Super Smash Bros. Ultimate

Villager (SSBU)/Up smash: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:VillagerUSmashSSBU.gif|thumb|500px|Hitbox visualization showing Villager's up smash.]]
[[File:VillagerUSmashSSBU.gif|thumb|350px|Hitbox visualization showing Villager's up smash.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Up smash's hits connect more reliably.}}
**{{nerf|This change boosted the firework launcher's base knockback to connect to the explosion more reliably. However, it was increased so much that it can sometimes launch the opponent out of the explosion, making the move miss entirely.}}
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
*{{buff|Up smash's hits connect more reliably, fixing the issue patch 3.1.0 introduced.}}
'''{{GameIcon|ssbu}} {{SSBU|5.0.0}}'''
*{{buff|Up smash's first hit has more set knockback (80 → 120), allowing it to launch buried opponents out of the ground into the following hits.}}
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|Up smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (hit 6); total: 11% → 13.6%) with no compensation on knockback, improving its KO potential.}}
==Hitboxes==
==Hitboxes==
All hits except the first are tied to the firework launcher, and are considered non-[[reflect]]able [[projectile]]s. This gives them some unusual properties; Villager does not experience [[hitlag]] from them, they can [[clang]] with aerial attacks, and they do not have their damage modified by Villager being [[giant]] or [[tiny]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=87
|angle=87
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 30: Line 43:
|damage={{ChargedSmashDmgSSBU|3.0}}
|damage={{ChargedSmashDmgSSBU|3.0}}
|angle=115
|angle=115
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 46: Line 60:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Hits 2-5|24}}
{{HitboxTableTitle|Hits 2-5|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|1.0}}
|damage={{ChargedSmashDmgSSBU|1.5}}
|angle=110
|angle=110
|bk=55
|bk=55
Line 65: Line 79:
|sfx=Fire
|sfx=Fire
|slvl=S
|slvl=S
|setweight=t
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|1.0}}
|damage={{ChargedSmashDmgSSBU|1.5}}
|angle=110
|angle=110
|bk=55
|bk=55
Line 84: Line 99:
|sfx=Fire
|sfx=Fire
|slvl=S
|slvl=S
|setweight=t
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage={{ChargedSmashDmgSSBU|1.0}}
|damage={{ChargedSmashDmgSSBU|1.5}}
|angle=185
|angle=185
|bk=40
|bk=40
Line 103: Line 119:
|sfx=Fire
|sfx=Fire
|slvl=S
|slvl=S
|setweight=t
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage={{ChargedSmashDmgSSBU|1.0}}
|damage={{ChargedSmashDmgSSBU|1.5}}
|angle=185
|angle=185
|bk=40
|bk=40
Line 122: Line 139:
|sfx=Fire
|sfx=Fire
|slvl=S
|slvl=S
|setweight=t
}}
}}
{{HitboxTableTitle|Hit 6|24}}
{{HitboxTableTitle|Hit 6|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|4.0}}
|damage={{ChargedSmashDmgSSBU|4.6}}
|angle=90
|angle=90
|bk=30
|bk=30
Line 151: Line 169:
!Hit 1
!Hit 1
|12-13
|12-13
|-
!Firework activation
|14
|-
|-
!Hits 2-5
!Hits 2-5
Line 166: Line 187:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=19}}
!Villager {{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxPropS}}{{FrameStrip|t=Lag|c=40|s=LagPropE}}
|-
!Fireworks {{FrameStrip|t=Blank|c=13}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=10}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|prop=y}}


{{MvSubNavVillager|g=SSBU}}
{{MvSubNavVillager|g=SSBU}}
[[Category:Villager (SSBU)]]
[[Category:Villager (SSBU)]]
[[Category:Up smashes (SSBU)]]
[[Category:Up smashes (SSBU)]]

Latest revision as of 18:26, July 26, 2022

Hitbox visualization showing Villager's up smash.
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You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  3.1.0

  •   Up smash's hits connect more reliably.
    •   This change boosted the firework launcher's base knockback to connect to the explosion more reliably. However, it was increased so much that it can sometimes launch the opponent out of the explosion, making the move miss entirely.

  4.0.0

  •   Up smash's hits connect more reliably, fixing the issue patch 3.1.0 introduced.

  5.0.0

  •   Up smash's first hit has more set knockback (80 → 120), allowing it to launch buried opponents out of the ground into the following hits.

  8.0.0

  •   Up smash deals more damage (1% → 1.5% (hits 2-5), 4% → 4.6% (hit 6); total: 11% → 13.6%) with no compensation on knockback, improving its KO potential.

HitboxesEdit

All hits except the first are tied to the firework launcher, and are considered non-reflectable projectiles. This gives them some unusual properties; Villager does not experience hitlag from them, they can clang with aerial attacks, and they do not have their damage modified by Villager being giant or tiny.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 3.0% 0   Forward 0 100 120   4.0 top 0.0 5.0 0.5 to 2.5 0.5× 0.1× 0%               Kick   All All            
1 0 0 3.0% 0   Forward 0 100 120   6.0 top 0.0 5.0 6.0 0.5× 0.1× 0%               Kick   All All            
Hits 2-5
0 0 0 1.5% 0   Standard 55 0 30   2.8 top -4.0 19.0 0.0 1.0× 0.0× 0%               Fire   All All            
1 0 0 1.5% 0   Standard 55 0 30   2.8 top 2.5 19.0 0.0 1.0× 0.0× 0%               Fire   All All            
2 0 0 1.5% 0   Standard 40 0 30   2.8 top -4.0 25.0 0.0 1.0× 0.0× 0%               Fire   All All            
3 0 0 1.5% 0   Standard 40 0 30   2.8 top 2.5 25.0 0.0 1.0× 0.0× 0%               Fire   All All            
Hit 6
0 0 0 4.6% 0   Standard 30 220 0   9.0 top 0.5 24.0 0.0 1.5× 1.0× 0%               Fire   All All            

TimingEdit

Charges between 7-8
Hit 1 12-13
Firework activation 14
Hits 2-5 17-18, 21-22, 25-26, 29-30
Hit 6 33-34
Interruptible 54
Animation length 53
Villager                                                                                                           
Fireworks                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Prop event