBU|Mario}}==
=={{SSBU|Mario}}==
*{{buff|[[Dash attack]]'s launch angle has been lowered (60° (clean)/58° (late) → 50°/48°). This makes the move more effective for edgeguarding.}}
{{UpdateList (SSBU)/2.0.0|char=Mario}}
*{{buff|The [[Final Smash Meter]] version of [[Mario Finale]] has a higher knockback multiplier (x0.9 → x0.91).}}


=={{SSBU|Donkey Kong}}==
=={{SSBU|Donkey Kong}}==
*{{buff|Forward aerial autocancels earlier (frame 63 → 56), matching the move's [[interruptibility]].}}
{{UpdateList (SSBU)/2.0.0|char=Donkey Kong}}


=={{SSBU|Link}}==
=={{SSBU|Link}}==
*{{buff|Up aerial [[auto-cancel]]s earlier (frame 47 → 43).}}
{{UpdateList (SSBU)/2.0.0|char=Link}}
*{{buff|Arrows from Bow and Arrows travel a longer distance (40 frames → 48).}}


=={{SSBU|Samus}}==
=={{SSBU|Samus}}==
*{{bugfix|Missiles follow the [[Pokémon Trainer]]'s new Pokémon if they switch after the missile was fired.}}
{{UpdateList (SSBU)/2.0.0|char=Samus}}
*{{buff|Missile has more range.}}
*{{nerf|Missile's endlag when airborne has increased (frame 59 -> 61), making it identical to Dark Samus' variant}}
*{{buff|Bomb has less endlag when used on the ground.}}


=={{SSBU|Dark Samus}}==
=={{SSBU|Dark Samus}}==
*{{bugfix|Missiles follow the [[Pokémon Trainer]]'s new Pokémon if they switch after the missile was fired.}}
{{UpdateList (SSBU)/2.0.0|char=Dark Samus}}
*{{buff|Missile has more range.}}
*{{buff|Bomb has less endlag when used on the ground.}}


=={{SSBU|Yoshi}}==
=={{SSBU|Yoshi}}==
*{{buff|Shortened the amount of time the player is unable to grab a ledge after using forward air (71 frames → 68).}}
{{UpdateList (SSBU)/2.0.0|char=Yoshi}}
*{{buff|Yoshi is now granted grab invincibility during his grab release and throw animations.}}  


=={{SSBU|Kirby}}==
=={{SSBU|Kirby}}==
*{{buff|Kirby's [[Dash attack]] has greater range and deals more damage (10%/7%/4% → 12%/9%/6%), with knockback compensated.}}
{{UpdateList (SSBU)/2.0.0|char=Kirby}}
*{{buff|[[Forward tilt]] has increased base knockback and reduced ending lag (frame 28 → 24). This improves its safety as a spacing tool, and even allows it to KO at higher percents.}}
*{{buff|[[Stone]] now has super armor starting on frame 19 when used in the air. This makes the move harder to intercept.}}


=={{SSBU|Pikachu}}==
=={{SSBU|Pikachu}}==
*{{buff|Pummel has two less frames of hitlag. This makes it faster and allows for an additional use at high percents before the opponent escapes.}}
{{UpdateList (SSBU)/2.0.0|char=Pikachu}}


=={{SSBU|Luigi}}==
=={{SSBU|Luigi}}==
*{{buff|[[Up smash]] deals more knockback.}}
{{UpdateList (SSBU)/2.0.0|char=Luigi}}
*{{nerf|[[Down aerial]]'s clean hit no longer affects grounded opponents. As a result, it has more startup against them (frame 10 → 11) and can no longer [[meteor smash]] them, greatly hindering its combo potential.}}
*{{buff|Standing and pivot [[grab]]s have longer durations (frames 14-19 → 14-20 (standing)/17-22 → 17-23 (pivot)), and increases their range as a result.}}
*{{buff|[[Green Missile]] has less ending lag.}}
*{{buff|[[Luigi Cyclone]] deals more knockback.}}


=={{SSBU|Ness}}==
=={{SSBU|Ness}}==
*{{buff|Up air autocancels earlier.}}
{{UpdateList (SSBU)/2.0.0|char=Ness}}
*{{buff|Down air deals more damage (12%/10% → 14%/12%) with its knockback compensated.}}


=={{SSBU|Jigglypuff}}==
=={{SSBU|Jigglypuff}}==
*{{buff|Forward tilt has less ending lag (FAF 28 → 25).}}
{{UpdateList (SSBU)/2.0.0|char=Jigglypuff}}
*{{buff|Down tilt deals more knockback.}}
*{{buff|Up smash's sourspot deals more damage, now doing the same damage the whole move (13% → 15%).}}
*{{buff|Back air has less start-up (frame 12 → 10).}}
**{{buff|The ending lag has also been decreased (FAF 40 → 38).}}
*{{buff|Forward throw launch angle altered (55° → 45°), now sending people into a more desirable angle for edge guarding.}}
*{{buff|The [[Final Smash Meter]] version of [[Puff Up]] has a higher knockback multiplier (x0.815 → x0.92).}}


=={{SSBU|Peach}}==
=={{SSBU|Peach}}==
*{{change|Peach Parasol's multi hits have reduced knockback.}}
{{UpdateList (SSBU)/2.0.0|char=Peach}}
**{{nerf|This makes it less likely for the move to KO at 0%.}}
**{{buff|Consecutive hits will connect better in some scenarios.}}
*{{buff|It is now easier to grab ledges with Peach Parasol.}}
*{{bugfix|Peach Blossom's camera has been adjusted. The borders will now always display correctly in scrolling stages.}}


=={{SSBU|Daisy}}==
=={{SSBU|Daisy}}==
*{{change|Daisy Parasol's multi hits have reduced knockback.}}
{{UpdateList (SSBU)/2.0.0|char=Daisy}}
**{{nerf|This makes it less likely for the move to KO at 0%.}}
**{{buff|Consecutive hits will connect better in some scenarios.}}
*{{buff|It is now easier to grab ledges with Daisy Parasol.}}
*{{bugfix|Daisy Blossom's camera has been adjusted. The borders will now always display correctly in scrolling stages.}}


=={{SSBU|Bowser}}==
=={{SSBU|Bowser}}==
*{{buff|Second hit of neutral attack deals more damage (6% → 7%).}}
{{UpdateList (SSBU)/2.0.0|char=Bowser}}
*{{buff|Forward tilt deals more damage (12% → 13%).}}
*{{buff|Down smash deals more knockback.}}
*{{buff|[[Whirling Fortress]] now connects better.}}
*{{bugfix|[[Giga Bowser Punch]] now launches crouching opponents the same as standing opponents.}}


=={{SSBU|Ice Climbers}}==
=={{SSBU|Ice Climbers}}==
*{{buff|The partner Ice Climber's AI has been improved: the partner will now follow the main climber better.}}
{{UpdateList (SSBU)/2.0.0|char=Ice Climbers}}
**{{nerf|This makes desync even harder to perform.}}
*{{buff|The ledgegrab-box for [[Belay]] has been increased.}}


=={{SSBU|Sheik}}==
=={{SSBU|Sheik}}==
*{{buff|Up smash's first hit has more range.}}
{{UpdateList (SSBU)/2.0.0|char=Sheik}}
*{{buff|Down smash connects more reliably.}}
 
*{{buff|Sheik can grab ledges faster after using forward aerial.}}
=={{SSBU|Pichu}}==
*{{buff|Up aerial [[auto-cancel]]s earlier (frame 47 → 44).}}
{{UpdateList (SSBU)/2.0.0|char=Pichu}}
*{{buff|Burst Grenade has less endlag.}}


=={{SSBU|Ganondorf}}==
=={{SSBU|Ganondorf}}==
*{{buff|Forward aerial [[autocancel]]s earlier (frame 55 → 45), now cancelling out of a double jump.}}
{{UpdateList (SSBU)/2.0.0|char=Ganondorf}}
*{{buff|Shortened the amount of time Ganondorf cannot grab the ledge after performing up aerial.}}


=={{SSBU|Mewtwo}}==
=={{SSBU|Mewtwo}}==
*{{nerf|Dash attack has a lower shieldstun multiplier. (1.875x → 1.3x).}}
{{UpdateList (SSBU)/2.0.0|char=Mewtwo}}
*{{change|Forward tilt now always sends opponents in front of Mewtwo.}}
*{{buff|Teleport can grab on to ledges more easily, with the new ledge grab range being roughly twice its original size.}}


=={{SSBU|Roy}}==
=={{SSBU|Roy}}==
*{{buff|Down aerial [[auto-cancel]]s earlier (frame 55 → 52), matching the move's [[interruptibility]].}}
{{UpdateList (SSBU)/2.0.0|char=Roy}}


=={{SSBU|Chrom}}==
=={{SSBU|Chrom}}==
*{{nerf|[[Soaring Slash]]'s meteor smash hitbox has reduced knockback. Additionally, the move now KOs Chrom first when used in a [[sacrificial KO]], rendering it useless against opponents on their last stock unless he has more stocks than them.}}
{{UpdateList (SSBU)/2.0.0|char=Chrom}}
*{{buff|Down aerial auto-cancels earlier.}}


=={{SSBU|Mr. Game & Watch}}==
=={{SSBU|Mr. Game & Watch}}==
*{{buff|Forward aerial's explosion hitbox has increased range, matching the visual explosion more closely and allowing the move to catch opponents from below the ledge. This improves its edgeguarding potential.}}
{{UpdateList (SSBU)/2.0.0|char=Mr. Game & Watch}}
*{{buff|Down aerial auto-cancels earlier (frame 51 → 49), matching the move's [[interruptibility]] and allowing the move to auto-cancel after a full hop + Fire.}}
*{{bugfix|Up Aerial's location reassignment glitch has been removed.}}
*{{bugfix|Oil Panic's grounded mobility glitch has been removed.}}
*{{bugfix|Down Taunt's air puff now correctly vanishes and reappears when interrupted.}}


=={{SSBU|Pit}}==
=={{SSBU|Pit}}==
*{{bugfix|Lightning Chariot will launch crouching opponents the same as standing opponents.}}
{{UpdateList (SSBU)/2.0.0|char=Pit}}


=={{SSBU|Zero Suit Samus}}==
=={{SSBU|Zero Suit Samus}}==
*{{nerf|Forward smash now has a sourspot at close range.}}
{{UpdateList (SSBU)/2.0.0|char=Zero Suit Samus}}
*{{change|Flip Jump has altered knockback. This reduces the bury time at lower percents but increases it at higher percents.}}
*{{buff|Zero Suit Samus can grab earlier after using forward aerial (73 frames → 71).}}
*{{buff|Zero Suit Samus can grab earlier after using up aerial (75 frames →  59).}}


=={{SSBU|Wario}}==
=={{SSBU|Wario}}==
*{{buff|Wario can grab ledges faster after using down aerial (76 frames → 72).}}
{{UpdateList (SSBU)/2.0.0|char=Wario}}


=={{SSBU|Snake}}==
=={{SSBU|Snake}}==
*{{buff|Up tilt's sweetspot hitbox has a slightly increased duration (7 frames → 8).}}
{{UpdateList (SSBU)/2.0.0|char=Snake}}
*{{bugfix|Self stick C4 has been fixed.}}


=={{SSBU|Ike}}==
=={{SSBU|Ike}}==
*{{nerf|[[Aether]] has reduced knockback allowing him to be KOed first rather than opponents fall before him in last stock situations reducing its utility.}}
{{UpdateList (SSBU)/2.0.0|char=Ike}}
 
=={{SSBU|Pokémon Trainer}}==
{{UpdateList (SSBU)/2.0.0|char=Pokémon Trainer}}


=={{SSBU|Charizard}}==
=={{SSBU|Charizard}}==
*{{buff|Dash attack deals more damage (11%/8% → 13%/10%) and knockback.}}
{{UpdateList (SSBU)/2.0.0|char=Charizard}}
*{{bugfix|Charizard's [[down air]] landing lag animation no longer causes its tongue to clip through its head.}}


=={{SSBU|Diddy Kong}}==
=={{SSBU|Diddy Kong}}==
*{{buff|Neutral air autocancels earlier (frame 50 → 27). It is now early enough to buffer short hop and fastfall with no landing lag.}}
{{UpdateList (SSBU)/2.0.0|char=Diddy Kong}}


=={{SSBU|Lucas}}==
=={{SSBU|Lucas}}==
*{{buff|Shortened the amount of time Lucas cannot grab the ledge after performing his neutral aerial (73 frames → 69).}}
{{UpdateList (SSBU)/2.0.0|char=Lucas}}
*{{buff|Neutral aerial has decreased landing lag (14 frames → 12).}}
*{{change|Up tilt, down aerial, and pummel now deal electrical damage.}}


=={{SSBU|Sonic}}==
=={{SSBU|Sonic}}==
*{{buff|Forward tilt connects more reliably.}}
{{UpdateList (SSBU)/2.0.0|char=Sonic}}
*{{change|Forward aerial has less hitlag, making the hits connect faster.}}
*{{buff|Back aerial has less landing lag (18 frames → 15).}}
*{{buff|[[Super Sonic]] has a higher knockback multipler when used via [[FS meter]] (x0.62 → x0.71).}}
*{{bugfix|The instant KO glitch involving Ridley has been fixed.}}


=={{SSBU|King Dedede}}==
=={{SSBU|King Dedede}}==
*{{nerf|Gordos' hitboxes on their spikes (4.8u→3.8u) and body (4.5u→4u) have been reduced .}}
{{UpdateList (SSBU)/2.0.0|char=King Dedede}}


=={{SSBU|Lucario}}==
=={{SSBU|Lucario}}==
*{{buff|Lucario can grab ledge faster after using forward air (64 frames → 52).}}
{{UpdateList (SSBU)/2.0.0|char=Lucario}}
*{{nerf|Aura Sphere has less hitlag during the charge, allowing characters to escape it much easier.}}
*{{buff|The [[Final Smash Meter]] version of Aura Storm has a higher knockback multiplier (x0.7 → x0.77).}}


=={{SSBU|R.O.B.}}==
=={{SSBU|R.O.B.}}==
*{{bugfix|R.O.B’s hurtboxes have been fixed so that thin grabs would not miss him while shielding.}}
{{UpdateList (SSBU)/2.0.0|char=R.O.B.}}
*{{buff|[[Arm Rotor]] connects more reliably.}}


=={{SSBU|Toon Link}}==
=={{SSBU|Toon Link}}==
*{{buff|Forward aerial [[auto-cancel]]s earlier (frame 51 → 39), matching the move's [[interruptibility]] and allowing it to auto-cancel out of a short hop.}}
{{UpdateList (SSBU)/2.0.0|char=Toon Link}}
*{{buff|Shortened the amount of time the player can't grab ledges after using his back aerial (68 frames → 60).}}


=={{SSBU|Mega Man}}==
=={{SSBU|Mega Man}}==
*{{nerf|Special moves can no longer be used when jumping and using neutral attack/forward tilt.}}
{{UpdateList (SSBU)/2.0.0|char=Mega Man}}


=={{SSBU|Rosalina & Luma}}==
=={{SSBU|Rosalina & Luma}}==
*{{buff|Luma's physics have been reverted to those from ''[[Super Smash Bros. 4]]'' for the most part, giving it access to options that were removed in patch 1.0.0.}}
{{UpdateList (SSBU)/2.0.0|char=Rosalina & Luma}}
*{{buff|Luma now advances once again with jabs thanks to the mechanical changes in its physics, albeit way less than ''Smash 4'' jabs.}}
*{{buff|Luma's up tilt deals more knockback.}}
*{{buff|Down tilt sends Luma farther forward, increasing the range. This also removes a bug that made Luma bonk its head on the floor while performing the move.}}
*{{buff|Dash attack connects more reliably.}}
*{{buff|Rosalina can grab ledges faster after using neutral and forward aerial.}}
*{{buff|Neutral air start up for both Rosalina and Luma has been reduced (frame 10 → 9 and frame 8 → 7) respectively.}}
*{{buff|Neutral air hitboxes for Rosalina have been fixed for the most part, making the move connect more reliably.}}
*{{buff|''Smash 4'' [[RAR]] back air that makes Luma launch forward when performed is back.}}
*{{buff|Down air's meteor hitbox on frame 17 has no sourspot anymore, making it always spike despite the positioning.}}
*[[Luma Shot]]:
**{{buff|No charge ending lag frame 40 → 35, all charges ending lag frame 34 → 29}}
**{{buff|Grounded call back ending lag frame 26 → 22, aerial call back ending lag frame 28 → 24}}
*{{buff|Launch Star ledge grab size increased, (17, 27.5, -8, 13) → (17, 30.5, -14, 13) during the launch animation, (17, 27.5, -8, 13) → (17, 30.5, -11, 13) when the move ends.}}


=={{SSBU|Little Mac}}==
=={{SSBU|Little Mac}}==
*{{buff|Neutral aerial [[auto-cancel]]s earlier (frame 25 → 16), matching the move's [[interruptibility]].}}
{{UpdateList (SSBU)/2.0.0|char=Little Mac}}
**{{buff|The amount of time Little Mac cannot grab the ledge after performing neutral aerial has been shortened (46 frames → 40).}}
*{{buff|The amount of time Little Mac cannot grab the ledge after performing up aerial has been shortened (73 frames → 66).}}


=={{SSBU|Greninja}}==
=={{SSBU|Greninja}}==
*{{buff|Down smash has a larger internal hitbox.}}
{{UpdateList (SSBU)/2.0.0|char=Greninja}}
*{{nerf|Hydro Pump no longer instantly cancels Greninja's endlag when landing on a moving or slanted platform.}}


=={{SSBU|Mii Brawler}}==
=={{SSBU|Mii Brawler}}==
*{{buff|Neutral infinite has increased range and is harder to [[SDI]].}}
{{UpdateList (SSBU)/2.0.0|char=Mii Brawler}}
*{{buff|Up smash's sweetspot has a longer duration, with its sourspot having a shorter duration.}}
*{{buff|Neutral aerial has less landing lag.}}
*{{buff|Back aerial has less landing lag.}}
*{{buff|Up aerial deals more damage (8% → 9%).}}
*{{buff|Flashing Mach Punch deals more damage (15.8% total → 17.9% total).}}
*{{buff|Exploding Side Kick has less ending lag.}}
*{{buff|Onslaught travels farther and faster.}}
*{{buff|Soaring Axe Kick can grab onto ledges more easily.}}
*{{buff|Head-On Assault deals more shield damage.}}
*{{buff|Feint Jump's kick deals more knockback.}}


=={{SSBU|Mii Gunner}}==
=={{SSBU|Mii Gunner}}==
*{{bugfix|Fixed a rare glitch where the Mii Gunner that used [[Full Blast]] to last stock KO an opponent off stage in stamina matches would unintentionally freeze the opponent vertical movement and animation.}}
{{UpdateList (SSBU)/2.0.0|char=Mii Gunner}}
*{{buff|Forward air autocancels earlier (frame 49 → 43).}}


=={{SSBU|Palutena}}==
=={{SSBU|Palutena}}==
*{{change|Reduced hitlag on [[neutral air]], allowing it to execute faster.}}
{{UpdateList (SSBU)/2.0.0|char=Palutena}}
*{{buff|Palutena can grab ledges more easily during Warp.}}


=={{SSBU|Pac-Man}}==
=={{SSBU|Pac-Man}}==
*{{buff|Forward aerial [[auto-cancel]]s earlier (frame 43 → 26), which allows it autocancel out of a short hop fast fall.}}
{{UpdateList (SSBU)/2.0.0|char=Pac-Man}}
*{{buff|Down aerial [[auto-cancel]]s earlier (frame 56 → 50), matching the move's [[interruptibility]].}}
*{{buff|[[Bonus Fruit]]s take longer to disappear after hitting an opponent (30 frames → 32), giving him slightly more time to grab it again.}}
**{{buff|Cherry no longer disappears immediately after hitting an opponent.}}


=={{SSBU|Robin}}==
=={{SSBU|Robin}}==
*{{buff|Robin grabs the ledges faster when using Elwind backwards (52 frames → 39).}}
{{UpdateList (SSBU)/2.0.0|char=Robin}}


=={{SSBU|Shulk}}==
=={{SSBU|Shulk}}==
*{{bugfix|Infinite [[Monado Arts]] along with [[RCO lag]] on every aerial move affected by the glitch has been removed.}}
{{UpdateList (SSBU)/2.0.0|char=Shulk}}
*{{buff|Forward aerial [[auto-cancel]]s earlier (frame 45 → 42) and can now grab on ledges after the entire move.}}
*{{buff|Up Aerial can now grab ledges after the entire move.}}


=={{SSBU|Duck Hunt}}==
=={{SSBU|Duck Hunt}}==
*{{bugfix|Fixed a game crash along with {{SSBU|Mii Swordfighter}} where [[Wild Gunman]] and the Mii Swordfighter’s special moves were used at the same time.}}
{{UpdateList (SSBU)/2.0.0|char=Duck Hunt}}
*{{change|Corrupt save data occurs along with Mii Swordfighter if they play Century Smash.}}
*{{buff|[[Trick Shot]] has less endlag (FAF 46 → 42).}}
*{{nerf|[[Clay Shooting]] has more endlag (FAF 61 → 64).}}
*{{nerf|Clay Shooting causes less hitlag.}}


=={{SSBU|Ryu}}==
=={{SSBU|Ryu}}==
*{{buff|Neutral attack launches opponents, making them easier to be hit.}}
{{UpdateList (SSBU)/2.0.0|char=Ryu}}
*{{buff|Forward aerial [[auto-cancel]]s earlier (frame 41 → 38), allowing to autocancel from a rising full hop.}}
*{{nerf|Can no longer jump immediately after using down tilt.}}


=={{SSBU|Ken}}==
=={{SSBU|Ken}}==
*{{buff|Neutral aerial [[auto-cancel]]s earlier (frame 34 → 28), matching the move's [[interruptibility]]. This allows it to autocancel from a short hop.}}
{{UpdateList (SSBU)/2.0.0|char=Ken}}
*{{buff|Forward aerial [[auto-cancel]]s earlier (frame 41 → 38), matching the move's [[interruptibility]]. This allows it to autocancel from a rising full hop.}}
*{{nerf|Can no longer jump immediately after using down tilt.}}


=={{SSBU|Cloud}}==
=={{SSBU|Cloud}}==
*{{buff|Cloud can grab ledges faster after using forward aerial.}}
{{UpdateList (SSBU)/2.0.0|char=Cloud}}
*{{buff|Finishing Touch has more range at the start of the move.}}


=={{SSBU|Corrin}}==
=={{SSBU|Corrin}}==
*{{buff|Neutral aerial [[auto-cancel]]s earlier (frame 50 → 47), matching the move's [[interruptibility]].}}
{{UpdateList (SSBU)/2.0.0|char=Corrin}}
*{{buff|Corrin can grab ledges faster after using forward aerial (62 frames → 60).}}
*{{buff|Up aerial auto-cancels earlier (frame 40 → 37), now allowing to auto-cancel out of a rising short hop.}}


=={{SSBU|Bayonetta}}==
=={{SSBU|Bayonetta}}==
*{{bugfix|Infinite [[Witch Time]] removed.}}
{{UpdateList (SSBU)/2.0.0|char=Bayonetta}}
*{{buff|Bayonetta can grab ledges faster after using neutral aerial.}}


=={{SSBU|Inkling}}==
=={{SSBU|Inkling}}==
*{{buff|Shortened the amount of time Inkling is unable to grab a ledge after using neutral air (60 frames → 56).}}
{{UpdateList (SSBU)/2.0.0|char=Inkling}}
*[[Splat Roller]]:
**{{change|Splat Roller has altered knockback (60 (base)/80 (scaling) → 25/105). This decreases the bury duration at lower percents, but increases it at higher percentages.}}
***{{buff|Decreased base knockback allows combo potential at mid percentages.}}
**{{nerf|Splat Roller hitboxes were moved back, giving it less range.}}
**{{bugfix|The ink from the Splat Roller no longer launches specific characters such as {{SSBU|Ice Climbers}} much higher when using their respective up specials on the ink.}}


=={{SSBU|Ridley}}==
=={{SSBU|Ridley}}==
*{{buff|Ridley can grab the ledge earlier after using his neutral (65 frames → 64), forward (67 frames → 66), and down aerials.}}
{{UpdateList (SSBU)/2.0.0|char=Ridley}}
*{{buff|The [[Final Smash Meter]] version of [[Plasma Scream]] has a higher knockback multiplier (x0.62 → x0.71).}}
*{{bugfix|The instant KOing glitch involving {{SSBU|Sonic}} has been fixed.}}


=={{SSBU|King K. Rool}}==
=={{SSBU|King K. Rool}}==
*{{nerf|[[Blunderbuss]] has a shorter windbox duration.}}
{{UpdateList (SSBU)/2.0.0|char=King K. Rool}}
*{{bugfix|Blunderbuss no longer turns opponents invisible when KOing at their last stock.}}
*{{nerf|[[Propellerpack]]'s hitbox is smaller, making it difficult to KO opponents straight to the upper blast zone and making it less safe when recovering.}}
*{{change|Down throw has less base knockback, but more knockback growth. This allows buried opponents to easily escape at low percentage, but making it more difficult to escape at high percentage. These changes can set up situational mix ups between grounded or aerial attacks.}}
*{{nerf|Infinite [[down throw]] combo was removed, as it won't bury opponents the third time.}}


=={{SSBU|Isabelle}}==
=={{SSBU|Isabelle}}==
*[[Fishing Rod]]:
{{UpdateList (SSBU)/2.0.0|char=Isabelle}}
**{{bugfix|Fixed item collided with two [[Fishing Rod]]s that would behave erratically, most noticeably [[infinite Assist Trophy glitch]].}}
**{{bugfix|Tether recovery teleportation glitch has been fixed.}}
*{{bugfix|Fixed the [[Slingshot Crash]] glitch.}}
*{{buff|Neutral aerial autocancels earlier (frame 39 → 36).}}


=={{SSBU|Incineroar}}==
=={{SSBU|Incineroar}}==
*{{buff|Up smash deals more knockback.}}
{{UpdateList (SSBU)/2.0.0|char=Incineroar}}
*{{buff|Incineroar can grab ledges faster after using up aerial (frame 58 → 56).}}
*{{buff|Down aerial [[auto-cancel]]s earlier (frame 59 → 45), matching the move's [[interruptibility]].}}
*{{buff|Up throw deals more knockback.}}
*{{buff|Cross Chop travels more vertical and horizontal distance.}}


==References==
==References==
{{reflist}}
==External links==
*[https://en-americas-support.nintendo.com/app/answers/detail/a_id/43317 Patch notes]
*[https://en-americas-support.nintendo.com/app/answers/detail/a_id/43317 Patch notes]



Latest revision as of 13:11, November 10, 2023

This is a list of known changes in version 2.0.0 of Super Smash Bros. Ultimate.

Stages[edit]

Mario[edit]

  • Buff Dash attack launches at a lower angle (60° (clean)/58° (late) → 50°/48°), improving its ability to setup edgeguards.
  • Buff Mario Finale's Final Smash Meter version has a higher knockback multiplier (0.9× → 0.91×).

Donkey Kong[edit]

  • Buff Forward aerial autocancels earlier (frame 63 → 56), matching the move's interruptibility.

Link[edit]

  • Buff Up aerial auto-cancels earlier (frame 47 → 43).
  • Buff Arrows from Bow and Arrows travel a longer distance (40 frames → 46).

Samus[edit]

  • Bug fix Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.
  • Buff Missile has more range.
  • Nerf Aerial Missile has slightly more ending lag (FAF 60 → 62), no longer being less laggy than Dark Samus's version.
  • Buff Bomb has less endlag when used on the ground (FAF 49 → 47).

Dark Samus[edit]

  • Bug fix Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.
  • Buff Missile has more range.
  • Buff Bomb has less endlag when used on the ground (FAF 49 → 47).

Yoshi[edit]

  • Buff Shortened the amount of time the player is unable to grab a ledge after using forward aerial (71 frames → 68).
  • Buff Yoshi is now granted grab invincibility during his grab release and throw animations.

Kirby[edit]

  • Buff Kirby's Dash attack has greater range and all hitboxes deal 2% more damage (10%/7%/4% → 12%/9%/6%), with knockback not fully compensated.
  • Buff Forward tilt has increased base knockback (12 → 40) and reduced ending lag (frame 28 → 24). This improves its safety as a spacing tool, and even allows it to KO at higher percents.
  • Buff Stone now has damage-based armor starting on frame 19 when used in the air. This makes the move harder to intercept.

Pikachu[edit]

  • Buff Pummel deals less hitlag (14 frames → 12), shortening its duration.

Luigi[edit]

  • Buff Up smash has more knockback scaling (98 → 102).
  • Nerf Down aerial's clean hit no longer affects grounded opponents. As a result, it has more startup against them (frame 10 → 11) and can no longer meteor smash them, greatly hindering its combo potential.
  • Buff Standing and pivot grabs have longer durations (frames 14-19 → 14-20 (standing)/17-22 → 17-23 (pivot)), and increases their range as a result.
  • Buff Green Missile has less ending lag (FAF 95(grounded)/81(aerial) → 94/80).
  • Buff Luigi Cyclone deals more knockback (80 (base)/130/120 (scaling) → 85/140/130).

Ness[edit]

  • Buff Up aerial autocancels earlier (frame 45 → 34), matching the move's interruptibility.
  • Buff Down aerial deals more damage (12%/10% → 14%/12%) with its knockback scaling compensated (84/86 (clean/late) → 74).

Jigglypuff[edit]

  • Buff Forward tilt has less ending lag (FAF 28 → 25).
  • Buff Down tilt has more knockback scaling (55 → 68).
  • Buff Up smash's sourspot deals more damage, now doing the same damage as the whole move (13% → 15%).
  • Buff Back aerial has less start-up (frame 12 → 10).
    • Buff The ending lag has also been decreased (FAF 40 → 38) and it autocancels earlier (frame 28 → 26).
  • Buff Forward throw launch angle altered (55° → 50°), now sending people into a more desirable angle for edge guarding.
  • Buff The Final Smash Meter version of Puff Up has a higher knockback multiplier (x0.815 → x0.92).

Peach[edit]

  • Change Peach Parasol's multi hits have reduced knockback (FKB: 180/160 → 160/130 (hit 1), 90 → 80/70 (hits 2-5)).
    • Nerf This makes it less likely for the move to KO at 0%.
    • Buff Consecutive hits will connect better in some scenarios.
  • Buff It is now easier to grab ledges with Peach Parasol.
  • Bug fix Peach Blossom's camera has been adjusted. The borders will now always display correctly in scrolling stages.

Daisy[edit]

  • Change Daisy Parasol's multi hits have reduced knockback (FKB: 180/160 → 160/130 (hit 1), 90 → 80/70 (hits 2-5)).
    • Nerf This makes it less likely for the move to KO at 0%.
    • Buff Consecutive hits will connect better in some scenarios.
  • Buff It is now easier to grab ledges with Daisy Parasol.
  • Bug fix Daisy Blossom's camera has been adjusted. The borders will now always display correctly in scrolling stages.

Bowser[edit]

  • Buff Second hit of neutral attack deals more damage (6% → 7%).
    • Nerf This change affected the combo potential of Jab 2 at low percent, making Jab 2>Dash Grab more strict and removing Jab 2>Dash Attack entirely.
  • Buff Forward tilt deals more damage (12% → 13%).
  • Buff Down smash deals more knockback.
  • Buff Whirling Fortress now connects better.
  • Buff Giga Bowser Punch now launches crouching opponents the same as standing opponents.

Ice Climbers[edit]

  • Buff The partner Ice Climber's AI has been improved: the partner will now follow the main climber better.
    • Nerf This makes desyncs even harder to perform.
  • Buff The ledgegrab-box for Belay has been increased (X offset: 0u → -1u).
  • Bug fix Fixed a bug that allowed the partner climber to survive after the leader runs out of stocks.

Sheik[edit]

  • Buff Up smash's first hit has more range (6u → 6.1u).
  • Buff Down smash connects more reliably against aerial opponents (angle: 140° → 200°).
  • Buff Sheik can grab ledges faster after using forward aerial (frame 87 → 58).
  • Buff Up aerial auto-cancels earlier (frame 47 → 44).
  • Buff Burst Grenade has less endlag (FAF 78 → 76).

Pichu[edit]

  • Buff Pummel deals less hitlag (15 frames → 14), shortening its duration.

Ganondorf[edit]

  • Buff Forward aerial auto-cancels earlier (frame 55 → 45), matching the move's interruptibility and now auto-canceling with a double jump.
  • Buff Ganondorf can grab edges earlier after using up aerial (63 frames → 58).

Mewtwo[edit]

  • Nerf Dash attack has a lower shieldstun multiplier. (1.875x → 1.3x).
  • Change Forward tilt now always sends opponents in front of Mewtwo.
  • Buff Teleport can grab on to ledges more easily, with the new ledge grab range being roughly twice its original size.

Roy[edit]

Chrom[edit]

  • Nerf Soaring Slash's meteor smash hitbox has reduced knockback (FKB 160 → 150), and Chrom's falling speed is increased 15 frames into the descent (-6 → -7.5). This makes the move more likely to KO Chrom first when used in a sacrificial KO, limiting its ability to secure wins in a last-stock scenario.
    • Nerf Additionally, the descent will now sometimes fail to connect into the landing hit when used out of a jump, due to Chrom descending much faster than the opponent.
  • Buff Down aerial auto-cancels earlier (frame 55 → 52), matching the move's interruptibility.

Mr. Game & Watch[edit]

  • Buff Forward aerial's explosion hitbox has increased range, matching the visual explosion more closely and allowing the move to catch opponents from below the ledge. This improves its edgeguarding potential.
  • Buff Down aerial auto-cancels earlier (frame 51 → 49), matching the move's interruptibility and allowing the move to auto-cancel after a full hop + Fire.
  • Bug fix Up Aerial's location reassignment glitch has been removed.
  • Bug fix Oil Panic's grounded mobility glitch has been removed.
  • Bug fix Down Taunt's air puff now correctly vanishes and reappears when interrupted.

Pit[edit]

  • Buff Lightning Chariot will launch crouching opponents the same as standing opponents.

Zero Suit Samus[edit]

  • Nerf Forward smash now has a sourspot at close range that has less knockback scaling (109 → 97).
  • Change Flip Jump has altered knockback (60/100 → 25/145). This reduces the bury time at lower percents but increases it at higher percents.
  • Buff Zero Suit Samus can grab earlier after using forward aerial (73 frames → 71).
  • Buff Zero Suit Samus can grab earlier after using up aerial (75 frames → 59).

Wario[edit]

  • Buff Wario can grab ledges faster after using down aerial (76 frames → 72).

Snake[edit]

  • Buff Up tilt's clean hit has a slightly increased duration, with the late hit's duration reduced (6-7/8-13 → 6-8/9-13).
  • Bug fix Self stick C4 has been fixed.

Ike[edit]

  • Nerf Aether's meteor hitbox has reduced knockback (FKB 165 → 150) though it can still KO opponents first.

Pokémon Trainer[edit]

Charizard[edit]

  • Buff Dash attack deals more damage (11%/8% → 13%/10%) with knockback not fully compensated (Early: 100 base/45 scaling → 96/44; late: 100/30 → 98/27).
  • Bug fix Charizard's down aerial landing lag animation no longer causes its tongue to clip through its head.

Diddy Kong[edit]

  • Buff Neutral aerial autocancels earlier (frame 50 → 27). It is now early enough to buffer short hop and fastfall with no landing lag.
  • Bug fix Monkey Flip release glitch has been fixed.

Lucas[edit]

  • Buff Neutral aerial has less landing lag (14 frames → 12).
  • Buff Lucas can grab edges earlier after using neutral aerial (73 frames → 69).
  • Change Up tilt, down aerial, and pummel gained the electric effect, with hitlag compensated.
    • Nerf This means Yellow Pikmin are now invulnerable to Lucas's up tilt and down aerial.

Sonic[edit]

  • Buff Forward tilt's first hit connects more reliably in the second (60 (base knockback)/70 (scaling) → 80/3).
  • Change Forward aerial's firt 5 hits have less hitlag, making the hits connect faster (1× → 0.7×).
  • Buff Back aerial has less landing lag (18 frames → 15).
  • Buff Super Sonic has a higher knockback multipler when used via FS meter (x0.62 → x0.71).
  • Bug fix The instant KO glitch involving Ridley has been fixed.

King Dedede[edit]

  • Bug fix Fixed King Dedede's knockback facial expression after Inhaling an opponent holding an explosive item.
  • Nerf Gordos' hitboxes on their spikes (4.8u→3.8u) and body (4.5u→4u) have been reduced.

Lucario[edit]

  • Buff Lucario can grab ledge faster after using forward aerial (64 frames → 52).
  • Nerf Aura Sphere has less hitlag during the charge (0.78× → 0.5×), allowing characters to escape it much easier.
  • Buff The Final Smash Meter version of Aura Storm has a higher knockback multiplier (x0.7 → x0.77).

R.O.B.[edit]

Toon Link[edit]

  • Buff Forward aerial auto-cancels earlier (frame 51 → 39), matching the move's interruptibility and allowing it to auto-cancel out of a short hop.
  • Buff Shortened the amount of time the player can't grab ledges after using his back aerial (68 frames → 60).

Mega Man[edit]

  • Nerf Special moves can no longer be used when jumping and using neutral attack/forward tilt.

Rosalina & Luma[edit]

  • Buff Luma's physics have been reverted to those from Super Smash Bros. 4 for the most part, giving it access to options that were removed in patch 1.0.0.
  • Buff Luma now advances once again with jabs thanks to the mechanical changes in its physics, albeit way less than Smash 4 jabs.
  • Buff Luma's up tilt deals more knockback.
  • Buff Down tilt sends Luma farther forward, increasing the range. This also removes a bug that made Luma bonk its head on the floor while performing the move.
  • Buff Dash attack connects more reliably.
  • Buff Rosalina can grab ledges faster after using neutral (frame 68 → 67) and forward aerial (frame 84 → 83).
  • Buff Neutral aerial start up for both Rosalina and Luma has been reduced (frame 10 → 9 and frame 8 → 7) respectively.
  • Buff Neutral aerial hitboxes for Rosalina have been fixed for the most part, making the move connect more reliably.
  • Buff Smash 4 RAR back aerial that makes Luma launch forward when performed is back.
  • Buff Down aerial's meteor hitbox on frame 17 has no sourspot anymore, making it always spike despite the positioning.
  • Luma Shot:
    • Buff No charge ending lag frame 40 → 35, all charges ending lag frame 34 → 29.
    • Buff Grounded call back ending lag frame 26 → 22, aerial call back ending lag frame 28 → 24.
  • Buff Launch Star ledge grab size increased, (17, 27.5, -8, 13) → (17, 30.5, -14, 13) during the launch animation, (17, 27.5, -8, 13) → (17, 30.5, -11, 13) when the move ends.
  • Buff Grand Star's looping hits can no longer be SDIed.

Little Mac[edit]

  • Buff Neutral aerial auto-cancels earlier (frame 25 → 16), matching the move's interruptibility.
    • Buff The amount of time Little Mac cannot grab the ledge after performing neutral aerial has been shortened (46 frames → 40).
  • Buff The amount of time Little Mac cannot grab the ledge after performing up aerial has been shortened (73 frames → 66).

Greninja[edit]

  • Buff Down smash has a larger internal hitbox (Z offset: 0u → 0u-7u).
  • Nerf Hydro Pump no longer instantly cancels Greninja's endlag when landing on a moving or slanted platform.

Mii Brawler[edit]

  • Buff Neutral infinite has increased range (3.5u → 4u) and is harder to SDI.
  • Buff Up smash's sweetspot has a longer duration, with its sourspot having a shorter duration (frames 8-11/12-14 → 8-12/13-14).
  • Buff Neutral aerial has less landing lag (8 frames → 6).
  • Buff Back aerial has less landing lag (14 frames → 11).
  • Buff Up aerial deals more damage (8% → 9%), with knockback not compensated.
  • Buff Flashing Mach Punch deals more damage (15.8% total → 17.9% total).
  • Buff Exploding Side Kick has less ending lag (FAF 90/92 (normal/reversed) → 80/82).
  • Buff Onslaught travels farther and faster (Horizontal speed multiplier (0.7× → 0.75×).
  • Buff Soaring Axe Kick can grab onto ledges more easily.
  • Buff Head-On Assault deals more shield damage.
  • Buff Feint Jump's kick deals more knockback (35 base/100 scaling → 65/90).

Mii Gunner[edit]

  • Bug fix Fixed a rare glitch where the Mii Gunner that used Full Blast to last stock KO an opponent off stage in stamina matches would unintentionally freeze the opponent vertical movement and animation.
  • Buff Forward aerial autocancels earlier (frame 49 → 43).

Palutena[edit]

  • Change Reduced hitlag on neutral aerial(1×/2× (hit 1-6/7) → 0.5×/1.5×, allowing it to execute faster.
  • Buff Palutena can grab ledges more easily during Warp.

Pac-Man[edit]

  • Buff Forward aerial auto-cancels earlier (frame 43 → 26), which allows it autocancel out of a short hop fast fall.
  • Buff Down aerial auto-cancels earlier (frame 56 → 50), matching the move's interruptibility.
  • Buff Bonus Fruits take longer to disappear after hitting an opponent (30 frames → 32), giving him slightly more time to grab it again.
    • Buff Cherry no longer disappears immediately after hitting an opponent.

Robin[edit]

  • Buff Robin grabs the ledges faster when using Elwind backwards (52 frames → 39).
  • Bug fix The left victory pose was changed from Robin holding a Thunder tome to an Arcfire tome, matching the fire magic used in the animation.

Shulk[edit]

  • Bug fix Fixed the infinite Monado Arts glitch and removed RCO lag from every aerial move affected by the glitch.
  • Buff Forward aerial auto-cancels earlier (frame 45 → 42), matching the move's interruptibility. Shulk can also now grab edges after it concludes.
  • Buff Shulk can grab edges after up aerial concludes (frame 79 → 78).

Duck Hunt[edit]

  • Bug fix Fixed a game crash along with Mii Swordfighter where Wild Gunman and the Mii Swordfighter’s special moves were used at the same time.
  • Bug introduced Corrupt save data occurs along with Mii Swordfighter if they play Century Smash.
  • Buff Trick Shot has less endlag (FAF 46 → 42).
  • Nerf Clay Shooting has more endlag (FAF 61 → 64).
  • Nerf Clay Shooting causes less hitlag (1× → 0.5×/0.2× (hit 1/2-3)).

Ryu[edit]

  • Buff Neutral attack launches opponents, making them easier to be hit.
  • Buff Forward aerial auto-cancels earlier (frame 41 → 38), allowing to autocancel from a rising full hop.
  • Nerf Can no longer jump immediately after using down tilt.

Ken[edit]

  • Buff Neutral attack launches opponents, making them easier to be hit.
  • Buff Neutral aerial auto-cancels earlier (frame 34 → 28), matching the move's interruptibility. This allows it to autocancel from a short hop.
  • Buff Forward aerial auto-cancels earlier (frame 41 → 38), matching the move's interruptibility. This allows it to autocancel from a rising full hop.
  • Nerf Can no longer jump immediately after using down tilt.

Cloud[edit]

  • Buff Cloud can grab ledges faster after using forward aerial.
  • Buff Finishing Touch has more range at its beginning (Y offset: 20u-16u → 20u-11u). This enables it to hit prone opponents.

Corrin[edit]

  • Buff Neutral aerial auto-cancels earlier (frame 50 → 47), matching the move's interruptibility.
  • Buff Corrin can grab ledges faster after using forward aerial (62 frames → 60).
  • Buff Up aerial auto-cancels earlier (frame 40 → 38), now allowing to auto-cancel out of a rising short hop.

Bayonetta[edit]

  • Buff Bayonetta can grab edges earlier after using neutral aerial (59 frames → 57).
  • Bug fix Fixed the Witch Time slowdown glitch.

Inkling[edit]

  • Buff Shortened the amount of time Inkling is unable to grab a ledge after using neutral aerial (60 frames → 56).
  • Splat Roller:
    • Change Splat Roller has altered knockback (60 (base)/80 (scaling) → 25/105). This decreases the bury duration at lower percents, but increases it at higher percentages.
      • Nerf By the time the new bury duration overtakes the old one, the bury duration would have already been very long anyway, and the move no longer buries for a notoriously long amount of time at low percents.
    • Nerf Splat Roller hitboxes were moved back, giving it less range.
    • Bug fix The ink from the Splat Roller no longer launches specific characters such as Ice Climbers much higher when using their respective up specials on the ink.

Ridley[edit]

  • Buff Ridley can grab the ledge earlier after using his neutral (65 frames → 64), forward (67 frames → 66), and down aerials (80 frames → 69).
  • Buff The Final Smash Meter version of Plasma Scream has a higher knockback multiplier (x0.62 → x0.71).
  • Bug fix The instant KOing glitch involving Sonic has been fixed.

King K. Rool[edit]

  • Change Down throw has a different bury scaling formula (90 frames + 0.5*damage → 60 + 0.75*damage). This allows buried opponents to more easily escape at low percents, but more difficult at high percents. Specifically, it buries opponents for less time below 125%, and buries them longer above 125%.
    • Buff This change makes direct KO followups beyond 125% more consistent, especially against opponents good at mashing.
    • Nerf It conversely makes it take longer for followups at low percents to start connecting, as well as makes it easier for opponents bad at mashing to avoid slower KO followups like forward smash below 125%.
    • Nerf The infinite jab combo (down throw to jab, repeat) that worked at 200%+ has been removed, now having the opponent "bounce" on the third loop.
  • Blunderbuss:
    • Nerf Blunderbuss has a shorter windbox duration, (5 seconds → 2.5 seconds).
    • Bug fix Blunderbuss no longer turns opponents invisible when KOing at their last stock.
  • Nerf Propellerpack's horizontal hitbox is smaller, making it difficult to KO opponents straight to the upper blast zone and making it less safe when recovering. Most notably, it doesn't snap to the ledge as often as it used to.

Isabelle[edit]

Incineroar[edit]

  • Buff Up smash has more knockback.
  • Buff Incineroar can grab edges earlier after using up aerial (frame 58 → 56).
  • Buff Down aerial auto-cancels earlier (frame 59 → 45), matching the move's interruptibility.
  • Buff Up throw has more knockback.
  • Buff Cross Chop travels farther vertically and horizontally (Height multiplier: 0.81× → 1×). While this hinders its potential as a KO confirm follow-up from down throw, this more prominently improves its recovery potential.

References[edit]

External links[edit]