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(→‎Super Smash Bros. Ultimate: Added Link's neutral aerial to the list of sex kicks)
m (→‎Super Smash Bros. Brawl: Added Wario's fair to the list to be consistent with the other sections.)
 
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[[File:Mario Sex Kick.jpg|thumb|250px|Mario's sex kick in ''[[Brawl]]''.]]
[[File:Mario Sex Kick.jpg|thumb|250px|Mario's sex kick in ''[[Brawl]]''.]]
A "'''sex kick'''" is an [[aerial attack]] in which a foot or arm remains extended for a few moments after the initial thrust. The term was coined by smasher {{Sm|Matt Deezie}} as a sexual innuendo referring to the properties of the attack in the original ''Super Smash Bros.'' A visual sex kick consists of the thrust (kicking motion) and the extension (leg remaining out), with the other leg bent and the foot tucked beneath the kicking leg's thigh. Sex kick mechanics in more recent games include attacks that do not resemble kicks, and are no longer exclusive to aerials.
A "'''sex kick'''" is an [[aerial attack]] in which a foot or arm remains extended for a few moments after the initial thrust. The term was coined by smasher {{Sm|Matt Deezie}} as a sexual innuendo referring to the properties of the attack in the original ''Super Smash Bros.'' A visual sex kick consists of the thrust (kicking motion) and the extension (leg remaining out), with the other leg bent and the foot tucked beneath the kicking leg's thigh. Sex kick mechanics in more recent games include attacks that do not resemble kicks and are no longer exclusive to aerials.


==Properties==
==Properties==
Properties of sex kicks include:
Properties of sex kicks include:
*A single hit.  
*A single hit.  
*Predominantly sideways knockback.
*Predominantly horizontal knockback.
*A long hitbox duration, with lower damage and knockback after its first few frames.
*A long hitbox duration, with lower damage and knockback after its first few frames.
*Fast startup and low landing lag.
*Fast startup and low ending/landing lag.
*Similar animation and hitbox placement throughout entire attack.
*Similar animation and hitbox placement throughout the entire attack.


These properties make sex kicks very useful in the [[neutral game]] and escaping [[combo]]s and pressure, at the cost of having limited utility in the wielder's own if not performed close to the ground.
These properties make sex kicks very useful in the [[neutral game]] and escaping [[combo]]s and pressure, at the cost of having limited utility in the wielder's own if not performed close to the ground.
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===Notable sex kicks===
===Notable sex kicks===
*[[Luigi]]'s neutral air from ''Melee'' onward deals vertical knockback on both the clean and late hits. This allows him to set up various combos into other moves, including his Super Jump Punch's sweetspot. It is even capable of killing at reasonably high percents.
*[[Luigi]]'s neutral air from ''Melee'' onward deals vertical knockback on both the clean and late hits. This allows him to set up various combos into other moves, including his Super Jump Punch's sweet spot. It is even capable of killing at reasonably high percents.
*[[Dr. Mario]]'s neutral air reverses the typical properties of sex kick hitboxes: the initial hit deals lower knockback than the lingering hitbox, making it more effective for edgeguarding while changing the range in which it can combo.
*[[Dr. Mario]]'s neutral air reverses the typical properties of sex kick hitboxes: the initial hit deals lower knockback than the lingering hitbox, making it more effective for edgeguarding while changing the range in which it can combo.
*{{SSBM|Samus}}'s neutral air in ''Melee'' possesses exceptional range, which helps it combo. This gives her a strong way to knock characters offstage and set up an opportunity for edgeguarding, where the exceptional range on her neutral air once again proves useful.
*{{SSBM|Samus}}'s neutral air in ''Melee'' possesses exceptional range, which helps it combo. This gives her a strong way to knock characters offstage and set up an opportunity for edgeguarding, where the exceptional range on her neutral air once again proves useful.
*{{SSBM|Fox}}'s and {{SSBM|Falco}}'s high falling speeds allow them to quickly follow up [[SHFFL]]'d neutral airs and back airs in ''Melee''. This allows for incredible shield pressure, as well as combo options off of a later hit. Moreover, their back airs have impressive knockback on the first few frames, making them a strong way to end combos.
*{{SSBM|Fox}}'s and {{SSBM|Falco}}'s high falling speeds allow them to quickly follow up [[SHFFL]]'d neutral airs and back airs in ''Melee''. This allows for incredible shield pressure, as well as combo options off of a later hit. Moreover, their back airs have impressive knockback on the first few frames, making them a strong way to end combos.
*{{SSBM|Link}}'s neutral air in ''Melee'', due to a coding error, has a hitbox that remains throughout the entire duration of the animation, even after Link stops extending his foot. Similarly, {{SSBU|Link}}'s neutral aerial in ''Ultimate'' is considered one of the best in the game due to its deceptively high priority, beating out a multitude of hitboxes. It is also used as a out of shield option, edgeguarding tool, kill move, and to knock his [[Remote Bomb|Remote Bombs]] to other places.
*{{SSBB|King Dedede}}'s back aerial is considered by many to be the best sex kick in ''Brawl'' due to its impressive [[damage]], speed, [[range]], and duration.


==List of sex kicks==
==List of sex kicks==
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*{{SSBM|Luigi}} - Neutral aerial
*{{SSBM|Luigi}} - Neutral aerial
*{{SSBM|Mario}} - Neutral aerial
*{{SSBM|Mario}} - Neutral aerial
*{{SSBM|Samus}} - Neutral aerial, Back aerial
*{{SSBM|Samus}} - Neutral aerial
*{{SSBM|Sheik}} - Neutral aerial
*{{SSBM|Sheik}} - Neutral aerial, Back aerial
*{{SSBM|Yoshi}} - Neutral aerial
*{{SSBM|Yoshi}} - Neutral aerial
*{{SSBM|Young Link}} - Neutral aerial
*{{SSBM|Young Link}} - Neutral aerial
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*{{SSBB|Fox}} - Neutral aerial
*{{SSBB|Fox}} - Neutral aerial
*{{SSBB|Jigglypuff}} - Neutral aerial
*{{SSBB|Jigglypuff}} - Neutral aerial
*{{SSBB|King Dedede}} - Neutral aerial, back aerial. His back aerial is considered by many the best sex kick in ''Brawl'', due to its [[damage]], speed, [[range]], and duration.
*{{SSBB|King Dedede}} - Neutral aerial, back aerial
*{{SSBB|Kirby}} - Back aerial
*{{SSBB|Kirby}} - Back aerial
*{{SSBB|Link}} - Neutral aerial
*{{SSBB|Link}} - Neutral aerial
*{{SSBB|Luigi}} - Neutral aerial. Unique in being the only sex kick with vertical knockback.
*{{SSBB|Luigi}} - Neutral aerial  
*{{SSBB|Mario}} - Neutral aerial
*{{SSBB|Mario}} - Neutral aerial
*{{SSBB|Samus}} - Neutral aerial
*{{SSBB|Samus}} - Neutral aerial
*{{SSBB|Sheik}} - Neutral aerial, back aerial
*{{SSBB|Sheik}} - Neutral aerial, back aerial
*{{SSBB|Snake}} - Back aerial
*{{SSBB|Snake}} - Back aerial
*{{SSBB|Wario}} - Forward aerial
*{{SSBB|Yoshi}} - Neutral aerial
*{{SSBB|Yoshi}} - Neutral aerial
*{{SSBB|Zero Suit Samus}} - [[Flip Jump]] kick, making this the only special move in ''Brawl'' to be a sex kick.  
*{{SSBB|Zero Suit Samus}} - [[Flip Jump]] kick, making this the only special move in ''Brawl'' to be a sex kick.  
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===''[[Super Smash Bros. 4]]''===
===''[[Super Smash Bros. 4]]''===
*{{SSB4|Bayonetta}} - Bullet Arts neutral aerial, Bullet Arts up aerial
*{{SSB4|Captain Falcon}} - [[Knee Smash]]
*{{SSB4|Captain Falcon}} - [[Knee Smash]]
*{{SSB4|Cloud}} - Up aerial, down aerial
*{{SSB4|Corrin}} - Neutral aerial
*{{SSB4|Corrin}} - Neutral aerial
*{{SSB4|Donkey Kong}} - Neutral aerial, back aerial
*{{SSB4|Donkey Kong}} - Neutral aerial, back aerial
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*{{SSB4|Falco}} - Back aerial
*{{SSB4|Falco}} - Back aerial
*{{SSB4|Fox}} - Neutral aerial
*{{SSB4|Fox}} - Neutral aerial
*{{SSB4|Ganondorf}} - Neutral aerial
*{{SSB4|Jigglypuff}} - Neutral aerial, forward aerial
*{{SSB4|Jigglypuff}} - Neutral aerial, forward aerial
*{{SSB4|King Dedede}} - Neutral aerial
*{{SSB4|King Dedede}} - Neutral aerial
*{{SSB4|Kirby}} - Neutral aerial, back aerial
*{{SSB4|Kirby}} - Neutral aerial, back aerial
*{{SSB4|Link}} - Neutral aerial, up aerial, down aerial
*{{SSB4|Link}} - Neutral aerial
*{{SSB4|Luigi}} - Neutral aerial
*{{SSB4|Luigi}} - Neutral aerial
*{{SSB4|Mario}} - Neutral aerial
*{{SSB4|Mario}} - Neutral aerial
*{{SSB4|Mega Man}} - Down tilt
*{{SSB4|Meta Knight}} - Neutral aerial
*{{SSB4|Meta Knight}} - Neutral aerial
*{{SSB4|Mii Brawler}} - Neutral aerial
*{{SSB4|Mii Brawler}} - Neutral aerial
*{{SSB4|Mii Swordfighter}} - Up aerial
*{{SSB4|Pac-Man}} - Neutral aerial, back aerial
*{{SSB4|Pac-Man}} - Neutral aerial, back aerial, all smash attacks
*{{SSB4|Ryu}} - Neutral aerial, forward aerial
*{{SSB4|Ryu}} - Neutral aerial, forward aerial
*{{SSB4|Sheik}} - Neutral aerial, back aerial
*{{SSB4|Sheik}} - Neutral aerial, back aerial
*{{SSB4|Sonic}} - Neutral aerial
*{{SSB4|Sonic}} - Neutral aerial
*{{SSB4|Toon Link}} - Up aerial, down aerial
*{{SSB4|Villager}} - Neutral aerial, down aerial
*{{SSB4|Villager}} - Neutral aerial, up aerial, down aerial
*{{SSB4|Wario}} - Forward aerial
*{{SSB4|Wario}} - Forward aerial
*{{SSB4|Wii Fit Trainer}} - Back aerial
*{{SSB4|Wii Fit Trainer}} - Back aerial
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===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
{{incomplete|Missing a lot of attacks}}
{{Cleanup|I'm sure some of these hitboxes don't last that long }}
*{{SSBU|Bayonetta}} - Bullet Arts neutral aerial, Bullet Arts up aerial
*{{SSBU|Captain Falcon}} - [[Knee Smash]]
*{{SSBU|Captain Falcon}} - [[Knee Smash]]
*{{SSBU|Cloud}} - Up aerial, down aerial
*{{SSBU|Corrin}} - Neutral aerial
*{{SSBU|Donkey Kong}} - Neutral aerial, back aerial
*{{SSBU|Donkey Kong}} - Neutral aerial, back aerial
*{{SSBU|Diddy Kong}} - [[Monkey Flip]] kick, neutral aerial, forward aerial
*{{SSBU|Dr. Mario}} - Neutral aerial, [[Super Jump Punch]]
*{{SSBU|Dr. Mario}} - Neutral aerial, [[Super Jump Punch]]
*{{SSBU|Duck Hunt}} - Neutral aerial
*{{SSBU|Duck Hunt}} - Neutral aerial
*{{SSBU|Falco}} - Back aerial
*{{SSBU|Fox}} - Neutral aerial
*{{SSBU|Fox}} - Neutral aerial
*{{SSBU|Ganondorf}} - Neutral aerial
*{{SSBU|Incineroar}} - Neutral aerial
*{{SSBU|Inkling}} - Forward aerial
*{{SSBU|Isabelle}} - Neutral aerial, down aerial
*{{SSBU|Jigglypuff}} - Neutral aerial, forward aerial
*{{SSBU|Jigglypuff}} - Neutral aerial, forward aerial
*{{SSBU|Ken}} - Neutral aerial, forward aerial
*{{SSBU|Ken}} - Neutral aerial
*{{SSBU|King Dedede}} - Neutral aerial
*{{SSBU|King Dedede}} - Neutral aerial
*{{SSBU|King K. Rool}} - Neutral aerial
*{{SSBU|King K. Rool}} - Neutral aerial
*{{SSBU|Kirby}} - Neutral aerial
*{{SSBU|Link}} - Neutral aerial
*{{SSBU|Link}} - Neutral aerial
*{{SSBU|Luigi}} - Neutral aerial
*{{SSBU|Luigi}} - Neutral aerial
*{{SSBU|Mario}} - Neutral aerial
*{{SSBU|Mario}} - Neutral aerial
*{{SSBU|Mega Man}} - Down tilt
*{{SSBU|Meta Knight}} - Neutral aerial
*{{SSBU|Meta Knight}} - Neutral aerial
*{{SSBU|Mii Brawler}} - Neutral aerial
*{{SSBU|Mii Brawler}} - Neutral aerial
*{{SSBU|Mii Swordfighter}} - Up aerial
*{{SSBU|Pichu}} - Neutral aerial
*{{SSBU|Pac-Man}} - Neutral aerial, back aerial, all smash attacks
*{{SSBU|Pac-Man}} - Neutral aerial
*{{SSBU|Ryu}} - Neutral aerial, forward aerial
*{{SSBU|Ryu}} - Neutral aerial
*{{SSBU|Sheik}} - Neutral aerial, back aerial
*{{SSBU|Sheik}} - Neutral aerial
*{{SSBU|Snake}} - Back aerial
*{{SSBU|Sonic}} - Neutral aerial
*{{SSBU|Sonic}} - Neutral aerial
*{{SSBU|Toon Link}} - Up aerial, down aerial
*{{SSBU|Terry}} - Neutral aerial
*{{SSBU|Villager}} - Neutral aerial, up aerial, down aerial
*{{SSBU|Villager}} - Neutral aerial, down aerial
*{{SSBU|Wario}} - Forward aerial
*{{SSBU|Wario}} - Forward aerial
*{{SSBU|Wii Fit Trainer}} - Back aerial
*{{SSBU|Wolf}} - Neutral aerial
*{{SSBU|Wolf}} - Neutral aerial
*{{SSBU|Yoshi}} - Neutral aerial
*{{SSBU|Yoshi}} - Neutral aerial
*{{SSBU|Young Link}} - Neutral aerial


==Gallery==
==Gallery==
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Neutral aerial.png|{{SSB4|Mario}} and {{SSB4|Luigi}} sex kicking in {{for3ds}}.
Neutral aerial.png|{{SSB4|Mario}} and {{SSB4|Luigi}} sex kicking in {{for3ds}}.
SSB4 - Sheik Screen-5.jpg|{{SSB4|Sheik}} and {{SSB4|Link}} sex kicking in {{forwiiu}}.
SSB4 - Sheik Screen-5.jpg|{{SSB4|Sheik}} and {{SSB4|Link}} sex kicking in {{forwiiu}}.
Mario's Nair.png|Mario's neutral aerial in {{forwiiu}}.
SSBUWebsiteLuigi6.jpg|{{SSBU|Luigi}} sex kicking {{SSBU|Wario}} in ''[[Super Smash Bros. Ultimate]]''.
SSBUWebsiteLuigi6.jpg|{{SSBU|Luigi}} sex kicking {{SSBU|Wario}} in ''[[Super Smash Bros. Ultimate]]''.
</gallery>
</gallery>

Latest revision as of 09:49, October 31, 2024

Mario's sex kick in Brawl.

A "sex kick" is an aerial attack in which a foot or arm remains extended for a few moments after the initial thrust. The term was coined by smasher Matt Deezie as a sexual innuendo referring to the properties of the attack in the original Super Smash Bros. A visual sex kick consists of the thrust (kicking motion) and the extension (leg remaining out), with the other leg bent and the foot tucked beneath the kicking leg's thigh. Sex kick mechanics in more recent games include attacks that do not resemble kicks and are no longer exclusive to aerials.

Properties[edit]

Properties of sex kicks include:

  • A single hit.
  • Predominantly horizontal knockback.
  • A long hitbox duration, with lower damage and knockback after its first few frames.
  • Fast startup and low ending/landing lag.
  • Similar animation and hitbox placement throughout the entire attack.

These properties make sex kicks very useful in the neutral game and escaping combos and pressure, at the cost of having limited utility in the wielder's own if not performed close to the ground.

Sex kicks are almost always a neutral aerial, and the term classically refers only to neutral aerials. However, some characters wield other attacks — most commonly back aerial — that exhibit similar properties, and smashers often refer to them as sex kicks.

Notable sex kicks[edit]

  • Luigi's neutral air from Melee onward deals vertical knockback on both the clean and late hits. This allows him to set up various combos into other moves, including his Super Jump Punch's sweet spot. It is even capable of killing at reasonably high percents.
  • Dr. Mario's neutral air reverses the typical properties of sex kick hitboxes: the initial hit deals lower knockback than the lingering hitbox, making it more effective for edgeguarding while changing the range in which it can combo.
  • Samus's neutral air in Melee possesses exceptional range, which helps it combo. This gives her a strong way to knock characters offstage and set up an opportunity for edgeguarding, where the exceptional range on her neutral air once again proves useful.
  • Fox's and Falco's high falling speeds allow them to quickly follow up SHFFL'd neutral airs and back airs in Melee. This allows for incredible shield pressure, as well as combo options off of a later hit. Moreover, their back airs have impressive knockback on the first few frames, making them a strong way to end combos.
  • Link's neutral air in Melee, due to a coding error, has a hitbox that remains throughout the entire duration of the animation, even after Link stops extending his foot. Similarly, Link's neutral aerial in Ultimate is considered one of the best in the game due to its deceptively high priority, beating out a multitude of hitboxes. It is also used as a out of shield option, edgeguarding tool, kill move, and to knock his Remote Bombs to other places.
  • King Dedede's back aerial is considered by many to be the best sex kick in Brawl due to its impressive damage, speed, range, and duration.

List of sex kicks[edit]

Super Smash Bros.[edit]

Pikachu performing a sex kick in Smash 64.

Most characters in SSB have one sex kick: their neutral aerial. The two exceptions are Donkey Kong, whose sex kick is his back aerial, and Fox, whose neutral and back aerial are both sex kicks, making Fox the only character with two sex kicks.

Super Smash Bros. Melee[edit]

Super Smash Bros. Brawl[edit]

Super Smash Bros. 4[edit]

Super Smash Bros. Ultimate[edit]

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The editor who added this tag believes this page should be cleaned up for the following reason: I'm sure some of these hitboxes don't last that long
You can discuss this issue on the talk page or edit this page to improve it.

Gallery[edit]