Super Smash Bros. 4

Ganondorf (SSB4)/Pummel: Difference between revisions

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(extended overview)
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:GanondorfPummel.gif|thumb|270px|Hitbox visualization showing Ganondorf's pummel.]]
[[File:GanondorfPummel.gif|thumb|270px|Hitbox visualization showing Ganondorf's pummel.]]
{{technical data}}
 
==Overview==
==Overview==
Ganondorf knees the opponent. This pummel is very slow, and only deals an average amount of damage for a pummel. Normally, an opponent can easily break out of the grab after a single pummel, making it a move of limited usefulness, especially at lower percentages. Due to the slow speed, it also makes it harder to unstale Ganondorf's moves.


Ganondorf knees the opponent. This pummel is very slow, and only deals an average amount of damage for a pummel. Normally, an opponent can easily break out of the grab after a single pummel, making it a move of limited usefulness, especially at lower percentages. Due to the slow speed, it also makes it harder to unstale Ganondorf's moves.
==Hitboxes==
{{SSB4HitboxTableHeader|special=y}}
{{SSB4SpecialHitboxTableRow
|bn=0
|id=0
|damage=3%
|angle=80
|af=3
|bk=0
|fkv=30
|ks=100
|r=6.5
|xpos=0.0
|ypos=10.0
|zpos=8.0
|sfx=Kick
|slvl=S
|clang=f
}}
|}
 
==Timing==
{|class="wikitable"
!Hitbox
|4
|-
!Animation length
|29
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=25}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavGanondorf|g=SSB4}}
{{MvSubNavGanondorf|g=SSB4}}
[[Category:Ganondorf (SSB4)]]
[[Category:Ganondorf (SSB4)]]
[[Category:Pummels (SSB4)]]
[[Category:Pummels (SSB4)]]

Latest revision as of 21:01, April 12, 2022

Hitbox visualization showing Ganondorf's pummel.

Overview[edit]

Ganondorf knees the opponent. This pummel is very slow, and only deals an average amount of damage for a pummel. Normally, an opponent can easily break out of the grab after a single pummel, making it a move of limited usefulness, especially at lower percentages. Due to the slow speed, it also makes it harder to unstale Ganondorf's moves.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 3% 0 AngleIcon80.png Forwards 0 100 30 6.5 0 0.0 10.0 8.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitbox 4
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible