Meta Knight (SSB4)/Neutral aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Dhiaalhanai (talk | contribs) (Added info and data) |
MHStarCraft (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | |||
{{incomplete}} | {{incomplete}} | ||
{{technical data}} | |||
Meta Knight spins with his sword extended. Deals high damage for how quick it is. With its damage and relatively high knockback, it is a useful combo breaker and combo finisher, and its low start-up makes it an effective out of shield option. The aforementioned attributes grant it potent offstage utility, being able to kill outright, gimp, and stage spike. It can be used to KO onstage if the opponent survives to very high damages. At low percentages, the late hit of the neutral aerial can combo into a dash attack. | Meta Knight spins with his sword extended. Deals high damage for how quick it is. With its damage and relatively high knockback, it is a useful combo breaker and combo finisher, and its low start-up makes it an effective out of shield option. The aforementioned attributes grant it potent offstage utility, being able to kill outright, gimp, and stage spike. It can be used to KO onstage if the opponent survives to very high damages. At low percentages, the late hit of the neutral aerial can combo into a dash attack. | ||
Line 10: | Line 12: | ||
|Attack || 5 || 6-7, 8-20 late|| interruptibility: frame 44 || 16 || 1-5, 40> || 10% early, 7.5% late || 361 || 40 || 100 || — || Slash || ? | |Attack || 5 || 6-7, 8-20 late|| interruptibility: frame 44 || 16 || 1-5, 40> || 10% early, 7.5% late || 361 || 40 || 100 || — || Slash || ? | ||
|} | |} | ||
{{MvSubNavMetaKnight|SSB4=y}} |
Revision as of 19:50, November 16, 2015
Meta Knight spins with his sword extended. Deals high damage for how quick it is. With its damage and relatively high knockback, it is a useful combo breaker and combo finisher, and its low start-up makes it an effective out of shield option. The aforementioned attributes grant it potent offstage utility, being able to kill outright, gimp, and stage spike. It can be used to KO onstage if the opponent survives to very high damages. At low percentages, the late hit of the neutral aerial can combo into a dash attack.
Hitboxes
Hitbox type | Start-up | Hitbox active | Aerial Cool-down | Landing lag | Autocancel | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Effect | SFX level |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack | 5 | 6-7, 8-20 late | interruptibility: frame 44 | 16 | 1-5, 40> | 10% early, 7.5% late | 361 | 40 | 100 | — | Slash | ? |
|