Super Smash Bros. 4

Captain Falcon (SSB4)/Down aerial: Difference between revisions

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m (→‎Hitboxes: Angles and knockback values are hexadecimal numbers. It's fine, I've made the same mistake too.)
(Might as well add the finishing touch.)
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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
==Overview==
{{competitive expertise}}
{{competitive expertise}}
Captain Falcon performs a downward stomp with both feet. If sweetspotted, it is a strong [[meteor smash]]. It otherwise sends opponents diagonally with even higher knockback. Aside from duration, its timing bears a striking resemblance to [[Falco (SSB4)/Down aerial|Falco's]].


==Hitboxes==
==Hitboxes==
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{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|bn=0
|damage=14%
|damage=14%
|sd=0
|angle=270
|angle=270
|anglesuffix=spk
|anglesuffix=spk
|bk=10
|ks=100
|ks=100
|fkv=0
|fkv=0
|bk=10
|r=5.9
|r=5.9
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=5.2
|ypos=-5.2
|zpos=0.8
|zpos=0.8
|trip=0
|trip=0
|type=
|type=Foot
|type=Foot
|SDI=1.0
|effect=Normal
|ff=1.0
|clang=t
|slvl=L
|sfx=Kick
|sfx=Kick
|slvl=M
}}
}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=1
|id=1
|part=0
|bn=0
|damage=14%
|damage=14%
|sd=0
|angle=361
|angle=361
|bk=40
|ks=100
|ks=100
|fkv=0
|fkv=0
|bk=40
|r=6.0
|r=6.0
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=1.0
|ypos=1.0
Line 40: Line 43:
|trip=0
|trip=0
|type=Foot
|type=Foot
|SDI=1.0
|effect=Normal
|ff=1.0
|clang=t
|slvl=L
|sfx=Kick
|sfx=Kick
|slvl=M
}}
}}
|}
|}
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==Timing==
==Timing==
{{technical data}}
{{technical data}}
===Attack===
{|class="wikitable"
!Initial autocancel
|1-3
|-
!Hitboxes
|16-18
|-
!Ending autocancel
|39
|-
!Interruptible
|45
|-
!Animation length
|?
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=1}}
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=35}}{{FrameStrip|t=Autocancel|c=7}}
{{FrameStripEnd}}
===Landing lag===
{|class="wikitable"
!Animation length
|21
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=21}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}




{{MvSubNavCaptainFalcon}}
{{MvSubNavCaptainFalcon|g=SSB4}}
[[Category:Captain Falcon (SSB4)]]
[[Category:Captain Falcon (SSB4)]]
[[Category:Down aerials (SSB4)]]
[[Category:Down aerials (SSB4)]]

Revision as of 08:46, May 11, 2016

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Captain Falcon performs a downward stomp with both feet. If sweetspotted, it is a strong meteor smash. It otherwise sends opponents diagonally with even higher knockback. Aside from duration, its timing bears a striking resemblance to Falco's.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14% 0 AngleIcon270spk.png 10 100 0 5.9 0 0.0 -5.2 0.8 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 14% 0 Sakurai angle 40 100 0 6.0 0 0.0 1.0 0.8 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Timing

Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Attack

Initial autocancel 1-3
Hitboxes 16-18
Ending autocancel 39
Interruptible 45
Animation length ?
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 21
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible