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Pikachu (SSB)/Up aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Pikachu Up Aerial Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's up aerial.]]
[[File:Pikachu Up Aerial Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's up aerial.]]
Pikachu swings its tail upwards, doing 8%-10% [[damage]] and low [[knockback]], sending opponents horizontally on a moderately low angle (though not enough to be considered a [[semi-spike]]). The knockback of the move varies depending on which area of the tail it hits. Considered the best [[aerial]] in ''Smash 64'' along with {{SSB|Captain Falcon}}'s {{mvsub|Captain Falcon|SSB|up aerial}}, as it is a incredible [[combo]]ing move with a giant [[disjointed]] [[hitbox]] that can also deals very high [[shield stun]]. As it can cover Pikachu with a relatively safe range, players can [[space]] with this move and use it to stop opponent's [[approach]]es. The move can be used in a variety of combos such as a chain of up aerials that can also go offstage to [[edgeguard]] effectively (and is easy to recover from due to Pikachu's incredible [[recovery]] distance), can be used in a [[short hop]] and followed up by an {{mvsub|Pikachu|SSB|up smash}} into a {{mvsub|Pikachu|SSB|down special|alt=Thunder}} as a [[Thunderspike]] combo at moderate percentages, and can be followed up by more of Pikachu's versatile and disjointed aerials such as {{mvsub|Pikachu|SSB|back aerial}} and {{mvsub|Pikachu|SSB|down aerial}}, both of which can combo into another up aerial at lower percentages, or finish an edgeguard at moderate to higher percentages.
Pikachu swings its tail upwards, dealing 10% [[damage]] and low [[knockback]], sending opponents horizontally. Considered the best [[aerial]] in ''Smash 64'' along with {{SSB|Captain Falcon}}'s {{mvsub|Captain Falcon|SSB|up aerial}}, as it is a incredible [[combo]]ing move with a giant [[disjointed]] [[hitbox]] that can also deal very high [[shield stun]]. As it can cover Pikachu with a relatively safe range, players can [[space]] with this move and use it to stop opponent's [[approach]]es. The move can be used in a variety of combos such as a chain of up aerials that can also go offstage to [[edgeguard]] effectively (and is easy to recover from due to Pikachu's incredible [[recovery]] distance), can be used in a [[short hop]] and followed up by an {{mvsub|Pikachu|SSB|up smash}} into a {{mvsub|Pikachu|SSB|down special|alt=Thunder}} as a [[Thunderspike]] combo at moderate percentages, and can be followed up by more of Pikachu's versatile and disjointed aerials such as {{mvsub|Pikachu|SSB|back aerial}} and {{mvsub|Pikachu|SSB|down aerial}}, both of which can combo into another up aerial at lower percentages, or finish an edgeguard at moderate to higher percentages.


{{technical data}}
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|damage=10%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=90
|bn=29
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=10%
|angle=361
|bk=10
|ks=100
|fkv=0
|r=140
|bn=29
|xpos=96
|ypos=150
|zpos=-50
|effect=Normal
|slvl=L
|sfx=Kick
}}
|}
 
==Timing==
 
===Attack===
{|class="wikitable"
|-
!Auto-cancel
|1-33
|-
!Hitboxes
|3-10
|-
!Animation length
|33
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=23}}
|-
{{FrameStrip|t=Autocancel|c=33}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length
|4
|-
!L-cancelled animation length
|4
|}
 
{{FrameStripStart}}
|Normal {{FrameStrip|t=Lag|c=4}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=4}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}


{{MvSubNavPikachu|g=SSB}}
{{MvSubNavPikachu|g=SSB}}

Latest revision as of 04:55, December 20, 2019

Overview[edit]

The hitbox of Pikachu's up aerial.

Pikachu swings its tail upwards, dealing 10% damage and low knockback, sending opponents horizontally. Considered the best aerial in Smash 64 along with Captain Falcon's up aerial, as it is a incredible comboing move with a giant disjointed hitbox that can also deal very high shield stun. As it can cover Pikachu with a relatively safe range, players can space with this move and use it to stop opponent's approaches. The move can be used in a variety of combos such as a chain of up aerials that can also go offstage to edgeguard effectively (and is easy to recover from due to Pikachu's incredible recovery distance), can be used in a short hop and followed up by an up smash into a Thunder as a Thunderspike combo at moderate percentages, and can be followed up by more of Pikachu's versatile and disjointed aerials such as back aerial and down aerial, both of which can combo into another up aerial at lower percentages, or finish an edgeguard at moderate to higher percentages.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 10% 0 Sakurai angle 10 100 0 90 29 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 10% 0 Sakurai angle 10 100 0 140 29 96 150 -50 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick

Timing[edit]

Attack[edit]

Auto-cancel 1-33
Hitboxes 3-10
Animation length 33
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag[edit]

Animation length 4
L-cancelled animation length 4
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel