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Super Smash Bros. 4

Roy (SSB4): Difference between revisions

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(→‎Changes from Melee: Just went ahead and decided to add all the information. It's true in the game!)
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==Changes from ''Melee''==
==Changes from ''Melee''==
Generally speaking, while many of Roy's moves are still [[clone]]d from {{SSB4|Marth}}, he has also received changes that further distinguish his moveset and animations from Marth's.
Generally speaking, while many of Roy's moves are still [[clone]]d from {{SSB4|Marth}}, he has also received changes that further distinguish his moveset and animations from Marth's.
Roy has been tremendously buffed from ''Melee'' in which he was considered a low-tier character despite his impressive power. The hitbox placements on many of Roy's attacks (e.g. down air) have been improved and his power and speed have overall been increased. Furthermore, he benefits heavily from the rage mechanic, allowing him to dish out even more damage. Overall, Roy is now considerably better than his ''Melee'' incarnation.


===Aesthetics===
===Aesthetics===
Line 24: Line 26:
===Attributes===
===Attributes===
*{{change|Many of Roy's attacks, such as his [[forward smash]] and his [[up special move]], [[Blazer]], now are performed while holding his sword with a reverse grip, and have slightly different swings compared to Marth as a result.}}<ref>[http://www.twitch.tv/crediar/v/6139915]</ref>
*{{change|Many of Roy's attacks, such as his [[forward smash]] and his [[up special move]], [[Blazer]], now are performed while holding his sword with a reverse grip, and have slightly different swings compared to Marth as a result.}}<ref>[http://www.twitch.tv/crediar/v/6139915]</ref>
*{{buff|Roy walks and dashes faster.}}
*{{change|The transition from ''Melee'' to ''Smash 4'' removes certain ''Melee''-exclusive techniques (e.g. L-Cancelling, Wavedashing, etc.) in exchange for allowing Roy to utilize ''Brawl''-introduced techniques (e.g. Reverse Aerial Rush).}}
===Ground attacks===
===Ground attacks===
*{{buff|Forward tilt is significantly more powerful, KO'ing starting at 110%.}}
*{{change|Up tilt has a slightly tweaked animation, with Roy swinging his sword in a more overhead grip while bringing it to his side instead of behind him. The animation is also more vertical than horizontal.}}
*{{change|Up tilt has a slightly tweaked animation, with Roy swinging his sword in a more overhead grip while bringing it to his side instead of behind him. The animation is also more vertical than horizontal.}}
*{{buff|Dash attack deals 1% more damage and can now KO starting at 150%.}}
*{{buff|Up smash has a stronger final hit, and the first few hits link together better.}}
*{{change|The first hit of up smash now has no knockback. This removes the attack's ability to spike, but allows the move to link together and deal damage more reliably.}}
*{{buff|Down smash's front hit sends foes at a more horizontal trajectory.}}
*{{nerf|Down smash's front hit deals less damage (28% fully charged &rarr; 21% fully charged).}}
*{{buff|Down smash's back hit deals 2% more damage.}}
*{{change|The properties of Roy's down smash have been reversed, with the back hit being stronger.}}
===Aerial attacks===
===Aerial attacks===
*{{change|Roy has a new down air, working similar to {{SSB4|Ike}}'s.}}
*{{change|Roy has a new down air, working similar to {{SSB4|Ike}}'s.}}
*{{buff|The new down air is significantly stronger on both the sweetspot and sourspot, dealing 15% at the base and 10% at the tip (instead of 9% at the base and 6% at the tip). Its sourspot is also much stronger and can KO grounded opponents starting at 160%. It also has extended reach underneath Roy and has a much larger hitbox that is also easier to land. In addition, with proper timing, it can also be used out of a forward air to Ken Combo.}}
*{{nerf|The new down air has less diagonal reach and takes a bit longer to start up.}}
===Special moves===
===Special moves===
*{{change|Flare Blade has a different sound when charging; when fully charged, the sound vanishes before the move's explosion.}}
*{{change|Flare Blade has a different sound when charging; when fully charged, the sound vanishes before the move's explosion.}}
*{{buff|Flare Blade can now be charged up to a maximum of 45% without causing recoil damage (up from 41% in ''Melee'').}}
*{{change|Double-Edge Dance's 4th forward hit now has a fire effect.}}
*{{change|Double-Edge Dance's 4th forward hit now has a fire effect.}}
*{{buff|Double-Edge Dance's 4th forward hit is significantly stronger, gaining KO potential starting at 110%.}}
*{{change|Blazer's first hit has much lower set knockback. This allows every hit to connect even better than in ''Melee'' at the loss of its ability to OHKO the lightest characters.}}
*{{buff|Blazer can now be aimed horizontally.}}
*{{nerf|Blazer gains slightly less distance.}}
*{{change|Counter has a slightly tweaked animation: Roy holds his hand out for the entirety of the move.}}
*{{change|Counter has a slightly tweaked animation: Roy holds his hand out for the entirety of the move.}}
*{{buff|Counter is much stronger and can now KO off countered smash attacks starting under 40%. The move's horizontal range is also longer.}}
*{{change|Roy now has a [[Critical Hit|Final Smash]].}}
*{{change|Roy now has a [[Critical Hit|Final Smash]].}}
===Ground attacks===
===Aerial attacks===
===Throws===


==Moveset==
==Moveset==

Revision as of 12:55, June 14, 2015

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Roy's appearance in Super Smash Bros. 4. For the character in other contexts, see Roy.
For information on the playable Koopaling, please see Bowser Jr. (SSB4).
Roy
in Super Smash Bros. 4
Roy SSB4.png
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearance in Melee


Availability Downloadable
Final Smash Critical Hit
Roy (SSB4)
Roy Seals the Deal!
—Introduction tagline

Roy (ロイ, Roy) is a playable character in Super Smash Bros. 4 as downloadable content. First leaked through datamining of the 1.0.6 update, Roy would ultimately be revealed as DLC and was released alongside Lucas and Ryu on June 14th, 2015.

As in Melee, Roy is only voiced in Japanese regardless of the game's region, voiced once more by Jun Fukuyama; however, his lines have been re-recorded.

Changes from Melee

Generally speaking, while many of Roy's moves are still cloned from Marth, he has also received changes that further distinguish his moveset and animations from Marth's.

Roy has been tremendously buffed from Melee in which he was considered a low-tier character despite his impressive power. The hitbox placements on many of Roy's attacks (e.g. down air) have been improved and his power and speed have overall been increased. Furthermore, he benefits heavily from the rage mechanic, allowing him to dish out even more damage. Overall, Roy is now considerably better than his Melee incarnation.

Aesthetics

  • Change Roy's design blends elements from his original appearance in Fire Emblem: The Binding Blade and his DLC appearance in Fire Emblem: Awakening.
  • Change Roy now has a completely unique standing stance as opposed to a variant of Marth's.
  • Change Roy has new idle pose.

Attributes

  • Change Many of Roy's attacks, such as his forward smash and his up special move, Blazer, now are performed while holding his sword with a reverse grip, and have slightly different swings compared to Marth as a result.[1]
  • Buff Roy walks and dashes faster.
  • Change The transition from Melee to Smash 4 removes certain Melee-exclusive techniques (e.g. L-Cancelling, Wavedashing, etc.) in exchange for allowing Roy to utilize Brawl-introduced techniques (e.g. Reverse Aerial Rush).

Ground attacks

  • Buff Forward tilt is significantly more powerful, KO'ing starting at 110%.
  • Change Up tilt has a slightly tweaked animation, with Roy swinging his sword in a more overhead grip while bringing it to his side instead of behind him. The animation is also more vertical than horizontal.
  • Buff Dash attack deals 1% more damage and can now KO starting at 150%.
  • Buff Up smash has a stronger final hit, and the first few hits link together better.
  • Change The first hit of up smash now has no knockback. This removes the attack's ability to spike, but allows the move to link together and deal damage more reliably.
  • Buff Down smash's front hit sends foes at a more horizontal trajectory.
  • Nerf Down smash's front hit deals less damage (28% fully charged → 21% fully charged).
  • Buff Down smash's back hit deals 2% more damage.
  • Change The properties of Roy's down smash have been reversed, with the back hit being stronger.

Aerial attacks

  • Change Roy has a new down air, working similar to Ike's.
  • Buff The new down air is significantly stronger on both the sweetspot and sourspot, dealing 15% at the base and 10% at the tip (instead of 9% at the base and 6% at the tip). Its sourspot is also much stronger and can KO grounded opponents starting at 160%. It also has extended reach underneath Roy and has a much larger hitbox that is also easier to land. In addition, with proper timing, it can also be used out of a forward air to Ken Combo.
  • Nerf The new down air has less diagonal reach and takes a bit longer to start up.

Special moves

  • Change Flare Blade has a different sound when charging; when fully charged, the sound vanishes before the move's explosion.
  • Buff Flare Blade can now be charged up to a maximum of 45% without causing recoil damage (up from 41% in Melee).
  • Change Double-Edge Dance's 4th forward hit now has a fire effect.
  • Buff Double-Edge Dance's 4th forward hit is significantly stronger, gaining KO potential starting at 110%.
  • Change Blazer's first hit has much lower set knockback. This allows every hit to connect even better than in Melee at the loss of its ability to OHKO the lightest characters.
  • Buff Blazer can now be aimed horizontally.
  • Nerf Blazer gains slightly less distance.
  • Change Counter has a slightly tweaked animation: Roy holds his hand out for the entirety of the move.
  • Buff Counter is much stronger and can now KO off countered smash attacks starting under 40%. The move's horizontal range is also longer.
  • Change Roy now has a Final Smash.

Moveset

Taunts

  • Roy's up taunt has him hold his sword above his head.
  • Roy's side taunt has him hold his sword toward the screen, saying "僕 は 負けない!", which translates to "I won't lose!" This line was one of his victory quotes in Melee.
  • Roy's down taunt is his returning taunt from Melee, where he kneels and holds his sword behind him while yelling.

On-Screen Appearance

Idle Poses

Victory Fanfare

This victory theme is a small orchestral cover from the title theme of the first Fire Emblem game, which has since become the main theme of the series. It is shared with Marth, Ike, Robin, and Lucina.

Victory Poses

Alternate costumes

Roy Palette (SSB4).png
Roy (SSB4) Roy (SSB4) Roy (SSB4) Roy (SSB4) Roy (SSB4) Roy (SSB4) Roy (SSB4) Roy (SSB4)

Reveal Trailer

<youtube>w8XIj05irtU</youtube>

Trophy

Roy
Ntsc Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father’s stead, and now he brings his speed and talent for short-range combat into this game.
Pal Unknown
Roy (Alt)
Ntsc His sword, the Sword of Seals, is uniquely powerful at the base of the blade. Flare Blade creates an explosion in front of Roy that can be charged by holding down the button. Take care, though, because at the highest levels of charge, Roy himself will catch fire and take damage! His side special, Double-Edge Dance, changes for each strike after the first depending on whether you hold up or down while attacking.
Pal Unknown
Critical Hit
Ntsc For Roy’s Final Smash, he traps enemies in a circular swing of the blade, brings it up behind him, and then, in a blast of fire, brings the blade down for a powerful finisher! The downward attack is powerful on its own but doesn’t have much range, so make sure you’re close enough to hit your enemies with the full combo and really seal their fate!
Pal Unknown

Gallery

Trivia

  • As with Mewtwo, Roy's official artwork is posed almost identically to his Melee official artwork.

References

  1. ^ [1]