King Dedede (SSB4)/Down throw: Difference between revisions

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==Overview==
==Overview==
{{incomplete}}
{{competitive expertise}}
King Dedede grabs the foe's head and brings them into the air, then plants them onto the ground. His most reliable way of racking up damage, being able to combo into up tilt and any aerial (except down aerial).
King Dedede grabs the foe's head and brings them into the air, then plants them onto the ground. His most reliable way of racking up damage, being able to combo into up tilt and any aerial (except down aerial).


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{{technical data|Missing [[interruptibility]].}}
{{technical data|Missing [[interruptibility]].}}
{{competitive expertise}}
{{MvSubNavKingDedede|g=SSB4}}
{{MvSubNavKingDedede|g=SSB4}}
[[Category:King Dedede (SSB4)]]
[[Category:King Dedede (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Normal attacks (SSB4)]]
[[Category:Normal attacks (SSB4)]]

Revision as of 21:39, January 30, 2016

Overview

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King Dedede grabs the foe's head and brings them into the air, then plants them onto the ground. His most reliable way of racking up damage, being able to combo into up tilt and any aerial (except down aerial).

Hitboxes

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent Effect SFX level
Throw 6% 80° 70 82 No Normal Small


Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Missing interruptibility.
You can discuss this issue on the talk page or edit this page to improve it.