Super Smash Bros. 4

Ganondorf (SSB4)/Up tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:GanondorfUpTilt.gif|thumb|270px|Hitbox visualization showing Ganondorf's up tilt.]]
[[File:GanondorfUpTilt.gif|thumb|270px|Hitbox visualization showing Ganondorf's up tilt.]]
{{technical data}}


==Overview==
==Overview==
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It has three different hitboxes: on the leg, in the center of the explosion, and at the edge of the explosion. The hitbox on his leg is the sweetspot, dealing the most damage and knockback, while the explosion is the sourspot. On frames 6-70, it produces a [[vacuum]] effect that sucks opponents towards Ganondorf, helping him land the move. It has deceptively large range, making it good for [[edge-guarding]]. The sweetspot is incredibly powerful, being able to KO at low percents at the ledge, as well as instantly breaking full [[shield]]s on hit. It is the strongest up tilt in the game, as well as the strongest tilt overall. However, its immense power is kept in check by its incredibly long startup, making it a very risky but highly rewarding move.
It has three different hitboxes: on the leg, in the center of the explosion, and at the edge of the explosion. The hitbox on his leg is the sweetspot, dealing the most damage and knockback, while the explosion is the sourspot. On frames 6-70, it produces a [[vacuum]] effect that sucks opponents towards Ganondorf, helping him land the move. It has deceptively large range, making it good for [[edge-guarding]]. The sweetspot is incredibly powerful, being able to KO at low percents at the ledge, as well as instantly breaking full [[shield]]s on hit. It is the strongest up tilt in the game, as well as the strongest tilt overall. However, its immense power is kept in check by its incredibly long startup, making it a very risky but highly rewarding move.


==Hitbox==
==Hitboxes==
 
{{SSB4HitboxTableHeader|special=y}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Windboxes|42}}
{{HitboxTableTitle|Utilt (Windboxes) (Hitbox 1)|42}}
{{SSB4SpecialHitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
Line 19: Line 17:
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=22
|fkv=1
|r=
|r=10.0
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=0.0
|ypos=5.0
|zpos=0.0
|zpos=32.0
|type=Body
|type=Knee
|sdi=1.0
|ff=0.0
|sdi=0.0
|trip=0
|trip=0
|clang=n
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|flinchless=y
}}
}}
{{HitboxTableTitle|Utilt (Windboxes) (Hitbox 2)|42}}
{{SSB4SpecialHitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=0
|part=0
|part=0
|damage=0%
|damage=0%
Line 39: Line 39:
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=22
|fkv=1
|r=
|r=10.0
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=0.0
|ypos=25.0
|zpos=0.0
|zpos=32.0
|type=Body
|type=Knee
|sdi=1.0
|ff=0.0
|sdi=0.0
|trip=0
|trip=0
|clang=n
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|flinchless=y
}}
}}
{{HitboxTableTitle|Utilt (Windboxes) (Hitbox 3)|42}}
{{SSB4SpecialHitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=0
|part=0
|part=0
|damage=0%
|damage=0%
|angle=180
|angle=0
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=10
|fkv=0
|r=
|r=10.0
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=0.0
|ypos=5.0
|zpos=0.0
|zpos=8.0
|type=Body
|type=Knee
|sdi=1.0
|ff=0.0
|sdi=0.0
|trip=0
|trip=0
|clang=n
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|flinchless=y
}}
}}
{{HitboxTableTitle|Utilt (Windboxes) (Hitbox 4)|42}}
{{SSB4SpecialHitboxTableRow
{{SSB4HitboxTableRow
|id=3
|id=0
|part=0
|part=0
|damage=0%
|damage=0%
|angle=180
|angle=0
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=10
|fkv=0
|r=
|r=10.0
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=0.0
|ypos=25.0
|zpos=0.0
|zpos=8.0
|type=Body
|type=Knee
|sdi=1.0
|ff=0.0
|sdi=0.0
|clang=n
|trip=0
|trip=0
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=L
|flinchless=y
}}
}}
{{HitboxTableTitle|Utilt (hitbox 1)|42}}
{{HitboxTableTitle|Explosion|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=24%
|damage=28%
|sd=20
|angle=361
|angle=361
|bk=68
|bk=60
|ks=60
|ks=80
|fkv=0
|fkv=0
|r=
|r=5.0
|bn=
|bn=8
|xpos=
|xpos=3.0
|ypos=
|type=Foot
|zpos=
|effect=Flame
|type=Body
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
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|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Utilt (hitbox 2)|42}}
{{SSB4SpecialHitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=0
|part=0
|part=0
|damage=24%
|damage=28%
|sd=20
|angle=361
|angle=361
|bk=68
|bk=60
|ks=60
|ks=80
|fkv=0
|fkv=0
|r=
|r=5.0
|bn=
|bn=8
|xpos=
|xpos=9.0
|ypos=
|type=Foot
|zpos=
|effect=Flame
|type=Body
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
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|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Utilt (hitbox 3)|42}}
{{SSB4SpecialHitboxTableRow
{{SSB4HitboxTableRow
|id=2
|id=0
|part=0
|part=0
|damage=24%
|damage=20%
|angle=361
|sd=20
|bk=68
|angle=80
|bk=60
|ks=80
|ks=80
|fkv=0
|fkv=0
|r=
|r=6.0
|bn=
|bn=0
|xpos=
|ypos=4.0
|ypos=
|zpos=16.0
|zpos=
|type=Foot
|type=Body
|effect=Flame
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
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|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Utilt (hitbox 4)|42}}
{{SSB4SpecialHitboxTableRow
{{SSB4HitboxTableRow
|id=3
|id=0
|part=0
|part=0
|damage=24%
|damage=18%
|angle=361
|sd=20
|bk=68
|angle=80
|bk=60
|ks=80
|ks=80
|fkv=0
|fkv=0
|r=
|r=13.0
|bn=
|bn=0
|xpos=
|ypos=5.0
|ypos=
|zpos=22.0
|zpos=
|type=Foot
|type=Body
|effect=Flame
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
|rebound=n
|sfx=Kick
|sfx=Kick
|slvl=M
|slvl=M
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===Attack===
===Attack===
{|class="wikitable"
{|class="wikitable"
|-
!Windboxes
|6-70
|-
|-
!Hitboxes
!Hitboxes
|81-84
|81-84
|-
|-
!Windboxes
!Interruptible
|6-70
|-
!IASA
|115
|115
|-
|-
!Animation length
!Animation length
|?
|124
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=80}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=31}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=FlinchlessHitbox|c=65}}{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=30}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|flinchlesshitbox=y}}


{{MvSubNavGanondorf|g=SSB4}}
{{MvSubNavGanondorf|g=SSB4}}

Latest revision as of 05:49, November 4, 2022

Hitbox visualization showing Ganondorf's up tilt.

Overview[edit]

Often called the Volcano Kick, Ganondorf holds his leg up for a time, then smashes it down in an explosive axe kick.

It has three different hitboxes: on the leg, in the center of the explosion, and at the edge of the explosion. The hitbox on his leg is the sweetspot, dealing the most damage and knockback, while the explosion is the sourspot. On frames 6-70, it produces a vacuum effect that sucks opponents towards Ganondorf, helping him land the move. It has deceptively large range, making it good for edge-guarding. The sweetspot is incredibly powerful, being able to KO at low percents at the ledge, as well as instantly breaking full shields on hit. It is the strongest up tilt in the game, as well as the strongest tilt overall. However, its immense power is kept in check by its incredibly long startup, making it a very risky but highly rewarding move.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Windboxes
0 0 0 0% 0 AngleIcon180.png Standard 0 100 1 10.0 0 0.0 5.0 32.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Knee (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png
1 0 0 0% 0 AngleIcon180.png Standard 0 100 1 10.0 0 0.0 25.0 32.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Knee (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png
2 0 0 0% 0 AngleIcon0.png Standard 0 100 0 10.0 0 0.0 5.0 8.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Knee (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png
3 0 0 0% 0 AngleIcon0.png Standard 0 100 0 10.0 0 0.0 25.0 8.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Knee (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png
Explosion
0 0 0 28% 20 Sakurai angle Standard 60 80 0 5.0 8 3.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 28% 20 Sakurai angle Standard 60 80 0 5.0 8 9.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 20% 20 AngleIcon80.png Standard 60 80 0 6.0 0 0.0 4.0 16.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 18% 20 AngleIcon80.png Standard 60 80 0 13.0 0 0.0 5.0 22.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Foot (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Attack[edit]

Windboxes 6-70
Hitboxes 81-84
Interruptible 115
Animation length 124
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Icon for non-damaging hitbox frames in frame strips.
Flinchless hitbox
Interruptibility
Interruptible