Super Smash Bros. Brawl

Meta Knight (SSBB)/Up tilt: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[File:MetaKnightUTiltSSBB.gif|thumb|300px|Hitbox visualization showing Meta Knight's up tilt.]]
==Overview==
Meta Knight stabs upward. The move has a [[sweetspot]] at the tip of the sword (similarly to {{SSBB|Marth}}'s tipper sweetspots). When sweetspotted, the move has high vertical [[knockback]], and can reliably [[KO]] under 150%, although its [[KO]] power is reduced by a sizable amount if the move is not sweetspotted. The move is usually used to [[punish]] and cover options from opponents above Meta Knight, especially those on [[soft platform]]s above Meta Knight on stages such as {{SSBB|Battlefield}} and [[Halberd]].


==Overview==
==Hitboxes==
[[File:Meta Knight Up Tilt Hitbox Brawl.png|thumb|250px|Meta Knight’s up tilt [[hitbox]].]]
{{BrawlHitboxTableHeader}}
Meta Knight stabs upward. The move has a [[sweetspot]] at the tip of the sword (similarly to {{SSBB|Marth}}'s tipper sweetspots). When sweetspotted, the move has high vertical [[knockback]], and can reliably [[KO]] under 150%, although its [[KO]] power is reduced by a sizable amount of the move is not sweetspotted. The move is usually used to [[punish]] and cover options from opponents above Meta Knight, especially those on [[soft platform]]s above Meta Knight on stages such as {{SSBB|Battlefield}} and [[Halberd]].
{{HitboxTableTitle|Early hit|42}}
{{BrawlHitboxTableRow
|id=2
|damage=7.0%
|angle=85
|bk=40
|ks=120
|fkv=0
|r=420000
|bn=40
|xpos=0.0
|ypos=-60000
|zpos=0.0
|rawflags=00100010100000110000011001000010
}}
{{HitboxTableTitle|Clean hit|42}}
{{BrawlHitboxTableRow
|id=0
|damage=7.0%
|angle=85
|bk=35
|ks=145
|fkv=0
|r=330000
|bn=40
|xpos=0.0
|ypos=540000
|zpos=0.0
|rawflags=00100010100000110000011001000010
}}
{{BrawlHitboxTableRow
|id=1
|damage=8.0%
|angle=85
|bk=35
|ks=130
|fkv=0
|r=360000
|bn=40
|xpos=0.0
|ypos=240000
|zpos=0.0
|rawflags=00100010100000110000011001000010
}}
{{BrawlHitboxTableRow
|id=2
|damage=6.0%
|angle=85
|bk=40
|ks=120
|fkv=0
|r=600000
|bn=40
|xpos=0.0
|ypos=-60000
|zpos=0.0
|rawflags=00100010100000110000011001000010
}}
{{HitboxTableTitle|Late hit|42}}
{{BrawlHitboxTableRow
|id=0
|damage=7.0%
|angle=85
|bk=35
|ks=145
|fkv=0
|r=330000
|bn=40
|xpos=0.0
|ypos=540000
|zpos=0.0
|rawflags=00100010100000110000011001000010
}}
{{BrawlHitboxTableRow
|id=1
|damage=8.0%
|angle=85
|bk=35
|ks=130
|fkv=0
|r=360000
|bn=40
|xpos=0.0
|ypos=240000
|zpos=0.0
|rawflags=00100010100000110000011001000010
}}
{{BrawlHitboxTableRow
|id=2
|damage=6.0%
|angle=85
|bk=40
|ks=120
|fkv=0
|r=360000
|bn=40
|xpos=0.0
|ypos=-60000
|zpos=0.0
|rawflags=00100010100000110000011001000010
}}
|}
 
==Timing==
{|class="wikitable"
!Early hit
|7
|-
!Clean hit
|8-12
|-
!Late hit
|13-18
|-
!Animation length
|35
|}


{{technical data}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=17}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}}
{{MvSubNavMetaKnight|g=SSBB}}
{{MvSubNavMetaKnight|g=SSBB}}


[[Category:Meta Knight (SSBB)]]
[[Category:Meta Knight (SSBB)]]
[[Category:Up tilts (SSBB)]]
[[Category:Up tilts (SSBB)]]

Latest revision as of 20:21, May 19, 2024

Hitbox visualization showing Meta Knight's up tilt.

Overview[edit]

Meta Knight stabs upward. The move has a sweetspot at the tip of the sword (similarly to Marth's tipper sweetspots). When sweetspotted, the move has high vertical knockback, and can reliably KO under 150%, although its KO power is reduced by a sizable amount if the move is not sweetspotted. The move is usually used to punish and cover options from opponents above Meta Knight, especially those on soft platforms above Meta Knight on stages such as Battlefield and Halberd.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
2 0 7.0% 0 AngleIcon85.png 40 120 0 7.0 40 0.0 -1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Clean hit
0 0 7.0% 0 AngleIcon85.png 35 145 0 5.5 40 0.0 9.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 8.0% 0 AngleIcon85.png 35 130 0 6.0 40 0.0 4.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 6.0% 0 AngleIcon85.png 40 120 0 10.0 40 0.0 -1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Late hit
0 0 7.0% 0 AngleIcon85.png 35 145 0 5.5 40 0.0 9.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 8.0% 0 AngleIcon85.png 35 130 0 6.0 40 0.0 4.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 6.0% 0 AngleIcon85.png 40 120 0 6.0 40 0.0 -1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing[edit]

Early hit 7
Clean hit 8-12
Late hit 13-18
Animation length 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change