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Super Smash Bros. 4

Ike (SSB4): Difference between revisions

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(→‎Changes from Brawl: Not sure what to make of this...he remained helpless in Brawl regardless of whether or not it hit, so it's not a change...)
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*{{buff|Ike is slightly heavier than in ''Brawl''.}}
*{{buff|Ike is slightly heavier than in ''Brawl''.}}
*{{buff|[[Quick Draw]]'s mid-air slash no longer leaves Ike in a helpless state.}}
*{{buff|[[Quick Draw]]'s mid-air slash no longer leaves Ike in a helpless state.}}
**However, Ike is still forced in a helpless state if a mid-air Quick Draw ends without attacking.
**{{nerf|However, Ike is still forced in a helpless state if a mid-air Quick Draw ends without attacking.}}
*{{buff|When using [[Eruption]], Ragnell will now shine when it has reached its full power before becoming completely charged, providing an indication of when to release it without suffering [[recoil damage]], and seems to charge very slighty faster.}}
*{{buff|When using [[Eruption]], Ragnell will now shine when it has reached its full power before becoming completely charged, providing an indication of when to release it without suffering [[recoil damage]], and seems to charge very slighty faster.}}
**{{nerf|It is also weaker.}}
**{{nerf|It is also weaker.}}

Revision as of 13:42, September 30, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Ike's appearance in Super Smash Bros. 4. For the character in other contexts, see Ike.
Ike
in Super Smash Bros. 4
Ike
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearance in Brawl


Availability Starter
Final Smash Great Aether
Ike (SSB4)

Ike (アイク, Aiku) returns as a playable character in Super Smash Bros. 4. He was announced on May 23rd, 2014, in a Pic of the day post. Fire Emblem: The Sacred Stones was released the same day in North America in 2005. Rather than using his design from Fire Emblem: Path of Radiance as was the case in Brawl, his appearance here is based on his appearance in the game's sequel, Radiant Dawn, wearing the same outfit as that in his Hero class, and looking older and significantly more muscular.

Changes from Brawl

  • Buff Ike is slightly heavier than in Brawl.
  • Buff Quick Draw's mid-air slash no longer leaves Ike in a helpless state.
    • Nerf However, Ike is still forced in a helpless state if a mid-air Quick Draw ends without attacking.
  • Buff When using Eruption, Ragnell will now shine when it has reached its full power before becoming completely charged, providing an indication of when to release it without suffering recoil damage, and seems to charge very slighty faster.
    • Nerf It is also weaker.
  • Buff Dash attack is stronger.
  • Buff Neutral air is slightly sped up.
  • Buff Forward air has slightly less start up.
  • Buff All throws deal 1% more damage.
  • Buff Down smash is slightly stronger.
  • Nerf Foward tilt deals 1% less damage.
  • Nerf Quickdraw is weaker.
  • Nerf Jab combo deals lower damage.
  • Nerf Aether deals less damage.
  • Nerf Great Aether's power has been lowered from 78% to 60%.
  • Change Most of his moves that involve flames have changed to be a blue color, rather than a red color.

The following moves remain visually unchanged:

Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants, but Ike's have yet to be seen in action. He retains all of his original special moves. These are Ike's special moves:

Special Move Basic Custom 1 Custom 2
Neutral Special Eruption Tempest Furious Eruption
Side Special Quick Draw Close Combat Unyielding Blade
Up Special Aether Aether Dive Aether Wave
Down Special Counter Paralyzing Counter Smash Counter
Final Smash Great Aether

Palette Swaps

Ike Palette (SSB4).png

Gallery