Fire Bar: Difference between revisions
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==Damage values== | ==Damage values== | ||
Damage dealt by the Fire Bar varies | Damage dealt by the Fire Bar varies depending on distance, with the fireballs closer to the base being stronger. This does not change as fireballs are lost, so when there is only one fireball left, only the maximum damage is possible. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|- | |- | ||
!Attack!! | !Attack!!Fireball 1!!Fireball 2!!Fireball 3!!Fireball 4!!Fireball 5 | ||
|- | |- | ||
|[[Neutral attack]]||7 | |[[Neutral attack]]||7%||7.5%||8%||8.5%||9% | ||
|- | |- | ||
|[[Forward tilt]]||12 | |[[Forward tilt]]||12%||12.7%||13.4%||14.1%||14.8% | ||
|- | |- | ||
|[[Dash attack]]||11 | |[[Dash attack]]||11%||11.6%||12.2%||12.8%||13.4% | ||
|- | |- | ||
|[[Forward smash]] (uncharged)||16 | |[[Forward smash]] (uncharged)||{{ChargedSmashDmgSSB4|16}}||{{ChargedSmashDmgSSB4|16.8}}||{{ChargedSmashDmgSSB4|17.6}}||{{ChargedSmashDmgSSB4|18.4}}||{{ChargedSmashDmgSSB4|19.2}} | ||
|- | |- | ||
| | |Throw||colspan=5|6-18% (momentum-based) | ||
|} | |} | ||
==Origin== | ==Origin== |
Revision as of 10:40, March 12, 2015
Fire Bar | |
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The fire bar as it appears in Super Smash Bros. for Wii U. | |
Universe | Mario |
Appears in | SSB4 |
Item class | Battering |
Article on Super Mario Wiki | Firebar |
The Fire Bar (ファイアバー, Fire Bar) is an item in Super Smash Bros. 4. It is a battering item that deals flame damage. Every other time the Fire Bar is swung and deals damage, one of its five fireballs will disappear, reducing the weapon's range, down to a minimum of one fireball. Damage from throwing the item does not count towards the loss of fireballs, but it also does not reset it.
The Fire Bar is a fairly powerful weapon; its forward smash can KO at 50% when fully charged.
Damage values
Damage dealt by the Fire Bar varies depending on distance, with the fireballs closer to the base being stronger. This does not change as fireballs are lost, so when there is only one fireball left, only the maximum damage is possible.
Attack | Fireball 1 | Fireball 2 | Fireball 3 | Fireball 4 | Fireball 5 |
---|---|---|---|---|---|
Neutral attack | 7% | 7.5% | 8% | 8.5% | 9% |
Forward tilt | 12% | 12.7% | 13.4% | 14.1% | 14.8% |
Dash attack | 11% | 11.6% | 12.2% | 12.8% | 13.4% |
Forward smash (uncharged) | 16% | 16.8% | 17.6% | 18.4% | 19.2% |
Throw | 6-18% (momentum-based) |
Origin
Firebars first appeared in Super Mario Bros. as obstacles that damage the player, and firebars have appeared in numerous Mario games since. In the Mario games, firebars are rods of fireballs that rotate on a block and typically appear in castle levels. Rather than the firebar rotating in Super Smash Bros. 4, it is stationary and is used as a battering item. The design of the block of the firebar item is based on their design in contemporary 3D Mario games, while the fire is based on the design of fireballs from Super Mario Bros.
Gallery
Mario with the Firebar alongside Link with the Beam Sword