Kirby (SSB4)/Back aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Destructodon (talk | contribs) (addressing the template and removing biassed line) |
Destructodon (talk | contribs) m (moving a misplaced sentence) |
||
Line 2: | Line 2: | ||
[[File:Kirby Back Aerial SSB4.JPG|300px|thumb]] | [[File:Kirby Back Aerial SSB4.JPG|300px|thumb]] | ||
==Overview== | ==Overview== | ||
Kirby quickly crouches in midair, then does a back kick with both feet. A [[sex kick]]. The move has very low startup lag and good range, with a slightly disjointed hitbox. It is Kirby's fastest and strongest aerial, being the only one that can kill an onstage opponent. It can also be used for a [[Fence of Pain]]. The low lag and hitboxes make this one of his most reliable [[spacing]] moves | Kirby quickly crouches in midair, then does a back kick with both feet. A [[sex kick]]. The move has very low startup lag and good range, with a slightly disjointed hitbox. It is Kirby's fastest and strongest aerial, being the only one that can kill an onstage opponent. It can also be used for a [[Fence of Pain]]. The low lag and hitboxes make this one of his most reliable [[spacing]] moves. The knockback of the move means it won't start any combos, but it is a solid finisher. Overall, like in every game, it is a defining part and important tool in his metagame. | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4}} [[1.1.3]]''' | '''{{GameIcon|ssb4}} [[1.1.3]]''' |
Revision as of 19:18, October 30, 2016
Overview
Kirby quickly crouches in midair, then does a back kick with both feet. A sex kick. The move has very low startup lag and good range, with a slightly disjointed hitbox. It is Kirby's fastest and strongest aerial, being the only one that can kill an onstage opponent. It can also be used for a Fence of Pain. The low lag and hitboxes make this one of his most reliable spacing moves. The knockback of the move means it won't start any combos, but it is a solid finisher. Overall, like in every game, it is a defining part and important tool in his metagame.
Update history
- Knockback scaling 102 → 104 (clean), 110 → 112 (late).
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Clean hit | 6-7 |
Late hit | 8-14 |
Ending autocancel | 32 |
Interruptible | 41 |
Animation length | ? |
Landing lag
Animation length | 17 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|