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{{ArticleIcons|ssb4-3=y|ssbu=y}}
{{ArticleIcons|ssb4-3=y|ultimate=y}}
{{disambig2|the stage debuting in {{for3ds}}|the stage that debuted in ''[[Super Smash Bros.]]''|Dream Land (SSB)}}
{{for|the stage that originated in ''Super Smash Bros.''|Dream Land}}
{{Infobox Stage
{{Infobox Stage
|location      =
|subtitle = ''Kirby''
|name         = Dream Land (Dream Land GB in ''Ultimate'')
|name = Dream Land{{gameIcon|3ds}}<br>Dream Land GB{{gameIcon|ultimate}}
|image         = [[File:SSBU-Dream Land (3DS).png|300px|Dream Land]]
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Dream Land (3DS).png|300px]]|title2=3DS|content2=[[File:SSB4 Dream Land.jpg|300px]]|title3=3DS (Grayscale)|content3=[[File:SSB4 Dream Land BW.png|300px]]}}
|caption      = Dream Land in ''[[Super Smash Bros. Ultimate]]''.<br>[[File:KirbySymbol.svg|50px]]
|caption = [[File:KirbySymbol.svg|50px|class=invert-dark]]<br>Dream Land GB across the series.
|universe     = {{Uv|Kirby}}
|universe = {{uv|Kirby}}
|games         = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|hometo        = {{SSB4|Kirby}}<br>{{SSB4|King Dedede}}<br>{{SSB4|Meta Knight}}
|availability  = [[Unlockable stage|Unlockable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'')
|availability  = [[Unlockable stage|Unlockable]] (SSB4)<br>[[Starter stage|Starter]] (Ultimate)
|unlockcriteria = Use {{SSB4|Kirby}}'s Final Smash.
|unlockcriteria = Use {{SSB4|Kirby}}'s Final Smash.
|cratetype = Presents
|cratetype = Presents
|music        = <small>''{{SSB4MusicLink|Kirby|Green Greens}}''<br>''{{SSB4MusicLink|Kirby|Castle Lololo}}''<br>''{{SSB4MusicLink|Kirby|Float Islands}}''<br>''{{SSB4MusicLink|Kirby|Bubbly Clouds}}''<br>''{{SSB4MusicLink|Kirby|Mt. Dedede}}''<br>''{{SSB4MusicLink|Kirby|Green Greens Ver. 2}}'' ([[Alternate music|Alternate]])
|maxplayers = 4 (3DS)<br>[[8-Player Smash|8]] (''Ultimate'')
|for3dsmusic = Main: ''{{SSB4MusicLink|Kirby|Green Greens}}'', ''{{SSB4MusicLink|Kirby|Castle Lololo}}'', ''{{SSB4MusicLink|Kirby|Float Islands}}'', ''{{SSB4MusicLink|Kirby|Bubbly Clouds}}'', ''{{SSB4MusicLink|Kirby|Mt. Dedede}}''<br>Alternate: ''{{SSB4MusicLink|Kirby|Green Greens Ver. 2}}''
|ultimatemusic = [[List of SSBU Music (Kirby series)|''Kirby'' series music]]<br>Main: ''{{SSBUMusicLink|Kirby|Kirby Retro Medley}}''<br>Alternate: ''{{SSBUMusicLink|Kirby|Green Greens (for 3DS / Wii U)}}''
|ssb4singles = Banned
|ssb4singles = Banned
|ssb4doubles = Banned
|ssb4doubles = Banned
|interwiki     = wikirby
|ultimatesingles= Banned
|interwikiname = WiKirby
|ultimatedoubles= Banned
|interwikipage = Kirby's Dream Land
|interwiki = wikirby
|interwikiname = WiKirby
|interwikipage = Kirby's Dream Land
}}
}}
'''Dream Land''' ({{ja|プププランド|Pupupu Rando}}, ''Pupupu Land'') is a [[stage]] in {{for3ds}}, which returns in ''[[Super Smash Bros. Ultimate]]'' under the name '''Dream Land GB''' ({{ja|プププランド GB|Pupupu Rando GB}}, ''Pupupu Land GB'').
'''Dream Land GB''' ({{ja|プププランド GB|Pupupu Rando GB}}, ''Pupupu Land GB''), known as '''Dream Land''' ({{ja|プププランド|Pupupu Rando}}, ''Pupupu Land'') in {{for3ds}}, is a [[stage]] in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]'', based off of ''[[Kirby's Dream Land]]''.
 
In ''Ultimate'', it is renamed to distinguish it from the [[Dream Land (SSB)|similarly-named ''Smash 64'' stage]].


==Stage layout==
==Stage layout==
It is a scrolling stage taking place in various areas of ''[[Kirby's Dream Land]]''. As an added reference, all of the area's locales are rendered in an identical style to the original Game Boy's monochromatic screen; furthermore, the edges of the battlefield border resemble those of the Game Boy, complete with a red LED on the left border to show the life remaining in the Game Boy's batteries. When there are only [[Match timer#Final countdown timer|five seconds remaining]] in [[time]]d matches, this light begins to dim, as if the Game Boy's batteries were dying out.
It is a transitioning and scrolling stage taking place in various areas of ''[[Kirby's Dream Land]]''. As an added reference, all of the area's locales are rendered in an identical style to the original Game Boy's monochromatic screen; furthermore, the edges of the battlefield border resemble those of the Game Boy, complete with a red LED on the left border to show the life remaining in the Game Boy's batteries. When there are only [[Match timer#Final countdown timer|five seconds remaining]] in [[time]]d matches, this light begins to dim, as if the Game Boy's batteries were dying out.


If a player holds the [[L button]] while selecting the stage, it will use a black and white palette instead of green, mimicking later Game Boy models.
The stage begins with the original Game Boy boot screen with the scrolling Nintendo logo, then quickly transitions to the Green Greens phase. Periodically, the stage will randomly transition between seven different phases, three of which scroll right before transitioning to another phase.


==Phases==
If a player holds the [[L button]] while selecting the stage in {{for3ds}}, it will use a grayscale palette instead of green, mimicking later Game Boy models. This [[Easter egg]] is absent in ''Ultimate''.
*Green Greens: This section starts in front of a building with "IN" on it. The stage starts here (with a Game Boy start-up). A hand then appears pointing to the right, signalling the fighters to go that way. The stage then scrolls, passing over a pit and stopping at a cliff.
*Float Islands: This section starts at the end of an island, while a ship's hull is visible. Characters are not able to swim in the water, though the water will make a splash effect when entered. The hand appears, scrolling the stage. The stage will pass over the whole ship, which has crates on it. These crates must be jumped over. The stage stops at an island with two platforms.
*Bubbly Clouds: This section starts with four cloud platforms: two at the bottom and two at the top. The hand appears to move the screen. It stops on three cloud platforms.
*Castle Lololo: The exterior features two platforms on the bottom. The bottom-right platform has three small platforms above it. The interior has one bottom platform and three others arranged in a triangle. They are all hard platforms, so it can provide a cave of life.
*Mt. Dedede: The boxing ring is completely flat and the Boss Rush lobby has one bottom platform and two platforms on the left and right sides of the stage.


===Phases===
*Green Greens: This section starts in a flat area with a door marked "In" in the background (this cannot be entered). After some time, a pointing hand appears and the stage scrolls right, passing over a pit and stopping at a cliff.
*Castle Lololo (exterior): The exterior features two platforms on the bottom. The bottom-right platform has three small platforms above it.
*Castle Lololo (interior): The interior has one bottom platform and three others arranged in a triangle. They are all hard platforms, so it can provide a [[cave of life]].
*Float Islands: This section starts at the end of an island, while a ship's hull is visible. Characters are not able to swim in the water, though the water will make a splash effect when entered. After some time, a pointing hand appears and the stage scrolls right, passing over the ship to a pair of small islands with 2 platforms on each (the edge of the ship is also on screen).
*Bubbly Clouds: This section starts with four cloud platforms: two at the bottom and two at the top. After some time, a pointing hand appears and the stage scrolls right, stopping at three cloud platforms.
*Mt. Dedede (lobby): The Boss Rush lobby has one bottom platform and two platforms on the left and right sides of the stage.
*Mt. Dedede (boxing ring): The boxing ring is completely flat.
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] is set in the Green Greens portion. It does not scroll and walk-off areas are absent. The "Game Boy" border is also not seen. Unlike its normal version, the stage appears in 3D. The grayscale variant can still be accessed.
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] use the background of the Green Greens portion, but the main platform resembles the wall design of the Castle Lololo exterior section. The platform is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are small rectangles that are unique to this form. The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result.


===Ω form===
The Ω form is set in the Green Greens portion. It does not scroll and walk-off areas are absent. The "Game Boy" border is also not seen. Unlike its normal version, the stage appears in 3D. The black and white variant can still be accessed.
<gallery widths="200px">
<gallery widths="200px">
Dream_Land_Omega.jpg|[[Ω form]]
Dream_Land_Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''.
Dream_LandOmega_(B%26W).JPG|Ω form (grayscale) in ''Super Smash Bros. for Nintendo 3DS''.
SSBU-Dream Land (3DS)Omega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-Dream Land (3DS)Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>


==Glitches==
===Hazards Off===
*A glitch can occur in the [[King Dedede]]'s castle area of the stage causing the floor to "disappear". Players can randomly fall onto the lower blast line where it is impossible to get [[KO]]'d.{{fact}}
No changes are made in ''Ultimate'' when hazards are deactivated; the stage still scrolls and the transitions to different phases still occur.
 
===Glitches===
*A glitch can occur in the [[King Dedede]]'s castle area of the stage causing the floor to "disappear". Players can randomly fall onto the lower blast line where it is impossible to get [[KO]]'d.<ref>[https://www.youtube.com/watch?v=7h41vixxg8E Disappearing floor glitch]</ref>
*Another glitch can occur where one of {{SSB4|Olimar}}'s Pikmin will become stuck below a platform that is not drop-through. The Pikmin will continue to be in its falling animation, but will still follow Olimar until he goes out from above the platform or until the stage shifts to a new section.
*Another glitch can occur where one of {{SSB4|Olimar}}'s Pikmin will become stuck below a platform that is not drop-through. The Pikmin will continue to be in its falling animation, but will still follow Olimar until he goes out from above the platform or until the stage shifts to a new section.


==Origin==
==Origin==
{{ImageCaption|File:Kirby Green Greens origin.png|File:Kirby Castle Lololo Origin.png|width1=x100px|width2=x100px|align=right|caption=Screenshots of "Green Greens" (left) and "Castle Lololo" (right).}}
{{ImageCaption|File:Kirby Green Greens origin.png|File:Kirby Castle Lololo Origin.png|width1=x160px|width2=x160px|align=left|caption=Screenshots of Green Greens (left, with standard Game Boy display) and Castle Lololo (right, with monochrome display).}}
''Kirby's Dream Land'' was a game debuting on the original Game Boy, with five stages. Players controlled [[Kirby]] as he traveled through Dream Land, picking up food, [[Superspicy Curry|Superspicy Curries]], [[Maxim Tomato]]es, and 1-ups. The five stages were Green Greens, Castle Lololo, Float Islands, Bubbly Clouds, and Mt. Dedede. Mt. Dedede was the last stage, and players were given the option to begin again.
''Kirby's Dream Land'' is the first game in the ''Kirby'' series, releasing on the original Game Boy in 1992 with five stages. Known for its short length and simplicity, and an outlier in the wider franchise for not featuring Kirby's iconic [[Copy Abilities]] introduced in ''Kirby's Adventure'', players controlled [[Kirby]] as he traveled through Dream Land, picking up food, [[Superspicy Curry]], [[Maxim Tomato]]es, and 1-Ups. The five stages were Green Greens, Castle Lololo, Float Islands, Bubbly Clouds, and Mt. Dedede. Mt. Dedede was the last stage, effectively a boss rush before facing King Dedede, and upon clearing it, players were given the option to begin again in a more difficult "Extra Game". Certain platform layouts are copied from level layouts from the original game, most notably the boss gates in Castle Dedede, the arena where Lololo and Lalala are fought in Castle Lololo, and the cliff where Kirby rides his first [[Warp Star]] in Green Greens.
 
The hand that occasionally appears to indicate scrolling is based on the gloved hand that appears on the Game Over screen of the game, both acting as the cursor for the choices and coming to life to either wake Kirby up to continue or flicking him off the screen should the player decline to continue. This hand reappears throughout the series to serve the same role in Game Over screens.
 
Dream Land GB uses a frame based on the original model of the Game Boy, which featured a green, monochromatic screen with an adjustable brightness. The stage accurately reproduces the Game Boy's display at medium brightness, including the red battery light and "DOT MATRIX WITH STEREO SOUND" text. In {{for3ds}}, the stage can also be displayed in shades of gray, which resembles later models of the Game Boy, such as the Game Boy Pocket and Game Boy Light, as well as a color scheme option provided when playing classic Game Boy games on the Game Boy Color, Game Boy Advance, Super Game Boy, or 3DS Virtual Console - the frame does not change to match any of the prior 4 platforms when playing on gray mode, making it instead resemble the digital Game Boy borders from the latter 2. The gray color scheme also makes the stage resemble the final platforming level of ''Kirby's Adventure'', a throwback to ''Kirby's Dream Land'' and one of the earliest examples of a video game intentionally replicating the aesthetic of weaker hardware, a stylistic choice which has become a staple of the ''Smash'' franchise, influencing stages such as Dream Land GB, [[Pac-Maze]], [[Mute City SNES]], and the returning iterations of ''[[Smash 64]]'' stages.
{{clr}}
 
==Tournament legality==
In both games, Dream Land GB is banned due to its side-scrolling walk-off blast zones and the character's flattened hitboxes, which significantly affects gameplay as a result. The Battlefield and Ω forms of this stage are also banned due to the aforementioned flattened hitboxes.
 
==Update history==
'''{{GameIcon|ssbu}} 3.1.0'''
*Dream Land GB's on-screen appearances and revival platforms locations have been changed.


==Gallery==
==Gallery==
<gallery widths=175x175>
<gallery widths=175x175>
SSB3DS_Game_Boy_stage.jpg|Pic of the Day reveal
SSB3DS Game Boy stage.jpg|Pic of the Day reveal.
SSB4 Dream Land.jpg|Stationary section of Green Greens area
SSB4 Dream Land 2.jpg|Scrolling section of Green Greens area
SSB4 Dream Land 3.jpg|Stationary section of Float Islands area
SSB4 Dream Land 4.jpg|Mt. Dedede Boss Rush Lobby area
SSB4 Dream Land 5.jpg|Castle Lololo interior area
SSB4 Dream Land 6.jpg|Stationary section of Bubbly Clouds area
SSB4 Dream Land 7.jpg|Castle Lololo exterior area
Monochrome Lololo Interior.JPG|Monochrome variant of the Lololo interior.
DeDeDe Ring.png|Dedede's ring
Dedede ring.png|Dedede's ring, as it originally appeared in ''Kirby's Dream Land''.
Dedede ring.png|Dedede's ring, as it originally appeared in ''Kirby's Dream Land''.
DreamLand3DSDimLight.jpg|The light will dim when the match timer reaches five seconds.
SSB4 Dream Land.jpg|Starting section of Green Greens.
SSB4 Dream Land 2.png|Starting section of Float Islands.
SSB4 Dream Land 3.png|Starting section of Bubbly Clouds.
SSB4 Dream Land 4.png|Mt. Dedede Boss Rush Lobby.
SSB4 Dream Land 5.png|Mt. Dedede boxing ring.
SSB4 Dream Land 6.png|Castle Lololo interior.
SSB4 Dream Land 7.png|Castle Lololo exterior.
SSB4 Dream Land 2 BW.png|Grayscale variant of the starting section of Float Islands.
SSB4 Dream Land 3 BW.png|Grayscale variant of the starting section of Bubbly Clouds.
SSB4 Dream Land 4 BW.png|Grayscale variant of the Mt. Dedede Boss Rush Lobby.
SSB4 Dream Land 5 BW.png|Grayscale variant of the Mt. Dedede boxing ring.
SSB4 Dream Land 6 BW.png|Grayscale variant of the Castle Lololo interior.
SSB4 Dream Land 7 BW.png|Grayscale variant of the Castle Lololo exterior.
SSBU Dream Land GG stitch.png|Full layout of Green Greens.
SSBU Dream Land FI stitch.png|Full layout of Float Islands.
SSBU Dream Land BC stitch.png|Full layout of Bubbly Clouds.
DreamLand3DSDimLight.jpg|The light will dim when there's only five seconds left in a timed match.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|プププランド|Pupupu Rando}} GB
|jaM=Pupupu Land GB
|en=Dream Land GB
|fr=Dream Land GB
|es=Dream Land GB
|de=Dream Land GB
|it=Dream Land GB
|nl=Dream Land GB
|ru={{rollover|Страна грез|Strana grez|?}} (GB)
|ruM=Dream Land (GB)
|ko={{rollover|푸푸푸랜드|Pupupuraendeu|?}} GB
|koM=Pupupu Land GB
|zh_cn={{rollover|噗噗噗之国|Pūpūpū Zhī Guó|?}} GB
|zh_cnM=Pupupu Land GB
|zh_tw={{rollover|噗噗噗之國|Pūpūpū Zhī Guó|?}} GB
|zh_twM=Pupupu Land GB
}}


==Trivia==
==Trivia==
*The [[Pic of the day]] from [[:File:SSB3DS Game Boy stage.jpg|August 8, 2014]] that features the monochrome {{SSB4|Kirby}} and {{SSB4|King Dedede}} [[Palette swap (SSB4)|costumes]] further references ''Kirby's Dream Land'', as the game would have had monochromatic graphics on the Game Boy. The reveal took place before it was revealed that the stage was ''[[Kirby (universe)|Kirby]]''-themed.
[[File:DLGBLayering.jpg|thumb|300px|Cliff-sides being layered in front of tops, as seen via Angled Smash.]]
*The [[pic of the day]] from {{file link|SSB3DS Game Boy stage.jpg|August 8, 2014}} that features the monochrome {{SSB4|Kirby}} and {{SSB4|King Dedede}} [[Palette swap (SSB4)|costumes]] further references ''Kirby's Dream Land'', as the game had monochromatic graphics on the Game Boy. The reveal took place before it was revealed that the stage was {{uv|Kirby}}-themed.
**Additionally, the Miiverse caption for the aforementioned picture references the Game Boy start-up sequence jingle.
**Additionally, the Miiverse caption for the aforementioned picture references the Game Boy start-up sequence jingle.
*Due to the close proximity of the background, no [[Star KO]]s occur in this stage; only standard KO blasts and [[Screen KO]]s occur. This also applies to its Ω form.
*Due to the close proximity of the background, no [[Star KO]]s occur in this stage; only standard KO blasts and [[Screen KO]]s occur. This also applies to its Ω form.
*This stage was originally conceived as being based upon ''{{s|supermariowiki|Super Mario Land}}'', but the concept instead became Dream Land. <ref>http://sourcegaming.info/2016/05/11/sakuraifanmisconception505/</ref>
*In {{for3ds}}, there was previously a glitch where, in a 4-player battle with the fourth player as {{SSB4|Jigglypuff}}, it would {{file link|Jigglypuff Dream Land glitch.jpg|fall through the stage as the match begins}}. This glitch has since been patched out.
*This stage was originally conceived as being based upon ''{{iw|mariowiki|Super Mario Land}}'', but the concept instead became Dream Land.<ref>http://sourcegaming.info/2016/05/11/sakuraifanmisconception505/</ref>
*In the Float Islands section, some of the cliff-sides are improperly layered, always being layered in front of the platforms above them, even when seen from above. This can clearly be seen in Angled Smash.
*The grayscale version of this stage and [[Mushroomy Kingdom]]'s World 1-2 variant are the only differently loaded versions of stages not in ''Super Smash Bros. Ultimate''.
*In ''Ultimate'', the following [[Assist Trophies]] cannot appear on this stage: [[Thwomp]], [[Color TV-Game 15]], [[Yuri Kozukata]], the [[Squid Sisters]], the [[Ghosts]] and [[Shadow the Hedgehog]]. The [[Moon]], [[Nightmare]], [[Andross]], [[Devil]], and [[Dr. Wright]] cannot be summoned on this stage at all. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Alolan Exeggutor]], [[Lugia]]. [[Kyogre]], [[Palkia]], [[Giratina]], [[Arceus]], [[Zoroark]], [[Kyurem]], [[Xerneas]] and [[Lunala]]. [[Abra]] can only be summoned on the stage's Battlefield and Omega forms.
*{{SSBU|Steve}} picks up sand blocks instead of dirt blocks on this stage.


==References==
==References==
<references/>
{{reflist}}


{{SSB4Stages}}
{{SSB4Stages}}
{{SSBUStages}}
{{SSBUStages}}
{{Kirby universe}}
{{Kirby universe}}
[[Category:Stages]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Two-dimensional stages]]
[[Category:Two-dimensional stages]]
[[Category:Past stages]]
[[es:Dream Land (GB)]]

Latest revision as of 18:44, October 5, 2024

For the stage that originated in Super Smash Bros., see Dream Land.
Kirby
Dream LandSuper Smash Bros. for Nintendo 3DS
Dream Land GBSuper Smash Bros. Ultimate
SSBU-Dream Land (3DS).png
SSB4 Dream Land.jpg
SSB4 Dream Land BW.png

KirbySymbol.svg
Dream Land GB across the series.
Universe Kirby
Appears in SSB4 (3DS)
Ultimate
Availability Unlockable (SSB4)
Starter (Ultimate)
Unlock criteria Use Kirby's Final Smash.
Crate type Presents
Maximum players 4 (3DS)
8 (Ultimate)
Music
Bolded tracks must be unlocked
for 3DS Main: Green Greens, Castle Lololo, Float Islands, Bubbly Clouds, Mt. Dedede
Alternate: Green Greens Ver. 2
Ultimate Kirby series music
Main: Kirby Retro Medley
Alternate: Green Greens (for 3DS / Wii U)
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on WiKirby Kirby's Dream Land

Dream Land GB (プププランド GB, Pupupu Land GB), known as Dream Land (プププランド, Pupupu Land) in Super Smash Bros. for Nintendo 3DS, is a stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, based off of Kirby's Dream Land.

In Ultimate, it is renamed to distinguish it from the similarly-named Smash 64 stage.

Stage layout[edit]

It is a transitioning and scrolling stage taking place in various areas of Kirby's Dream Land. As an added reference, all of the area's locales are rendered in an identical style to the original Game Boy's monochromatic screen; furthermore, the edges of the battlefield border resemble those of the Game Boy, complete with a red LED on the left border to show the life remaining in the Game Boy's batteries. When there are only five seconds remaining in timed matches, this light begins to dim, as if the Game Boy's batteries were dying out.

The stage begins with the original Game Boy boot screen with the scrolling Nintendo logo, then quickly transitions to the Green Greens phase. Periodically, the stage will randomly transition between seven different phases, three of which scroll right before transitioning to another phase.

If a player holds the L button while selecting the stage in Super Smash Bros. for Nintendo 3DS, it will use a grayscale palette instead of green, mimicking later Game Boy models. This Easter egg is absent in Ultimate.

Phases[edit]

  • Green Greens: This section starts in a flat area with a door marked "In" in the background (this cannot be entered). After some time, a pointing hand appears and the stage scrolls right, passing over a pit and stopping at a cliff.
  • Castle Lololo (exterior): The exterior features two platforms on the bottom. The bottom-right platform has three small platforms above it.
  • Castle Lololo (interior): The interior has one bottom platform and three others arranged in a triangle. They are all hard platforms, so it can provide a cave of life.
  • Float Islands: This section starts at the end of an island, while a ship's hull is visible. Characters are not able to swim in the water, though the water will make a splash effect when entered. After some time, a pointing hand appears and the stage scrolls right, passing over the ship to a pair of small islands with 2 platforms on each (the edge of the ship is also on screen).
  • Bubbly Clouds: This section starts with four cloud platforms: two at the bottom and two at the top. After some time, a pointing hand appears and the stage scrolls right, stopping at three cloud platforms.
  • Mt. Dedede (lobby): The Boss Rush lobby has one bottom platform and two platforms on the left and right sides of the stage.
  • Mt. Dedede (boxing ring): The boxing ring is completely flat.

Ω forms and Battlefield form[edit]

In Super Smash Bros. for Nintendo 3DS, the Ω form is set in the Green Greens portion. It does not scroll and walk-off areas are absent. The "Game Boy" border is also not seen. Unlike its normal version, the stage appears in 3D. The grayscale variant can still be accessed.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form use the background of the Green Greens portion, but the main platform resembles the wall design of the Castle Lololo exterior section. The platform is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are small rectangles that are unique to this form. The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result.

Hazards Off[edit]

No changes are made in Ultimate when hazards are deactivated; the stage still scrolls and the transitions to different phases still occur.

Glitches[edit]

  • A glitch can occur in the King Dedede's castle area of the stage causing the floor to "disappear". Players can randomly fall onto the lower blast line where it is impossible to get KO'd.[1]
  • Another glitch can occur where one of Olimar's Pikmin will become stuck below a platform that is not drop-through. The Pikmin will continue to be in its falling animation, but will still follow Olimar until he goes out from above the platform or until the stage shifts to a new section.

Origin[edit]

Kirby Green Greens origin.pngKirby Castle Lololo Origin.png
Magnify-clip.pngMagnify-clip.png
Screenshots of Green Greens (left, with standard Game Boy display) and Castle Lololo (right, with monochrome display).

Kirby's Dream Land is the first game in the Kirby series, releasing on the original Game Boy in 1992 with five stages. Known for its short length and simplicity, and an outlier in the wider franchise for not featuring Kirby's iconic Copy Abilities introduced in Kirby's Adventure, players controlled Kirby as he traveled through Dream Land, picking up food, Superspicy Curry, Maxim Tomatoes, and 1-Ups. The five stages were Green Greens, Castle Lololo, Float Islands, Bubbly Clouds, and Mt. Dedede. Mt. Dedede was the last stage, effectively a boss rush before facing King Dedede, and upon clearing it, players were given the option to begin again in a more difficult "Extra Game". Certain platform layouts are copied from level layouts from the original game, most notably the boss gates in Castle Dedede, the arena where Lololo and Lalala are fought in Castle Lololo, and the cliff where Kirby rides his first Warp Star in Green Greens.

The hand that occasionally appears to indicate scrolling is based on the gloved hand that appears on the Game Over screen of the game, both acting as the cursor for the choices and coming to life to either wake Kirby up to continue or flicking him off the screen should the player decline to continue. This hand reappears throughout the series to serve the same role in Game Over screens.

Dream Land GB uses a frame based on the original model of the Game Boy, which featured a green, monochromatic screen with an adjustable brightness. The stage accurately reproduces the Game Boy's display at medium brightness, including the red battery light and "DOT MATRIX WITH STEREO SOUND" text. In Super Smash Bros. for Nintendo 3DS, the stage can also be displayed in shades of gray, which resembles later models of the Game Boy, such as the Game Boy Pocket and Game Boy Light, as well as a color scheme option provided when playing classic Game Boy games on the Game Boy Color, Game Boy Advance, Super Game Boy, or 3DS Virtual Console - the frame does not change to match any of the prior 4 platforms when playing on gray mode, making it instead resemble the digital Game Boy borders from the latter 2. The gray color scheme also makes the stage resemble the final platforming level of Kirby's Adventure, a throwback to Kirby's Dream Land and one of the earliest examples of a video game intentionally replicating the aesthetic of weaker hardware, a stylistic choice which has become a staple of the Smash franchise, influencing stages such as Dream Land GB, Pac-Maze, Mute City SNES, and the returning iterations of Smash 64 stages.

Tournament legality[edit]

In both games, Dream Land GB is banned due to its side-scrolling walk-off blast zones and the character's flattened hitboxes, which significantly affects gameplay as a result. The Battlefield and Ω forms of this stage are also banned due to the aforementioned flattened hitboxes.

Update history[edit]

Super Smash Bros. Ultimate 3.1.0

  • Dream Land GB's on-screen appearances and revival platforms locations have been changed.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese プププランド GB Pupupu Land GB
UK English Dream Land GB
France French Dream Land GB
Germany German Dream Land GB
Spain Spanish Dream Land GB
Italy Italian Dream Land GB
China Chinese (Simplified) 噗噗噗之国 GB Pupupu Land GB
Taiwan Chinese (Traditional) 噗噗噗之國 GB Pupupu Land GB
South Korea Korean 푸푸푸랜드 GB Pupupu Land GB
Netherlands Dutch Dream Land GB
Russia Russian Страна грез (GB) Dream Land (GB)

Trivia[edit]

Cliff-sides being layered in front of tops, as seen via Angled Smash.

References[edit]