Super Smash Bros. series

Traction: Difference between revisions

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(Category addition)
(as provided by Toomai. I'll fix the ordering later; just copied them out in the order they were given for the most part)
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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{incomplete|SSB4}}
[[File:Luigi-Traction-Brawl.gif|200px|thumb|Because [[Luigi]] has a very small amount of traction, he slides very noticeably after finishing a dash.]]
[[File:Luigi-Traction-Brawl.gif|200px|thumb|Because [[Luigi]] has a very small amount of traction, he slides very noticeably after finishing a dash.]]
'''Traction''' is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, [[wavedashing]], being hit by an attack while grounded, and so on.
'''Traction''' is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, [[wavedashing]], being hit by an attack while grounded, and so on.
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|-
|-
|'''39'''||{{SSBB|Luigi}}||0.022
|'''39'''||{{SSBB|Luigi}}||0.022
|}
===''[[Super Smash Bros. 4]]''===
{|class="wikitable sortable" align="center" style="text-align:center"
|-
!Rank!!Character!!Value
|-
|'''n/a'''||{{SSB4|Mii Brawler}}||0.045
|-
|'''n/a'''||{{SSB4|Mii Swordfighter}}||0.064
|-
|'''n/a'''||{{SSB4|Mii Gunner}}||0.045
|-
|'''38-43'''||{{SSB4|Mario}}||0.045
|-
|'''31'''||{{SSB4|Donkey Kong}}||0.0529
|-
|'''11'''||{{SSB4|Link}}||0.064
|-
|'''22'''||{{SSB4|Samus}}||0.0585
|-
|'''46'''||{{SSB4|Yoshi}}||0.0426
|-
|'''35'''||{{SSB4|Kirby}}||0.0493
|-
|'''12-20'''||{{SSB4|Fox}}||0.06
|-
|'''21'''||{{SSB4|Pikachu}}||0.0596
|-
|'''48'''||{{SSB4|Luigi}}||0.024
|-
|'''34'''||{{SSB4|Captain Falcon}}||0.05
|-
|'''29'''||{{SSB4|Ness}}||0.0546
|-
|'''2'''||{{SSB4|Jigglypuff}}||0.0718
|-
|'''6-9'''||{{SSB4|Peach}}||0.068
|-
|'''23'''||{{SSB4|Bowser}}||0.0577
|-
|'''30'''||{{SSB4|Zelda}}||0.054
|-
|'''12-20'''||{{SSB4|Sheik}}||0.06
|-
|'''24-27'''||{{SSB4|Marth}}||0.055
|-
|'''12-20'''||{{SSB4|Mr. Game & Watch}}||0.06
|-
|'''6-9'''||{{SSB4|Ganondorf}}||0.068
|-
|'''10'''||{{SSB4|Falco}}||0.065
|-
|'''38-43'''||{{SSB4|Dr. Mario}}||0.045
|-
|'''3-5'''||{{SSB4|Wario}}||0.07
|-
|'''24-27'''||{{SSB4|Meta Knight}}||0.055
|-
|'''32-33'''||{{SSB4|Pit}}||0.0505
|-
|'''3-5'''||{{SSB4|Zero Suit Samus}}||0.07
|-
|'''12-20'''||{{SSB4|Olimar}}||0.06
|-
|'''36-37'''||{{SSB4|Diddy Kong}}||0.0484
|-
|'''36-37'''||{{SSB4|King Dedede}}||0.0484
|-
|'''44-45'''||{{SSB4|Ike}}||0.044
|-
|'''1'''||{{SSB4|Lucario}}||0.0736
|-
|'''12-20'''||{{SSB4|R.O.B.}}||0.06
|-
|'''28'''||{{SSB4|Toon Link}}||0.0547
|-
|'''47'''||{{SSB4|Charizard}}||0.04
|-
|'''12-20'''||{{SSB4|Sonic}}||0.06
|-
|'''24-27'''||{{SSB4|Lucina}}||0.055
|-
|'''32-33'''||{{SSB4|Dark Pit}}||0.0505
|-
|'''6-9'''||{{SSB4|Rosalina}}||0.068
|-
|'''12-20'''||{{SSB4|Wii Fit Trainer}}||0.06
|-
|'''3-5'''||{{SSB4|Little Mac}}||0.07
|-
|'''12-20'''||{{SSB4|Villager}}||0.06
|-
|'''6-9'''||{{SSB4|Palutena}}||0.068
|-
|'''24-27'''||{{SSB4|Robin}}||0.055
|-
|'''38-43'''||{{SSB4|Duck Hunt}}||0.045
|-
|'''38-43'''||{{SSB4|Bowser Jr.}}||0.045
|-
|'''44-45'''||{{SSB4|Shulk}}||0.044
|-
|'''38-43'''||{{SSB4|Greninja}}||0.045
|-
|'''38-43'''||{{SSB4|Pac-Man}}||0.045
|-
|'''12-20'''||{{SSB4|Mega Man}}||0.06
|-
|'''n/a'''||[[Giga Bowser]]||0.067
|-
|'''n/a'''||[[Wario-Man]]||0.06
|-
|'''n/a'''||[[Giga Mac]]||0.07
|-
|'''n/a'''||[[Mega Lucario]]||0.0736
|}
|}


[[Category:Game physics]]
[[Category:Game physics]]
[[Category:Character attributes]]
[[Category:Character attributes]]

Revision as of 04:12, April 17, 2015

Because Luigi has a very small amount of traction, he slides very noticeably after finishing a dash.

Traction is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, wavedashing, being hit by an attack while grounded, and so on.

Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot punish attacks as effectively out of shield since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long wavedash in Super Smash Bros. Melee and a long DPC in Brawl, and there are cases where sliding away from a shielded attack can help escape later hits of it. Luigi is well-known for having the least traction of any character in all games.

Traction is significantly lessened by slippery terrain such as ice; all characters have decreased traction on slippery surfaces (except the Ice Climbers, who are unaffected).

Traction rankings

Super Smash Bros.

Rank Character Value
1-5 Link 2
1-5 Samus 2
1-5 Fox 2
1-5 Pikachu 2
1-5 Ness 2
6 Captain Falcon 1.8
7 Donkey Kong 1.7
8 Yoshi 1.6
9 Mario 1.5
10 Kirby 1.4
11 Jigglypuff 1.1
12 Luigi 0.7

Super Smash Bros. Melee

Rank Character Value
1-4 Peach 0.1
1-4 Link 0.1
1-4 Zelda 0.1
1-4 Pichu 0.1
5-6 Pikachu 0.09
5-6 Jigglypuff 0.09
7-13 Donkey Kong 0.08
7-13 Young Link 0.08
7-13 Sheik 0.08
7-13 Kirby 0.08
7-13 Fox 0.08
7-13 Falco 0.08
7-13 Captain Falcon 0.08
14 Ganondorf 0.07
15-23 Mario 0.06
15-23 Dr. Mario 0.06
15-23 Bowser 0.06
15-23 Yoshi 0.06
15-23 Samus 0.06
15-23 Ness 0.06
15-23 Marth 0.06
15-23 Roy 0.06
15-23 Mr. Game & Watch 0.06
24 Mewtwo 0.04
25 Ice Climbers 0.035
26 Luigi 0.025

Super Smash Bros. Brawl

Rank Character Value
1 Lucario 0.0736
2 Jigglypuff 0.0718
3-6 Wario 0.07
3-6 Zero Suit Samus 0.07
3-6 Wolf 0.07
3-6 Sonic 0.07
7-8 Peach 0.068
7-8 Ganondorf 0.068
9 Falco 0.065
10 Link 0.064
11-16 Mario 0.06
11-16 Sheik 0.06
11-16 Fox 0.06
11-16 Mr. Game & Watch 0.06
11-16 Olimar 0.06
11-16 R.O.B. 0.06
17 Pikachu 0.0596
18 Samus 0.0585
19 Bowser 0.0577
20-22 Meta Knight 0.055
20-22 Charizard 0.055
20-22 Marth 0.055
23 Toon Link 0.0547
24 Ness 0.0546
25 Snake 0.0542
26 Zelda 0.054
27 Ivysaur 0.0532
28 Donkey Kong 0.0529
29 Pit 0.0505
30 Captain Falcon 0.05
31 Kirby 0.0493
32-33 Diddy Kong 0.0484
32-33 King Dedede 0.0484
34 Lucas 0.045
35 Ike 0.044
36 Yoshi 0.0426
37 Squirtle 0.042
38 Ice Climbers 0.035
39 Luigi 0.022

Super Smash Bros. 4

Rank Character Value
n/a Mii Brawler 0.045
n/a Mii Swordfighter 0.064
n/a Mii Gunner 0.045
38-43 Mario 0.045
31 Donkey Kong 0.0529
11 Link 0.064
22 Samus 0.0585
46 Yoshi 0.0426
35 Kirby 0.0493
12-20 Fox 0.06
21 Pikachu 0.0596
48 Luigi 0.024
34 Captain Falcon 0.05
29 Ness 0.0546
2 Jigglypuff 0.0718
6-9 Peach 0.068
23 Bowser 0.0577
30 Zelda 0.054
12-20 Sheik 0.06
24-27 Marth 0.055
12-20 Mr. Game & Watch 0.06
6-9 Ganondorf 0.068
10 Falco 0.065
38-43 Dr. Mario 0.045
3-5 Wario 0.07
24-27 Meta Knight 0.055
32-33 Pit 0.0505
3-5 Zero Suit Samus 0.07
12-20 Olimar 0.06
36-37 Diddy Kong 0.0484
36-37 King Dedede 0.0484
44-45 Ike 0.044
1 Lucario 0.0736
12-20 R.O.B. 0.06
28 Toon Link 0.0547
47 Charizard 0.04
12-20 Sonic 0.06
24-27 Lucina 0.055
32-33 Dark Pit 0.0505
6-9 Rosalina 0.068
12-20 Wii Fit Trainer 0.06
3-5 Little Mac 0.07
12-20 Villager 0.06
6-9 Palutena 0.068
24-27 Robin 0.055
38-43 Duck Hunt 0.045
38-43 Bowser Jr. 0.045
44-45 Shulk 0.044
38-43 Greninja 0.045
38-43 Pac-Man 0.045
12-20 Mega Man 0.06
n/a Giga Bowser 0.067
n/a Wario-Man 0.06
n/a Giga Mac 0.07
n/a Mega Lucario 0.0736