Ganondorf (SSB4)/Back aerial: Difference between revisions
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==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.0''' | ||
*{{buff| | *{{buff|Landing lag (22 frames → 20).}} | ||
'''{{GameIcon|ssb4}} [[1.1.3]]''' | '''{{GameIcon|ssb4}} [[1.1.3]]''' | ||
*{{buff| | *{{buff|Landing lag (20 frames → 19).}} | ||
==Hitboxes== | ==Hitboxes== | ||
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{{MvSubNavGanondorf|g=SSB4}} | {{MvSubNavGanondorf|g=SSB4}} | ||
[[Category:Ganondorf (SSB4)]] | [[Category:Ganondorf (SSB4)]] | ||
[[Category:Back aerials (SSB4)]] |
Latest revision as of 16:08, July 5, 2023
Overview[edit]
Ganondorf turns around and performs a backfist. Like all of Ganondorf's aerials, this move is powerful and has a fairly large hitbox. It sports high base knockback for one of Ganondorf's aerials. Due to its high power, the move serves as a KO option at relatively low percentages when near the blast line of any stage.
Update history[edit]
1.0.4/ 1.0.0
- Landing lag (22 frames → 20).
- Landing lag (20 frames → 19).
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-6 |
---|---|
Hitboxes | 10-12 |
Ending autocancel | 22- |
Interruptible | 36 |
Animation length | 45 |
Landing lag[edit]
Animation length | 19 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|