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Super Smash Bros. 4

Captain Falcon (SSB4): Difference between revisions

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'''Captain Falcon''' returns as a playable character in ''[[Super Smash Bros. 4]]''. He was confirmed on July 14, 2014, the same date that ''F-Zero X'' was released for the Nintendo 64 in Japan in 1998, alongside {{SSB4|Lucina}} and {{SSB4|Robin}}. His appearance has been upgraded since his last appearance.
'''Captain Falcon''' returns as a playable character in ''[[Super Smash Bros. 4]]''. He was confirmed on July 14, 2014, the same date that ''F-Zero X'' was released for the Nintendo 64 in Japan in 1998, alongside {{SSB4|Lucina}} and {{SSB4|Robin}}. His appearance has been upgraded since his last appearance, and he is significantly more muscular than in his previous Smash appearances.


==Changes from ''Brawl''==
==Changes from ''Brawl''==
Being considered one of the worst characters in ''Brawl'', Captain Falcon has been [[buff]]ed up, but not without a few [[nerf]]s.
Being considered one of the worst characters in ''Brawl'', Captain Falcon has been [[buff]]ed up considerably. He also significantly benefits from the removal of hitstun cancelling, which restored his infamous comboing ability.


<!--===Attributes===-->
<!--===Attributes===-->
===Ground attacks===
===Ground attacks===
*{{buff|The [[Gentleman]] (neutral attack 3) has been strengthened and is skipped upon initiating the neutral infinite.}}
*{{buff|Captain Falcon's jab is improved}}
*{{buff|The new neutral infinite finisher has surprisingly large range and high knockback. Combined with the previous point, Falcon is no longer left as open if he initiates the infinite.}}
**{{buff|The [[Gentleman]] (neutral attack 3) has been strengthened, and now initiates independently of the infinite strike, making it much easier to use and allows it to be skipped upon initiating the infinite, keeping it from knocking opponents out of the infinite's reach.}}
*{{buff|Up tilt can now [[meteor smash]].}}
**{{buff|The new neutral infinite finisher has surprisingly large range and high knockback. Combined with the previous point, Falcon is no longer left as open if he initiates the infinite.}}
*{{change|Up tilt sends opponents at a higher trajectory, weakening its use as a KO move but enhancing its combo utility.}}
*{{buff|Forward tilt is faster.}}
*{{change|Down tilt sends opponents at a more horizontal trajectory, weakening its use as a combo move but allowing it to set up edgeguards earlier.}}
*{{buff|Up tilt can now [[meteor smash]] if the foot is landed.}}
**{{nerf|Up tilt's non-meteor smash hitbox now launches opponents at a higher trajectory however, slightly nerfing its KOing ability.}}
*{{buff|Down tilt sends opponents at a [[semi-spike]] trajectory, allowing it to set up tech-chases, setup [[edge-guard]]s, and edge-guard effectively itself. It additionally has slightly less ending lag.}}
*{{buff|Dash attack is significantly more powerful.}}
*{{buff|Forward smash has increased reach, and is slightly more powerful.}}
*{{buff|Up smash has faster start-up and ending lag.}}
*{{change|The knockback properties of the kicks in Captain Falcon's down smash have been reversed, with the back kick now being more powerful.}}
 
===Aerial attacks===
===Aerial attacks===
*{{nerf|Neutral aerial has slightly more landing lag.}}
*{{buff|Neutral aerial has slightly less landing lag.}}
*{{buff|[[Knee Smash]] (forward aerial) [[sweetspot]] is easier to land and deals 1% more damage. Also has slightly less startup lag. Changes to [[hitstun]] and gameplay speed also make it easier to combo into.}}
*{{buff|[[Knee Smash]] (forward aerial) [[sweetspot]] is easier to land and deals 1% more damage. It additionally has slightly less startup lag, which when combined with the removal of hitstun cancelling and the increased gameplay speed, also make it easier to combo into.}}
*{{nerf|Knee Smash has significantly more landing lag.}}
**{{nerf|Knee Smash however has significantly more landing lag, and can no longer autocancel from a short hop.}}
*{{buff|Up aerial's trajectory has been reverted to its ''SSB64'' iteration, allowing for many more followups.}}
*{{buff|Back aerial has increased reach, its initial hitbox has a slightly greater duration, and it has reduced landing lag.}}
*{{nerf|Up aerial is no longer a reliable horizontal KO move.}}
*{{buff|Up aerial's trajectory has been reverted to its ''Smash 64'' iteration, making it a much better combo move. It also has reduced landing lag.}}
*{{buff|Down aerial has slightly larger hitboxes, and reduced landing lag.}}
 
===Throws/other attacks===
===Throws/other attacks===
*{{buff|Forward and down throws have less ending lag, which allow them to lead into followups more effectively at lower percentages.}}
*{{buff|Captain Falcon's dash grab covers significantly ground, making it much easier for Falcon to grab opponents.}}
*{{buff|Back throw has received more KO power. It also deals 1% more damage.}}
*{{buff|Forward and down throws have less ending lag, which allows them to lead into followups more effectively.}}
*{{nerf|Down throw deals slightly less damage.}}
**{{nerf|Down throw deals slightly less damage however.}}
*{{buff|Back throw deals increased knockback, now giving it potential to KO at high damages on the ledge and setup edgeguards easier. It also deals 1% more damage.}}
 
===Special moves===
===Special moves===
*{{buff|[[Falcon Punch]] now moves Captain Falcon a fair distance forwards, improving the move's range.}}
*{{buff|[[Falcon Punch]] now moves Captain Falcon a fair distance forwards, improving the move's range.}}
*{{buff|[[Raptor Boost]] deals more damage, covers more range, and reliably KOs above 125% while retaining its combo ability at low percents.}}
**{{nerf|The move deals slightly weaker knockback however.}}
*{{nerf|Raptor Boost has more ending lag, and the aerial version gives less height when landed and is not a guaranteed meteor smash.}}
*{{buff|[[Raptor Boost]] deals more damage, covers more range, and has significantly increased knockback scaling, making it now a reliable KO move below 150% while retaining its combo ability at low percents.}}
**{{nerf|Raptor Boost has more ending lag however, and the aerial version gives less height when landed and is no longer a guaranteed meteor smash.}}
*{{buff|[[Falcon Dive]] has a much faster startup, and covers more distance while losing less momentum.}}
*{{buff|[[Falcon Dive]] has a much faster startup, and covers more distance while losing less momentum.}}
*{{change|Falcon Dive has more intense visual effects.}}
*{{change|Falcon Dive additionally has more intense visual effects.}}
*{{buff|[[Falcon Kick]] is much stronger, with a grounded hit being able to KO at 140%.}}
*{{buff|[[Falcon Kick]] is much stronger, with a grounded hit being able to KO at 140%, and opponents can no longer punish Captain Falcon for landing it at low damages.}}
*{{buff|[[Blue Falcon]] has a larger hitbox upon startup.}}
*{{buff|[[Blue Falcon]] has a larger hitbox upon startup.}}



Revision as of 08:15, December 30, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Captain Falcon's appearance in Super Smash Bros. 4. For the character in other contexts, see Captain Falcon.
Captain Falcon
in Super Smash Bros. 4
Captain Falcon
FZeroSymbol.svg
Universe F-Zero
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Blue Falcon
Captain Falcon (SSB4)

Captain Falcon returns as a playable character in Super Smash Bros. 4. He was confirmed on July 14, 2014, the same date that F-Zero X was released for the Nintendo 64 in Japan in 1998, alongside Lucina and Robin. His appearance has been upgraded since his last appearance, and he is significantly more muscular than in his previous Smash appearances.

Changes from Brawl

Being considered one of the worst characters in Brawl, Captain Falcon has been buffed up considerably. He also significantly benefits from the removal of hitstun cancelling, which restored his infamous comboing ability.

Ground attacks

  • Buff Captain Falcon's jab is improved
    • Buff The Gentleman (neutral attack 3) has been strengthened, and now initiates independently of the infinite strike, making it much easier to use and allows it to be skipped upon initiating the infinite, keeping it from knocking opponents out of the infinite's reach.
    • Buff The new neutral infinite finisher has surprisingly large range and high knockback. Combined with the previous point, Falcon is no longer left as open if he initiates the infinite.
  • Buff Forward tilt is faster.
  • Buff Up tilt can now meteor smash if the foot is landed.
    • Nerf Up tilt's non-meteor smash hitbox now launches opponents at a higher trajectory however, slightly nerfing its KOing ability.
  • Buff Down tilt sends opponents at a semi-spike trajectory, allowing it to set up tech-chases, setup edge-guards, and edge-guard effectively itself. It additionally has slightly less ending lag.
  • Buff Dash attack is significantly more powerful.
  • Buff Forward smash has increased reach, and is slightly more powerful.
  • Buff Up smash has faster start-up and ending lag.
  • Change The knockback properties of the kicks in Captain Falcon's down smash have been reversed, with the back kick now being more powerful.

Aerial attacks

  • Buff Neutral aerial has slightly less landing lag.
  • Buff Knee Smash (forward aerial) sweetspot is easier to land and deals 1% more damage. It additionally has slightly less startup lag, which when combined with the removal of hitstun cancelling and the increased gameplay speed, also make it easier to combo into.
    • Nerf Knee Smash however has significantly more landing lag, and can no longer autocancel from a short hop.
  • Buff Back aerial has increased reach, its initial hitbox has a slightly greater duration, and it has reduced landing lag.
  • Buff Up aerial's trajectory has been reverted to its Smash 64 iteration, making it a much better combo move. It also has reduced landing lag.
  • Buff Down aerial has slightly larger hitboxes, and reduced landing lag.

Throws/other attacks

  • Buff Captain Falcon's dash grab covers significantly ground, making it much easier for Falcon to grab opponents.
  • Buff Forward and down throws have less ending lag, which allows them to lead into followups more effectively.
    • Nerf Down throw deals slightly less damage however.
  • Buff Back throw deals increased knockback, now giving it potential to KO at high damages on the ledge and setup edgeguards easier. It also deals 1% more damage.

Special moves

  • Buff Falcon Punch now moves Captain Falcon a fair distance forwards, improving the move's range.
    • Nerf The move deals slightly weaker knockback however.
  • Buff Raptor Boost deals more damage, covers more range, and has significantly increased knockback scaling, making it now a reliable KO move below 150% while retaining its combo ability at low percents.
    • Nerf Raptor Boost has more ending lag however, and the aerial version gives less height when landed and is no longer a guaranteed meteor smash.
  • Buff Falcon Dive has a much faster startup, and covers more distance while losing less momentum.
  • Change Falcon Dive additionally has more intense visual effects.
  • Buff Falcon Kick is much stronger, with a grounded hit being able to KO at 140%, and opponents can no longer punish Captain Falcon for landing it at low damages.
  • Buff Blue Falcon has a larger hitbox upon startup.

Moveset

  Name Damage Description
Neutral attack   2% Captain Falcon punches twice then knees the opponent. Alternatively, the first two punches can be followed by a series of punches, culminating in a underhand punch.
2%
5%
1% (loop), 2% (last)
Forward tilt   10% (foot), 9% (leg) Captain Falcon does a roundhouse kick.
9% (foot), 8% (leg)
10% (foot), 9% (leg)
Up tilt   11% Captain Falcon does an axe kick with good horizontal knockback. The heel can meteor smash aerial opponents.
Down tilt   10% Captain Falcon does a sweep kick with horizontal knockback.
Dash attack   10% (clean), 6% (late) Captain Falcon rams a shoulder into the opponent.
Forward smash   20% Captain Falcon rears back and makes a lunging burning elbow.
19%
20%
Up smash   11%/6% (hit 1), 13%/12% (hit 2) Captain Falcon performs a spinning double hop-kick. A potent move with little start-up lag.
Down smash   14% (hit 1), 18% (hit 2) Captain Falcon quickly kicks in front of him and then behind him.
Neutral aerial   4% (hit 1), 6% (hit 2) Captain Falcon kicks in front of him twice.
Forward aerial Knee Smash 19% (clean sweetspot), 6% (clean sourspot), 3% (late) Captain Falcon jabs a knee forward. It has very high knockback when sweetspotted.
Back aerial   14% (clean), 8% (late) Captain Falcon does a quick backhand.
Up aerial   13%/12% (clean), 12%/10% (late) Captain Falcon kick flips with fast start-up and good all-around range (though not directly below him).
Down aerial   14% Captain Falcon stomps downward. Initiates a meteor smash when sweetspotted.
Grab  
Pummel   2% Captain Falcon knees the opponent.
Forward throw   5% (hit 1), 4% (throw) Captain Falcon punches the enemy, sending them forward.
Back throw   5% (hit 1), 4% (throw) Captain Falcon puts the enemy behind him and kicks.
Up throw   4% (hit 1), 3% (throw) Captain Falcon holds the enemy up and punches them upward with his left hand.
Down throw   6% Captain Falcon flips opponent and throws them on the ground.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Captain Falcon does a spin on the ground to kick both sides.
Floor attack (back)
Floor getups (back)
  6% Captain Falcon spins around to do a double kick.
Floor attack (trip)
Floor getups (trip)
  5% Captain Falcon punches both sides.
Edge attack
Edge getups
  7%
Neutral special Default Falcon Punch 25% (ground), 28% (ground reverse), 22% (air), 25% (air reverse) Captain Falcon winds up and releases his iconic fiery punch.
Custom 1 Falcon Dash Punch 20%/16%/13%/11% (ground), 22%/18%/15%/13% (ground reverse), 17%/15%/13%/11% (air), 20%/18%/16%/14% (air reverse) Captain Falcon dashes forward a fair distance forward before unleashing his Falcon Punch. Weaker than normal, especially in the later stages.
Custom 2 Mightly Falcon Punch 22%/18%/9%/6% (ground), 25%/18%/6% (ground reverse), 19%/18%/6% (air), 22%/18%/6% (air reverse) Has a very large hitbox, but does less damage and has longer startup lag.
Side special Default Raptor Boost 9% (ground), 8% (air) Captain Falcon dashes forward and follows up with an uppercut. Can meteor smash the opponent if used in the air.
Custom 1 Heavy Raptor Boost 12% (ground), 12% (air) More starting lag, but deals more damage and has super armor.
Custom 2 Wind-up Raptor Boost 8% (ground), 7% (air) Moves and charges faster but does less damage.
Up special Default Falcon Dive 5% (hit 1), 12% (throw) Captain Falcon attempts to grab an opponent, finishing with an explosion. If successful, he will cry "YES!!!". Does a harmless flip if the attack fails.
Custom 1 Falcon Strike 8% Falcon jumps up and punches in the sky. Goes higher than Falcon Dive, but doesn't grab opponents.
Custom 2 Explosive Falcon Dive 10% (hit 1), 15% (throw) Charges longer and doesn't go as high as Falcon Dive, but has more launching power.
Down special Default Falcon Kick 13%/11%/7% (ground), 15%/13%/11% (air), 9% (landing) Captain Falcon bursts forward with a flaming high-speed kick. If used in the air, Captain Falcon will plunge down at a diagonal angle.
Custom 1 Falcon Kick Fury 1% (ground loop hits), 7% (ground last hit), 2% (air loop hits), 5% (air last hit), 5% (landing) Hits multiple times, with the last hit launching the opponent.
Custom 2 Lightning Falcon Kick 12%/10%/6% (ground), 14%/12%/10% (air), 4% (landing) A fast kick that doesn't have as much power and takes slightly longer to charge, but goes right through opponents. The landing hit paralyzes opponents.
Final Smash Blue Falcon 10% (hit 1), 20% (hit 2), 10% (throw) Captain Falcon calls in the Blue Falcon, which crashes through the stage in front of Captain Falcon. Whoever it hits when it first appears will be hit by the rest of the move. Characters who are not hit will stay in place until the end of the smash. A short cutscene appears, and the opponents are run over and sent flying. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, then the attack fails.

Taunts

  • Faces the camera, salutes and exclaims "Show me your moves!" (Different animation if facing other direction).
  • Charges himself up with fire, similar to a Falcon Punch.
  • Holds out his hand and challenges, "Come on!".

On-Screen Appearance

The Blue Falcon spins to a stop, Captain Falcon jumps out, and then Blue Falcon speeds off.

Victory Fanfare

An electric guitar-based cover of the short track that would play when a character finished a race in F-Zero GX.

Alternate costumes

Palette swap (SSB4)
Captain Falcon (SSB4) Captain Falcon (SSB4) Captain Falcon (SSB4) Captain Falcon (SSB4) Captain Falcon (SSB4) Captain Falcon (SSB4) Captain Falcon (SSB4) Captain Falcon (SSB4)

Trophy

Super Smash Bros. for Nintendo 3DS

Captain Falcon's regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.

Captain Falcon
In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origin largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes!
Captain Falcon (Alt.)
Captain Falcon's default down special, Falcon Kick, is no ordinary kick—it surges forward in a fiery blaze. It's a versatile attack that moves sideways on the ground and diagonally down in the air. His forward air attack, Knee Smash, can send an enemy flying for miles if hit just right.

Super Smash Bros. for Wii U

Gallery