Meta Knight (SSBB)/Down special: Difference between revisions
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m (As a Meta Knight player myself, this is not a well-educated summary of this move. I'm too tired to fix this up right now, so if someone else could do that, it'd be greatly appreciated.) |
m (→Overview: fixed terrible overview. there is no way that it is faster and more unpredictable than shuttle loop. using the slash offstage is also laggy and makes you helpless, so no use in that.) |
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==Overview== | ==Overview== | ||
This move is known as the '''[[Dimensional Cape]]'''. It involves Meta Knight disappearing into his cape and reappearing a ways further in any direction, depending on which direction the [[Control Stick]] is held. If the attack button is held when he reappears, he will [[slash]] the opponent with moderate [[knockback]]. | This move is known as the '''[[Dimensional Cape]]'''. It involves Meta Knight disappearing into his cape and reappearing a ways further in any direction, depending on which direction the [[Control Stick]] is held. If the attack button is held when he reappears, he will [[slash]] the opponent with moderate [[knockback]]. Competitively, this move is sparingly used offensively, due to the slash being extremely slow and [[punish]]able compared to Meta Knight's other options, as well as the fact that the move always sends Meta Knight into [[helpless]] state when used in midair. The move is primarily used as a [[recovery]] move at certain angles from the [[edge]], and can cover decent distance relatively quickly. | ||
{{competitive expertise}} | {{competitive expertise}} |
Revision as of 16:56, August 25, 2014
Overview
This move is known as the Dimensional Cape. It involves Meta Knight disappearing into his cape and reappearing a ways further in any direction, depending on which direction the Control Stick is held. If the attack button is held when he reappears, he will slash the opponent with moderate knockback. Competitively, this move is sparingly used offensively, due to the slash being extremely slow and punishable compared to Meta Knight's other options, as well as the fact that the move always sends Meta Knight into helpless state when used in midair. The move is primarily used as a recovery move at certain angles from the edge, and can cover decent distance relatively quickly.
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