Meta Knight (SSB4)/Neutral aerial: Difference between revisions
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Dhiaalhanai (talk | contribs) (added landing lag) |
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{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Landing lag=== | |||
{|class="wikitable" | |||
|- | |||
!Animation length | |||
|16 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=16}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | ||
{{MvSubNavMetaKnight|SSB4=y}} | {{MvSubNavMetaKnight|SSB4=y}} |
Revision as of 03:43, January 7, 2016
Meta Knight spins with his sword extended. Deals high damage for how quick it is. With its damage and relatively high knockback, it is a useful combo breaker and combo finisher, and its low start-up makes it an effective out of shield option. The aforementioned attributes grant it potent offstage utility, being able to kill outright, gimp, and stage spike. It can be used to KO onstage if the opponent survives to very high damages. At low percentages, the late hit of the neutral aerial can combo into a dash attack.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 10% | 0 | 40 | 100 | 0 | ? | ? | ? | ? | ? | 1.0x | ?x | 0% | Slash | ||||||||
1 | 0 | 7.5% | 0 | 40 | 100 | 0 | ? | ? | ? | ? | ? | 1.0x | ?x | 0% | Slash |
Timing
Initial autocancel | 1-5 |
---|---|
Clean hit | 6-7 |
Late hit | 8-20 |
Ending autocancel | 40 |
Interruptible | 44 |
Animation length | ? |
Landing lag
Animation length | 16 |
---|
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|