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Meta Knight (SSB4)/Forward tilt/Hit 3: Difference between revisions
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SuperSqank (talk | contribs) m (→Hitboxes) |
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'''{{GameIcon|ssb4}} [[1.0.8]]''' | '''{{GameIcon|ssb4}} [[1.0.8]]''' | ||
*{{buff|Forward tilt's last hit deals 1% more damage|3%|4% and its last hit's ending lag decreased: frame 41 → 31.}} | *{{buff|Forward tilt's last hit deals 1% more damage|3%|4% and its last hit's ending lag decreased: frame 41 → 31.}} | ||
*{{change|Forward tilt's last hit's angle altered|65°|361°. This improves its spacing and edge-guarding potential, but removes its set-up potential | *{{change|Forward tilt's last hit's angle altered|65°|361°. This improves its spacing and edge-guarding potential, but removes its set-up potential.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader|stretch=y}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
Line 19: | Line 18: | ||
|fkv=0 | |fkv=0 | ||
|r=6.0 | |r=6.0 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=15.0 | |ypos=15.0 | ||
|zpos=8.0 | |zpos=8.0 | ||
|ystretch=9.0 | |||
|zstretch=11.0 | |||
|ff=2.0 | |ff=2.0 | ||
|trip=0 | |trip=0 | ||
Line 40: | Line 41: | ||
|fkv=0 | |fkv=0 | ||
|r=5.0 | |r=5.0 | ||
|bn= | |bn=0 | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=7.2 | |ypos=7.2 | ||
|zpos=14.0 | |zpos=14.0 | ||
|ystretch=7.2 | |||
|zstretch=7.0 | |||
|ff=2.0 | |ff=2.0 | ||
|trip=0 | |trip=0 | ||
Line 71: | Line 74: | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
{{MvSubNavMetaKnight}} | {{MvSubNavMetaKnight|g=SSB4}} | ||
[[Category:Meta Knight (SSB4)]] | [[Category:Meta Knight (SSB4)]] | ||
[[Category:Forward tilts (SSB4)]] | [[Category:Forward tilts (SSB4)]] |
Latest revision as of 17:47, December 16, 2020
Update history[edit]
Forward tilt's last hit deals 1% more damage: 3% → 4% and its last hit's ending lag decreased: frame 41 → 31.
Forward tilt's last hit's angle altered: 65° → 361°. This improves its spacing and edge-guarding potential, but removes its set-up potential.
Hitboxes[edit]
Timing[edit]
Hitbox | 2 |
---|---|
Interruptible | 31 |
Animation length | 44 |
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![]() Lag time |
![]() Hitbox |
![]() Interruptible |
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