Super Smash Bros. 4

Duck Hunt (SSB4)/Down special/Default

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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Wild Gunman.
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Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Sombrero
3 0 7% 0 AngleIcon70.png 30 105 0 4.0 0 0.0 0.0 0.0 0.5x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Flame (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsIndirect.png
Brown coat, brown hat
4 0 6% 0 AngleIcon65.png 30 105 0 1.2 0 0.0 0.0 0.0 0.5x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsIndirect.png
Black coat, black hat
2 0 5% 0 AngleIcon50.png 30 105 0 1.2 0 0.0 0.0 0.0 0.5x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsIndirect.png
White shirt, brown hat
1 0 4% 0 AngleIcon65.png 30 112 0 1.2 0 0.0 0.0 0.0 0.5x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsIndirect.png
Black vest, brown hat
0 0 4% 0 AngleIcon65.png 30 105 0 1.2 0 0.0 0.0 0.0 0.5x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsIndirect.png