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Super Smash Bros. 4

Duck Hunt (SSB4): Difference between revisions

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(Duck Hunt is one of my 3 best characters; he always uses 3 shots in his smash attacks.)
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|fsmashname=
|fsmashname=
|fsmashdmg={{ChargedSmashDmgSSB4|23}}
|fsmashdmg={{ChargedSmashDmgSSB4|23}}
|fsmashdesc=The dog barks, signalling the off screen hunter to fire in front of the duo. The more the attack is charged, the more the hunter fires at the opponent.
|fsmashdesc=The dog barks, signalling the off screen hunter to fire in front of the duo. The more the attack is charged, the larger the range is. Can be angled.
|usmashname=
|usmashname=
|usmashdmg={{ChargedSmashDmgSSB4|20}}
|usmashdmg={{ChargedSmashDmgSSB4|20}}
|usmashdesc=The dog looks upwards, signalling the hunter to fire upwards, scaring the duck and dog into ducking. More shots are fired the longer the attack is charged.
|usmashdesc=The dog looks upwards, signalling the hunter to fire upwards, scaring the duck and dog into ducking. The range increases the longer the attack is charged.
|dsmashname=
|dsmashname=
|dsmashdmg={{ChargedSmashDmgSSB4|22}}
|dsmashdmg={{ChargedSmashDmgSSB4|22}}
|dsmashdesc=The dog looks at the ground, signalling the hunter to fire at both sides, scaring the dog into losing his footing. More shots are fired the longer the attack is charged.
|dsmashdesc=The dog looks at the ground, signalling the hunter to fire at both sides, scaring the dog into losing his footing. The range increases the longer the attack is charged.
|nairname=
|nairname=
|nairdmg=11%
|nairdmg=11%
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====Victory Fanfare====
====Victory Fanfare====
The jingle that plays before a new game starts in Duck Hunt. It begins with the original 8-bit rendition, then transitions to a remixed version for the rest of the theme.
The jingle that plays before a new game starts in Duck Hunt. It begins with the original 8-bit rendition, then transitions to a remixed version for the rest of the theme.
==Palette swaps==
==Palette swaps==
Some of Duck Hunt's animals change to colors of actual real-life variants of the animal.
Some of Duck Hunt's animals change to colors of actual real-life variants of the animal.

Revision as of 05:57, October 15, 2014

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This article is about Duck Hunt's appearance in Super Smash Bros. 4. For the character in other contexts, see Duck Hunt.
Duck Hunt
in Super Smash Bros. 4
Duck Hunt
DuckHuntSymbol.svg
Universe Duck Hunt
Availability Unlockable
Final Smash NES Zapper Posse
Duck Hunt (SSB4)

Duck Hunt (also known in the European release as Duck Hunt Duo), which consists of the dog, a duck, and the hunter from the game Duck Hunt, along with gunmen from Wild Gunman, are put together as a newcomer fighter in Super Smash Bros. 4, as confirmed by a leaker's Twitch stream. Its artwork matches the image of Duck Hunt from a previous leak. The Duck Hunt dog does most of the fighting, with an unseen gunman and the duck as assists. Most moves involve spins, bites, and paw swipes as direct attacks, with objects and gun shots as indirect attacks.

How To Unlock

Complete one of the following:

  • Complete Classic Mode with 8 characters.
  • Play 110 VS Matches.

After completing one of the two methods, Duck Hunt must then be defeated on Battlefield.

Attributes

The Duck Hunt team consists of multiple units: The dog, the duck, a hunter who is unseen, and gunmen from Wild Gunman. The dog uses spins and bite attacks for his moves. The duck is used for some tilts and the team's Up Special. The hunter only appears in five when a smash attack is used and during the team's Neutral and Side B attacks, in which the hunter shoots the can and clay disk, respectively. Gunmen from Wild Gunman appear in the team's Final Smash and the team's Down B. Despite the character being referred to as "Duck Hunt Duo" in the PAL versions, there are actually three components to the character.

Moveset

  Name Damage Description
Neutral attack ? 2% A paw swipe, followed by an ear swipe, and ending with a hind leg kick by the dog. If the first two hits connect, it will transition into the jab infinite, which has the duck peck at the opponent repeatedly, and then ends with it thrusting its wings and beak out.
3%
4%
1% (infinite), 3% (finisher)
Forward tilt rowspan="1" 8% The dog kicks the duck forward, with the duck doing a peck attack at the opponent. Can be angled.
Up tilt rowspan="1" 7% The dog kicks the duck upwards, with the duck attacking the opponent with both wings.
Down tilt rowspan="1" 8% The dog swings the duck around to where the dog is facing. The duck flies around and attacks with its wing.
Dash attack 10% The dog slides into the opponent, with the duck attacking with its beak thrust outwards.
Forward smash rowspan="1" 23% The dog barks, signalling the off screen hunter to fire in front of the duo. The more the attack is charged, the larger the range is. Can be angled.
Up smash 20% The dog looks upwards, signalling the hunter to fire upwards, scaring the duck and dog into ducking. The range increases the longer the attack is charged.
Down smash 22% The dog looks at the ground, signalling the hunter to fire at both sides, scaring the dog into losing his footing. The range increases the longer the attack is charged.
Neutral aerial rowspan="1" 11% The dog spins around in a vertical circle to hit his opponents.
Forward aerial rowspan="1" 6%, 10% (sweetspot) The duck is thrust forwards, attacking the opponent with its beak.
Back aerial 10%, 12% (sweetspot) The duck flies behind the dog, attacking the opponent with a beak thrust.
Up aerial 3%, 3%, 6% The duck carries the dog, and pecks at the air multiple times.
Down aerial 5, 10% The dog flips itself over to attack opponents beneath him with the duck. The attack can meteor smash.
Grab The dog bites the opponent and holds them in his grip.
Pummel 3% The duck headbutts the opponent.
Forward throw 8% Shakes the opponent before throwing them forwards.
Back throw 9% Twirls around and throws the opponent behind.
Up throw 6% Does a handstand and kicks the opponent with both feet.
Down throw 5% The dogs throws and slams the opponent into the ground.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
?%
Floor attack (back)
Floor getups (back)
?%
Floor attack (trip)
Floor getups (trip)
?%
Edge attack
Edge getups
?%
Neutral special Default Trick Shot 9%-12% (explosion) The dog summons an explosive barrel from Hogan's Alley and kicks it away. Subsequent Neutral specials alert the gunman to shoot the barrel forwards, before it detonates and blows up. The explosion can hurt the dog as well.
Custom 1 High-Explosive Shot ?% The barrel is only kicked once upon initial activation. Greater distance and speed. Pressing the special button again at any time will make it explode immediately.
Custom 2 Zigzag Shot ?% The barrel alternates direction in the air for each press. Getting hit by the explosion sends the opponent straight upwards.
Side special Default Clay Shooting 2% upon contact, 10% shooting The dog throws a clay pigeon away, which will explode into a hail of gunfire triggered by the player.
Custom 1 Rising Clay ?% The dog throws a clay pigeon that rises into the air slowly. No additional effects.
Custom 2 Clay Break ?% The pigeon can be shot at up to three times with varying accuracy, but the third shot definitely hits. Each shot is much stronger than the default move.
Up special Default Duck Jump - The duck carries the dog upwards in an adorable fashion, before losing strength and falling to the ground.
Custom 1 Duck Jump Snag ?% The dg bites repeatedly as the duck carries him upward. Covers less vertical distance than the default up special.
Custom 2 Super Duck Jump ?% Short lag, then the duck and dog go up very quickly. Covers more vertical distance than the default up special.
Down special Default Wild Gunman 4%-7% The dog summons an 8-bit gunman from Wild Gunman. If an opponent is in his horizontal range, the gunman will fire, before disappearing. However, the gunman will vanish if attacked before he can shoot.
Custom 1 Quick Draw Aces ?% Start-up lag before firing is reduced, but both power and shot distance is decreased.
Custom 2 Mega Gunman ?% Large gunman acts as a shield. Fires after considerable delay if nothing hits it.
Final Smash Duck Hunt's Final Smash 45% The dog calls in a flock of 8-bit ducks. The opponent is then carried into a western field, where multiple gunmen start firing away at the opponent, as well as shooting at ducks and cans. The attack is a cinematic one, similar in execution and style to Captain Falcon's Final Smash.

Taunts

  • The dog does a handstand, and barks at his opponent, before the duck yells at him to stop.
  • The dog leans on its side, and does its infamous laugh.
  • Stands on its hind legs and dances.

Idle poses

  • Both the dog and the duck sniff the ground.
  • Scratches his ear like a normal dog.

On-screen appearance

Comes out of 8-bit grass while performing his infamous laugh.

Victory Fanfare

The jingle that plays before a new game starts in Duck Hunt. It begins with the original 8-bit rendition, then transitions to a remixed version for the rest of the theme.

Palette swaps

Some of Duck Hunt's animals change to colors of actual real-life variants of the animal.

Palette swap (SSB4)
Duck Hunt (SSB4) Duck Hunt (SSB4) Duck Hunt (SSB4) Duck Hunt (SSB4) Duck Hunt (SSB4) Duck Hunt (SSB4) Duck Hunt (SSB4) Duck Hunt (SSB4)

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Duck Hunt
You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt!
Duck Hunt (Alt.)
Duck Jump, an up special, has the charming twosome float up in an adorable fashion. It also makes getting back to the stage much easier. Their side smash can hit up to three times at close range, depending on your shooting skills. By charging up the attack, you can increase the range even further!

Super Smash Bros. for Wii U trophy descriptions

Gallery

Trivia

  • The Dog of Duck Hunt is the second character in the series (following Ivysaur) to be a fully quadrupedal fighter.

External links