Mario (SSB4)/Up special/Default: Difference between revisions
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(→Timing: Added more info about timing. It's not 100% accurate, but you get the idea.) |
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{{MvSubNavMario}} | {{MvSubNavMario}} | ||
[[Category:Mario (SSB4)]] | [[Category:Mario (SSB4)]] | ||
[[Category:Up special moves (SSB4)]] | [[Category:Up special moves (SSB4)]] |
Revision as of 09:40, December 4, 2015
Overview
Mario's up special move is a rising uppercut known as the Super Jump Punch. It deals 12% damage if all hits connect and is Mario's primary recovery move. Despite the short amount of distance it grants, it can be angled.
Due to its speed, this move is commonly used out of shield or to net KOs off the upper blast line.
Hitboxes
Timing
Hit 1 | Hits 2-4 | Hit 5 | Hit 6 | |
---|---|---|---|---|
Hitboxes | 3-4 | 5, 6, 7 | 9 | 11 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
State change |
Intangible |
|