Duck Hunt (SSB4): Difference between revisions
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Duck Hunt poster.jpg|Duck Hunt's poster | Duck Hunt poster.jpg|Duck Hunt's poster | ||
SSB4_Newcomer_Introduction_Duck_Hunt.jpg|Splash art | SSB4_Newcomer_Introduction_Duck_Hunt.jpg|Splash art | ||
Duck Hunt amiibo.png|Duck Hunt's [[amiibo]] | Duck Hunt amiibo.png|Duck Hunt's [[amiibo]]. | ||
Duck Hunt Duo Teaser Picture.jpg|Trailer teaser picture posted on Miiverse by Sakurai | Duck Hunt Duo Teaser Picture.jpg|Trailer teaser picture posted on Miiverse by Sakurai | ||
SSB4 - Duck Hunt Screen-1.jpg|On [[Onett]] | SSB4 - Duck Hunt Screen-1.jpg|On [[Onett]] |
Revision as of 11:48, September 4, 2015
- This article is about Duck Hunt's appearance in Super Smash Bros. 4. For the character in other contexts, see Duck Hunt. For the stage, see Duck Hunt (stage).
Duck Hunt in Super Smash Bros. 4 | |
---|---|
Universe | Duck Hunt |
Availability | Unlockable |
Final Smash | NES Zapper Posse |
“ | Duck Hunt Takes Aim! | ” |
—Introduction tagline |
Duck Hunt (ダックハント, Duckhunt) (known as Duck Hunt Duo in the European release) are newcomers in Super Smash Bros. 4. Aside from their titular game, Duck Hunt also references other NES light-gun games by having special moves that use the gunmen from Wild Gunman and a can from Hogan's Alley. They were first leaked as part of the ESRB leak prior to the release of Super Smash Bros. for Nintendo 3DS; they would be the last newcomers to receive a formal reveal and trailer on November 5th, 2014, in a Nintendo Direct presentation.
How to unlock
Super Smash Bros. for Nintendo 3DS
- Complete Classic Mode with 8 characters.
- Play 110 VS Matches.
After completing one of the two methods, Duck Hunt must then be defeated on Battlefield.
Super Smash Bros. for Wii U
- KO one fighter in Cruel Smash.
- Play 100 VS matches.
After completing one of the two methods, Duck Hunt must then be defeated on the Duck Hunt stage.
Attributes
Despite being referred to as "Duck Hunt Duo" in the PAL versions, Duck Hunt is not a single entity, but rather a trio of characters much like Pokémon Trainer is in Brawl. In Duck Hunt's case, the team consists of the dog and a duck from Duck Hunt as well as an unseen person using the NES Zapper. The dog uses spins, paw swipes, and bite attacks for his moves. The duck is used for some tilt attacks and the team's up special and interestingly enough, it has a hurtbox just like the dog does. Lastly, the unseen person with the Zapper is used for only five moves: their up, down and forward smash attacks, their neutral special Trick Shot and side special Clay Shooting, in which the player shoots the can and clay pigeon, respectively. These special moves, as well their down special Wild Gunman, makes Duck Hunt very zoning-oriented characters.
Trick Shot is useful for not only playing mindgames, but also helping Duck Hunt with edge-guarding. However, Duck Hunt must take care to remember that they are also susceptible to the can's explosion as well as not to be in the can's immediate vicinity due to the can exploding after some time. Clay Shooting is useful for luring opponents from a distance and especially for hindering an opponent's approach due to its range. Wild Gunman, like Trick Shot, is best suited for mindgames and can work well in sync with Trick Shot. Unlike Trick Shot, however, it is virtually useless for offense due to its inconsistent damage output, unimpressive knockback and its ability to be negated so long as the opponent can deal at least 6% damage to the gunmen. Duck Jump rounds out Duck Hunt's special moves; while it offers a reasonable amount of vertical recovery distance and a somewhat meager amount of horizontal recovery distance, it cannot be stopped upon being initiated and thus must be used wisely when Duck Hunt is thrown off-stage.
As zoning-oriented characters, Duck Hunt's regular attacks are a mixed bag, though they still have their uses. Their infinite jab links together well even at high percents (especially against heavyweights) and deals damage and knockback that are both passable for racking up damage and spacing, respectively. However, it should be noted that the hitbox of their infinite jab's finisher no longer stretches vertically as of update 1.1.0, thus slightly weakening its utility. Fittingly enough for a team with with a bird, Duck Hunt's aerial game is perhaps the strongest aspect of their offense after their specials and typically synchronizes well with their specials due to the latter's ground-level nature. Their neutral air comes out fairly fast, deals good knockback and was buffed in update 1.1.0 by having its landing lag reduced by five frames. Both their forward air and back air are handy for edge-guarding. Finally, their up air is one of their best KOing options, especially near the upper blast line. However, as Duck Hunt's weight is fairly light, their aerial game must be used wisely when they are highly damaged or they risk being KO'd themselves while attempting to score a KO of their own. As for the rest of their regular attacks, Duck Hunt's smash attacks are easily the most problematic moves; although their strength is passable, they have awkward hitbox placements due to the team's comedic nature. This can make it difficult to fully connect each hit and thus hamper their KOing ability. However, updates have remedied these issues somewhat, as their up smash was buffed in update 1.0.4 by receiving an additional hitbox that deals an additional 2% damage, while their forward smash's second and third hitboxes were increased in size in update 1.1.0.
Overall, Duck Hunt are, like Shulk, masters at playing mindgames due to their special moves' virtual unpredictability and a force to be reckoned with in the right hands. However, due to heavily relying on their offensive special moves in order to maintain offense, they can be very vulnerable to characters with reflectors and especially Rosalina & Luma's Gravitational Pull. As a result, one must properly synchronize the team's special moves with their capable aerial game in order to deal precise and varied offensive pressure both on the ground and in the air in order to deal with opponents of all types.
Update history
- Up smash has received an additional hitbox, which does 2% damage.
- Neutral air landing lag reduced: 22 → 17.
- Jab's first and second strikes now have two hitboxes with differing angles.
- Jab's third strike damage: 4% → 5%.
- Jab's third strike knockback growth: 125 → 130.
- Jab's third strike base knockback: 40 → 50.
- Jab's third strike hitbox size: 5.0 → 5.8.
- Jab's third strike vertical displacement: 4.5 → 5.5.
- Rapid finisher's hitbox no longer stretches vertically.
- Forward smash's second hitbox size: 4.5 → 5.2.
- Forward smash's third hitbox size: 5.1 → 7.0.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 2% | A paw swipe followed by a headbutt followed by a double hind leg kick by the dog. The jab infinite has the duck pecking at the opponent repeatedly, and then ends with it thrusting its wings and beak out. | ||
3% | ||||
4% | ||||
1% (infinite), 3% (finisher) | ||||
Forward tilt | 8% | The dog leans on his chest and front paws and thrusts his lower back forward, which propels the duck into pecking the opponent. Can be angled. | ||
Up tilt | 7% | The dog leans on his chest and front paws and thrusts his lower back upward, which slightly raises the duck upward to attack with both of its wings. | ||
Down tilt | 8% | The dog swings swings his lower back forward to propel the duck around to where the dog is facing. The duck flies around and attacks with its wing. | ||
Dash attack | 10% | The dog slides onto his front paws and thrusts his lower back forward, which propels the duck into pecking the opponent. | ||
Forward smash | 17% | The dog barks, signalling the off-screen player to fire the Zapper three times in front of the duo while the dog and duck comically dodge the shots. The more the attack is charged, the larger the range is. Can be angled. | ||
Up smash | 14% | The dog looks upwards, signalling the player to fire the Zapper upwards three times while the dog and duck comically dodge the shots. | ||
Down smash | 16% | The dog looks at the ground, signalling the player with the Zapper to fire at both sides while the dog and duck comically dodge the shots. Three shots are fired: One in front of the dog, one behind the dog, and another in front. Each shot bounces the target around, meaning that the last shot will launch the victim behind the dog. | ||
Neutral aerial | 11% | The dog performs an aerial cartwheel to hit his opponents. | ||
Forward aerial | 6%, 10% (sweetspot) | The dog thrusts his lower back forward, which propels the duck into pecking the opponent. | ||
Back aerial | 10%, 12.5% (sweetspot) | The duck flies behind the dog, attacking the opponent with a beak thrust. | ||
Up aerial | 3%, 3%, 6% | The duck carries the dog and pecks at the air multiple times. Effective KOing option at high percents, especially near the upper blast line. | ||
Down aerial | 5%, 10% | The dog flips himself over to attack opponents beneath it with the duck. The attack can meteor smash. | ||
Grab | — | The dog bites the opponent and holds them in his grip. | ||
Pummel | 3% | The duck headbutts the opponent. | ||
Forward throw | 8% | Shakes the opponent before throwing them forwards. | ||
Back throw | 9% | Twirls around and throws the opponent behind. | ||
Up throw | 6% | Does a handstand and kicks the opponent upward with both hind legs. | ||
Down throw | 5% | The dog throws and slams the opponent into the ground. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | |||
Floor attack (back) Floor getups (back) |
7% | |||
Floor attack (trip) Floor getups (trip) |
5% | |||
Edge attack Edge getups |
7% | The dog rolls onto the edge and thrusts his lower back forward, which propels the duck into pecking the opponent. | ||
Neutral special | Default | Trick Shot | 8% (explosion), 1-4% (contact) | The dog summons an explosive can from Hogan's Alley and kicks it away. Subsequent neutral specials alert the player with the Zapper to shoot the can forwards, before it detonates and blows up. The explosion can hurt the dog as well. |
Custom 1 | High-Explosive Shot | 1% (contact), 7%/12% (explosion) | The can is only kicked once upon initial activation. Greater distance and speed. Pressing the special button again at any time will make it explode immediately. | |
Custom 2 | Zigzag Shot | 6% (shot), 6% (explosion), 2% (contact) | The can alternates direction in the air for each press. Getting hit by the explosion sends the opponent straight upwards. | |
Side special | Default | Clay Shooting | 2% upon contact, 10% shooting | The dog throws a clay pigeon, based on the Clay Shooting sub-game (Game C) from Duck Hunt, which flies horizontally and can explode into a hail of gunfire when triggered again by the player. |
Custom 1 | Rising Clay | 2%-8% upon contact | The dog throws a clay pigeon that rises into the air slowly. Does not explode. Does more damage the further it goes. | |
Custom 2 | Clay Break | 7% (first hit), 7% (second hit), 13% (third hit) | The pigeon can be shot at three times with varying accuracy, but the third shot definitely hits. Each shot is much stronger than the default move. | |
Up special | Default | Duck Jump | 0% | The duck flies upward and carries the dog in an adorable fashion, before getting tired and falling to the ground. |
Custom 1 | Duck Jump Snag | 1% (6 hits), 2% (last hit) | The dog bites repeatedly as the duck carries him upward. Covers less vertical distance than the default up special. | |
Custom 2 | Super Duck Jump | 0% | Short lag, then the duck and dog go up very quickly. Covers more vertical distance than the default up special. | |
Down special | Default | Wild Gunman | 4%-7% | The dog summons an 8-bit gunman from Wild Gunman. If an opponent is in the gunman's horizontal range, the gunman will fire, before disappearing. However, the gunman will vanish if attacked before he can shoot. |
Custom 1 | Quick Draw Aces | 6%-9% | Start-up lag before firing is reduced and the shot's power is slightly increased, but shot distance is decreased. | |
Custom 2 | Mega Gunman | 3%-6% | A large, durable gunman acts as a shield. Fires after considerable delay if nothing hits him. | |
Final Smash | NES Zapper Posse | 45% | The dog calls in a flock of 8-bit ducks. The opponent is then carried into a western field and dropped into the middle of a shootout between the Wild Gunmen and the gangsters from Hogan's Alley, getting caught in the crossfire as well as being hit by flying ducks and tin cans. The attack is a cinematic one, similar in execution and style to Captain Falcon's Final Smash. |
Taunts
- The dog does a handstand and barks at his opponent before the duck quacks at him to stop.
- The dog leans on his side and does his infamous laugh.
- The dog stands on his hind legs and dances.
Idle poses
- Both the dog and the duck sniff the ground.
- Scratches his ear like a normal dog.
On-screen appearance
They come out of 8-bit grass while the dog performs his infamous laugh.
Victory fanfare
The jingle that plays before a new game starts in Duck Hunt. It begins with the original 8-bit rendition, then transitions to a remixed version for the rest of the theme.
In Competitive Play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Duck Hunt | 3121 | 3123 | 3122 | 1121 | 1123 |
3132 | 1132 | 3111 | 3221 | 3323 |
Notable players
Alternate costumes
Some of Duck Hunt's costumes change to colors resembling real-life variants of one or both animals.
Reveal trailer
<youtube>6t5DetuBMOY</youtube>
Trophies
- Duck Hunt
- Back in 1987, when Duck Hunt came out, these two might not have had the best relationship. That all seems to have changed now, and this unlikely pair are here to fight together. After throwing a can or a clay pigeon, press the button again to have a little helper fire the NES Zapper for extra damage!
- : Duck Hunt (10/1985)
- Duck Hunt (Alt.)
- Duck Jump Duo, an up special, has the charming twosome float up in an adorable fashion. It also makes getting back to the stage much easier. Their side smash can hit up to three times at close range, depending on your shooting skills, and by charging up the attack, you can increase the range even further!
- : Duck Hunt (10/1985)
- NES Zapper Posse
- In this Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman. A flock of ducks fly by, warping anyone they hit to the Wild West. There, a posse of gunmen will use foes for target practice! If the ducks don't hit anyone, though, nothing happens besides some birds passing through.
- DuckHuntAllStarTrophy3DS.png
Alt. (3DS)
In Event Matches
Solo Events
- Duck Hunt!: The player controls Duck Hunt, on the stage Duck Hunt, and must defeat ten background ducks in a row.
- Guardian of the Jungle: As Donkey Kong, the player must defeat 3 other Duck Hunts.
- New Challengers 1: Duck Hunt is one of the seven opponents fought in this event, alongside Villager, Wii Fit Trainer, Rosalina & Luma, Little Mac, Lucina, and Bowser Jr..
Co-op Events
- Secret Smash: Duck Hunt and Mr. Game & Watch must defeat another Duck Hunt and Mr. Game and Watch.
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
Gallery
Duck Hunt's amiibo.
On Onett
Using Wild Gunman
Two Duck Hunts with Kirby
With three Falcos
Duck Hunt being attacked by Takamaru
Trivia
- The dog of Duck Hunt is the second character in the series (following Ivysaur) to be a fully quadrupedal fighter, although the dog can stand on two legs.
- Humorously, the dog stands on two legs to swing with the Home-Run Bat.
- Duck Hunt is the only newcomer to not have footage from their reveal trailer be used in Super Smash Bros. for Wii U's opening movie.
- They are also one of the only two newcomers not to appear in the opening movie, the other being Dark Pit.
- Duck Hunt is one of the few characters who lacks voice clips in the Sound Test. However, the dog barks in some of his attacks, laughs during his side taunt and on-screen appearance, yelps during his Star KO, and whines if he misses his Final Smash.
- This could be because the game registers them as sound effects, not voice clips.
- When not counting Pokémon or the NES Zapper gunner, this is the first non-anthropomorphic group to be playable in the Super Smash Bros. series.
- The duck and Falco are the only two bird characters in Super Smash Bros. 4.
- According to an interview, Duck Hunt was one of the first three new characters, alongside Rosalina and Robin, to be put on the roster.
- Ironically, Duck Hunt was the last one announced.
- Duck Hunt is the only unlockable newcomer to introduce a new universe.
- Duck Hunt is also the only sole representative, unlockable newcomer.
- Duck Hunt, Pac-Man, and Villager are the only characters who have moves based on another series.
- When Duck Hunt falls in their helpless state, the sound effect that plays when a duck falls in the original Duck Hunt plays.
- Duck Hunt's tiptoeing animation is a reference to the beginning of Duck Hunt.
External links
Fighters in Super Smash Bros. 4 | |
---|---|
Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Duck Hunt universe | |
---|---|
Fighter | Duck Hunt (SSB4 · SSBU) |
Stage | Duck Hunt |
Other | Wild Gunmen |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |